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Diffstat (limited to 'progs/samples/eval.c')
-rw-r--r-- | progs/samples/eval.c | 472 |
1 files changed, 472 insertions, 0 deletions
diff --git a/progs/samples/eval.c b/progs/samples/eval.c new file mode 100644 index 000000000..3ad9c5468 --- /dev/null +++ b/progs/samples/eval.c @@ -0,0 +1,472 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> + + +#define VORDER 10 +#define CORDER 10 +#define TORDER 3 + +#define VMAJOR_ORDER 2 +#define VMINOR_ORDER 3 + +#define CMAJOR_ORDER 2 +#define CMINOR_ORDER 2 + +#define TMAJOR_ORDER 2 +#define TMINOR_ORDER 2 + +#define VDIM 4 +#define CDIM 4 +#define TDIM 2 + +#define ONE_D 1 +#define TWO_D 2 + +#define EVAL 3 +#define MESH 4 + + +GLenum doubleBuffer; + +float rotX = 0.0, rotY = 0.0, translateZ = -1.0; + +GLenum arrayType = ONE_D; +GLenum colorType = GL_FALSE; +GLenum textureType = GL_FALSE; +GLenum polygonFilled = GL_FALSE; +GLenum lighting = GL_FALSE; +GLenum mapPoint = GL_FALSE; +GLenum mapType = EVAL; + +double point1[10*4] = { + -0.5, 0.0, 0.0, 1.0, + -0.4, 0.5, 0.0, 1.0, + -0.3,-0.5, 0.0, 1.0, + -0.2, 0.5, 0.0, 1.0, + -0.1,-0.5, 0.0, 1.0, + 0.0, 0.5, 0.0, 1.0, + 0.1,-0.5, 0.0, 1.0, + 0.2, 0.5, 0.0, 1.0, + 0.3,-0.5, 0.0, 1.0, + 0.4, 0.0, 0.0, 1.0, +}; +double cpoint1[10*4] = { + 0.0, 0.0, 1.0, 1.0, + 0.3, 0.0, 0.7, 1.0, + 0.6, 0.0, 0.3, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.3, 0.0, 1.0, + 1.0, 0.6, 0.0, 1.0, + 1.0, 1.0, 0.0, 1.0, + 1.0, 1.0, 0.5, 1.0, + 1.0, 1.0, 1.0, 1.0, +}; +double tpoint1[11*4] = { + 0.0, 0.0, 0.0, 1.0, + 0.0, 0.1, 0.0, 1.0, + 0.0, 0.2, 0.0, 1.0, + 0.0, 0.3, 0.0, 1.0, + 0.0, 0.4, 0.0, 1.0, + 0.0, 0.5, 0.0, 1.0, + 0.0, 0.6, 0.0, 1.0, + 0.0, 0.7, 0.0, 1.0, + 0.0, 0.8, 0.0, 1.0, + 0.0, 0.9, 0.0, 1.0, +}; +double point2[2*3*4] = { + -0.5, -0.5, 0.5, 1.0, + 0.0, 1.0, 0.5, 1.0, + 0.5, -0.5, 0.5, 1.0, + -0.5, 0.5, -0.5, 1.0, + 0.0, -1.0, -0.5, 1.0, + 0.5, 0.5, -0.5, 1.0, +}; +double cpoint2[2*2*4] = { + 0.0, 0.0, 0.0, 1.0, + 0.0, 0.0, 1.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 1.0, +}; +double tpoint2[2*2*2] = { + 0.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 1.0, 1.0, +}; +float textureImage[4*2*4] = { + 1.0, 1.0, 1.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 1.0, + 1.0, 1.0, 1.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 1.0, +}; + + +static void Init(void) +{ + static float ambient[] = {0.1, 0.1, 0.1, 1.0}; + static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; + static float position[] = {0.0, 0.0, -150.0, 0.0}; + static float front_mat_diffuse[] = {1.0, 0.2, 1.0, 1.0}; + static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; + static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; + static float lmodel_twoside[] = {GL_TRUE}; + static float decal[] = {GL_DECAL}; + static float repeat[] = {GL_REPEAT}; + static float nr[] = {GL_NEAREST}; + + glFrontFace(GL_CCW); + + glEnable(GL_DEPTH_TEST); + + glMap1d(GL_MAP1_VERTEX_4, 0.0, 1.0, VDIM, VORDER, point1); + glMap1d(GL_MAP1_COLOR_4, 0.0, 1.0, CDIM, CORDER, cpoint1); + + glMap2d(GL_MAP2_VERTEX_4, 0.0, 1.0, VMINOR_ORDER*VDIM, VMAJOR_ORDER, 0.0, + 1.0, VDIM, VMINOR_ORDER, point2); + glMap2d(GL_MAP2_COLOR_4, 0.0, 1.0, CMINOR_ORDER*CDIM, CMAJOR_ORDER, 0.0, + 1.0, CDIM, CMINOR_ORDER, cpoint2); + glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, TMINOR_ORDER*TDIM, + TMAJOR_ORDER, 0.0, 1.0, TDIM, TMINOR_ORDER, tpoint2); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + + glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); + glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nr); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nr); + glTexImage2D(GL_TEXTURE_2D, 0, 4, 2, 4, 0, GL_RGBA, GL_FLOAT, + (GLvoid *)textureImage); +} + +static void DrawPoints1(void) +{ + GLint i; + + glColor3f(0.0, 1.0, 0.0); + glPointSize(2); + glBegin(GL_POINTS); + for (i = 0; i < VORDER; i++) { + glVertex4dv(&point1[i*4]); + } + glEnd(); +} + +static void DrawPoints2(void) +{ + GLint i, j; + + glColor3f(1.0, 0.0, 1.0); + glPointSize(2); + glBegin(GL_POINTS); + for (i = 0; i < VMAJOR_ORDER; i++) { + for (j = 0; j < VMINOR_ORDER; j++) { + glVertex4dv(&point2[i*4*VMINOR_ORDER+j*4]); + } + } + glEnd(); +} + +static void DrawMapEval1(float du) +{ + float u; + + glColor3f(1.0, 0.0, 0.0); + glBegin(GL_LINE_STRIP); + for (u = 0.0; u < 1.0; u += du) { + glEvalCoord1d(u); + } + glEvalCoord1d(1.0); + glEnd(); +} + +static void DrawMapEval2(float du, float dv) +{ + float u, v, tmp; + + glColor3f(1.0, 0.0, 0.0); + for (v = 0.0; v < 1.0; v += dv) { + glBegin(GL_QUAD_STRIP); + for (u = 0.0; u <= 1.0; u += du) { + glEvalCoord2d(u,v); + tmp = (v + dv < 1.0) ? (v + dv) : 1.0; + glEvalCoord2d(u, tmp); + } + glEvalCoord2d(1.0, v); + glEvalCoord2d(1.0, v+dv); + glEnd(); + } +} + +static void RenderEval(void) +{ + + if (colorType) { + glEnable(GL_MAP1_COLOR_4); + glEnable(GL_MAP2_COLOR_4); + } else { + glDisable(GL_MAP1_COLOR_4); + glDisable(GL_MAP2_COLOR_4); + } + + if (textureType) { + glEnable(GL_TEXTURE_2D); + glEnable(GL_MAP2_TEXTURE_COORD_2); + } else { + glDisable(GL_TEXTURE_2D); + glDisable(GL_MAP2_TEXTURE_COORD_2); + } + + if (polygonFilled) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } else { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + + glShadeModel(GL_SMOOTH); + + switch (mapType) { + case EVAL: + switch (arrayType) { + case ONE_D: + glDisable(GL_MAP2_VERTEX_4); + glEnable(GL_MAP1_VERTEX_4); + DrawPoints1(); + DrawMapEval1(0.1/VORDER); + break; + case TWO_D: + glDisable(GL_MAP1_VERTEX_4); + glEnable(GL_MAP2_VERTEX_4); + DrawPoints2(); + DrawMapEval2(0.1/VMAJOR_ORDER,0.1/VMINOR_ORDER); + break; + default: + break; + } + break; + case MESH: + switch (arrayType) { + case ONE_D: + DrawPoints1(); + glDisable(GL_MAP2_VERTEX_4); + glEnable (GL_MAP1_VERTEX_4); + glColor3f(0.0, 0.0, 1.0); + glMapGrid1d(40, 0.0, 1.0); + if (mapPoint) { + glPointSize(2); + glEvalMesh1(GL_POINT, 0, 40); + } else { + glEvalMesh1(GL_LINE, 0, 40); + } + break; + case TWO_D: + DrawPoints2(); + glDisable(GL_MAP1_VERTEX_4); + glEnable(GL_MAP2_VERTEX_4); + glColor3f(0.0, 0.0, 1.0); + glMapGrid2d(20, 0.0, 1.0, 20, 0.0, 1.0); + if (mapPoint) { + glPointSize(2); + glEvalMesh2(GL_POINT, 0, 20, 0, 20); + } else if (polygonFilled) { + glEvalMesh2(GL_FILL, 0, 20, 0, 20); + } else { + glEvalMesh2(GL_LINE, 0, 20, 0, 20); + } + break; + default: + break; + } + break; + default: + break; + } +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 10.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key2(int key, int x, int y) +{ + switch (key) { + case GLUT_KEY_LEFT: + rotY -= 30; + break; + case GLUT_KEY_RIGHT: + rotY += 30; + break; + case GLUT_KEY_UP: + rotX -= 30; + break; + case GLUT_KEY_DOWN: + rotX += 30; + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Key(unsigned char key, int x, int y) +{ + switch (key) { + case 27: + exit(1); + case '1': + arrayType = ONE_D; + break; + case '2': + arrayType = TWO_D; + break; + case 'e': + mapType = EVAL; + break; + case 'm': + mapType = MESH; + break; + case 'f': + polygonFilled = !polygonFilled; + break; + case 'p': + mapPoint = !mapPoint; + break; + case 'c': + colorType = !colorType; + break; + case 't': + textureType = !textureType; + break; + case 'l': + lighting =! lighting; + if (lighting) { + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_AUTO_NORMAL); + } else { + glDisable(GL_LIGHTING); + glDisable(GL_LIGHT0); + glDisable(GL_AUTO_NORMAL); + } + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + glTranslatef(0.0, 0.0 , translateZ); + glRotatef(rotX, 1, 0, 0); + glRotatef(rotY, 0, 1, 0); + RenderEval(); + + glPopMatrix(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + printf("%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); + + type = GLUT_RGB | GLUT_DEPTH; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("Evaluator Test") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Key2); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} |