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-rw-r--r--progs/tests/fptest1.c220
1 files changed, 220 insertions, 0 deletions
diff --git a/progs/tests/fptest1.c b/progs/tests/fptest1.c
new file mode 100644
index 000000000..d0bcdaa22
--- /dev/null
+++ b/progs/tests/fptest1.c
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+/* Test GL_NV_fragment_program */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+
+ glColor4f(0, 0.5, 0, 1);
+ glColor4f(0, 1, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 0, 1);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ static const char *prog0 =
+ "!!FP1.0\n"
+ "MUL o[COLR], R0, f[WPOS]; \n"
+ "ADD o[COLH], H3, f[TEX0]; \n"
+ "ADD_SAT o[COLH], H3, f[TEX0]; \n"
+ "ADDX o[COLH], H3, f[TEX0]; \n"
+ "ADDHC o[COLH], H3, f[TEX0]; \n"
+ "ADDXC o[COLH], H3, f[TEX0]; \n"
+ "ADDXC_SAT o[COLH], H30, f[TEX0]; \n"
+ "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n"
+ "MUL o[COLR], H0, f[WPOS]; \n"
+ "MUL o[COLR], -H0, f[WPOS]; \n"
+ "MOV RC, H1; \n"
+ "MOV HC, H2; \n"
+ "END \n"
+ ;
+
+ /* masked updates, defines, declarations */
+ static const char *prog1 =
+ "!!FP1.0\n"
+ "DEFINE foo = {1, 2, 3, 4}; \n"
+ "DEFINE foo2 = 5; \n"
+ "DECLARE foo3 = {5, 6, 7, 8}; \n"
+ "DECLARE bar = 3; \n"
+ "DECLARE bar2; \n"
+ "DECLARE bar3 = bar; \n"
+ "#DECLARE bar4 = { a, b, c, d }; \n"
+ "MOV o[COLR].xy, R0; \n"
+ "MOV o[COLR] (NE), R0; \n"
+ "MOV o[COLR] (NE.wzyx), R0; \n"
+ "MOV o[COLR].xy (NE.wzyx), R0; \n"
+ "MOV RC.x (EQ), R1.x; \n"
+ "KIL NE; \n"
+ "KIL EQ.xyxy; \n"
+ "END \n"
+ ;
+
+ /* texture instructions */
+ static const char *prog2 =
+ "!!FP1.0\n"
+ "TEX R0, f[TEX0], TEX0, 2D; \n"
+ "TEX R1, f[TEX1], TEX1, CUBE; \n"
+ "TEX R2, f[TEX2], TEX2, 3D; \n"
+ "TXP R3, f[TEX3], TEX3, RECT; \n"
+ "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n"
+ "MUL o[COLR], R0, f[COL0]; \n"
+ "END \n"
+ ;
+
+ /* test negation, absolute value */
+ static const char *prog3 =
+ "!!FP1.0\n"
+ "MOV R0, -R1; \n"
+ "MOV R0, +R1; \n"
+ "MOV R0, |-R1|; \n"
+ "MOV R0, |+R1|; \n"
+ "MOV R0, -|R1|; \n"
+ "MOV R0, +|R1|; \n"
+ "MOV R0, -|-R1|; \n"
+ "MOV R0, -|+R1|; \n"
+ "MOV o[COLR], R0; \n"
+ "END \n"
+ ;
+
+ /* literal constant sources */
+ static const char *prog4 =
+ "!!FP1.0\n"
+ "DEFINE Pi = 3.14159; \n"
+ "MOV R0, {1, -2, +3, 4}; \n"
+ "MOV R0, 5; \n"
+ "MOV R0, -5; \n"
+ "MOV R0, +5; \n"
+ "MOV R0, Pi; \n"
+ "MOV o[COLR], R0; \n"
+ "END \n"
+ ;
+
+ /* change the fragment color in a simple way */
+ static const char *prog10 =
+ "!!FP1.0\n"
+ "DEFINE blue = {0, 0, 1, 0};\n"
+ "DECLARE color; \n"
+ "MOV R0, f[COL0]; \n"
+ "#ADD o[COLR], R0, f[COL0]; \n"
+ "#ADD o[COLR], blue, f[COL0]; \n"
+ "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n"
+ "ADD o[COLR], color, f[COL0]; \n"
+ "END \n"
+ ;
+
+ GLuint progs[20];
+
+ glGenProgramsNV(20, progs);
+ assert(progs[0]);
+ assert(progs[1]);
+ assert(progs[0] != progs[1]);
+
+#if 0
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0],
+ strlen(prog0),
+ (const GLubyte *) prog0);
+ assert(glIsProgramNV(progs[0]));
+#endif
+
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1],
+ strlen(prog1),
+ (const GLubyte *) prog1);
+ assert(glIsProgramNV(progs[1]));
+
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2],
+ strlen(prog2),
+ (const GLubyte *) prog2);
+ assert(glIsProgramNV(progs[2]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]);
+
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3],
+ strlen(prog3),
+ (const GLubyte *) prog3);
+ assert(glIsProgramNV(progs[3]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]);
+
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4],
+ strlen(prog4),
+ (const GLubyte *) prog4);
+ assert(glIsProgramNV(progs[4]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]);
+
+
+ /* a real program */
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10],
+ strlen(prog10),
+ (const GLubyte *) prog10);
+ assert(glIsProgramNV(progs[10]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]);
+
+ glProgramNamedParameter4fNV(progs[10],
+ strlen("color"), (const GLubyte *) "color",
+ 1, 0, 0, 1);
+
+ glEnable(GL_FRAGMENT_PROGRAM_NV);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_ALWAYS, 0.0);
+
+ printf("glGetError = %d\n", (int) glGetError());
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}