From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- nx-X11/extras/Mesa/docs/debugging.html | 38 ---------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 nx-X11/extras/Mesa/docs/debugging.html (limited to 'nx-X11/extras/Mesa/docs/debugging.html') diff --git a/nx-X11/extras/Mesa/docs/debugging.html b/nx-X11/extras/Mesa/docs/debugging.html deleted file mode 100644 index 2df62f56e..000000000 --- a/nx-X11/extras/Mesa/docs/debugging.html +++ /dev/null @@ -1,38 +0,0 @@ - - -Debugging Tips - - - - - -

Debugging Tips

- -

- Normally Mesa (and OpenGL) records but does not notify the user of - errors. It is up to the application to call - glGetError to check for errors. Mesa supports an - environment variable, MESA_DEBUG, to help with debugging. If - MESA_DEBUG is defined, a message will be printed to stdout whenever - an error occurs. -

- -

- More extensive error checking is done when Mesa is compiled with the - DEBUG symbol defined. You'll have to edit the Make-config file and - add -DDEBUG to the CFLAGS line for your system configuration. You may - also want to replace any optimization flags with the -g flag so you can - use your debugger. After you've edited Make-config type 'make clean' - before recompiling. -

-

- In your debugger you can set a breakpoint in _mesa_error() to trap Mesa - errors. -

-

- There is a display list printing/debugging facility. See the end of - src/dlist.c for details. -

- - - -- cgit v1.2.3