From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- nx-X11/extras/Mesa/docs/glfbdev-driver.html | 90 ----------------------------- 1 file changed, 90 deletions(-) delete mode 100644 nx-X11/extras/Mesa/docs/glfbdev-driver.html (limited to 'nx-X11/extras/Mesa/docs/glfbdev-driver.html') diff --git a/nx-X11/extras/Mesa/docs/glfbdev-driver.html b/nx-X11/extras/Mesa/docs/glfbdev-driver.html deleted file mode 100644 index b49950eb9..000000000 --- a/nx-X11/extras/Mesa/docs/glfbdev-driver.html +++ /dev/null @@ -1,90 +0,0 @@ - - -Mesa glFBDev Driver - - - - - -

Mesa glFBDev Driver

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1. Introduction

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-The GLFBDev driver interface allows one to do OpenGL rendering into a -framebuffer managed with the Linux's fbdev interface. -

- -

-Basically, the programmer uses the fbdev functions to initialize the -graphics hardware and setup the framebuffer. -Then, using a calls to Mesa's glFBDev API functions, one can render -into the framebuffer with the OpenGL API functions. -

- -

-Note, only software rendering is supported; there is no hardware -acceleration. -

- - -

-The GL/glfbdev.h header file defines the glFBDev interface. -

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-The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. -

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-For more information about fbdev, see the - -Framebuffer Howto -

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2. Compilation

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-To compile Mesa with support for the glFBDev interface: -

-   XXX todo
-
- -

-When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. -

- -

-xxx todo -

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3. Compiling and linking glFBDev programs

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-xxx todo -

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4. Running glFBDev programs

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-First, you need to have a working fbdev environment. -See the - -Framebuffer Howto for information. -

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-Programs must be run with root permission. -

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- - - - - -- cgit v1.2.3