From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001
From: Mike Gabriel
-The GLFBDev driver interface allows one to do OpenGL rendering into a
-framebuffer managed with the Linux's fbdev interface.
-
-Basically, the programmer uses the fbdev functions to initialize the
-graphics hardware and setup the framebuffer.
-Then, using a calls to Mesa's glFBDev API functions, one can render
-into the framebuffer with the OpenGL API functions.
-
-Note, only software rendering is supported; there is no hardware
-acceleration.
-
-The GL/glfbdev.h header file defines the glFBDev interface.
-
-The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
-
-For more information about fbdev, see the
-
-Framebuffer Howto
-
-To compile Mesa with support for the glFBDev interface:
-
-When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
-Mesa glFBDev Driver
1. Introduction
-
-2. Compilation
-
-
- XXX todo
-
-
-
-xxx todo -
- - - --First, you need to have a working fbdev environment. -See the - -Framebuffer Howto for information. -
- --Programs must be run with root permission. -
- - - - - - -