From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Mesa/src/mesa/drivers/dri/i915/i915_metaops.c | 516 --------------------- 1 file changed, 516 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_metaops.c (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_metaops.c') diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_metaops.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_metaops.c deleted file mode 100644 index 2e9063edf..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i915_metaops.c +++ /dev/null @@ -1,516 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" -#include "utils.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" - -#include "i915_context.h" -#include "i915_reg.h" - -/* A large amount of state doesn't need to be uploaded. - */ -#define ACTIVE (I915_UPLOAD_PROGRAM | \ - I915_UPLOAD_STIPPLE | \ - I915_UPLOAD_CTX | \ - I915_UPLOAD_BUFFERS | \ - I915_UPLOAD_TEX(0)) - -#define SET_STATE( i915, STATE ) \ -do { \ - i915->current->emitted &= ~ACTIVE; \ - i915->current = &i915->STATE; \ - i915->current->emitted &= ~ACTIVE; \ -} while (0) - -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void set_initial_state( i915ContextPtr i915 ) -{ - memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) ); - i915->meta.active = ACTIVE; - i915->meta.emitted = 0; -} - - -static void set_no_depth_stencil_write( i915ContextPtr i915 ) -{ - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - -/* Set stencil unit to replace always with the reference value. - */ -static void set_stencil_replace( i915ContextPtr i915, - GLuint s_mask, - GLuint s_clear) -{ - GLuint op = STENCILOP_REPLACE; - GLuint func = COMPAREFUNC_ALWAYS; - - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - - - /* ctx->Driver.StencilMask( ctx, s_mask ) - */ - i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - - i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(s_mask)); - - - /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); - - - /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 ) - */ - i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; - i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); - - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | - (func << S5_STENCIL_TEST_FUNC_SHIFT)); - - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - -static void set_color_mask( i915ContextPtr i915, GLboolean state ) -{ - const GLuint mask = (S5_WRITEDISABLE_RED | - S5_WRITEDISABLE_GREEN | - S5_WRITEDISABLE_BLUE | - S5_WRITEDISABLE_ALPHA); - - /* Copy colormask state from "regular" hw context. - */ - if (state) { - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask; - i915->meta.Ctx[I915_CTXREG_LIS5] |= - (i915->state.Ctx[I915_CTXREG_LIS5] & mask); - } - else - i915->meta.Ctx[I915_CTXREG_LIS5] |= mask; - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - - - -#define REG( type, nr ) (((type)<<5)|(nr)) - -#define REG_R(x) REG(REG_TYPE_R, x) -#define REG_T(x) REG(REG_TYPE_T, x) -#define REG_CONST(x) REG(REG_TYPE_CONST, x) -#define REG_S(x) REG(REG_TYPE_S, x) -#define REG_OC REG(REG_TYPE_OC, 0) -#define REG_OD REG(REG_TYPE_OD, 0) -#define REG_U(x) REG(REG_TYPE_U, x) - -#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE) -#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR) -#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W) -#define REG_T_TEX(x) REG(REG_TYPE_T, x) - - -#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT ) -#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT ) -#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT ) -#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT ) -#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT ) -#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT ) -#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT ) - -#define T0_SAMPLER( unit ) ((unit)<meta.Program, prog, sizeof(prog) ); - i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); - i915->meta.Program[0] |= i915->meta.ProgramSize - 2; - i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; -} - -#if 0 -static void enable_texture_blend_replace( i915ContextPtr i915 ) -{ - static const GLuint prog[] = { - _3DSTATE_PIXEL_SHADER_PROGRAM, - - /* Declare the sampler: - */ - (D0_DCL | - D0_DECL_REG( REG_S(0) ) | - D0_SAMPLE_TYPE_2D | - D0_CHANNEL_NONE), - D1_MBZ, - D2_MBZ, - - /* Declare the interpolated texture coordinate: - */ - (D0_DCL | - D0_DECL_REG( REG_T_TEX(0) ) | - D0_CHANNEL_ALL), - D1_MBZ, - D2_MBZ, - - /* output-color = texld(sample0, texcoord0) - */ - (T0_TEXLD | - T0_DEST_REG( REG_OC ) | - T0_SAMPLER( 0 )), - T1_ADDRESS_REG(REG_TYPE_T, 0), - T2_MBZ - }; - - memcpy( i915->meta.Program, prog, sizeof(prog) ); - i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); - i915->meta.Program[0] |= i915->meta.ProgramSize - 2; - i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; -} - - - - - -/* Set up an arbitary piece of memory as a rectangular texture - * (including the front or back buffer). - */ -static void set_tex_rect_source( i915ContextPtr i915, - GLuint offset, - GLuint width, - GLuint height, - GLuint pitch, - GLuint textureFormat ) -{ - GLuint unit = 0; - GLint numLevels = 1; - GLuint *state = i915->meta.Tex[0]; - - pitch *= i915->intel.intelScreen->cpp; - -/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */ -/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */ - - state[I915_TEXREG_MS2] = offset; - state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | - ((width - 1) << MS3_WIDTH_SHIFT) | - textureFormat | - MS3_USE_FENCE_REGS); - - state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | - MS4_CUBE_FACE_ENA_MASK | - ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT)); - - state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | - (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | - (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); - state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | - (unit<meta.emitted &= ~I915_UPLOAD_TEX(0); -} -#endif - -/* Select between front and back draw buffers. - */ -static void set_draw_offset( i915ContextPtr i915, - GLuint offset ) -{ - i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = offset; - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; -} - -#if 0 -/* Setup an arbitary draw format, useful for targeting texture or agp - * memory. - */ -static void set_draw_format( i915ContextPtr i915, - GLuint format, - GLuint depth_format) -{ - i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - format | - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - depth_format); - - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; -/* fprintf(stderr, "%s: DV1: %x\n", */ -/* __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */ -} -#endif - -static void set_vertex_format( i915ContextPtr i915 ) -{ - i915->meta.Ctx[I915_CTXREG_LIS2] = - (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | - S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); - - i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; - - i915->meta.Ctx[I915_CTXREG_LIS4] |= - (S4_VFMT_COLOR | - S4_VFMT_SPEC_FOG | - S4_VFMT_XYZW); - - i915->meta.emitted &= ~I915_UPLOAD_CTX; - -} - - -static void draw_quad(i915ContextPtr i915, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1 ) -{ - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, - PRIM3D_TRIFAN, - 4 * vertex_size, - vertex_size ); - intelVertex tmp; - int i; - - if (0) - fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", - __FUNCTION__, - x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); - - - /* initial vertex, left bottom */ - tmp.v.x = x0; - tmp.v.y = y0; - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - tmp.v.u0 = s0; - tmp.v.v0 = t0; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right bottom */ - vb += vertex_size; - tmp.v.x = x1; - tmp.v.u0 = s1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right top */ - vb += vertex_size; - tmp.v.y = y1; - tmp.v.v0 = t1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* left top */ - vb += vertex_size; - tmp.v.x = x0; - tmp.v.u0 = s0; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; -} - -void -i915ClearWithTris(intelContextPtr intel, GLbitfield mask, - GLboolean all, - GLint cx, GLint cy, GLint cw, GLint ch) -{ - i915ContextPtr i915 = I915_CONTEXT( intel ); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelScreenPrivate *screen = intel->intelScreen; - int x0, y0, x1, y1; - - SET_STATE( i915, meta ); - set_initial_state( i915 ); - set_no_texture( i915 ); - set_vertex_format( i915 ); - - LOCK_HARDWARE(intel); - - if(!all) { - x0 = cx; - y0 = cy; - x1 = x0 + cw; - y1 = y0 + ch; - } else { - x0 = 0; - y0 = 0; - x1 = x0 + dPriv->w; - y1 = y0 + dPriv->h; - } - - /* Don't do any clipping to screen - these are window coordinates. - * The active cliprects will be applied as for any other geometry. - */ - - if (mask & BUFFER_BIT_FRONT_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_offset( i915, screen->frontOffset ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (mask & BUFFER_BIT_BACK_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_offset( i915, screen->backOffset ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (mask & BUFFER_BIT_STENCIL) { - set_stencil_replace( i915, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - - set_color_mask( i915, GL_FALSE ); - set_draw_offset( i915, screen->frontOffset ); /* could be either? */ - - draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); - } - - UNLOCK_HARDWARE(intel); - - SET_STATE( i915, state ); -} - - -- cgit v1.2.3