From f4092abdf94af6a99aff944d6264bc1284e8bdd4 Mon Sep 17 00:00:00 2001 From: Reinhard Tartler Date: Mon, 10 Oct 2011 17:43:39 +0200 Subject: Imported nx-X11-3.1.0-1.tar.gz Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository --- .../Mesa/src/mesa/drivers/dri/i915/intel_context.c | 712 +++++++++++++++++++++ 1 file changed, 712 insertions(+) create mode 100644 nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/intel_context.c (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/intel_context.c') diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/intel_context.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/intel_context.c new file mode 100644 index 000000000..bdf02c766 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/intel_context.c @@ -0,0 +1,712 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "glheader.h" +#include "context.h" +#include "matrix.h" +#include "simple_list.h" +#include "extensions.h" +#include "framebuffer.h" +#include "imports.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "array_cache/acache.h" + +#include "tnl/t_pipeline.h" +#include "tnl/t_vertex.h" + +#include "drivers/common/driverfuncs.h" + +#include "intel_screen.h" + +#include "i830_dri.h" +#include "i830_common.h" + +#include "intel_tex.h" +#include "intel_span.h" +#include "intel_tris.h" +#include "intel_ioctl.h" +#include "intel_batchbuffer.h" + +#include "utils.h" +#ifndef INTEL_DEBUG +int INTEL_DEBUG = (0); +#endif + +#define need_GL_ARB_multisample +#define need_GL_ARB_point_parameters +#define need_GL_ARB_texture_compression +#define need_GL_ARB_vertex_buffer_object +#define need_GL_ARB_vertex_program +#define need_GL_ARB_window_pos +#define need_GL_EXT_blend_color +#define need_GL_EXT_blend_equation_separate +#define need_GL_EXT_blend_func_separate +#define need_GL_EXT_blend_minmax +#define need_GL_EXT_cull_vertex +#define need_GL_EXT_fog_coord +#define need_GL_EXT_multi_draw_arrays +#define need_GL_EXT_secondary_color +#define need_GL_NV_vertex_program +#include "extension_helper.h" + +#ifndef VERBOSE +int VERBOSE = 0; +#endif + +#if DEBUG_LOCKING +char *prevLockFile; +int prevLockLine; +#endif + +/*************************************** + * Mesa's Driver Functions + ***************************************/ + +#define DRIVER_DATE "20050225" + +const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) +{ + const char * chipset; + static char buffer[128]; + + switch (name) { + case GL_VENDOR: + return (GLubyte *)"Tungsten Graphics, Inc"; + break; + + case GL_RENDERER: + switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) { + case PCI_CHIP_845_G: + chipset = "Intel(R) 845G"; break; + case PCI_CHIP_I830_M: + chipset = "Intel(R) 830M"; break; + case PCI_CHIP_I855_GM: + chipset = "Intel(R) 852GM/855GM"; break; + case PCI_CHIP_I865_G: + chipset = "Intel(R) 865G"; break; + case PCI_CHIP_I915_G: + chipset = "Intel(R) 915G"; break; + case PCI_CHIP_I915_GM: + chipset = "Intel(R) 915GM"; break; + case PCI_CHIP_I945_G: + chipset = "Intel(R) 945G"; break; + default: + chipset = "Unknown Intel Chipset"; break; + } + + (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 ); + return (GLubyte *) buffer; + + default: + return NULL; + } +} + +static void intelBufferSize(GLframebuffer *buffer, + GLuint *width, GLuint *height) +{ + GET_CURRENT_CONTEXT(ctx); + intelContextPtr intel = INTEL_CONTEXT(ctx); + /* Need to lock to make sure the driDrawable is uptodate. This + * information is used to resize Mesa's software buffers, so it has + * to be correct. + */ + LOCK_HARDWARE(intel); + *width = intel->driDrawable->w; + *height = intel->driDrawable->h; + UNLOCK_HARDWARE(intel); +} + + +/** + * Extension strings exported by the intel driver. + * + * \note + * It appears that ARB_texture_env_crossbar has "disappeared" compared to the + * old i830-specific driver. + */ +const struct dri_extension card_extensions[] = +{ + { "GL_ARB_multisample", GL_ARB_multisample_functions }, + { "GL_ARB_multitexture", NULL }, + { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_ARB_texture_border_clamp", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, + { "GL_ARB_texture_cube_map", NULL }, + { "GL_ARB_texture_env_add", NULL }, + { "GL_ARB_texture_env_combine", NULL }, + { "GL_ARB_texture_env_dot3", NULL }, + { "GL_ARB_texture_mirrored_repeat", NULL }, + { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, + { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_blend_subtract", NULL }, + { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, + { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_edge_clamp", NULL }, + { "GL_EXT_texture_env_combine", NULL }, + { "GL_EXT_texture_env_dot3", NULL }, + { "GL_EXT_texture_filter_anisotropic", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, + { "GL_3DFX_texture_compression_FXT1", NULL }, + { "GL_APPLE_client_storage", NULL }, + { "GL_MESA_pack_invert", NULL }, + { "GL_MESA_ycbcr_texture", NULL }, + { "GL_NV_blend_square", NULL }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_vertex_program1_1", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, + { NULL, NULL } +}; + +extern const struct tnl_pipeline_stage _intel_render_stage; + +static const struct tnl_pipeline_stage *intel_pipeline[] = { + &_tnl_vertex_transform_stage, + &_tnl_vertex_cull_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_fog_coordinate_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, + &_tnl_arb_vertex_program_stage, + &_tnl_vertex_program_stage, +#if 1 + &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ +#endif + &_tnl_render_stage, + 0, +}; + + +static const struct dri_debug_control debug_control[] = +{ + { "fall", DEBUG_FALLBACKS }, + { "tex", DEBUG_TEXTURE }, + { "ioctl", DEBUG_IOCTL }, + { "prim", DEBUG_PRIMS }, + { "vert", DEBUG_VERTS }, + { "state", DEBUG_STATE }, + { "verb", DEBUG_VERBOSE }, + { "dri", DEBUG_DRI }, + { "dma", DEBUG_DMA }, + { "san", DEBUG_SANITY }, + { "sync", DEBUG_SYNC }, + { "sleep", DEBUG_SLEEP }, + { "pix", DEBUG_PIXEL }, + { NULL, 0 } +}; + + +static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) +{ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _tnl_invalidate_vertex_state( ctx, new_state ); + INTEL_CONTEXT(ctx)->NewGLState |= new_state; +} + + +void intelInitDriverFunctions( struct dd_function_table *functions ) +{ + _mesa_init_driver_functions( functions ); + + functions->Flush = intelFlush; + functions->Clear = intelClear; + functions->Finish = intelFinish; + functions->GetBufferSize = intelBufferSize; + functions->ResizeBuffers = _mesa_resize_framebuffer; + functions->GetString = intelGetString; + functions->UpdateState = intelInvalidateState; + functions->CopyColorTable = _swrast_CopyColorTable; + functions->CopyColorSubTable = _swrast_CopyColorSubTable; + functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + intelInitTextureFuncs( functions ); + intelInitPixelFuncs( functions ); + intelInitStateFuncs( functions ); +} + + + +GLboolean intelInitContext( intelContextPtr intel, + const __GLcontextModes *mesaVis, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions ) +{ + GLcontext *ctx = &intel->ctx; + GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; + drmI830Sarea *saPriv = (drmI830Sarea *) + (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); + + if (!_mesa_initialize_context(&intel->ctx, + mesaVis, shareCtx, + functions, + (void*) intel)) + return GL_FALSE; + + driContextPriv->driverPrivate = intel; + intel->intelScreen = intelScreen; + intel->driScreen = sPriv; + intel->sarea = saPriv; + + + (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) ); + make_empty_list( & intel->swapped ); + + ctx->Const.MaxTextureMaxAnisotropy = 2.0; + + ctx->Const.MinLineWidth = 1.0; + ctx->Const.MinLineWidthAA = 1.0; + ctx->Const.MaxLineWidth = 3.0; + ctx->Const.MaxLineWidthAA = 3.0; + ctx->Const.LineWidthGranularity = 1.0; + + ctx->Const.MinPointSize = 1.0; + ctx->Const.MinPointSizeAA = 1.0; + ctx->Const.MaxPointSize = 255.0; + ctx->Const.MaxPointSizeAA = 3.0; + ctx->Const.PointSizeGranularity = 1.0; + + /* Initialize the software rasterizer and helper modules. */ + _swrast_CreateContext( ctx ); + _ac_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + /* Install the customized pipeline: */ + _tnl_destroy_pipeline( ctx ); + _tnl_install_pipeline( ctx, intel_pipeline ); + + /* Configure swrast to match hardware characteristics: */ + _swrast_allow_pixel_fog( ctx, GL_FALSE ); + _swrast_allow_vertex_fog( ctx, GL_TRUE ); + + /* Dri stuff */ + intel->hHWContext = driContextPriv->hHWContext; + intel->driFd = sPriv->fd; + intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock; + + intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; + intel->hw_stipple = 1; + + switch(mesaVis->depthBits) { + case 0: /* what to do in this case? */ + case 16: + intel->depth_scale = 1.0/0xffff; + intel->polygon_offset_scale = 1.0/0xffff; + intel->depth_clear_mask = ~0; + intel->ClearDepth = 0xffff; + break; + case 24: + intel->depth_scale = 1.0/0xffffff; + intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */ + intel->depth_clear_mask = 0x00ffffff; + intel->stencil_clear_mask = 0xff000000; + intel->ClearDepth = 0x00ffffff; + break; + default: + assert(0); + break; + } + + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs( ctx ); + intelInitTriFuncs( ctx ); + + + intel->RenderIndex = ~0; + + intel->do_irqs = (intel->intelScreen->irq_active && + !getenv("INTEL_NO_IRQS")); + + _math_matrix_ctr (&intel->ViewportMatrix); + + driInitExtensions( ctx, card_extensions, GL_TRUE ); + + if (intel->ctx.Mesa_DXTn) { + _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); + _mesa_enable_extension( ctx, "GL_S3_s3tc" ); + } + else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) { + _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); + } + +/* driInitTextureObjects( ctx, & intel->swapped, */ +/* DRI_TEXMGR_DO_TEXTURE_1D | */ +/* DRI_TEXMGR_DO_TEXTURE_2D | */ +/* DRI_TEXMGR_DO_TEXTURE_RECT ); */ + + + intel->prim.flush = intelInitBatchBuffer; + intel->prim.primitive = ~0; + + +#if DO_DEBUG + INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ), + debug_control ); + INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ), + debug_control ); +#endif + +#ifndef VERBOSE + if (getenv("INTEL_VERBOSE")) + VERBOSE=1; +#endif + + if (getenv("INTEL_NO_RAST") || + getenv("INTEL_NO_RAST")) { + fprintf(stderr, "disabling 3D rasterization\n"); + FALLBACK(intel, INTEL_FALLBACK_USER, 1); + } + + return GL_TRUE; +} + +void intelDestroyContext(__DRIcontextPrivate *driContextPriv) +{ + intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; + + assert(intel); /* should never be null */ + if (intel) { + GLboolean release_texture_heaps; + + + intel->vtbl.destroy( intel ); + + release_texture_heaps = (intel->ctx.Shared->RefCount == 1); + _swsetup_DestroyContext (&intel->ctx); + _tnl_DestroyContext (&intel->ctx); + _ac_DestroyContext (&intel->ctx); + + _swrast_DestroyContext (&intel->ctx); + intel->Fallback = 0; /* don't call _swrast_Flush later */ + + intelDestroyBatchBuffer(&intel->ctx); + + + if ( release_texture_heaps ) { + /* This share group is about to go away, free our private + * texture object data. + */ + int i; + + for ( i = 0 ; i < intel->nr_heaps ; i++ ) { + driDestroyTextureHeap( intel->texture_heaps[ i ] ); + intel->texture_heaps[ i ] = NULL; + } + + assert( is_empty_list( & intel->swapped ) ); + } + + /* free the Mesa context */ + _mesa_destroy_context(&intel->ctx); + } +} + +void intelSetFrontClipRects( intelContextPtr intel ) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + + if (!dPriv) return; + + intel->numClipRects = dPriv->numClipRects; + intel->pClipRects = dPriv->pClipRects; + intel->drawX = dPriv->x; + intel->drawY = dPriv->y; +} + + +void intelSetBackClipRects( intelContextPtr intel ) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + + if (!dPriv) return; + + if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) { + intel->numClipRects = dPriv->numClipRects; + intel->pClipRects = dPriv->pClipRects; + intel->drawX = dPriv->x; + intel->drawY = dPriv->y; + } else { + intel->numClipRects = dPriv->numBackClipRects; + intel->pClipRects = dPriv->pBackClipRects; + intel->drawX = dPriv->backX; + intel->drawY = dPriv->backY; + + if (dPriv->numBackClipRects == 1 && + dPriv->x == dPriv->backX && + dPriv->y == dPriv->backY) { + + /* Repeat the calculation of the back cliprect dimensions here + * as early versions of dri.a in the Xserver are incorrect. Try + * very hard not to restrict future versions of dri.a which + * might eg. allocate truly private back buffers. + */ + int x1, y1; + int x2, y2; + + x1 = dPriv->x; + y1 = dPriv->y; + x2 = dPriv->x + dPriv->w; + y2 = dPriv->y + dPriv->h; + + if (x1 < 0) x1 = 0; + if (y1 < 0) y1 = 0; + if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width; + if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height; + + if (x1 == dPriv->pBackClipRects[0].x1 && + y1 == dPriv->pBackClipRects[0].y1) { + + dPriv->pBackClipRects[0].x2 = x2; + dPriv->pBackClipRects[0].y2 = y2; + } + } + } +} + + +void intelWindowMoved( intelContextPtr intel ) +{ + if (!intel->ctx.DrawBuffer) { + intelSetFrontClipRects( intel ); + } + else { + switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) { + case BUFFER_BIT_FRONT_LEFT: + intelSetFrontClipRects( intel ); + break; + case BUFFER_BIT_BACK_LEFT: + intelSetBackClipRects( intel ); + break; + default: + /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ + intelSetFrontClipRects( intel ); + } + } +} + +GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv) +{ + return GL_TRUE; +} + +GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv) +{ + + if (driContextPriv) { + intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; + + if ( intel->driDrawable != driDrawPriv ) { + /* Shouldn't the readbuffer be stored also? */ + intel->driDrawable = driDrawPriv; + intelWindowMoved( intel ); + } + + _mesa_make_current(&intel->ctx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate); + + intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] ); + } else { + _mesa_make_current(NULL, NULL, NULL); + } + + return GL_TRUE; +} + +void intelGetLock( intelContextPtr intel, GLuint flags ) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIscreenPrivate *sPriv = intel->driScreen; + drmI830Sarea * sarea = intel->sarea; + int me = intel->hHWContext; + unsigned i; + + drmGetLock(intel->driFd, intel->hHWContext, flags); + + /* If the window moved, may need to set a new cliprect now. + * + * NOTE: This releases and regains the hw lock, so all state + * checking must be done *after* this call: + */ + if (dPriv) + DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); + + /* If we lost context, need to dump all registers to hardware. + * Note that we don't care about 2d contexts, even if they perform + * accelerated commands, so the DRI locking in the X server is even + * more broken than usual. + */ + + if (sarea->ctxOwner != me) { + intel->perf_boxes |= I830_BOX_LOST_CONTEXT; + sarea->ctxOwner = me; + } + + /* Shared texture managment - if another client has played with + * texture space, figure out which if any of our textures have been + * ejected, and update our global LRU. + */ + + for ( i = 0 ; i < intel->nr_heaps ; i++ ) { + DRI_AGE_TEXTURES( intel->texture_heaps[ i ] ); + } + + if (dPriv && intel->lastStamp != dPriv->lastStamp) { + intelWindowMoved( intel ); + intel->lastStamp = dPriv->lastStamp; + } +} + +void intelSwapBuffers( __DRIdrawablePrivate *dPriv ) +{ + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + intelContextPtr intel; + GLcontext *ctx; + intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; + ctx = &intel->ctx; + if (ctx->Visual.doubleBufferMode) { + _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ + if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */ + intelPageFlip( dPriv ); + } else { + intelCopyBuffer( dPriv ); + } + } + } else { + /* XXX this shouldn't be an error but we can't handle it for now */ + fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); + } +} + + +void intelInitState( GLcontext *ctx ) +{ + /* Mesa should do this for us: + */ + ctx->Driver.AlphaFunc( ctx, + ctx->Color.AlphaFunc, + ctx->Color.AlphaRef); + + ctx->Driver.BlendColor( ctx, + ctx->Color.BlendColor ); + + ctx->Driver.BlendEquationSeparate( ctx, + ctx->Color.BlendEquationRGB, + ctx->Color.BlendEquationA); + + ctx->Driver.BlendFuncSeparate( ctx, + ctx->Color.BlendSrcRGB, + ctx->Color.BlendDstRGB, + ctx->Color.BlendSrcA, + ctx->Color.BlendDstA); + + ctx->Driver.ColorMask( ctx, + ctx->Color.ColorMask[RCOMP], + ctx->Color.ColorMask[GCOMP], + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP]); + + ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode ); + ctx->Driver.DepthFunc( ctx, ctx->Depth.Func ); + ctx->Driver.DepthMask( ctx, ctx->Depth.Mask ); + + ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); + ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled ); + ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); + ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); + ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); + ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); + ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag ); + ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled ); + ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled ); + ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); + ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); + ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); + ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); + ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE ); + ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE ); + ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); + ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE ); + ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); + + ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); + ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 ); + ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); + ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); + ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); + + ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace ); + + { + GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); + } + + ctx->Driver.LineWidth( ctx, ctx->Line.Width ); + ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); + ctx->Driver.PointSize( ctx, ctx->Point.Size ); + ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple ); + ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height ); + ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel ); + ctx->Driver.StencilFunc( ctx, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0] ); + ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] ); + ctx->Driver.StencilOp( ctx, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + + + ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] ); +} -- cgit v1.2.3