From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Mesa/src/mesa/drivers/dri/r128/r128_tris.c | 769 --------------------- 1 file changed, 769 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tris.c (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tris.c') diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tris.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tris.c deleted file mode 100644 index c12ad0ccb..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r128/r128_tris.c +++ /dev/null @@ -1,769 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - VA Linux Systems Inc., Fremont, California. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - * - */ - -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "macros.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "r128_tris.h" -#include "r128_state.h" -#include "r128_tex.h" -#include "r128_ioctl.h" - -static const GLuint hw_prim[GL_POLYGON+1] = { - R128_CCE_VC_CNTL_PRIM_TYPE_POINT, - R128_CCE_VC_CNTL_PRIM_TYPE_LINE, - R128_CCE_VC_CNTL_PRIM_TYPE_LINE, - R128_CCE_VC_CNTL_PRIM_TYPE_LINE, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, - R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST, -}; - -static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim ); -static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ); - - -/*********************************************************************** - * Emit primitives as inline vertices * - ***********************************************************************/ - -#define HAVE_QUADS 0 -#define HAVE_LINES 1 -#define HAVE_POINTS 1 -#define HAVE_LE32_VERTS 1 -#define CTX_ARG r128ContextPtr rmesa -#define GET_VERTEX_DWORDS() rmesa->vertex_size -#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 ) -#undef LOCAL_VARS -#define LOCAL_VARS \ - r128ContextPtr rmesa = R128_CONTEXT(ctx); \ - const char *vertptr = rmesa->verts; -#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4)) -#define VERTEX r128Vertex -#undef TAG -#define TAG(x) r128_##x -#include "tnl_dd/t_dd_triemit.h" -#undef TAG -#undef LOCAL_VARS - - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - rmesa->draw_tri( rmesa, a, b, c ); \ - else \ - r128_triangle( rmesa, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - rmesa->draw_tri( rmesa, a, b, d ); \ - rmesa->draw_tri( rmesa, b, c, d ); \ - } else \ - r128_quad( rmesa, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - rmesa->draw_line( rmesa, v0, v1 ); \ - else \ - r128_line( rmesa, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - rmesa->draw_point( rmesa, v0 ); \ - else \ - r128_point( rmesa, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define R128_OFFSET_BIT 0x01 -#define R128_TWOSIDE_BIT 0x02 -#define R128_UNFILLED_BIT 0x04 -#define R128_FALLBACK_BIT 0x08 -#define R128_MAX_TRIFUNC 0x10 - - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[R128_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & R128_FALLBACK_BIT) -#define DO_OFFSET (IND & R128_OFFSET_BIT) -#define DO_UNFILLED (IND & R128_UNFILLED_BIT) -#define DO_TWOSIDE (IND & R128_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX r128Vertex -#define TAB rast_tab - -#define DEPTH_SCALE rmesa->depth_scale -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (rmesa->verts + (e * rmesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ -do { \ - r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ -} while (0) - -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] - -#define VERT_SET_SPEC( v0, c ) \ -do { \ - if (havespec) { \ - r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \ - } \ -} while (0) -#define VERT_COPY_SPEC( v0, v1 ) \ -do { \ - if (havespec) { \ - r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \ - r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \ - spec0->red = spec1->red; \ - spec0->green = spec1->green; \ - spec0->blue = spec1->blue; \ - } \ -} while (0) - -/* These don't need LE32_TO_CPU() as they are used to save and restore - * colors which are already in the correct format. - */ -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset] -#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx] - - -#define LOCAL_VARS(n) \ - r128ContextPtr rmesa = R128_CONTEXT(ctx); \ - GLuint color[n], spec[n]; \ - GLuint coloroffset = rmesa->coloroffset; \ - GLuint specoffset = rmesa->specoffset; \ - GLboolean havespec = (rmesa->specoffset != 0); \ - (void) color; (void) spec; (void) specoffset; \ - (void) coloroffset; (void) havespec; - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (rmesa->hw_primitive != hw_prim[x]) \ - r128RasterPrimitive( ctx, hw_prim[x] ) -#define RENDER_PRIMITIVE rmesa->render_primitive -#define IND R128_FALLBACK_BIT -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_OFFSET_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_UNFILLED_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT| \ - R128_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); -} - - - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -r128_fallback_tri( r128ContextPtr rmesa, - r128Vertex *v0, - r128Vertex *v1, - r128Vertex *v2 ) -{ - GLcontext *ctx = rmesa->glCtx; - SWvertex v[3]; - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swsetup_Translate( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - - -static void -r128_fallback_line( r128ContextPtr rmesa, - r128Vertex *v0, - r128Vertex *v1 ) -{ - GLcontext *ctx = rmesa->glCtx; - SWvertex v[2]; - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -static void -r128_fallback_point( r128ContextPtr rmesa, - r128Vertex *v0 ) -{ - GLcontext *ctx = rmesa->glCtx; - SWvertex v[1]; - _swsetup_Translate( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} - - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - r128_point( rmesa, VERT(start) ) -#define RENDER_LINE( v0, v1 ) \ - r128_line( rmesa, VERT(v0), VERT(v1) ) -#define RENDER_TRI( v0, v1, v2 ) \ - r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) -#define INIT(x) do { \ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ - r128RenderPrimitive( ctx, x ); \ -} while (0) -#undef LOCAL_VARS -#define LOCAL_VARS \ - r128ContextPtr rmesa = R128_CONTEXT(ctx); \ - const GLuint vertsize = rmesa->vertex_size; \ - const char *vertptr = (char *)rmesa->verts; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) (x) -#define TAG(x) r128_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) r128_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - -#define POINT_FALLBACK (DD_POINT_SMOOTH) -#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH) -#define TRI_FALLBACK (DD_TRI_SMOOTH) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) -#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS) - -static void r128ChooseRenderState(GLcontext *ctx) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) { - rmesa->draw_point = r128_point; - rmesa->draw_line = r128_line; - rmesa->draw_tri = r128_triangle; - - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= R128_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= R128_UNFILLED_BIT; - } - - /* Hook in fallbacks for specific primitives. - */ - if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) { - if (flags & POINT_FALLBACK) rmesa->draw_point = r128_fallback_point; - if (flags & LINE_FALLBACK) rmesa->draw_line = r128_fallback_line; - if (flags & TRI_FALLBACK) rmesa->draw_tri = r128_fallback_tri; - index |= R128_FALLBACK_BIT; - } - } - - if (index != rmesa->RenderIndex) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.ClippedLine = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts; - tnl->Driver.Render.PrimTabElts = r128_render_tab_elts; - tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - } - - rmesa->RenderIndex = index; - } -} - -/**********************************************************************/ -/* Validate state at pipeline start */ -/**********************************************************************/ - -static void r128RunPipeline( GLcontext *ctx ) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - - if (rmesa->new_state || rmesa->NewGLState & _NEW_TEXTURE) - r128DDUpdateHWState( ctx ); - - if (!rmesa->Fallback && rmesa->NewGLState) { - if (rmesa->NewGLState & _R128_NEW_RENDER_STATE) - r128ChooseRenderState( ctx ); - - rmesa->NewGLState = 0; - } - - _tnl_run_pipeline( ctx ); -} - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - -/* This is called when Mesa switches between rendering triangle - * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc), - * and lines, points and bitmaps. - * - * As the r128 uses triangles to render lines and points, it is - * necessary to turn off hardware culling when rendering these - * primitives. - */ - -static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim ) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - - rmesa->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE; - - if ( ctx->Polygon.StippleFlag && hwprim == GL_TRIANGLES ) { - rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_32x32_MONO_FG_LA; - } - else { - rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_SOLID_COLOR; - } - - rmesa->new_state |= R128_NEW_CONTEXT; - rmesa->dirty |= R128_UPLOAD_CONTEXT; - - if (rmesa->hw_primitive != hwprim) { - FLUSH_BATCH( rmesa ); - rmesa->hw_primitive = hwprim; - } -} - -static void r128RenderPrimitive( GLcontext *ctx, GLenum prim ) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - GLuint hw = hw_prim[prim]; - rmesa->render_primitive = prim; - if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - r128RasterPrimitive( ctx, hw ); -} - -#define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \ -do { \ - rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \ - rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \ - rmesa->vertex_attr_count++; \ - vc_frmt |= (VF); \ - offset += (SIZE); \ -} while (0) - -#define EMIT_PAD( SIZE ) \ -do { \ - rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \ - rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \ - rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \ - rmesa->vertex_attr_count++; \ - offset += (SIZE); \ -} while (0) - -static void r128RenderStart( GLcontext *ctx ) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint index = tnl->render_inputs; - GLuint vc_frmt = 0; - GLboolean fallback_projtex = GL_FALSE; - GLuint offset = 0; - - /* Important: */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - rmesa->vertex_attr_count = 0; - rmesa->specoffset = 0; - - /* EMIT_ATTR's must be in order as they tell t_vertex.c how to - * build up a hardware vertex. - */ - if ( index & _TNL_BITS_TEX_ANY ) - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 ); - else - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 ); - - rmesa->coloroffset = offset; -#if MESA_LITTLE_ENDIAN - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, - R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 ); -#else - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ARGB, - R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 ); -#endif - - if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) { -#if MESA_LITTLE_ENDIAN - if ( index & _TNL_BIT_COLOR1) { - rmesa->specoffset = offset; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, - R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); - } else - EMIT_PAD( 3 ); - - if (index & _TNL_BIT_FOG) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB, - 1 ); - else - EMIT_PAD( 1 ); -#else - if (index & _TNL_BIT_FOG) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB, - 1 ); - else - EMIT_PAD( 1 ); - - if ( index & _TNL_BIT_COLOR1) { - rmesa->specoffset = offset; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, - R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); - } else - EMIT_PAD( 3 ); -#endif - } - - if ( index & _TNL_BIT_TEX(rmesa->tmu_source[0]) ) { - if ( VB->TexCoordPtr[rmesa->tmu_source[0]]->size > 2 ) - fallback_projtex = GL_TRUE; - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 ); - } - if ( index & _TNL_BIT_TEX(rmesa->tmu_source[1]) ) { - if ( VB->TexCoordPtr[rmesa->tmu_source[1]]->size > 2 ) - fallback_projtex = GL_TRUE; - EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 ); - } - - /* projective textures are not supported by the hardware */ - FALLBACK( rmesa, R128_FALLBACK_PROJTEX, fallback_projtex ); - - /* Only need to change the vertex emit code if there has been a - * statechange to a TNL index. - */ - if ( index != rmesa->tnl_state ) { - FLUSH_BATCH( rmesa ); - rmesa->dirty |= R128_UPLOAD_CONTEXT; - - rmesa->vertex_size = - _tnl_install_attrs( ctx, - rmesa->vertex_attrs, - rmesa->vertex_attr_count, - rmesa->hw_viewport, 0 ); - rmesa->vertex_size >>= 2; - - rmesa->vertex_format = vc_frmt; - } -} - -static void r128RenderFinish( GLcontext *ctx ) -{ - if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT) - _swrast_flush( ctx ); -} - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static const char * const fallbackStrings[] = { - "Texture mode", - "glDrawBuffer(GL_FRONT_AND_BACK)", - "glReadBuffer", - "glEnable(GL_STENCIL) without hw stencil buffer", - "glRenderMode(selection or feedback)", - "glLogicOp (mode != GL_COPY)", - "GL_SEPARATE_SPECULAR_COLOR", - "glBlendEquation(mode != ADD)", - "glBlendFunc", - "Projective texture", - "Rasterization disable", -}; - - -static const char *getFallbackString(GLuint bit) -{ - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - -void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - r128ContextPtr rmesa = R128_CONTEXT(ctx); - GLuint oldfallback = rmesa->Fallback; - - if (mode) { - rmesa->Fallback |= bit; - if (oldfallback == 0) { - FLUSH_BATCH( rmesa ); - _swsetup_Wakeup( ctx ); - rmesa->RenderIndex = ~0; - if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) { - fprintf(stderr, "R128 begin rasterization fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } - } - else { - rmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - tnl->Driver.Render.Start = r128RenderStart; - tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive; - tnl->Driver.Render.Finish = r128RenderFinish; - - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_invalidate_vertex_state( ctx, ~0 ); - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_install_attrs( ctx, - rmesa->vertex_attrs, - rmesa->vertex_attr_count, - rmesa->hw_viewport, 0 ); - - rmesa->NewGLState |= _R128_NEW_RENDER_STATE; - if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) { - fprintf(stderr, "R128 end rasterization fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } - } -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void r128InitTriFuncs( GLcontext *ctx ) -{ - r128ContextPtr rmesa = R128_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = r128RunPipeline; - tnl->Driver.Render.Start = r128RenderStart; - tnl->Driver.Render.Finish = r128RenderFinish; - tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - (6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) ); - rmesa->verts = (char *)tnl->clipspace.vertex_buf; - rmesa->tnl_state = -1; - - rmesa->NewGLState |= _R128_NEW_RENDER_STATE; -} -- cgit v1.2.3