From f4092abdf94af6a99aff944d6264bc1284e8bdd4 Mon Sep 17 00:00:00 2001 From: Reinhard Tartler Date: Mon, 10 Oct 2011 17:43:39 +0200 Subject: Imported nx-X11-3.1.0-1.tar.gz Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository --- .../src/mesa/drivers/dri/r200/r200_state_init.c | 798 +++++++++++++++++++++ 1 file changed, 798 insertions(+) create mode 100644 nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c') diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c new file mode 100644 index 000000000..f004cf79c --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_state_init.c @@ -0,0 +1,798 @@ +/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state_init.c,v 1.4 2003/02/22 06:21:11 dawes Exp $ */ +/* +Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. + +The Weather Channel (TM) funded Tungsten Graphics to develop the +initial release of the Radeon 8500 driver under the XFree86 license. +This notice must be preserved. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +/* + * Authors: + * Keith Whitwell + */ + +#include "glheader.h" +#include "imports.h" +#include "enums.h" +#include "colormac.h" +#include "api_arrayelt.h" + +#include "swrast/swrast.h" +#include "array_cache/acache.h" +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" +#include "swrast_setup/swrast_setup.h" + +#include "r200_context.h" +#include "r200_ioctl.h" +#include "r200_state.h" +#include "r200_tcl.h" +#include "r200_tex.h" +#include "r200_swtcl.h" +#include "r200_vtxfmt.h" + +#include "xmlpool.h" + +/* ============================================================= + * State initialization + */ + +void r200PrintDirty( r200ContextPtr rmesa, const char *msg ) +{ + struct r200_state_atom *l; + + fprintf(stderr, msg); + fprintf(stderr, ": "); + + foreach(l, &rmesa->hw.atomlist) { + if (l->dirty || rmesa->hw.all_dirty) + fprintf(stderr, "%s, ", l->name); + } + + fprintf(stderr, "\n"); +} + +static int cmdpkt( int id ) +{ + drm_radeon_cmd_header_t h; + h.i = 0; + h.packet.cmd_type = RADEON_CMD_PACKET; + h.packet.packet_id = id; + return h.i; +} + +static int cmdvec( int offset, int stride, int count ) +{ + drm_radeon_cmd_header_t h; + h.i = 0; + h.vectors.cmd_type = RADEON_CMD_VECTORS; + h.vectors.offset = offset; + h.vectors.stride = stride; + h.vectors.count = count; + return h.i; +} + +static int cmdscl( int offset, int stride, int count ) +{ + drm_radeon_cmd_header_t h; + h.i = 0; + h.scalars.cmd_type = RADEON_CMD_SCALARS; + h.scalars.offset = offset; + h.scalars.stride = stride; + h.scalars.count = count; + return h.i; +} + +static int cmdscl2( int offset, int stride, int count ) +{ + drm_radeon_cmd_header_t h; + h.i = 0; + h.scalars.cmd_type = RADEON_CMD_SCALARS2; + h.scalars.offset = offset - 0x100; + h.scalars.stride = stride; + h.scalars.count = count; + return h.i; +} + +#define CHECK( NM, FLAG ) \ +static GLboolean check_##NM( GLcontext *ctx, int idx ) \ +{ \ + (void) idx; \ + return FLAG; \ +} + +#define TCL_CHECK( NM, FLAG ) \ +static GLboolean check_##NM( GLcontext *ctx, int idx ) \ +{ \ + r200ContextPtr rmesa = R200_CONTEXT(ctx); \ + (void) idx; \ + return !rmesa->TclFallback && (FLAG); \ +} + + + +CHECK( always, GL_TRUE ) +CHECK( never, GL_FALSE ) +CHECK( tex_any, ctx->Texture._EnabledUnits ) +CHECK( tex_pair, (ctx->Texture.Unit[idx]._ReallyEnabled | ctx->Texture.Unit[idx & ~1]._ReallyEnabled)) +CHECK( tex, ctx->Texture.Unit[idx]._ReallyEnabled ) +CHECK( tex_cube, ctx->Texture.Unit[idx]._ReallyEnabled & TEXTURE_CUBE_BIT) +CHECK( fog, ctx->Fog.Enabled ) +TCL_CHECK( tcl, GL_TRUE ) +TCL_CHECK( tcl_tex, ctx->Texture.Unit[idx]._ReallyEnabled ) +TCL_CHECK( tcl_lighting, ctx->Light.Enabled ) +TCL_CHECK( tcl_light, ctx->Light.Enabled && ctx->Light.Light[idx].Enabled ) +TCL_CHECK( tcl_ucp, (ctx->Transform.ClipPlanesEnabled & (1 << idx)) ) + + +/* Initialize the context's hardware state. + */ +void r200InitState( r200ContextPtr rmesa ) +{ + GLcontext *ctx = rmesa->glCtx; + GLuint color_fmt, depth_fmt, i; + + switch ( rmesa->r200Screen->cpp ) { + case 2: + color_fmt = R200_COLOR_FORMAT_RGB565; + break; + case 4: + color_fmt = R200_COLOR_FORMAT_ARGB8888; + break; + default: + fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" ); + exit( -1 ); + } + + rmesa->state.color.clear = 0x00000000; + + switch ( ctx->Visual.depthBits ) { + case 16: + rmesa->state.depth.clear = 0x0000ffff; + rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff; + depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z; + rmesa->state.stencil.clear = 0x00000000; + break; + case 24: + rmesa->state.depth.clear = 0x00ffffff; + rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff; + depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z; + rmesa->state.stencil.clear = 0xffff0000; + break; + default: + fprintf( stderr, "Error: Unsupported depth %d... exiting\n", + ctx->Visual.depthBits ); + exit( -1 ); + } + + /* Only have hw stencil when depth buffer is 24 bits deep */ + rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 && + ctx->Visual.depthBits == 24 ); + + rmesa->Fallback = 0; + + if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) { + rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset; + rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch; + } else { + rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset; + rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch; + } + + rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset; + rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch; + + rmesa->hw.max_state_size = 0; + +#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \ + do { \ + rmesa->hw.ATOM.cmd_size = SZ; \ + rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \ + rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \ + rmesa->hw.ATOM.name = NM; \ + rmesa->hw.ATOM.idx = IDX; \ + rmesa->hw.ATOM.check = check_##CHK; \ + rmesa->hw.ATOM.dirty = GL_FALSE; \ + rmesa->hw.max_state_size += SZ * sizeof(int); \ + } while (0) + + + /* Allocate state buffers: + */ + if (rmesa->r200Screen->drmSupportsBlendColor) + ALLOC_STATE( ctx, always, CTX_STATE_SIZE_NEWDRM, "CTX/context", 0 ); + else + ALLOC_STATE( ctx, always, CTX_STATE_SIZE_OLDDRM, "CTX/context", 0 ); + ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 ); + ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 ); + ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 ); + ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 ); + ALLOC_STATE( vtx, always, VTX_STATE_SIZE, "VTX/vertex", 0 ); + ALLOC_STATE( vap, always, VAP_STATE_SIZE, "VAP/vap", 0 ); + ALLOC_STATE( vte, always, VTE_STATE_SIZE, "VTE/vte", 0 ); + ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 ); + ALLOC_STATE( cst, always, CST_STATE_SIZE, "CST/constant", 0 ); + ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 ); + ALLOC_STATE( tf, tex_any, TF_STATE_SIZE, "TF/tfactor", 0 ); + if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) { + /* make sure texture units 0/1 are emitted pair-wise for r200 t0 hang workaround */ + ALLOC_STATE( tex[0], tex_pair, TEX_STATE_SIZE, "TEX/tex-0", 0 ); + ALLOC_STATE( tex[1], tex_pair, TEX_STATE_SIZE, "TEX/tex-1", 1 ); + ALLOC_STATE( tam, tex_any, TAM_STATE_SIZE, "TAM/tam", 0 ); + } + else { + ALLOC_STATE( tex[0], tex, TEX_STATE_SIZE, "TEX/tex-0", 0 ); + ALLOC_STATE( tex[1], tex, TEX_STATE_SIZE, "TEX/tex-1", 1 ); + ALLOC_STATE( tam, never, TAM_STATE_SIZE, "TAM/tam", 0 ); + } + ALLOC_STATE( tex[2], tex, TEX_STATE_SIZE, "TEX/tex-2", 2 ); + ALLOC_STATE( tex[3], tex, TEX_STATE_SIZE, "TEX/tex-3", 3 ); + ALLOC_STATE( tex[4], tex, TEX_STATE_SIZE, "TEX/tex-4", 4 ); + ALLOC_STATE( tex[5], tex, TEX_STATE_SIZE, "TEX/tex-5", 5 ); + if (rmesa->r200Screen->drmSupportsCubeMaps) { + ALLOC_STATE( cube[0], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-0", 0 ); + ALLOC_STATE( cube[1], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-1", 1 ); + ALLOC_STATE( cube[2], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-2", 2 ); + ALLOC_STATE( cube[3], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-3", 3 ); + ALLOC_STATE( cube[4], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-4", 4 ); + ALLOC_STATE( cube[5], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-5", 5 ); + } + else { + ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/tex-0", 0 ); + ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/tex-1", 1 ); + ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/tex-2", 2 ); + ALLOC_STATE( cube[3], never, CUBE_STATE_SIZE, "CUBE/tex-3", 3 ); + ALLOC_STATE( cube[4], never, CUBE_STATE_SIZE, "CUBE/tex-4", 4 ); + ALLOC_STATE( cube[5], never, CUBE_STATE_SIZE, "CUBE/tex-5", 5 ); + } + + ALLOC_STATE( tcl, tcl, TCL_STATE_SIZE, "TCL/tcl", 0 ); + ALLOC_STATE( msl, tcl, MSL_STATE_SIZE, "MSL/matrix-select", 0 ); + ALLOC_STATE( tcg, tcl, TCG_STATE_SIZE, "TCG/texcoordgen", 0 ); + ALLOC_STATE( mtl[0], tcl_lighting, MTL_STATE_SIZE, "MTL0/material0", 0 ); + ALLOC_STATE( mtl[1], tcl_lighting, MTL_STATE_SIZE, "MTL1/material1", 1 ); + ALLOC_STATE( grd, tcl, GRD_STATE_SIZE, "GRD/guard-band", 0 ); + ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 0 ); + ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 0 ); + ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 0 ); + ALLOC_STATE( mat[R200_MTX_MV], tcl, MAT_STATE_SIZE, "MAT/modelview", 0 ); + ALLOC_STATE( mat[R200_MTX_IMV], tcl, MAT_STATE_SIZE, "MAT/it-modelview", 0 ); + ALLOC_STATE( mat[R200_MTX_MVP], tcl, MAT_STATE_SIZE, "MAT/modelproject", 0 ); + ALLOC_STATE( mat[R200_MTX_TEX0], tcl_tex, MAT_STATE_SIZE, "MAT/texmat0", 0 ); + ALLOC_STATE( mat[R200_MTX_TEX1], tcl_tex, MAT_STATE_SIZE, "MAT/texmat1", 1 ); + ALLOC_STATE( mat[R200_MTX_TEX2], tcl_tex, MAT_STATE_SIZE, "MAT/texmat2", 2 ); + ALLOC_STATE( mat[R200_MTX_TEX3], tcl_tex, MAT_STATE_SIZE, "MAT/texmat3", 3 ); + ALLOC_STATE( mat[R200_MTX_TEX4], tcl_tex, MAT_STATE_SIZE, "MAT/texmat4", 4 ); + ALLOC_STATE( mat[R200_MTX_TEX5], tcl_tex, MAT_STATE_SIZE, "MAT/texmat5", 5 ); + ALLOC_STATE( ucp[0], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-0", 0 ); + ALLOC_STATE( ucp[1], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-1", 1 ); + ALLOC_STATE( ucp[2], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-2", 2 ); + ALLOC_STATE( ucp[3], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-3", 3 ); + ALLOC_STATE( ucp[4], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-4", 4 ); + ALLOC_STATE( ucp[5], tcl_ucp, UCP_STATE_SIZE, "UCP/userclip-5", 5 ); + ALLOC_STATE( lit[0], tcl_light, LIT_STATE_SIZE, "LIT/light-0", 0 ); + ALLOC_STATE( lit[1], tcl_light, LIT_STATE_SIZE, "LIT/light-1", 1 ); + ALLOC_STATE( lit[2], tcl_light, LIT_STATE_SIZE, "LIT/light-2", 2 ); + ALLOC_STATE( lit[3], tcl_light, LIT_STATE_SIZE, "LIT/light-3", 3 ); + ALLOC_STATE( lit[4], tcl_light, LIT_STATE_SIZE, "LIT/light-4", 4 ); + ALLOC_STATE( lit[5], tcl_light, LIT_STATE_SIZE, "LIT/light-5", 5 ); + ALLOC_STATE( lit[6], tcl_light, LIT_STATE_SIZE, "LIT/light-6", 6 ); + ALLOC_STATE( lit[7], tcl_light, LIT_STATE_SIZE, "LIT/light-7", 7 ); + ALLOC_STATE( pix[0], always, PIX_STATE_SIZE, "PIX/pixstage-0", 0 ); + ALLOC_STATE( pix[1], tex, PIX_STATE_SIZE, "PIX/pixstage-1", 1 ); + ALLOC_STATE( pix[2], tex, PIX_STATE_SIZE, "PIX/pixstage-2", 2 ); + ALLOC_STATE( pix[3], tex, PIX_STATE_SIZE, "PIX/pixstage-3", 3 ); + ALLOC_STATE( pix[4], tex, PIX_STATE_SIZE, "PIX/pixstage-4", 4 ); + ALLOC_STATE( pix[5], tex, PIX_STATE_SIZE, "PIX/pixstage-5", 5 ); + if (rmesa->r200Screen->drmSupportsTriPerf) { + ALLOC_STATE( prf, always, PRF_STATE_SIZE, "PRF/performance-tri", 0 ); + } + else { + ALLOC_STATE( prf, never, PRF_STATE_SIZE, "PRF/performance-tri", 0 ); + } + + r200SetUpAtomList( rmesa ); + + /* Fill in the packet headers: + */ + rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC); + rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL); + rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH); + if (rmesa->r200Screen->drmSupportsBlendColor) + rmesa->hw.ctx.cmd[CTX_CMD_3] = cmdpkt(R200_EMIT_RB3D_BLENDCOLOR); + rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN); + rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH); + rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK); + rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE); + rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL); + rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC); + rmesa->hw.cst.cmd[CST_CMD_0] = cmdpkt(R200_EMIT_PP_CNTL_X); + rmesa->hw.cst.cmd[CST_CMD_1] = cmdpkt(R200_EMIT_RB3D_DEPTHXY_OFFSET); + rmesa->hw.cst.cmd[CST_CMD_2] = cmdpkt(R200_EMIT_RE_AUX_SCISSOR_CNTL); + rmesa->hw.cst.cmd[CST_CMD_3] = cmdpkt(R200_EMIT_RE_SCISSOR_TL_0); + rmesa->hw.cst.cmd[CST_CMD_4] = cmdpkt(R200_EMIT_SE_VAP_CNTL_STATUS); + rmesa->hw.cst.cmd[CST_CMD_5] = cmdpkt(R200_EMIT_RE_POINTSIZE); + rmesa->hw.cst.cmd[CST_CMD_6] = cmdpkt(R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0); + rmesa->hw.tam.cmd[TAM_CMD_0] = cmdpkt(R200_EMIT_PP_TAM_DEBUG3); + rmesa->hw.tf.cmd[TF_CMD_0] = cmdpkt(R200_EMIT_TFACTOR_0); + rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_0); + rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_0); + rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_1); + rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_1); + rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_2); + rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_2); + rmesa->hw.tex[3].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_3); + rmesa->hw.tex[3].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_3); + rmesa->hw.tex[4].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_4); + rmesa->hw.tex[4].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_4); + rmesa->hw.tex[5].cmd[TEX_CMD_0] = cmdpkt(R200_EMIT_PP_TXFILTER_5); + rmesa->hw.tex[5].cmd[TEX_CMD_1] = cmdpkt(R200_EMIT_PP_TXOFFSET_5); + rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_0); + rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_0); + rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_1); + rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_1); + rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_2); + rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_2); + rmesa->hw.cube[3].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_3); + rmesa->hw.cube[3].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_3); + rmesa->hw.cube[4].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_4); + rmesa->hw.cube[4].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_4); + rmesa->hw.cube[5].cmd[CUBE_CMD_0] = cmdpkt(R200_EMIT_PP_CUBIC_FACES_5); + rmesa->hw.cube[5].cmd[CUBE_CMD_1] = cmdpkt(R200_EMIT_PP_CUBIC_OFFSETS_5); + rmesa->hw.pix[0].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_0); + rmesa->hw.pix[1].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_1); + rmesa->hw.pix[2].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_2); + rmesa->hw.pix[3].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_3); + rmesa->hw.pix[4].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_4); + rmesa->hw.pix[5].cmd[PIX_CMD_0] = cmdpkt(R200_EMIT_PP_TXCBLEND_5); + rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR); + rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(R200_EMIT_TCL_LIGHT_MODEL_CTL_0); + rmesa->hw.tcl.cmd[TCL_CMD_1] = cmdpkt(R200_EMIT_TCL_UCP_VERT_BLEND_CTL); + rmesa->hw.tcg.cmd[TCG_CMD_0] = cmdpkt(R200_EMIT_TEX_PROC_CTL_2); + rmesa->hw.msl.cmd[MSL_CMD_0] = cmdpkt(R200_EMIT_MATRIX_SELECT_0); + rmesa->hw.vap.cmd[VAP_CMD_0] = cmdpkt(R200_EMIT_VAP_CTL); + rmesa->hw.vtx.cmd[VTX_CMD_0] = cmdpkt(R200_EMIT_VTX_FMT_0); + rmesa->hw.vtx.cmd[VTX_CMD_1] = cmdpkt(R200_EMIT_OUTPUT_VTX_COMP_SEL); + rmesa->hw.vtx.cmd[VTX_CMD_2] = cmdpkt(R200_EMIT_SE_VTX_STATE_CNTL); + rmesa->hw.vte.cmd[VTE_CMD_0] = cmdpkt(R200_EMIT_VTE_CNTL); + rmesa->hw.prf.cmd[PRF_CMD_0] = cmdpkt(R200_EMIT_PP_TRI_PERF_CNTL); + rmesa->hw.mtl[0].cmd[MTL_CMD_0] = + cmdvec( R200_VS_MAT_0_EMISS, 1, 16 ); + rmesa->hw.mtl[0].cmd[MTL_CMD_1] = + cmdscl2( R200_SS_MAT_0_SHININESS, 1, 1 ); + rmesa->hw.mtl[1].cmd[MTL_CMD_0] = + cmdvec( R200_VS_MAT_1_EMISS, 1, 16 ); + rmesa->hw.mtl[1].cmd[MTL_CMD_1] = + cmdscl2( R200_SS_MAT_1_SHININESS, 1, 1 ); + + rmesa->hw.grd.cmd[GRD_CMD_0] = + cmdscl( R200_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 ); + rmesa->hw.fog.cmd[FOG_CMD_0] = + cmdvec( R200_VS_FOG_PARAM_ADDR, 1, 4 ); + rmesa->hw.glt.cmd[GLT_CMD_0] = + cmdvec( R200_VS_GLOBAL_AMBIENT_ADDR, 1, 4 ); + rmesa->hw.eye.cmd[EYE_CMD_0] = + cmdvec( R200_VS_EYE_VECTOR_ADDR, 1, 4 ); + + rmesa->hw.mat[R200_MTX_MV].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_0_MV, 1, 16); + rmesa->hw.mat[R200_MTX_IMV].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_1_INV_MV, 1, 16); + rmesa->hw.mat[R200_MTX_MVP].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_2_MVP, 1, 16); + rmesa->hw.mat[R200_MTX_TEX0].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_3_TEX0, 1, 16); + rmesa->hw.mat[R200_MTX_TEX1].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_4_TEX1, 1, 16); + rmesa->hw.mat[R200_MTX_TEX2].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_5_TEX2, 1, 16); + rmesa->hw.mat[R200_MTX_TEX3].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_6_TEX3, 1, 16); + rmesa->hw.mat[R200_MTX_TEX4].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_7_TEX4, 1, 16); + rmesa->hw.mat[R200_MTX_TEX5].cmd[MAT_CMD_0] = + cmdvec( R200_VS_MATRIX_8_TEX5, 1, 16); + + for (i = 0 ; i < 8; i++) { + rmesa->hw.lit[i].cmd[LIT_CMD_0] = + cmdvec( R200_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 ); + rmesa->hw.lit[i].cmd[LIT_CMD_1] = + cmdscl( R200_SS_LIGHT_DCD_ADDR + i, 8, 7 ); + } + + for (i = 0 ; i < 6; i++) { + rmesa->hw.ucp[i].cmd[UCP_CMD_0] = + cmdvec( R200_VS_UCP_ADDR + i, 1, 4 ); + } + + /* Initial Harware state: + */ + rmesa->hw.ctx.cmd[CTX_PP_MISC] = (R200_ALPHA_TEST_PASS + /* | R200_RIGHT_HAND_CUBE_OGL*/); + + rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (R200_FOG_VERTEX | + R200_FOG_USE_SPEC_ALPHA); + + rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000; + + rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP | + (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | + (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT)); + + if (rmesa->r200Screen->drmSupportsBlendColor) { + rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] = 0x00000000; + rmesa->hw.ctx.cmd[CTX_RB3D_ABLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP | + (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | + (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT)); + rmesa->hw.ctx.cmd[CTX_RB3D_CBLENDCNTL] = (R200_COMB_FCN_ADD_CLAMP | + (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | + (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT)); + } + + rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] = + rmesa->r200Screen->depthOffset + rmesa->r200Screen->fbLocation; + + rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] = + ((rmesa->r200Screen->depthPitch & + R200_DEPTHPITCH_MASK) | + R200_DEPTH_ENDIAN_NO_SWAP); + + if (rmesa->using_hyperz) + rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= R200_DEPTH_HYPERZ; + + rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt | + R200_Z_TEST_LESS | + R200_STENCIL_TEST_ALWAYS | + R200_STENCIL_FAIL_KEEP | + R200_STENCIL_ZPASS_KEEP | + R200_STENCIL_ZFAIL_KEEP | + R200_Z_WRITE_ENABLE); + + if (rmesa->using_hyperz) { + rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= R200_Z_COMPRESSION_ENABLE | + R200_Z_DECOMPRESSION_ENABLE; +/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) + rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/ + } + + rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (R200_ANTI_ALIAS_NONE + | R200_TEX_BLEND_0_ENABLE); + + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = color_fmt; + switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) { + case DRI_CONF_DITHER_XERRORDIFFRESET: + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_INIT; + break; + case DRI_CONF_DITHER_ORDERED: + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_SCALE_DITHER_ENABLE; + break; + } + if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) == + DRI_CONF_ROUND_ROUND ) + rmesa->state.color.roundEnable = R200_ROUND_ENABLE; + else + rmesa->state.color.roundEnable = 0; + if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) == + DRI_CONF_COLOR_REDUCTION_DITHER ) + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= R200_DITHER_ENABLE; + else + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable; + + rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset + + rmesa->r200Screen->fbLocation) + & R200_COLOROFFSET_MASK); + + rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch & + R200_COLORPITCH_MASK) | + R200_COLOR_ENDIAN_NO_SWAP); + /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */ + if (rmesa->sarea->tiling_enabled) { + rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE; + } + + rmesa->hw.prf.cmd[PRF_PP_TRI_PERF] = R200_TRI_CUTOFF_MASK - R200_TRI_CUTOFF_MASK * + driQueryOptionf (&rmesa->optionCache,"texture_blend_quality"); + rmesa->hw.prf.cmd[PRF_PP_PERF_CNTL] = 0; + + rmesa->hw.set.cmd[SET_SE_CNTL] = (R200_FFACE_CULL_CCW | + R200_BFACE_SOLID | + R200_FFACE_SOLID | + R200_FLAT_SHADE_VTX_LAST | + R200_DIFFUSE_SHADE_GOURAUD | + R200_ALPHA_SHADE_GOURAUD | + R200_SPECULAR_SHADE_GOURAUD | + R200_FOG_SHADE_GOURAUD | + R200_VTX_PIX_CENTER_OGL | + R200_ROUND_MODE_TRUNC | + R200_ROUND_PREC_8TH_PIX); + + rmesa->hw.set.cmd[SET_RE_CNTL] = (R200_PERSPECTIVE_ENABLE | + R200_SCISSOR_ENABLE); + + rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff); + + rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] = + ((0 << R200_LINE_CURRENT_PTR_SHIFT) | + (1 << R200_LINE_CURRENT_COUNT_SHIFT)); + + rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4); + + rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] = + ((0x00 << R200_STENCIL_REF_SHIFT) | + (0xff << R200_STENCIL_MASK_SHIFT) | + (0xff << R200_STENCIL_WRITEMASK_SHIFT)); + + rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = R200_ROP_COPY; + rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff; + + rmesa->hw.tam.cmd[TAM_DEBUG3] = 0; + + rmesa->hw.msc.cmd[MSC_RE_MISC] = + ((0 << R200_STIPPLE_X_OFFSET_SHIFT) | + (0 << R200_STIPPLE_Y_OFFSET_SHIFT) | + R200_STIPPLE_BIG_BIT_ORDER); + + + rmesa->hw.cst.cmd[CST_PP_CNTL_X] = 0; + rmesa->hw.cst.cmd[CST_RB3D_DEPTHXY_OFFSET] = 0; + rmesa->hw.cst.cmd[CST_RE_AUX_SCISSOR_CNTL] = 0x0; + rmesa->hw.cst.cmd[CST_RE_SCISSOR_TL_0] = 0; + rmesa->hw.cst.cmd[CST_RE_SCISSOR_BR_0] = 0; + rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] = +#ifdef MESA_BIG_ENDIAN + R200_VC_32BIT_SWAP; +#else + R200_VC_NO_SWAP; +#endif + + if (!(rmesa->r200Screen->chipset & R200_CHIPSET_TCL)) { + /* Bypass TCL */ + rmesa->hw.cst.cmd[CST_SE_VAP_CNTL_STATUS] |= (1<<8); + } + + rmesa->hw.cst.cmd[CST_RE_POINTSIZE] = 0x100010; + rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_0] = + (0x0 << R200_VERTEX_POSITION_ADDR__SHIFT); + rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_1] = + (0x02 << R200_VTX_COLOR_0_ADDR__SHIFT) | + (0x03 << R200_VTX_COLOR_1_ADDR__SHIFT); + rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_2] = + (0x06 << R200_VTX_TEX_0_ADDR__SHIFT) | + (0x07 << R200_VTX_TEX_1_ADDR__SHIFT) | + (0x08 << R200_VTX_TEX_2_ADDR__SHIFT) | + (0x09 << R200_VTX_TEX_3_ADDR__SHIFT); + rmesa->hw.cst.cmd[CST_SE_TCL_INPUT_VTX_3] = + (0x0A << R200_VTX_TEX_4_ADDR__SHIFT) | + (0x0B << R200_VTX_TEX_5_ADDR__SHIFT); + + + rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000; + rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000; + rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000; + rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000; + rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000; + rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000; + + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = R200_BORDER_MODE_OGL; + rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] = + ((i << R200_TXFORMAT_ST_ROUTE_SHIFT) | /* <-- note i */ + (2 << R200_TXFORMAT_WIDTH_SHIFT) | + (2 << R200_TXFORMAT_HEIGHT_SHIFT)); + rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0; + rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT_X] = + (/* R200_TEXCOORD_PROJ | */ + 0x100000); /* Small default bias */ + + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0; + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F1] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F2] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F3] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F4] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_F5] = + rmesa->r200Screen->texOffset[RADEON_LOCAL_TEX_HEAP]; + + rmesa->hw.pix[i].cmd[PIX_PP_TXCBLEND] = + (R200_TXC_ARG_A_ZERO | + R200_TXC_ARG_B_ZERO | + R200_TXC_ARG_C_DIFFUSE_COLOR | + R200_TXC_OP_MADD); + + rmesa->hw.pix[i].cmd[PIX_PP_TXCBLEND2] = + ((i << R200_TXC_TFACTOR_SEL_SHIFT) | + R200_TXC_SCALE_1X | + R200_TXC_CLAMP_0_1 | + R200_TXC_OUTPUT_REG_R0); + + rmesa->hw.pix[i].cmd[PIX_PP_TXABLEND] = + (R200_TXA_ARG_A_ZERO | + R200_TXA_ARG_B_ZERO | + R200_TXA_ARG_C_DIFFUSE_ALPHA | + R200_TXA_OP_MADD); + + rmesa->hw.pix[i].cmd[PIX_PP_TXABLEND2] = + ((i << R200_TXA_TFACTOR_SEL_SHIFT) | + R200_TXA_SCALE_1X | + R200_TXA_CLAMP_0_1 | + R200_TXA_OUTPUT_REG_R0); + } + + rmesa->hw.tf.cmd[TF_TFACTOR_0] = 0; + rmesa->hw.tf.cmd[TF_TFACTOR_1] = 0; + rmesa->hw.tf.cmd[TF_TFACTOR_2] = 0; + rmesa->hw.tf.cmd[TF_TFACTOR_3] = 0; + rmesa->hw.tf.cmd[TF_TFACTOR_4] = 0; + rmesa->hw.tf.cmd[TF_TFACTOR_5] = 0; + + rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = + (R200_VAP_TCL_ENABLE | + (0x9 << R200_VAP_VF_MAX_VTX_NUM__SHIFT)); + + rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = + (R200_VPORT_X_SCALE_ENA | + R200_VPORT_Y_SCALE_ENA | + R200_VPORT_Z_SCALE_ENA | + R200_VPORT_X_OFFSET_ENA | + R200_VPORT_Y_OFFSET_ENA | + R200_VPORT_Z_OFFSET_ENA | +/* FIXME: Turn on for tex rect only */ + R200_VTX_ST_DENORMALIZED | + R200_VTX_W0_FMT); + + + rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = 0; + rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = 0; + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = + ((R200_VTX_Z0 | R200_VTX_W0 | + (R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT))); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] = 0; + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] = (R200_OUTPUT_XYZW); + rmesa->hw.vtx.cmd[VTX_STATE_CNTL] = R200_VSC_UPDATE_USER_COLOR_0_ENABLE; + + + /* Matrix selection */ + rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_0] = + (R200_MTX_MV << R200_MODELVIEW_0_SHIFT); + + rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_1] = + (R200_MTX_IMV << R200_IT_MODELVIEW_0_SHIFT); + + rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_2] = + (R200_MTX_MVP << R200_MODELPROJECT_0_SHIFT); + + rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_3] = + ((R200_MTX_TEX0 << R200_TEXMAT_0_SHIFT) | + (R200_MTX_TEX1 << R200_TEXMAT_1_SHIFT) | + (R200_MTX_TEX2 << R200_TEXMAT_2_SHIFT) | + (R200_MTX_TEX3 << R200_TEXMAT_3_SHIFT)); + + rmesa->hw.msl.cmd[MSL_MATRIX_SELECT_4] = + ((R200_MTX_TEX4 << R200_TEXMAT_4_SHIFT) | + (R200_MTX_TEX5 << R200_TEXMAT_5_SHIFT)); + + + /* General TCL state */ + rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] = + (R200_SPECULAR_LIGHTS | + R200_DIFFUSE_SPECULAR_COMBINE | + R200_LOCAL_LIGHT_VEC_GL | + R200_LM0_SOURCE_MATERIAL_0 << R200_FRONT_SHININESS_SOURCE_SHIFT | + R200_LM0_SOURCE_MATERIAL_1 << R200_BACK_SHININESS_SOURCE_SHIFT); + + rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = + ((R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_EMISSIVE_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_AMBIENT_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_DIFFUSE_SOURCE_SHIFT) | + (R200_LM1_SOURCE_MATERIAL_1 << R200_BACK_SPECULAR_SOURCE_SHIFT)); + + rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_0] = 0; /* filled in via callbacks */ + rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_1] = 0; + rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_2] = 0; + rmesa->hw.tcl.cmd[TCL_PER_LIGHT_CTL_3] = 0; + + rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = + (R200_UCP_IN_CLIP_SPACE | + R200_CULL_FRONT_IS_CCW); + + /* Texgen/Texmat state */ + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = 0x00ffffff; + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_3] = + ((0 << R200_TEXGEN_0_INPUT_TEX_SHIFT) | + (1 << R200_TEXGEN_1_INPUT_TEX_SHIFT) | + (2 << R200_TEXGEN_2_INPUT_TEX_SHIFT) | + (3 << R200_TEXGEN_3_INPUT_TEX_SHIFT) | + (4 << R200_TEXGEN_4_INPUT_TEX_SHIFT) | + (5 << R200_TEXGEN_5_INPUT_TEX_SHIFT)); + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_0] = 0; + rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = + ((0 << R200_TEXGEN_0_INPUT_SHIFT) | + (1 << R200_TEXGEN_1_INPUT_SHIFT) | + (2 << R200_TEXGEN_2_INPUT_SHIFT) | + (3 << R200_TEXGEN_3_INPUT_SHIFT) | + (4 << R200_TEXGEN_4_INPUT_SHIFT) | + (5 << R200_TEXGEN_5_INPUT_SHIFT)); + rmesa->hw.tcg.cmd[TCG_TEX_CYL_WRAP_CTL] = 0; + + + for (i = 0 ; i < 8; i++) { + struct gl_light *l = &ctx->Light.Light[i]; + GLenum p = GL_LIGHT0 + i; + *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX; + + ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); + ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); + ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); + ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL ); + ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL ); + ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent ); + ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff ); + ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION, + &l->ConstantAttenuation ); + ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, + &l->LinearAttenuation ); + ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION, + &l->QuadraticAttenuation ); + *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0; + } + + ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT, + ctx->Light.Model.Ambient ); + + TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); + + for (i = 0 ; i < 6; i++) { + ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL ); + } + + ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); + ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); + ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); + ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); + ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); + ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL ); + + rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE; + rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE; + rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE; + rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE; + + rmesa->hw.eye.cmd[EYE_X] = 0; + rmesa->hw.eye.cmd[EYE_Y] = 0; + rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; + rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; + + r200LightingSpaceChange( ctx ); + + rmesa->hw.all_dirty = GL_TRUE; +} -- cgit v1.2.3