From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Mesa/src/mesa/drivers/dri/r300/r300_state.c | 2321 -------------------- 1 file changed, 2321 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c') diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c deleted file mode 100644 index b6a03a227..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_state.c +++ /dev/null @@ -1,2321 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. -Copyright (C) 2004 Nicolai Haehnle. -All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Nicolai Haehnle - */ - -#include "glheader.h" -#include "state.h" -#include "imports.h" -#include "enums.h" -#include "macros.h" -#include "context.h" -#include "dd.h" -#include "simple_list.h" - -#include "api_arrayelt.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" -#include "tnl/tnl.h" -#include "texformat.h" - -#include "radeon_ioctl.h" -#include "radeon_state.h" -#include "r300_context.h" -#include "r300_ioctl.h" -#include "r300_state.h" -#include "r300_reg.h" -#include "r300_program.h" -#include "r300_emit.h" -#if USE_ARB_F_P == 1 -#include "r300_fragprog.h" -#else -#include "r300_fixed_pipelines.h" -#include "r300_texprog.h" -#endif -#include "r300_tex.h" -#include "r300_maos.h" - -static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST]; - GLubyte refByte; - - CLAMPED_FLOAT_TO_UBYTE(refByte, ref); - - R300_STATECHANGE(rmesa, at); - - pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK); - pp_misc |= (refByte & R300_REF_ALPHA_MASK); - - switch (func) { - case GL_NEVER: - pp_misc |= R300_ALPHA_TEST_FAIL; - break; - case GL_LESS: - pp_misc |= R300_ALPHA_TEST_LESS; - break; - case GL_EQUAL: - pp_misc |= R300_ALPHA_TEST_EQUAL; - break; - case GL_LEQUAL: - pp_misc |= R300_ALPHA_TEST_LEQUAL; - break; - case GL_GREATER: - pp_misc |= R300_ALPHA_TEST_GREATER; - break; - case GL_NOTEQUAL: - pp_misc |= R300_ALPHA_TEST_NEQUAL; - break; - case GL_GEQUAL: - pp_misc |= R300_ALPHA_TEST_GEQUAL; - break; - case GL_ALWAYS: - pp_misc |= R300_ALPHA_TEST_PASS; - //pp_misc &= ~R300_ALPHA_TEST_ENABLE; - break; - } - - rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; -} - -static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) -{ - GLubyte color[4]; - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - R300_STATECHANGE(rmesa, unk4E10); - - /* Ordering might be wrong */ - CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); - CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); - CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); - CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); - - rmesa->hw.unk4E10.cmd[1]=r300PackColor(4, color[0], color[1], color[2], color[3]); -} - -/** - * Calculate the hardware blend factor setting. This same function is used - * for source and destination of both alpha and RGB. - * - * \returns - * The hardware register value for the specified blend factor. This value - * will need to be shifted into the correct position for either source or - * destination factor. - * - * \todo - * Since the two cases where source and destination are handled differently - * are essentially error cases, they should never happen. Determine if these - * cases can be removed. - */ -static int blend_factor(GLenum factor, GLboolean is_src) -{ - int func; - - switch (factor) { - case GL_ZERO: - func = R200_BLEND_GL_ZERO; - break; - case GL_ONE: - func = R200_BLEND_GL_ONE; - break; - case GL_DST_COLOR: - func = R200_BLEND_GL_DST_COLOR; - break; - case GL_ONE_MINUS_DST_COLOR: - func = R200_BLEND_GL_ONE_MINUS_DST_COLOR; - break; - case GL_SRC_COLOR: - func = R200_BLEND_GL_SRC_COLOR; - break; - case GL_ONE_MINUS_SRC_COLOR: - func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR; - break; - case GL_SRC_ALPHA: - func = R200_BLEND_GL_SRC_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA; - break; - case GL_DST_ALPHA: - func = R200_BLEND_GL_DST_ALPHA; - break; - case GL_ONE_MINUS_DST_ALPHA: - func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA; - break; - case GL_SRC_ALPHA_SATURATE: - func = - (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE : - R200_BLEND_GL_ZERO; - break; - case GL_CONSTANT_COLOR: - func = R200_BLEND_GL_CONST_COLOR; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR; - break; - case GL_CONSTANT_ALPHA: - func = R200_BLEND_GL_CONST_ALPHA; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA; - break; - default: - func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO; - } - return func; -} - -/** - * Sets both the blend equation and the blend function. - * This is done in a single - * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) - * change the interpretation of the blend function. - * Also, make sure that blend function and blend equation are set to their default - * value if color blending is not enabled, since at least blend equations GL_MIN - * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for - * unknown reasons. - */ - -/* helper function */ -static void r300_set_blend_cntl(r300ContextPtr r300, int func, int eqn, int cbits, int funcA, int eqnA) -{ - GLuint new_ablend, new_cblend; - -#if 0 - fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits); -#endif - new_ablend = eqnA | funcA; - new_cblend = eqn | func; - - /* Some blend factor combinations don't seem to work when the - * BLEND_NO_SEPARATE bit is set. - * - * Especially problematic candidates are the ONE_MINUS_* flags, - * but I can't see a real pattern. - */ -#if 0 - if (new_ablend == new_cblend) { - new_cblend |= R300_BLEND_NO_SEPARATE; - } -#endif - new_cblend |= cbits; - - if((new_ablend != r300->hw.bld.cmd[R300_BLD_ABLEND]) || - (new_cblend != r300->hw.bld.cmd[R300_BLD_CBLEND])) { - R300_STATECHANGE(r300, bld); - r300->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend; - r300->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend; - } -} - - -static void r300_set_blend_state(GLcontext * ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT); - int eqn = R200_COMB_FCN_ADD_CLAMP; - int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT); - int eqnA = R200_COMB_FCN_ADD_CLAMP; - - if (ctx->Color._LogicOpEnabled || !ctx->Color.BlendEnabled) { - r300_set_blend_cntl(r300, - func, eqn, 0, - func, eqn); - return; - } - - func = (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) << R200_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstRGB, GL_FALSE) << R200_DST_BLEND_SHIFT); - - switch (ctx->Color.BlendEquationRGB) { - case GL_FUNC_ADD: - eqn = R300_COMB_FCN_ADD_CLAMP; - break; - - case GL_FUNC_SUBTRACT: - eqn = R300_COMB_FCN_SUB_CLAMP; - break; - - case GL_FUNC_REVERSE_SUBTRACT: - eqn = R200_COMB_FCN_RSUB_CLAMP; - break; - - case GL_MIN: - eqn = R200_COMB_FCN_MIN; - func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT); - break; - - case GL_MAX: - eqn = R200_COMB_FCN_MAX; - func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT); - break; - - default: - fprintf(stderr, - "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __func__, __LINE__, ctx->Color.BlendEquationRGB); - return; - } - - - funcA = (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) << R200_SRC_BLEND_SHIFT) | - (blend_factor(ctx->Color.BlendDstA, GL_FALSE) << R200_DST_BLEND_SHIFT); - - switch (ctx->Color.BlendEquationA) { - case GL_FUNC_ADD: - eqnA = R300_COMB_FCN_ADD_CLAMP; - break; - - case GL_FUNC_SUBTRACT: - eqnA = R300_COMB_FCN_SUB_CLAMP; - break; - - case GL_FUNC_REVERSE_SUBTRACT: - eqnA = R200_COMB_FCN_RSUB_CLAMP; - break; - - case GL_MIN: - eqnA = R200_COMB_FCN_MIN; - funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT); - break; - - case GL_MAX: - eqnA = R200_COMB_FCN_MAX; - funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) | - (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT); - break; - - default: - fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n", - __func__, __LINE__, ctx->Color.BlendEquationA); - return; - } - - r300_set_blend_cntl(r300, - func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, - funcA, eqnA); -} - -static void r300BlendEquationSeparate(GLcontext * ctx, - GLenum modeRGB, GLenum modeA) -{ - r300_set_blend_state(ctx); -} - -static void r300BlendFuncSeparate(GLcontext * ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - r300_set_blend_state(ctx); -} - -/** - * Update our tracked culling state based on Mesa's state. - */ -static void r300UpdateCulling(GLcontext* ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t val = 0; - - R300_STATECHANGE(r300, cul); - if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - val = R300_CULL_FRONT|R300_CULL_BACK; - else if (ctx->Polygon.CullFaceMode == GL_FRONT) - val = R300_CULL_FRONT; - else - val = R300_CULL_BACK; - - if (ctx->Polygon.FrontFace == GL_CW) - val |= R300_FRONT_FACE_CW; - else - val |= R300_FRONT_FACE_CCW; - } - r300->hw.cul.cmd[R300_CUL_CULL] = val; -} - -static void update_early_z(GLcontext* ctx) -{ - /* updates register 0x4f14 - if depth test is not enabled it should be 0x00000000 - if depth is enabled and alpha not it should be 0x00000001 - if depth and alpha is enabled it should be 0x00000000 - */ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - R300_STATECHANGE(r300, unk4F10); - if (ctx->Color.AlphaEnabled) - /* disable early Z */ - r300->hw.unk4F10.cmd[2] = 0x00000000; - else { - if (ctx->Depth.Test) - /* enable early Z */ - r300->hw.unk4F10.cmd[2] = 0x00000001; - else - /* disable early Z */ - r300->hw.unk4F10.cmd[2] = 0x00000000; - } -} - -/** - * Handle glEnable()/glDisable(). - * - * \note Mesa already filters redundant calls to glEnable/glDisable. - */ -static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t newval; - - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(cap), - state ? "GL_TRUE" : "GL_FALSE"); - - switch (cap) { - /* Fast track this one... - */ - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - break; - - case GL_ALPHA_TEST: - R300_STATECHANGE(r300, at); - if (state) { - r300->hw.at.cmd[R300_AT_ALPHA_TEST] |= - R300_ALPHA_TEST_ENABLE; - } else { - r300->hw.at.cmd[R300_AT_ALPHA_TEST] &= - ~R300_ALPHA_TEST_ENABLE; - } - update_early_z(ctx); - break; - - case GL_BLEND: - case GL_COLOR_LOGIC_OP: - r300_set_blend_state(ctx); - break; - - case GL_DEPTH_TEST: - R300_STATECHANGE(r300, zs); - - if (state) { - if (ctx->Depth.Mask) - newval = R300_RB3D_Z_TEST_AND_WRITE; - else - newval = R300_RB3D_Z_TEST; - } else - newval = R300_RB3D_Z_DISABLED_1; - - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= newval; - update_early_z(ctx); - break; - - case GL_STENCIL_TEST: - WARN_ONCE("TODO - double side stencil !\n"); - if (r300->state.stencil.hw_stencil) { - R300_STATECHANGE(r300, zs); - if (state) { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= - R300_RB3D_STENCIL_ENABLE; - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= - ~R300_RB3D_STENCIL_ENABLE; - } - } else { -#if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); -#endif - } - break; - - case GL_CULL_FACE: - r300UpdateCulling(ctx); - break; - - case GL_POLYGON_OFFSET_POINT: - case GL_POLYGON_OFFSET_LINE: - break; - - case GL_POLYGON_OFFSET_FILL: - R300_STATECHANGE(r300, unk42B4); - if(state){ - r300->hw.unk42B4.cmd[1] |= (3<<0); - } else { - r300->hw.unk42B4.cmd[1] &= ~(3<<0); - } - break; - default: - radeonEnable(ctx, cap, state); - return; - } -} - - -static void r300UpdatePolygonMode(GLcontext *ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t hw_mode=0; - - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL) { - GLenum f, b; - - if (ctx->Polygon.FrontFace == GL_CCW) { - f = ctx->Polygon.FrontMode; - b = ctx->Polygon.BackMode; - } else { - f = ctx->Polygon.BackMode; - b = ctx->Polygon.FrontMode; - } - - hw_mode |= R300_PM_ENABLED; - - switch (f) { - case GL_LINE: - hw_mode |= R300_PM_FRONT_LINE; - break; - case GL_POINT: /* noop */ - hw_mode |= R300_PM_FRONT_POINT; - break; - case GL_FILL: - hw_mode |= R300_PM_FRONT_FILL; - break; - } - - switch (b) { - case GL_LINE: - hw_mode |= R300_PM_BACK_LINE; - break; - case GL_POINT: /* noop */ - hw_mode |= R300_PM_BACK_POINT; - break; - case GL_FILL: - hw_mode |= R300_PM_BACK_FILL; - break; - } - } - - if (r300->hw.unk4288.cmd[1] != hw_mode) { - R300_STATECHANGE(r300, unk4288); - r300->hw.unk4288.cmd[1] = hw_mode; - } -} - -/** - * Change the culling mode. - * - * \note Mesa already filters redundant calls to this function. - */ -static void r300CullFace(GLcontext* ctx, GLenum mode) -{ - (void)mode; - - r300UpdateCulling(ctx); -} - - -/** - * Change the polygon orientation. - * - * \note Mesa already filters redundant calls to this function. - */ -static void r300FrontFace(GLcontext* ctx, GLenum mode) -{ - (void)mode; - - r300UpdateCulling(ctx); - r300UpdatePolygonMode(ctx); -} - - -/** - * Change the depth testing function. - * - * \note Mesa already filters redundant calls to this function. - */ -static void r300DepthFunc(GLcontext* ctx, GLenum func) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - R300_STATECHANGE(r300, zs); - - r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); - - switch(func) { - case GL_NEVER: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_LESS: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_EQUAL: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_LEQUAL: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_GREATER: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_NOTEQUAL: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_GEQUAL: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - case GL_ALWAYS: - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - break; - } -} - - -/** - * Enable/Disable depth writing. - * - * \note Mesa already filters redundant calls to this function. - */ -static void r300DepthMask(GLcontext* ctx, GLboolean mask) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - if (!ctx->Depth.Test) - return; - - R300_STATECHANGE(r300, zs); - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= mask - ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST; -} - - -/** - * Handle glColorMask() - */ -static void r300ColorMask(GLcontext* ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - int mask = (r ? R300_COLORMASK0_R : 0) | - (g ? R300_COLORMASK0_G : 0) | - (b ? R300_COLORMASK0_B : 0) | - (a ? R300_COLORMASK0_A : 0); - - if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) { - R300_STATECHANGE(r300, cmk); - r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask; - } -} - -/* ============================================================= - * Point state - */ -static void r300PointSize(GLcontext * ctx, GLfloat size) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - size = ctx->Point._Size; - - R300_STATECHANGE(r300, ps); - r300->hw.ps.cmd[R300_PS_POINTSIZE] = - ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) | - ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); -} - -/* ============================================================= - * Line state - */ -static void r300LineWidth(GLcontext *ctx, GLfloat widthf) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - widthf = ctx->Line._Width; - - R300_STATECHANGE(r300, lcntl); - r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0); - r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE; -} - -static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - (void)face; - (void)mode; - - r300UpdatePolygonMode(ctx); -} - -/* ============================================================= - * Stencil - */ - -static int translate_stencil_func(int func) -{ - switch (func) { - case GL_NEVER: - return R300_ZS_NEVER; - case GL_LESS: - return R300_ZS_LESS; - case GL_EQUAL: - return R300_ZS_EQUAL; - case GL_LEQUAL: - return R300_ZS_LEQUAL; - case GL_GREATER: - return R300_ZS_GREATER; - case GL_NOTEQUAL: - return R300_ZS_NOTEQUAL; - case GL_GEQUAL: - return R300_ZS_GEQUAL; - case GL_ALWAYS: - return R300_ZS_ALWAYS; - } - return 0; -} - -static int translate_stencil_op(int op) -{ - switch (op) { - case GL_KEEP: - return R300_ZS_KEEP; - case GL_ZERO: - return R300_ZS_ZERO; - case GL_REPLACE: - return R300_ZS_REPLACE; - case GL_INCR: - return R300_ZS_INCR; - case GL_DECR: - return R300_ZS_DECR; - case GL_INCR_WRAP_EXT: - return R300_ZS_INCR_WRAP; - case GL_DECR_WRAP_EXT: - return R300_ZS_DECR_WRAP; - case GL_INVERT: - return R300_ZS_INVERT; - default: - WARN_ONCE("Do not know how to translate stencil op"); - return R300_ZS_KEEP; - } - return 0; -} - -static void r300ShadeModel(GLcontext * ctx, GLenum mode) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - R300_STATECHANGE(rmesa, unk4274); - switch (mode) { - case GL_FLAT: - rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_FLAT; - break; - case GL_SMOOTH: - rmesa->hw.unk4274.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH; - break; - default: - return; - } -} - -static void r300StencilFunc(GLcontext * ctx, GLenum func, - GLint ref, GLuint mask) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - (ctx->Stencil.ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); - - GLuint flag; - - R300_STATECHANGE(rmesa, zs); - - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~( - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) - | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT)); - - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~((R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); - - flag = translate_stencil_func(ctx->Stencil.Function[0]); - - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) - | (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; -} - -static void r300StencilMask(GLcontext * ctx, GLuint mask) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - R300_STATECHANGE(rmesa, zs); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); - rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; -} - - -static void r300StencilOp(GLcontext * ctx, GLenum fail, - GLenum zfail, GLenum zpass) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - R300_STATECHANGE(rmesa, zs); - /* It is easier to mask what's left.. */ - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= - (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | - (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT); - - rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) - |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); -} - -static void r300ClearStencil(GLcontext * ctx, GLint s) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - rmesa->state.stencil.clear = - ((GLuint) ctx->Stencil.Clear | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | - (ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); -} - -/* ============================================================= - * Window position and viewport transformation - */ - -/* - * To correctly position primitives: - */ -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - -static void r300UpdateWindow(GLcontext * ctx) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; - GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; - GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; - const GLfloat *v = ctx->Viewport._WindowMap.m; - - GLfloat sx = v[MAT_SX]; - GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X; - GLfloat sy = -v[MAT_SY]; - GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale; - GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale; - - R300_FIREVERTICES(rmesa); - R300_STATECHANGE(rmesa, vpt); - - rmesa->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(sx); - rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx); - rmesa->hw.vpt.cmd[R300_VPT_YSCALE] = r300PackFloat32(sy); - rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty); - rmesa->hw.vpt.cmd[R300_VPT_ZSCALE] = r300PackFloat32(sz); - rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz); -} - -static void r300Viewport(GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height) -{ - /* Don't pipeline viewport changes, conflict with window offset - * setting below. Could apply deltas to rescue pipelined viewport - * values, or keep the originals hanging around. - */ - R300_FIREVERTICES(R300_CONTEXT(ctx)); - r300UpdateWindow(ctx); -} - -static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) -{ - r300UpdateWindow(ctx); -} - -/* ============================================================= - * Polygon state - */ -static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLfloat constant = units; - - switch (ctx->Visual.depthBits) { - case 16: - constant *= 4.0; - break; - case 24: - constant *= 2.0; - break; - } - - factor *= 12.0; - -/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */ - - R300_STATECHANGE(rmesa, zbs); - rmesa->hw.zbs.cmd[R300_ZBS_T_FACTOR] = r300PackFloat32(factor); - rmesa->hw.zbs.cmd[R300_ZBS_T_CONSTANT] = r300PackFloat32(constant); - rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] = r300PackFloat32(factor); - rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(constant); -} - -/* Routing and texture-related */ - -static r300TexObj default_tex_obj={ - filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR, - pitch: 0x8000, - size: (0xff << R300_TX_WIDTHMASK_SHIFT) - | (0xff << R300_TX_HEIGHTMASK_SHIFT) - | (0x8 << R300_TX_SIZE_SHIFT), - format: 0x88a0c, - offset: 0x0, - unknown4: 0x0, - unknown5: 0x0 - }; - - /* there is probably a system to these value, but, for now, - we just try by hand */ - -static int inline translate_src(int src) -{ - switch (src) { - case GL_TEXTURE: - return 1; - break; - case GL_CONSTANT: - return 2; - break; - case GL_PRIMARY_COLOR: - return 3; - break; - case GL_PREVIOUS: - return 4; - break; - case GL_ZERO: - return 5; - break; - case GL_ONE: - return 6; - break; - default: - return 0; - } -} - -/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST. - * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead. - * We need to recalculate wrap modes whenever filter mode is changed because someone might do: - * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - * Since r300 completely ignores R300_TX_CLAMP when either min or mag is nearest it cant handle - * combinations where only one of them is nearest. - */ -static unsigned long gen_fixed_filter(unsigned long f) -{ - unsigned long mag, min, needs_fixing=0; - //return f; - - /* We ignore MIRROR bit so we dont have to do everything twice */ - if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){ - needs_fixing |= 1; - } - if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){ - needs_fixing |= 2; - } - if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){ - needs_fixing |= 4; - } - - if(!needs_fixing) - return f; - - mag=f & R300_TX_MAG_FILTER_MASK; - min=f & R300_TX_MIN_FILTER_MASK; - - /* TODO: Check for anisto filters too */ - if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)) - return f; - - /* r300 cant handle these modes hence we force nearest to linear */ - if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){ - f &= ~R300_TX_MAG_FILTER_NEAREST; - f |= R300_TX_MAG_FILTER_LINEAR; - return f; - } - - if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){ - f &= ~R300_TX_MIN_FILTER_NEAREST; - f |= R300_TX_MIN_FILTER_LINEAR; - return f; - } - - /* Both are nearest */ - if(needs_fixing & 1){ - f &= ~((7-1) << R300_TX_WRAP_S_SHIFT); - f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT; - } - if(needs_fixing & 2){ - f &= ~((7-1) << R300_TX_WRAP_T_SHIFT); - f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT; - } - if(needs_fixing & 4){ - f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT); - f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT; - } - return f; -} - -void r300_setup_textures(GLcontext *ctx) -{ - int i, mtu; - struct r300_tex_obj *t; - r300ContextPtr r300 = R300_CONTEXT(ctx); - int max_texture_unit=-1; /* -1 translates into no setup costs for fields */ - struct gl_texture_unit *texUnit; - GLuint OutputsWritten; - - if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; - - R300_STATECHANGE(r300, txe); - R300_STATECHANGE(r300, tex.filter); - R300_STATECHANGE(r300, tex.unknown1); - R300_STATECHANGE(r300, tex.size); - R300_STATECHANGE(r300, tex.format); - R300_STATECHANGE(r300, tex.offset); - R300_STATECHANGE(r300, tex.unknown4); - R300_STATECHANGE(r300, tex.border_color); - - r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; - - mtu = r300->radeon.glCtx->Const.MaxTextureUnits; - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "mtu=%d\n", mtu); - - if(mtu > R300_MAX_TEXTURE_UNITS) { - fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", - mtu, R300_MAX_TEXTURE_UNITS); - exit(-1); - } - - for(i=0; i < mtu; i++) { - /*if( ((r300->state.render_inputs & (_TNL_BIT_TEX0<Texture.Unit[i].Enabled)!=0) ) { - WARN_ONCE("Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value(%d vs %d).\n", - ((r300->state.render_inputs & (_TNL_BIT_TEX0<Texture.Unit[i].Enabled)!=0)); - }*/ - - if(TMU_ENABLED(ctx, i)) { - t=r300->state.texture.unit[i].texobj; - //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format); - - if(t == NULL){ - fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i); - //exit(-1); - t=&default_tex_obj; - } - - //fprintf(stderr, "t->format=%08x\n", t->format); - if((t->format & 0xffffff00)==0xffffff00) { - WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff); - //fprintf(stderr, "t->format=%08x\n", t->format); - } - - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "Activating texture unit %d\n", i); - max_texture_unit=i; - r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); - //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */ - - /* No idea why linear filtered textures shake when puting random data */ - /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/ - r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format; - //fprintf(stderr, "t->format=%08x\n", t->format); - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset; - r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color; - } - } - - ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->packet0.count = max_texture_unit+1; - ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->packet0.count = max_texture_unit+1; - - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit); -} - -#if USE_ARB_F_P == 1 -void r300_setup_rs_unit(GLcontext *ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - /* I'm still unsure if these are needed */ - GLuint interp_magic[8] = { - 0x00, - 0x40, - 0x80, - 0xC0, - 0x00, - 0x00, - 0x00, - 0x00 - }; - GLuint OutputsWritten; - GLuint InputsRead; - int vp_reg, fp_reg, high_rr; - int in_texcoords, col_interp_nr; - int i; - - if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; - else - OutputsWritten = r300->state.render_inputs; - - if (ctx->FragmentProgram._Current) - InputsRead = ctx->FragmentProgram._Current->InputsRead; - else { - fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); - return; /* This should only ever happen once.. */ - } - - R300_STATECHANGE(r300, ri); - R300_STATECHANGE(r300, rc); - R300_STATECHANGE(r300, rr); - - vp_reg = fp_reg = in_texcoords = col_interp_nr = high_rr = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0; - - for (i=0;iConst.MaxTextureUnits;i++) { - if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<hw.ri.cmd[R300_RI_INTERP_0+i] = 0 - | R300_RS_INTERP_USED - | (vp_reg << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; - - if (InputsRead & (FRAG_BIT_TEX0<state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0 - | R300_RS_ROUTE_ENABLE - | i /* source INTERP */ - | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); - high_rr = fp_reg; - - if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL0; - col_interp_nr++; - } - - if (InputsRead & FRAG_BIT_COL1) { - if (!(OutputsWritten & (hw_tcl_on ? (1<hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 - | R300_RS_ROUTE_1_COLOR1 - | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL1; - if (high_rr < 1) high_rr = 1; - col_interp_nr++; - } - - r300->hw.rc.cmd[1] = 0 - | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) - | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_18; - - assert(high_rr >= 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr+1); - r300->hw.rc.cmd[2] = 0xC0 | high_rr; - - if (InputsRead) - WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); -} -#else -void r300_setup_rs_unit(GLcontext *ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - int i, cur_reg; - /* I'm still unsure if these are needed */ - GLuint interp_magic[8] = { - 0x00, - 0x40, - 0x80, - 0xC0, - 0x00, - 0x00, - 0x00, - 0x00 - }; - GLuint OutputsWritten; - - if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; - - /* This needs to be rewritten - it is a hack at best */ - - R300_STATECHANGE(r300, ri); - R300_STATECHANGE(r300, rc); - R300_STATECHANGE(r300, rr); - - cur_reg = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0; - - for (i=0;iConst.MaxTextureUnits;i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 - | R300_RS_INTERP_USED - | (cur_reg << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; -// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]); - - if (TMU_ENABLED(ctx, i)) { - assert(r300->state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0 - | R300_RS_ROUTE_ENABLE - | i /* source INTERP */ - | (cur_reg << R300_RS_ROUTE_DEST_SHIFT); -// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]); - cur_reg++; - } - } - if (hw_tcl_on ? OutputsWritten & (1<state.render_inputs & _TNL_BIT_COLOR0) - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - -// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]); - - r300->hw.rc.cmd[1] = 0 - | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_7 - | R300_RS_CNTL_0_UNKNOWN_18; - - if (r300->state.texture.tc_count > 0) { - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, cur_reg); - r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */ - } else { - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1); - r300->hw.rc.cmd[2] = 0x0; - } - - -// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg); -} -#endif // USE_ARB_F_P - -#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) - -#define bump_vpu_count(ptr, new_count) do{\ - drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ - int _nc=(new_count)/4; \ - if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ - }while(0) - -void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) -{ - int i; - - if(vsf->length==0)return; - - if(vsf->length & 0x3){ - fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); - exit(-1); - } - - switch((dest>>8) & 0xf){ - case 0: - R300_STATECHANGE(r300, vpi); - for(i=0;ilength;i++) - r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff)); - break; - - case 2: - R300_STATECHANGE(r300, vpp); - for(i=0;ilength;i++) - r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff)); - break; - case 4: - R300_STATECHANGE(r300, vps); - for(i=0;ilength;i++) - r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]); - bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff)); - break; - default: - fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); - exit(-1); - } -} - -void r300SetupVertexProgram(r300ContextPtr rmesa); - -/* just a skeleton for now.. */ - -/* Generate a vertex shader that simply transforms vertex and texture coordinates, - while leaving colors intact. Nothing fancy (like lights) - - If implementing lights make a copy first, so it is easy to switch between the two versions */ -static void r300GenerateSimpleVertexShader(r300ContextPtr r300) -{ - int i; - GLuint o_reg = 0; - - /* Allocate parameters */ - r300->state.vap_param.transform_offset=0x0; /* transform matrix */ - r300->state.vertex_shader.param_offset=0x0; - r300->state.vertex_shader.param_count=0x4; /* 4 vector values - 4x4 matrix */ - - r300->state.vertex_shader.program_start=0x0; - r300->state.vertex_shader.unknown_ptr1=0x4; /* magic value ? */ - r300->state.vertex_shader.program_end=0x0; - - r300->state.vertex_shader.unknown_ptr2=0x0; /* magic value */ - r300->state.vertex_shader.unknown_ptr3=0x4; /* magic value */ - - /* Initialize matrix and vector parameters.. these should really be restructured */ - /* TODO: fix vertex_shader structure */ - r300->state.vertex_shader.matrix[0].length=16; - r300->state.vertex_shader.matrix[1].length=0; - r300->state.vertex_shader.matrix[2].length=0; - r300->state.vertex_shader.vector[0].length=0; - r300->state.vertex_shader.vector[1].length=0; - r300->state.vertex_shader.unknown1.length=0; - r300->state.vertex_shader.unknown2.length=0; - -#define WRITE_OP(oper,source1,source2,source3) {\ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src1=(source1); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src2=(source2); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src3=(source3); \ - r300->state.vertex_shader.program_end++; \ - } - - /* Multiply vertex coordinates with transform matrix */ - - WRITE_OP( - EASY_VSF_OP(MUL, 0, ALL, TMP), - VSF_PARAM(3), - VSF_ATTR_W(0), - EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE) - ) - - WRITE_OP( - EASY_VSF_OP(MUL, 1, ALL, RESULT), - VSF_REG(1), - VSF_ATTR_UNITY(1), - VSF_UNITY(1) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(2), - VSF_ATTR_Z(0), - VSF_TMP(0) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(1), - VSF_ATTR_Y(0), - VSF_TMP(0) - ) - - WRITE_OP( - EASY_VSF_OP(MAD, 0, ALL, RESULT), - VSF_PARAM(0), - VSF_ATTR_X(0), - VSF_TMP(0) - ) - o_reg += 2; - - if (r300->state.render_inputs & _TNL_BIT_COLOR1) { - WRITE_OP( - EASY_VSF_OP(MUL, o_reg++, ALL, RESULT), - VSF_REG(r300->state.vap_reg.i_color[1]), - VSF_ATTR_UNITY(r300->state.vap_reg.i_color[1]), - VSF_UNITY(r300->state.vap_reg.i_color[1]) - ) - } - - /* Pass through texture coordinates, if any */ - for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++) - if(r300->state.render_inputs & (_TNL_BIT_TEX0<state.vap_reg.i_tex[i]); - WRITE_OP( - EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT), - VSF_REG(r300->state.vap_reg.i_tex[i]), - VSF_ATTR_UNITY(r300->state.vap_reg.i_tex[i]), - VSF_UNITY(r300->state.vap_reg.i_tex[i]) - ) - } - - r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ - r300->state.vertex_shader.program.length=(r300->state.vertex_shader.program_end+1)*4; - - r300->state.vertex_shader.unknown_ptr1=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr2=r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr3=r300->state.vertex_shader.program_end; /* magic value ? */ - -} - - -void r300SetupVertexShader(r300ContextPtr rmesa) -{ - GLcontext* ctx = rmesa->radeon.glCtx; - struct r300_vertex_shader_fragment unk4={ - length: 4, - body: { f: { - /*0.0*/(rand()%100)/10.0, - /*0.0*/(rand()%100)/10.0, - /*1.0*/(rand()%100)/10.0, - /*0.0*/(rand()%100)/10.0 - } } - }; - LOCAL_VARS - - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; - - /* Not sure why this doesnt work... - 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. - 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ - //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if(hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated){ - r300SetupVertexProgram(rmesa); - return ; - } - -/* This needs to be replaced by vertex shader generation code */ - - -#if 0 - /* textures enabled ? */ - if(rmesa->state.texture.tc_count>0){ - rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER; - } else { - rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER; - } -#endif - - r300GenerateSimpleVertexShader(rmesa); - - rmesa->state.vertex_shader.matrix[0].length=16; - memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program)); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0])); -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0])); - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0])); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0])); - setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1])); -#endif - -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); -#endif - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) - | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr3 << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); -#endif -} - -void r300SetupVertexProgram(r300ContextPtr rmesa) -{ - GLcontext* ctx = rmesa->radeon.glCtx; - int inst_count; - int param_count; - LOCAL_VARS - struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - - - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0; - - r300VertexProgUpdateParams(ctx, prog); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(prog->params)); - -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2)); -#endif - - inst_count=prog->program.length/4 - 1; - param_count=prog->params.length/4; - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (inst_count/*pos_end*/ << R300_PVS_CNTL_1_POS_END_SHIFT) - | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE,0); - e32(0x00000000); -#endif -} - -/* This is probably wrong for some values, I need to test this - * some more. Range checking would be a good idea also.. - * - * But it works for most things. I'll fix it later if someone - * else with a better clue doesn't - */ -static unsigned int r300PackFloat24(float f) -{ - float mantissa; - int exponent; - unsigned int float24 = 0; - - if (f == 0.0) return 0; - - mantissa = frexpf(f, &exponent); - - /* Handle -ve */ - if (mantissa < 0) { - float24 |= (1<<23); - mantissa = mantissa * -1.0; - } - /* Handle exponent, bias of 63 */ - exponent += 62; - float24 |= (exponent << 16); - /* Kill 7 LSB of mantissa */ - float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7; - - return float24; -} - -#if USE_ARB_F_P == 1 -void r300SetupPixelShader(r300ContextPtr rmesa) -{ - GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *rp = - (struct r300_fragment_program *)ctx->FragmentProgram._Current; - int i,k; - - if (!rp) /* should only happenen once, just after context is created */ - return; - - translate_fragment_shader(rp); - if (!rp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); - exit(-1); - } - - R300_STATECHANGE(rmesa, fpt); - for(i=0;itex.length;i++) - rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rp->tex.inst[i]; - rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rp->tex.length); - -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;i<=rp->alu_end;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rp->alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rp->alu_end+1); - - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD - - R300_STATECHANGE(rmesa, fp); - /* I just want to say, the way these nodes are stored.. weird.. */ - for (i=0,k=(4-(rp->cur_node+1));i<4;i++,k++) { - if (i<(rp->cur_node+1)) { - rmesa->hw.fp.cmd[R300_FP_NODE0+k]= - (rp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (rp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (rp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (rp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); - } else { - rmesa->hw.fp.cmd[R300_FP_NODE0+(3-i)] = 0; - } - } - - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0]= - rp->cur_node - | (rp->first_node_has_tex<<3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1]=rp->max_temp_idx; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2]= - (rp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (rp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (rp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (rp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - - R300_STATECHANGE(rmesa, fpp); - for(i=0;iconst_nr;i++){ - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat24(rp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat24(rp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat24(rp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat24(rp->constant[i][3]); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4); -} -#else -/* just a skeleton for now.. */ -void r300GenerateTexturePixelShader(r300ContextPtr r300) -{ - int i, mtu; - mtu = r300->radeon.glCtx->Const.MaxTextureUnits; - GLenum envMode; - GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten; - - int tex_inst=0, alu_inst=0; - - for(i=0;iradeon.glCtx, i))continue; - - envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode; - //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode)); - - /* Fetch textured pixel */ - - r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000; - tex_inst++; - - switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){ - case GL_REPLACE: - WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL); - break; - case GL_MODULATE: - WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL); - - break; - default: - WARN_ONCE("ModeRGB=%s is not implemented yet !\n", - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB)); - /* PFS_NOP */ - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL); - } - switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA){ - case GL_REPLACE: - WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT); - -#if 0 - fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n", - r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA, - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]), - r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA); -#endif - break; - case GL_MODULATE: - WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n"); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT); - - break; - default: - WARN_ONCE("ModeA=%s is not implemented yet !\n", - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA)); - /* PFS_NOP */ - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT); - - } - - alu_inst++; - } - - r300->state.pixel_shader.program.tex.length=tex_inst; - r300->state.pixel_shader.program.tex_offset=0; - r300->state.pixel_shader.program.tex_end=tex_inst-1; - -#if 0 - /* saturate last instruction, like i915 driver does */ - r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT; - r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT; -#endif - - r300->state.pixel_shader.program.alu.length=alu_inst; - r300->state.pixel_shader.program.alu_offset=0; - r300->state.pixel_shader.program.alu_end=alu_inst-1; -} - -void r300SetupPixelShader(r300ContextPtr rmesa) -{ -int i,k; - - /* This needs to be replaced by pixel shader generation code */ - - /* textures enabled ? */ - if(rmesa->state.texture.tc_count>0){ -#if 1 - r300GenerateTextureFragmentShader(rmesa); -#else - rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER; - r300GenerateTexturePixelShader(rmesa); -#endif - } else { - rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER; - } - - R300_STATECHANGE(rmesa, fpt); - for(i=0;istate.pixel_shader.program.tex.length;i++) - rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i]; - rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length); - -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;istate.pixel_shader.program.alu.length;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rmesa->state.pixel_shader.program.alu.length); - - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD - - R300_STATECHANGE(rmesa, fp); - for(i=0;i<4;i++){ - rmesa->hw.fp.cmd[R300_FP_NODE0+i]= - (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0); - } - - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0]= - (rmesa->state.pixel_shader.program.active_nodes-1) - | (rmesa->state.pixel_shader.program.first_node_has_tex<<3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2]= - (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - - R300_STATECHANGE(rmesa, fpp); - for(i=0;istate.pixel_shader.param_length;i++){ - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length); - -} -#endif - -/** - * Called by Mesa after an internal state update. - */ -static void r300InvalidateState(GLcontext * ctx, GLuint new_state) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _ac_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _ae_invalidate_state(ctx, new_state); - - /* Go inefficiency! */ - r300ResetHwState(r300); -} - -/* Checks that r300ResetHwState actually modifies all states. - Should probably be burried in somewhere else as this file is getting longish. */ -static void verify_r300ResetHwState(r300ContextPtr r300, int stage) -{ - struct r300_state_atom* atom; - int i; - drm_r300_cmd_header_t cmd; - - if(stage){ /* mess around with states */ - unsigned long fp1, cb1; - - fp1=r300->hw.fp.cmd[R300_FP_CMD_1]; /* some special cases... */ - cb1=r300->hw.cb.cmd[R300_CB_CMD_1]; - - fprintf(stderr, "verify begin:\n"); - - foreach(atom, &r300->hw.atomlist) { - for(i=1; i < (*atom->check)(r300, atom); i++) - atom->cmd[i]=0xdeadbeef; - } - r300->hw.fp.cmd[R300_FP_CMD_1]=fp1; - r300->hw.cb.cmd[R300_CB_CMD_1]=cb1; - - foreach(atom, &r300->hw.atomlist) { - cmd.u=atom->cmd[0]; - switch(cmd.header.cmd_type){ - case R300_CMD_PACKET0: - case R300_CMD_VPU: - case R300_CMD_PACKET3: - case R300_CMD_END3D: - case R300_CMD_CP_DELAY: - case R300_CMD_DMA_DISCARD: - break; - default: fprintf(stderr, "unknown cmd_type %d in atom %s\n", - cmd.header.cmd_type, atom->name); - } - - } - } else { /* check that they were set */ - foreach(atom, &r300->hw.atomlist) { - for(i=1; i < (*atom->check)(r300, atom); i++) - if(atom->cmd[i]==0xdeadbeef) - fprintf(stderr, "atom %s is untouched\n", atom->name); - } - } -} - -/** - * Completely recalculates hardware state based on the Mesa state. - */ -void r300ResetHwState(r300ContextPtr r300) -{ - GLcontext* ctx = r300->radeon.glCtx; - int i; - - if (RADEON_DEBUG & DEBUG_STATE) - fprintf(stderr, "%s\n", __FUNCTION__); - - //verify_r300ResetHwState(r300, 1); - - /* This is a place to initialize registers which - have bitfields accessed by different functions - and not all bits are used */ -#if 0 - /* initialize similiar to r200 */ - r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0; - r300->hw.zs.cmd[R300_ZS_CNTL_1] = - (R300_ZS_ALWAYS << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) | - (R300_ZS_ALWAYS << R300_RB3D_ZS1_BACK_FUNC_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) | - (R300_ZS_KEEP << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT); - r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0x00ffff00; -#endif - - /* go and compute register values from GL state */ - - r300UpdateWindow(ctx); - - r300ColorMask(ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); - r300DepthMask(ctx, ctx->Depth.Mask); - r300DepthFunc(ctx, ctx->Depth.Func); - - /* stencil */ - r300Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); - r300StencilMask(ctx, ctx->Stencil.WriteMask[0]); - r300StencilFunc(ctx, ctx->Stencil.Function[0], ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]); - r300StencilOp(ctx, ctx->Stencil.FailFunc[0], ctx->Stencil.ZFailFunc[0], ctx->Stencil.ZPassFunc[0]); - - r300UpdateCulling(ctx); - - r300UpdateTextureState(ctx); - -// r300_setup_routing(ctx, GL_TRUE); - if(hw_tcl_on == GL_FALSE){ - r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */ - r300_setup_textures(ctx); - r300_setup_rs_unit(ctx); - - r300SetupVertexShader(r300); - r300SetupPixelShader(r300); - } - - r300_set_blend_state(ctx); - - r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); - r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - - /* Initialize magic registers - TODO : learn what they really do, or get rid of - those we don't have to touch */ - r300->hw.unk2080.cmd[1] = 0x0030045A; /* Dangerous */ - - r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA - | R300_VPORT_X_OFFSET_ENA - | R300_VPORT_Y_SCALE_ENA - | R300_VPORT_Y_OFFSET_ENA - | R300_VPORT_Z_SCALE_ENA - | R300_VPORT_Z_OFFSET_ENA - | R300_VTX_W0_FMT; - r300->hw.vte.cmd[2] = 0x00000008; - - r300->hw.unk2134.cmd[1] = 0x00FFFFFF; - r300->hw.unk2134.cmd[2] = 0x00000000; -#ifdef MESA_BIG_ENDIAN - r300->hw.unk2140.cmd[1] = 0x00000002; -#else - r300->hw.unk2140.cmd[1] = 0x00000000; -#endif - -#if 0 /* Done in setup routing */ - ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1; - r300->hw.vir[0].cmd[1] = 0x21030003; - - ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = 1; - r300->hw.vir[1].cmd[1] = 0xF688F688; - - r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001; - r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405; -#endif - - r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA; - - r300->hw.unk221C.cmd[1] = R300_221C_NORMAL; - - r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0); - - if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300) - r300->hw.unk2288.cmd[1] = R300_2288_R300; - else - r300->hw.unk2288.cmd[1] = R300_2288_RV350; - -#if 0 - r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT - | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */ - - - r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0; - r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0; - r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0; -#endif - - r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE - | R300_GB_LINE_STUFF_ENABLE - | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK30*/; - - r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666; - r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666; - if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R300 - | R300_GB_TILE_SIZE_16; - else if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R420) - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_R420 - | R300_GB_TILE_SIZE_16; - else - r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE - | R300_GB_TILE_PIPE_COUNT_RV300 - | R300_GB_TILE_SIZE_16; - r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000; - r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */ - - //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; - - r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0); - r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0); - r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0); - r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0); - - r300->hw.unk4214.cmd[1] = 0x00050005; - - r300PointSize(ctx, 0.0); -#if 0 - r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) | - (6 << R300_POINTSIZE_Y_SHIFT); -#endif - - r300->hw.unk4230.cmd[1] = 0x01800000;//18000006; - r300->hw.unk4230.cmd[2] = 0x00020006; - r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0); - - r300LineWidth(ctx, 0.0); - - r300->hw.unk4260.cmd[1] = 0; - r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0); - r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0); - - r300->hw.unk4274.cmd[1] = 0x00000002; - r300ShadeModel(ctx, ctx->Light.ShadeModel); - r300->hw.unk4274.cmd[3] = 0x00000000; - r300->hw.unk4274.cmd[4] = 0x00000000; - - r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode); - r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode); - r300->hw.unk4288.cmd[2] = 0x00000001; - r300->hw.unk4288.cmd[3] = 0x00000000; - r300->hw.unk4288.cmd[4] = 0x00000000; - r300->hw.unk4288.cmd[5] = 0x00000000; - - r300->hw.unk42A0.cmd[1] = 0x00000000; - - r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits); - r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - - r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; - r300->hw.unk42C0.cmd[2] = 0x00000000; - - - r300->hw.unk43A4.cmd[1] = 0x0000001C; - r300->hw.unk43A4.cmd[2] = 0x2DA49525; - - r300->hw.unk43E8.cmd[1] = 0x00FFFFFF; - -#if 0 - r300->hw.fp.cmd[R300_FP_CNTL0] = 0; - r300->hw.fp.cmd[R300_FP_CNTL1] = 0; - r300->hw.fp.cmd[R300_FP_CNTL2] = 0; - r300->hw.fp.cmd[R300_FP_NODE0] = 0; - r300->hw.fp.cmd[R300_FP_NODE1] = 0; - r300->hw.fp.cmd[R300_FP_NODE2] = 0; - r300->hw.fp.cmd[R300_FP_NODE3] = 0; -#endif - - r300->hw.unk46A4.cmd[1] = 0x00001B01; - r300->hw.unk46A4.cmd[2] = 0x00001B0F; - r300->hw.unk46A4.cmd[3] = 0x00001B0F; - r300->hw.unk46A4.cmd[4] = 0x00001B0F; - r300->hw.unk46A4.cmd[5] = 0x00000001; - -#if 0 - for(i = 1; i <= 64; ++i) { - /* create NOP instructions */ - r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO)); - r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0); - r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO)); - r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0); - } -#endif - - r300->hw.unk4BC0.cmd[1] = 0; - - r300->hw.unk4BC8.cmd[1] = 0; - r300->hw.unk4BC8.cmd[2] = 0; - r300->hw.unk4BC8.cmd[3] = 0; - - - r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; - r300->hw.unk4BD8.cmd[1] = 0; - - r300->hw.unk4E00.cmd[1] = 0; - -#if 0 - r300->hw.bld.cmd[R300_BLD_CBLEND] = 0; - r300->hw.bld.cmd[R300_BLD_ABLEND] = 0; -#endif - - r300BlendColor(ctx, ctx->Color.BlendColor); - r300->hw.unk4E10.cmd[2] = 0; - r300->hw.unk4E10.cmd[3] = 0; - - /* Again, r300ClearBuffer uses this */ - r300->hw.cb.cmd[R300_CB_OFFSET] = r300->radeon.state.color.drawOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.state.color.drawPitch; - - if (r300->radeon.radeonScreen->cpp == 4) - r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888; - else - r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565; - - if (r300->radeon.sarea->tiling_enabled) - r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; - - r300->hw.unk4E50.cmd[1] = 0; - r300->hw.unk4E50.cmd[2] = 0; - r300->hw.unk4E50.cmd[3] = 0; - r300->hw.unk4E50.cmd[4] = 0; - r300->hw.unk4E50.cmd[5] = 0; - r300->hw.unk4E50.cmd[6] = 0; - r300->hw.unk4E50.cmd[7] = 0; - r300->hw.unk4E50.cmd[8] = 0; - r300->hw.unk4E50.cmd[9] = 0; - - r300->hw.unk4E88.cmd[1] = 0; - - r300->hw.unk4EA0.cmd[1] = 0x00000000; - r300->hw.unk4EA0.cmd[2] = 0xffffffff; - - switch (ctx->Visual.depthBits) { - case 16: - r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; - break; - case 24: - r300->hw.unk4F10.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; - break; - default: - fprintf(stderr, "Error: Unsupported depth %d... exiting\n", - ctx->Visual.depthBits); - exit(-1); - - } - r300->hw.unk4F10.cmd[3] = 0x00000003; - r300->hw.unk4F10.cmd[4] = 0x00000000; - - r300->hw.zb.cmd[R300_ZB_OFFSET] = - r300->radeon.radeonScreen->depthOffset + - r300->radeon.radeonScreen->fbLocation; - r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch; - - if (r300->radeon.sarea->tiling_enabled) { - /* Turn off when clearing buffers ? */ - r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE; - - if (ctx->Visual.depthBits == 24) - r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE; - } - - r300->hw.unk4F28.cmd[1] = 0; - - r300->hw.unk4F30.cmd[1] = 0; - r300->hw.unk4F30.cmd[2] = 0; - - r300->hw.unk4F44.cmd[1] = 0; - - r300->hw.unk4F54.cmd[1] = 0; - -#if 0 - ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0; - for(i = 1; i < R300_VPI_CMDSIZE; i += 4) { - /* MOV t0, t0 */ - r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW); - r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0); - r300->hw.vpi.cmd[i+2] = VP_ZERO(); - r300->hw.vpi.cmd[i+3] = VP_ZERO(); - } - - ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0; - for(i = 1; i < R300_VPP_CMDSIZE; ++i) - r300->hw.vpp.cmd[i] = 0; -#endif - - r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; - r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; - r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); - r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; - -//END: TODO - //verify_r300ResetHwState(r300, 0); - r300->hw.all_dirty = GL_TRUE; -} - - - -/** - * Calculate initial hardware state and register state functions. - * Assumes that the command buffer and state atoms have been - * initialized already. - */ -void r300InitState(r300ContextPtr r300) -{ - GLcontext *ctx = r300->radeon.glCtx; - GLuint depth_fmt; - - radeonInitState(&r300->radeon); - - switch (ctx->Visual.depthBits) { - case 16: - r300->state.depth.scale = 1.0 / (GLfloat) 0xffff; - depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z; - r300->state.stencil.clear = 0x00000000; - break; - case 24: - r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff; - depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z; - r300->state.stencil.clear = 0x00ff0000; - break; - default: - fprintf(stderr, "Error: Unsupported depth %d... exiting\n", - ctx->Visual.depthBits); - exit(-1); - } - - /* Only have hw stencil when depth buffer is 24 bits deep */ - r300->state.stencil.hw_stencil = (ctx->Visual.stencilBits > 0 && - ctx->Visual.depthBits == 24); - - memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); - - r300ResetHwState(r300); -} - -static void r300RenderMode( GLcontext *ctx, GLenum mode ) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n" - "\tThe way things are now neither selection nor feedback modes work\n") -// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); -} - -/** - * Initialize driver's state callback functions - */ -void r300InitStateFuncs(struct dd_function_table* functions) -{ - radeonInitStateFuncs(functions); - - functions->UpdateState = r300InvalidateState; - functions->AlphaFunc = r300AlphaFunc; - functions->BlendColor = r300BlendColor; - functions->BlendEquationSeparate = r300BlendEquationSeparate; - functions->BlendFuncSeparate = r300BlendFuncSeparate; - functions->Enable = r300Enable; - functions->ColorMask = r300ColorMask; - functions->DepthFunc = r300DepthFunc; - functions->DepthMask = r300DepthMask; - functions->CullFace = r300CullFace; - functions->FrontFace = r300FrontFace; - functions->ShadeModel = r300ShadeModel; - - /* Stencil related */ - functions->ClearStencil = r300ClearStencil; - functions->StencilFunc = r300StencilFunc; - functions->StencilMask = r300StencilMask; - functions->StencilOp = r300StencilOp; - - /* Viewport related */ - functions->Viewport = r300Viewport; - functions->DepthRange = r300DepthRange; - functions->PointSize = r300PointSize; - functions->LineWidth = r300LineWidth; - - functions->PolygonOffset = r300PolygonOffset; - functions->PolygonMode = r300PolygonMode; - - functions->RenderMode = r300RenderMode; -} - -- cgit v1.2.3