From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Mesa/src/mesa/shader/slang/Public/ShaderLang.h | 212 --------------------- .../src/mesa/shader/slang/Public/ShaderLangExt.h | 57 ------ 2 files changed, 269 deletions(-) delete mode 100755 nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLang.h delete mode 100755 nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/Public') diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLang.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLang.h deleted file mode 100755 index 34b1688e8..000000000 --- a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLang.h +++ /dev/null @@ -1,212 +0,0 @@ -/* -//Copyright (C) 2002-2005 3Dlabs Inc. Ltd. -//All rights reserved. -// -//Redistribution and use in source and binary forms, with or without -//modification, are permitted provided that the following conditions -//are met: -// -// Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// -// Neither the name of 3Dlabs Inc. Ltd. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -//POSSIBILITY OF SUCH DAMAGE. -*/ -#ifndef _COMPILER_INTERFACE_INCLUDED_ -#define _COMPILER_INTERFACE_INCLUDED_ - -#include "../Include/ResourceLimits.h" - -#ifdef _WIN32 -#define C_DECL __cdecl -/*#ifdef SH_EXPORTING - #define SH_IMPORT_EXPORT __declspec(dllexport) -#else - #define SH_IMPORT_EXPORT __declspec(dllimport) -#endif*/ -/* disable DLL linking */ -#define SH_IMPORT_EXPORT -#else -#define SH_IMPORT_EXPORT -#define __fastcall -#define C_DECL -#endif - -/* -// This is the platform independent interface between an OGL driver -// and the shading language compiler/linker. -*/ - -#ifdef __cplusplus - extern "C" { -#endif - -/* -// Driver must call this first, once, before doing any other -// compiler/linker operations. -*/ -SH_IMPORT_EXPORT int ShInitialize(); -/* -// Driver should call this at shutdown. -*/ -SH_IMPORT_EXPORT int __fastcall ShFinalize(); - -/* -// Types of languages the compiler can consume. -*/ -typedef enum { - EShLangVertex, - EShLangFragment, - EShLangPack, - EShLangUnpack, - EShLangCount -} EShLanguage; - -/* -// Types of output the linker will create. -*/ -typedef enum { - EShExVertexFragment, - EShExPackFragment, - EShExUnpackFragment, - EShExFragment -} EShExecutable; - -/* -// Optimization level for the compiler. -*/ -typedef enum { - EShOptNoGeneration, - EShOptNone, - EShOptSimple, /* Optimizations that can be done quickly */ - EShOptFull /* Optimizations that will take more time */ -} EShOptimizationLevel; - -/* -// Build a table for bindings. This can be used for locating -// attributes, uniforms, globals, etc., as needed. -*/ -typedef struct { - char* name; - int binding; -} ShBinding; - -typedef struct { - int numBindings; - ShBinding* bindings; /* array of bindings */ -} ShBindingTable; - -/* -// ShHandle held by but opaque to the driver. It is allocated, -// managed, and de-allocated by the compiler/linker. It's contents -// are defined by and used by the compiler and linker. For example, -// symbol table information and object code passed from the compiler -// to the linker can be stored where ShHandle points. -// -// If handle creation fails, 0 will be returned. -*/ -typedef void* ShHandle; - -/* -// Driver calls these to create and destroy compiler/linker -// objects. -*/ -SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); /* one per shader */ -SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); /* one per shader pair */ -SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); /* one per uniform namespace (currently entire program object) */ -SH_IMPORT_EXPORT void ShDestruct(ShHandle); - -/* -// The return value of ShCompile is boolean, indicating -// success or failure. -// -// The info-log should be written by ShCompile into -// ShHandle, so it can answer future queries. -*/ -SH_IMPORT_EXPORT int ShCompile( - const ShHandle, - const char* const shaderStrings[], - const int numStrings, - const EShOptimizationLevel, - const TBuiltInResource *resources, - int debugOptions - ); - - -/* -// Similar to ShCompile, but accepts an opaque handle to an -// intermediate language structure. -*/ -SH_IMPORT_EXPORT int ShCompileIntermediate( - ShHandle compiler, - ShHandle intermediate, - const EShOptimizationLevel, - int debuggable /* boolean */ - ); - -SH_IMPORT_EXPORT int ShLink( - const ShHandle, /* linker object */ - const ShHandle h[], /* compiler objects to link together */ - const int numHandles, - ShHandle uniformMap, /* updated with new uniforms */ - short int** uniformsAccessed, /* returned with indexes of uniforms accessed */ - int* numUniformsAccessed); - -/* -// ShSetEncrpytionMethod is a place-holder for specifying -// how source code is encrypted. -*/ -SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle); - -/* -// All the following return 0 if the information is not -// available in the object passed down, or the object is bad. -*/ -SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle); -SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle); -SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); /* to detect user aliasing */ -SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); /* to force any physical mappings */ -SH_IMPORT_EXPORT int ShGetPhysicalAttributeBindings(const ShHandle, const ShBindingTable**); /* for all attributes */ -/* -// Tell the linker to never assign a vertex attribute to this list of physical attributes -*/ -SH_IMPORT_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count); - -/* -// Returns the location ID of the named uniform. -// Returns -1 if error. -*/ -SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name); - -enum TDebugOptions { - EDebugOpNone = 0x000, - EDebugOpIntermediate = 0x001, - EDebugOpAssembly = 0x002, - EDebugOpObjectCode = 0x004, - EDebugOpLinkMaps = 0x008 -}; - -#ifdef __cplusplus - } -#endif - -#endif /* _COMPILER_INTERFACE_INCLUDED_ */ diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h deleted file mode 100755 index e44b5f99a..000000000 --- a/nx-X11/extras/Mesa/src/mesa/shader/slang/Public/ShaderLangExt.h +++ /dev/null @@ -1,57 +0,0 @@ -// -//Copyright (C) 2002-2004 3Dlabs Inc. Ltd. -//All rights reserved. -// -//Redistribution and use in source and binary forms, with or without -//modification, are permitted provided that the following conditions -//are met: -// -// Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// -// Neither the name of 3Dlabs Inc. Ltd. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE -//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER -//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT -//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN -//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -//POSSIBILITY OF SUCH DAMAGE. -// -#ifndef _SHADERLANG_EXTENSION_INCLUDED_ -#define _SHADERLANG_EXTENSION_INCLUDED_ - -#include "ShaderLang.h" - -// -// This is the platform independent interface between an OGL driver -// and the shading language compiler/linker. -// - -#ifdef __cplusplus - extern "C" { -#endif - -SH_IMPORT_EXPORT int ShLinkExt( - const ShHandle, // linker object - const ShHandle h[], // compiler objects to link together - const int numHandles); - -#ifdef __cplusplus - } -#endif - -#endif // _SHADERLANG_EXTENSION_INCLUDED_ -- cgit v1.2.3