From 209657f69055b17b00c3db3f99c7f411a6e8d176 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Fri, 17 Feb 2017 16:11:01 +0100 Subject: nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead. --- nx-X11/extras/Mesa/src/mesa/swrast/s_context.c | 750 ------------------------- 1 file changed, 750 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/swrast/s_context.c (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_context.c') diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_context.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_context.c deleted file mode 100644 index a12703845..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_context.c +++ /dev/null @@ -1,750 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - * Brian Paul - */ - -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "colormac.h" -#include "mtypes.h" -#include "program.h" -#include "texobj.h" -#include "nvfragprog.h" - -#include "swrast.h" -#include "s_blend.h" -#include "s_context.h" -#include "s_lines.h" -#include "s_points.h" -#include "s_span.h" -#include "s_triangle.h" -#include "s_texture.h" - - -/** - * Recompute the value of swrast->_RasterMask, etc. according to - * the current context. The _RasterMask field can be easily tested by - * drivers to determine certain basic GL state (does the primitive need - * stenciling, logic-op, fog, etc?). - */ -static void -_swrast_update_rasterflags( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint rasterMask = 0; - - if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; - if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; - if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; - if (swrast->_FogEnabled) rasterMask |= FOG_BIT; - if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; - if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT; - if (ctx->Visual.rgbMode) { - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - } - else { - if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - } - - if ( ctx->Viewport.X < 0 - || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width - || ctx->Viewport.Y < 0 - || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { - rasterMask |= CLIP_BIT; - } - - if (ctx->Depth.OcclusionTest || ctx->Occlusion.Active) - rasterMask |= OCCLUSION_BIT; - - - /* If we're not drawing to exactly one color buffer set the - * MULTI_DRAW_BIT flag. Also set it if we're drawing to no - * buffers or the RGBA or CI mask disables all writes. - */ - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) { - /* more than one color buffer designated for writing (or zero buffers) */ - rasterMask |= MULTI_DRAW_BIT; - } - else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) { - rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ - } - else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) { - rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */ - } - - if (ctx->FragmentProgram._Active) { - rasterMask |= FRAGPROG_BIT; - } - - if (ctx->ATIFragmentShader._Enabled) { - rasterMask |= ATIFRAGSHADER_BIT; - } - - SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; -} - - -/** - * Examine polycon culls tate to compute the _BackfaceSign field. - * _BackfaceSign will be 0 if no culling, -1 if culling back-faces, - * and 1 if culling front-faces. The Polygon FrontFace state also - * factors in. - */ -static void -_swrast_update_polygon( GLcontext *ctx ) -{ - GLfloat backface_sign = 1; - - if (ctx->Polygon.CullFlag) { - backface_sign = 1; - switch(ctx->Polygon.CullFaceMode) { - case GL_BACK: - if(ctx->Polygon.FrontFace==GL_CCW) - backface_sign = -1; - break; - case GL_FRONT: - if(ctx->Polygon.FrontFace!=GL_CCW) - backface_sign = -1; - break; - default: - case GL_FRONT_AND_BACK: - backface_sign = 0; - break; - } - } - else { - backface_sign = 0; - } - - SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign; -} - - -/** - * Update the _PreferPixelFog field to indicate if we need to compute - * fog factors per-fragment. - */ -static void -_swrast_update_fog_hint( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - swrast->_PreferPixelFog = (!swrast->AllowVertexFog || - ctx->FragmentProgram._Enabled || /* not _Active! */ - (ctx->Hint.Fog == GL_NICEST && - swrast->AllowPixelFog)); -} - - - -/** - * Update the swrast->_AnyTextureCombine flag. - */ -static void -_swrast_update_texture_env( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - swrast->_AnyTextureCombine = GL_FALSE; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT || - ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) { - swrast->_AnyTextureCombine = GL_TRUE; - return; - } - } -} - - -/** - * Update swrast->_FogColor and swrast->_FogEnable values. - */ -static void -_swrast_update_fog_state( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* convert fog color to GLchan values */ - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]); - - /* determine if fog is needed, and if so, which fog mode */ - swrast->_FogEnabled = GL_FALSE; - if (ctx->FragmentProgram._Active) { - if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) { - const struct fragment_program *p - = (struct fragment_program *) ctx->FragmentProgram._Current; - if (p->FogOption != GL_NONE) { - swrast->_FogEnabled = GL_TRUE; - swrast->_FogMode = p->FogOption; - } - } - } - else if (ctx->Fog.Enabled) { - swrast->_FogEnabled = GL_TRUE; - swrast->_FogMode = ctx->Fog.Mode; - } -} - - -/** - * Update state for running fragment programs. Basically, load the - * program parameters with current state values. - */ -static void -_swrast_update_fragment_program( GLcontext *ctx ) -{ - if (ctx->FragmentProgram._Active) { - struct fragment_program *program = ctx->FragmentProgram._Current; - _mesa_load_state_parameters(ctx, program->Parameters); - } -} - - - -#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ - _NEW_TEXTURE | \ - _NEW_HINT | \ - _NEW_POLYGON ) - -/* State referenced by _swrast_choose_triangle, _swrast_choose_line. - */ -#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_POLYGON| \ - _NEW_DEPTH| \ - _NEW_STENCIL| \ - _NEW_COLOR| \ - _NEW_TEXTURE| \ - _SWRAST_NEW_RASTERMASK| \ - _NEW_LIGHT| \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_LINE| \ - _NEW_TEXTURE| \ - _NEW_LIGHT| \ - _NEW_FOG| \ - _NEW_DEPTH | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE | \ - _NEW_POINT | \ - _NEW_TEXTURE | \ - _NEW_LIGHT | \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE - -#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE - -#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR - - - -/** - * Stub for swrast->Triangle to select a true triangle function - * after a state change. - */ -static void -_swrast_validate_triangle( GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_triangle( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - /* separate specular color, but no texture */ - swrast->SpecTriangle = swrast->Triangle; - swrast->Triangle = _swrast_add_spec_terms_triangle; - } - - swrast->Triangle( ctx, v0, v1, v2 ); -} - -/** - * Called via swrast->Line. Examine current GL state and choose a software - * line routine. Then call it. - */ -static void -_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_line( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - swrast->SpecLine = swrast->Line; - swrast->Line = _swrast_add_spec_terms_line; - } - - - swrast->Line( ctx, v0, v1 ); -} - -/** - * Called via swrast->Point. Examine current GL state and choose a software - * point routine. Then call it. - */ -static void -_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_point( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - swrast->SpecPoint = swrast->Point; - swrast->Point = _swrast_add_spec_terms_point; - } - - swrast->Point( ctx, v0 ); -} - - -/** - * Called via swrast->BlendFunc. Examine GL state to choose a blending - * function, then call it. - */ -static void _ASMAPI -_swrast_validate_blend_func( GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLchan src[][4], - CONST GLchan dst[][4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - _swrast_choose_blend_func( ctx ); - - swrast->BlendFunc( ctx, n, mask, src, dst ); -} - - -/** - * Called via the swrast->TextureSample[i] function pointer. - * Basically, given a texture object, an array of texture coords - * and an array of level-of-detail values, return an array of colors. - * In this case, determine the correct texture sampling routine - * (depending on filter mode, texture dimensions, etc) then call the - * sampler routine. - */ -static void -_swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - - /* Compute min/mag filter threshold */ - if (tObj && tObj->MinFilter != tObj->MagFilter) { - if (tObj->MagFilter == GL_LINEAR - && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || - tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { - swrast->_MinMagThresh[texUnit] = 0.5F; - } - else { - swrast->_MinMagThresh[texUnit] = 0.0F; - } - } - - swrast->TextureSample[texUnit] = - _swrast_choose_texture_sample_func( ctx, tObj ); - - swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords, - lambda, rgba ); -} - - -static void -_swrast_sleep( GLcontext *ctx, GLuint new_state ) -{ - (void) ctx; (void) new_state; -} - - -static void -_swrast_invalidate_state( GLcontext *ctx, GLuint new_state ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - - swrast->NewState |= new_state; - - /* After 10 statechanges without any swrast functions being called, - * put the module to sleep. - */ - if (++swrast->StateChanges > 10) { - swrast->InvalidateState = _swrast_sleep; - swrast->NewState = ~0; - new_state = ~0; - } - - if (new_state & swrast->invalidate_triangle) - swrast->Triangle = _swrast_validate_triangle; - - if (new_state & swrast->invalidate_line) - swrast->Line = _swrast_validate_line; - - if (new_state & swrast->invalidate_point) - swrast->Point = _swrast_validate_point; - - if (new_state & _SWRAST_NEW_BLEND_FUNC) - swrast->BlendFunc = _swrast_validate_blend_func; - - if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - swrast->TextureSample[i] = _swrast_validate_texture_sample; -} - - -void -_swrast_validate_derived( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (swrast->NewState) { - if (swrast->NewState & _SWRAST_NEW_RASTERMASK) - _swrast_update_rasterflags( ctx ); - - if (swrast->NewState & _NEW_POLYGON) - _swrast_update_polygon( ctx ); - - if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) - _swrast_update_fog_hint( ctx ); - - if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) - _swrast_update_texture_env( ctx ); - - if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) - _swrast_update_fog_state( ctx ); - - if (swrast->NewState & _NEW_PROGRAM) - _swrast_update_fragment_program( ctx ); - - swrast->NewState = 0; - swrast->StateChanges = 0; - swrast->InvalidateState = _swrast_invalidate_state; - } -} - -#define SWRAST_DEBUG 0 - -/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. - */ -void -_swrast_Quad( GLcontext *ctx, - const SWvertex *v0, const SWvertex *v1, - const SWvertex *v2, const SWvertex *v3 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Quad\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - _swrast_print_vertex( ctx, v3 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); - SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); -} - -void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Triangle\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); -} - -void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Line\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - } - SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); -} - -void -_swrast_Point( GLcontext *ctx, const SWvertex *v0 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Point\n"); - _swrast_print_vertex( ctx, v0 ); - } - SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); -} - -void -_swrast_InvalidateState( GLcontext *ctx, GLuint new_state ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_InvalidateState\n"); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); -} - -void -_swrast_ResetLineStipple( GLcontext *ctx ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); - } - SWRAST_CONTEXT(ctx)->StippleCounter = 0; -} - -void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowVertexFog = value; -} - -void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowPixelFog = value; -} - - -GLboolean -_swrast_CreateContext( GLcontext *ctx ) -{ - GLuint i; - SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_CreateContext\n"); - } - - if (!swrast) - return GL_FALSE; - - swrast->NewState = ~0; - - swrast->choose_point = _swrast_choose_point; - swrast->choose_line = _swrast_choose_line; - swrast->choose_triangle = _swrast_choose_triangle; - - swrast->invalidate_point = _SWRAST_NEW_POINT; - swrast->invalidate_line = _SWRAST_NEW_LINE; - swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE; - - swrast->Point = _swrast_validate_point; - swrast->Line = _swrast_validate_line; - swrast->Triangle = _swrast_validate_triangle; - swrast->InvalidateState = _swrast_sleep; - swrast->BlendFunc = _swrast_validate_blend_func; - - swrast->AllowVertexFog = GL_TRUE; - swrast->AllowPixelFog = GL_TRUE; - - if (ctx->Visual.doubleBufferMode) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; - else - swrast->CurrentBufferBit = BUFFER_FRONT_LEFT; - - /* Optimized Accum buffer */ - swrast->_IntegerAccumMode = GL_FALSE; - swrast->_IntegerAccumScaler = 0.0; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - swrast->TextureSample[i] = _swrast_validate_texture_sample; - - swrast->SpanArrays = MALLOC_STRUCT(span_arrays); - if (!swrast->SpanArrays) { - FREE(swrast); - return GL_FALSE; - } - - /* init point span buffer */ - swrast->PointSpan.primitive = GL_POINT; - swrast->PointSpan.start = 0; - swrast->PointSpan.end = 0; - swrast->PointSpan.facing = 0; - swrast->PointSpan.array = swrast->SpanArrays; - - assert(ctx->Const.MaxTextureUnits > 0); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS); - - swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits * - MAX_WIDTH * 4 * sizeof(GLchan)); - if (!swrast->TexelBuffer) { - FREE(swrast->SpanArrays); - FREE(swrast); - return GL_FALSE; - } - - ctx->swrast_context = swrast; - - return GL_TRUE; -} - -void -_swrast_DestroyContext( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_DestroyContext\n"); - } - - FREE( swrast->SpanArrays ); - FREE( swrast->TexelBuffer ); - FREE( swrast ); - - ctx->swrast_context = 0; -} - - -struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - return &swrast->Driver; -} - -void -_swrast_flush( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - /* flush any pending fragments from rendering points */ - if (swrast->PointSpan.end > 0) { - if (ctx->Visual.rgbMode) { - _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); - } - else { - _swrast_write_index_span(ctx, &(swrast->PointSpan)); - } - swrast->PointSpan.end = 0; - } -} - -void -_swrast_render_primitive( GLcontext *ctx, GLenum prim ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { - _swrast_flush(ctx); - } - swrast->Primitive = prim; -} - - -void -_swrast_render_start( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderStart) - swrast->Driver.SpanRenderStart( ctx ); - swrast->PointSpan.end = 0; -} - -void -_swrast_render_finish( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderFinish) - swrast->Driver.SpanRenderFinish( ctx ); - - _swrast_flush(ctx); -} - - -#define SWRAST_DEBUG_VERTICES 0 - -void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) -{ - GLuint i; - - if (SWRAST_DEBUG_VERTICES) { - _mesa_debug(ctx, "win %f %f %f %f\n", - v->win[0], v->win[1], v->win[2], v->win[3]); - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - if (ctx->Texture.Unit[i]._ReallyEnabled) - _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, - v->texcoord[i][0], v->texcoord[i][1], - v->texcoord[i][2], v->texcoord[i][3]); - -#if CHAN_TYPE == GL_FLOAT - _mesa_debug(ctx, "color %f %f %f %f\n", - v->color[0], v->color[1], v->color[2], v->color[3]); - _mesa_debug(ctx, "spec %f %f %f %f\n", - v->specular[0], v->specular[1], - v->specular[2], v->specular[3]); -#else - _mesa_debug(ctx, "color %d %d %d %d\n", - v->color[0], v->color[1], v->color[2], v->color[3]); - _mesa_debug(ctx, "spec %d %d %d %d\n", - v->specular[0], v->specular[1], - v->specular[2], v->specular[3]); -#endif - _mesa_debug(ctx, "fog %f\n", v->fog); - _mesa_debug(ctx, "index %d\n", v->index); - _mesa_debug(ctx, "pointsize %f\n", v->pointSize); - _mesa_debug(ctx, "\n"); - } -} -- cgit v1.2.3