From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h | 159 --------------------- 1 file changed, 159 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h') diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h deleted file mode 100644 index 95e93b1c8..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h +++ /dev/null @@ -1,159 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - * Keith Whitwell - */ - -/* Template for immediate mode vertex functions. - */ - -#define DBG 0 - -#define VERTEX( ox, oy, oz, ow ) -do { - GET_CURRENT_VERTEX; - GLfloat w; - GLuint mask; - const GLfloat * const m = ctx->_ModelProjectMatrix.m; - - if (DO_FULL_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow; - VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow; - VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow; - w = VERTEX_CLIP(3); - } - else if (DO_NOROT_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[12] * ow; - VERTEX_CLIP(1) = m[5] * oy + m[13] * ow; - VERTEX_CLIP(2) = m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = ow; - w = ow; - } - else { - ASSERT (DO_IDENTITY_MATRIX); - VERTEX_CLIP(0) = ox; - VERTEX_CLIP(1) = oy; - VERTEX_CLIP(2) = oz; - VERTEX_CLIP(3) = ow; - w = ow; - } - - mask = 0; - if (DO_CLIP_TEST) { - if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT; - if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT; - if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT; - if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT; - if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT; - if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT; - VERTEX_MASK(v) = mask; - } - - if (!mask) { - if (HAVE_VERTEX_WIN) { - if (!HAVE_HW_VIEWPORT) { - const GLfloat *s = GET_VIEWPORT_MATRIX(); - if (HAVE_W && HAVE_HW_DIVIDE) { - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14]; - VERTEX_WIN( 3 ) = w; - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14]; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - else if (HAVE_W && HAVE_HW_DIVIDE) { - if (!VERTEX_WIN_IS_VERTEX_CLIP) { - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ); - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ); - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ); - VERTEX_WIN( 3 ) = w; - } - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow; - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow; - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - } else if (!FALLBACK_OR_CLIPPING) { - SET_CLIPPING(); /* transition to clipping */ - } - - COPY_VERTEX_FROM_CURRENT; - BUILD_PRIM_FROM_VERTEX; -} - -/* Let the compiler optimize away the constant operations: - */ -static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( ox, oy, 0, 1 ); -} - -static void VTAG(Vertex2fv)( const GLfloat *obj ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( obj[0], obj[1], 0, 1 ); -} - -static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz ) -{ - VERTEX( ox, oy, oz, 1 ); -} - -static void VTAG(Vertex3fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], 1 ); -} - -static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow ) -{ - VERTEX( ox, oy, oz, ow ); -} - -static void VTAG(Vertex4fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], obj[3] ); -} - - -#undef DO_FULL_MATRIX -#undef VTAG -#undef VERTEX -- cgit v1.2.3