From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/NOTES.imm | 112 -- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 419 ------- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h | 226 ---- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h | 570 --------- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h | 75 -- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h | 159 --- .../extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c | 204 ---- .../Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h | 268 ----- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd.c | 58 - nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h | 1254 -------------------- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h | 914 -------------- .../extras/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h | 434 ------- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_triemit.h | 164 --- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h | 833 ------------- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h | 212 ---- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c | 344 ------ nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h | 675 ----------- nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vertex.h | 78 -- 18 files changed, 6999 deletions(-) delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/NOTES.imm delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd.c delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_triemit.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h delete mode 100644 nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vertex.h (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd') diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/NOTES.imm b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/NOTES.imm deleted file mode 100644 index 9b2bd65e4..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/NOTES.imm +++ /dev/null @@ -1,112 +0,0 @@ - -NOTE: - -These files are incomplete. They do not yet form a working -implementation of hte concepts discused below. - - -OVERVIEW - -The t_dd_imm_* files form a set of templates to produce driver - -specific software tnl modules for a small subset of transformation and -lighting states. - -The approach is quite different to the large vertex buffers of the -src/tnl module, and is based around a cache of four recent vertices -and a 'current' vertex which is updated directly from the Color, -Normal, Texcoord, SecondaryColor and Fog entrypoints. - -The current vertex is actually a composite of the ctx->Current values -and a partial hardware vertex maintained where the hardware values -differ from those in ctx->Current. For example, clamped color values -are kept in the hardware vertex, while texcoords remain in -ctx->Current. - -A crude diagram: - - +--------------+ +-------------------+ - | ctx->Current | | Current-HW-vertex | - +--------------+ +-------------------+ - \ / - \ / - \ / - \ / - --------- -------- - | | - v v - +--------+ +--------+ +--------+ +--------+ - | vert-0 | | vert-1 | | vert-2 | | vert-3 | - +--------+ +--------+ +--------+ +--------+ - | - | - v - - DMA - - -Here values from ctx->Current and current-HW-vertex are merged to -build vert-2, which is then dumped to hardware (DMA). A state machine -determines which vertex is built in turn, and how the vertices are -used to present primitives to hardware. These actions all occur -during a call to Vertex{234}f{v}. - -Each vert-n includes clip coordinates and a clipmask in addition to -the hardware (window) coordinates. This information allows clipping -to take place directly on these vertices, if need be. - -t_dd_imm_capi.h - - Color{34}{fub}{v}() implementations. These update both - ctx->Current (unclamped float colors) and current-HW-vertex - with hardware-specific color values (typically unsigned - bytes). - - When lighting is enabled, the functions from src/api_noop.c - should be used, which just update ctx->Current. (The - current-hw-vertex colors are produced from lighting, which is - keyed to Normal3f). - -t_dd_imm_vb.c - - Support functions for clipping and fallback. See - t_dd_imm_primtmp.h. - -t_dd_imm_napi.c -t_dd_imm_napi.h - - Versions of Normal3f{v} to perform lighting with one or more - infinite lights. Updates ctx->Current.Normal and the current - HW colors. - - When lighting is disabled, use the functions from api_noop.c - instead. - - -t_dd_imm_primtmp.h - - State machine to control emission of vertices and primitives - to hardware. Called indirectly from Vertex{234}f{v}. Capable - of supporting hardware strip and fan primitives, and of - decomposing to discreet primitives for clipping or fallback, - or where the native primitive is unavailable. - -t_dd_imm_tapi.h - - Implementations of TexCoord{v} and MultiTexCoord4f{v}ARB to - fire a callback when transitioning to projective texture. - Most drivers will need to change vertex format at this point, - some may need to enable a software rasterization fallback. - -t_dd_imm_vapi.h - - Implementations of Vertex{234}f{v}. These perform - transformation and cliptesting on their arguments, then jump - into the state machine implemented in primtmp.h. - -t_dd_imm_vertex.h - - Support functions for building and clip-interpolating hardware - vertices. Called from primtmp.h. - - -Keith Whitwell, June 2001. \ No newline at end of file diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h deleted file mode 100644 index eecbf0da5..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h +++ /dev/null @@ -1,419 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -/* Template for immediate mode color functions. - * - * FIXME: Floating-point color versions of these... - */ - - -static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(a, 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), a ); -#endif -} - -static void TAG(Color4fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(v[3], 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), v[3] ); -#endif -} - -static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( a ); -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = a; -#endif -} - -static void TAG(Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( v[3] ); -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = v[3]; -#endif -} - - -static void TAG(ColorMaterial3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = a; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = v[3]; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = UBYTE_TO_FLOAT( a ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = UBYTE_TO_FLOAT( v[3] ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - - - - - -/* ============================================================= - * Color chooser functions: - */ - -static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3f(ctx->Exec, TAG(ColorMaterial3f)); - } else { - SET_Color3f(ctx->Exec, _mesa_noop_Color3f); - } - } else { - SET_Color3f(ctx->Exec, TAG(Color3f)); - } - glColor3f( r, g, b ); -} - -static void TAG(choose_Color3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv)); - } else { - SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv); - } - } else { - SET_Color3fv(ctx->Exec, TAG(Color3fv)); - } - glColor3fv( v ); -} - -static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub)); - } else { - SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub); - } - } else { - SET_Color3ub(ctx->Exec, TAG(Color3ub)); - } - glColor3ub( r, g, b ); -} - -static void TAG(choose_Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv)); - } else { - SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv); - } - } else { - SET_Color3ubv(ctx->Exec, TAG(Color3ubv)); - } - glColor3ubv( v ); -} - -static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4f(ctx->Exec, TAG(ColorMaterial4f)); - } else { - SET_Color4f(ctx->Exec, _mesa_noop_Color4f); - } - } else { - SET_Color4f(ctx->Exec, TAG(Color4f)); - } - glColor4f( r, g, b, a ); -} - -static void TAG(choose_Color4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv)); - } else { - SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv); - } - } else { - SET_Color4fv(ctx->Exec, TAG(Color4fv)); - } - glColor4fv( v ); -} - -static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub)); - } else { - SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub); - } - } else { - SET_Color4ub(ctx->Exec, TAG(Color4ub)); - } - glColor4ub( r, g, b, a ); -} - -static void TAG(choose_Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv)); - } else { - SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv); - } - } else { - SET_Color4ubv(ctx->Exec, TAG(Color4ubv)); - } - glColor4ubv( v ); -} - - - -#undef GET_CURRENT -#undef CURRENT_COLOR -#undef CURRENT_SPECULAR -#undef COLOR_IS_FLOAT -#undef RECALC_BASE_COLOR -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h deleted file mode 100644 index 9844f615f..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h +++ /dev/null @@ -1,226 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - * Keith Whitwell - */ - -/* Template for immediate mode normal functions. Optimize for infinite - * lights when doing software lighting. - */ - -static void TAG(Normal3f_single)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat *normal = ctx->Current.Normal; - GLfloat scale = 1.0; - - ASSIGN_3V( normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_single)( const GLfloat *normal ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat scale = 1.0; - - COPY_3V( ctx->Current.Normal, normal ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - -static void TAG(Normal3f_multi)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - ASSIGN_3V( ctx->Current.Normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_multi)( const GLfloat *n ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - COPY_3V( ctx->Current.Normal, n ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - COPY_3V( normal, n ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - COPY_3V( normal, n ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - - -static void TAG(init_norm)( void ) -{ - norm_tab[IND].normal3f_single = TAG(Normal3f_single); - norm_tab[IND].normal3fv_single = TAG(Normal3fv_single); - norm_tab[IND].normal3f_multi = TAG(Normal3f_multi); - norm_tab[IND].normal3fv_multi = TAG(Normal3fv_multi); -} - - - -#ifndef PRESERVE_NORMAL_DEFS -#undef GET_CURRENT -#undef GET_CURRENT_VERTEX -#undef LIT_COLOR -#undef LIT_COLOR_IS_FLOAT -#endif -#undef PRESERVE_NORMAL_DEFS -#undef IND -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h deleted file mode 100644 index 97dca3fd4..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h +++ /dev/null @@ -1,570 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - * Gareth Hughes - */ - -/* Template for immediate mode vertices. - * - * Probably instantiate once for each vertex format used: - * - TINY_VERTICES - * - TEX0_VERTICES - * - TEX1_VERTICES - * - PTEX_VERTICES - * - * Have to handle TEX->PTEX transition somehow. - */ - -#define DBG 0 - - - -/* ============================================================= - * GL_POINTS - */ - -static void TAG(flush_point_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - if ( !v0->mask ) { - LOCAL_VARS; - DRAW_POINT( v0 ); - } -} - - -/* ============================================================= - * GL_LINES - */ - -static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_line_1); - ACTIVE_VERTEX = IMM_VERTICES( 1 ); -} - -static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - ACTIVE_VERTEX = IMM_VERTICES( 0 ); - FLUSH_VERTEX = TAG(flush_line_0); - if (FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else - DRAW_LINE( ctx, v1, v0 ); -} - - -/* ============================================================= - * GL_LINE_LOOP - */ - -static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_loop_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_line_loop_1); -} - -#define DRAW_LINELOOP_LINE( a, b ) \ - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) { \ - CLIP_OR_DRAW_LINE( ctx, a, b ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( b ); \ - } else { \ - BEGIN_PRIM( GL_LINE_STRIP, 2 ); \ - EMIT_VERTEX( a ); \ - EMIT_VERTEX( b ); \ - } - -static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_loop_2); - DRAW_LINELOOP_LINE( v1, v0 ); -} - -static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 + 1; - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_loop_1); - DRAW_LINELOOP_LINE( v1, v0 ); -} - -static void TAG(end_line_loop)( GLcontext *ctx ) -{ - LOCAL_VARS; - - if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) { - TNL_VERTEX *v1 = ACTIVE_VERTEX; - TNL_VERTEX *v0 = IMM_VERTICES( 0 ); - DRAW_LINELOOP_LINE( v1, v0 ); - } -} - - - -/* ============================================================= - * GL_LINE_STRIP - */ - -static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_line_strip_0b); -} - - -static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_strip_2); - - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else if (EXTEND_PRIM( 1 )) { - EMIT_VERTEX( v0 ); - } else { - BEGIN_PRIM( GL_LINE_STRIP, 2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - -static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 + 1; - - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_strip_1); - - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else if (EXTEND_PRIM( 1 )) { - EMIT_VERTEX( v0 ); - } else { - BEGIN_PRIM( GL_LINE_STRIP, 2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - - - -/* ============================================================= - * GL_TRIANGLES - */ - -static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_triangle_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_triangle_1); - BEGIN_PRIM( GL_TRIANGLES, 0 ); -} - -static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_triangle_2); -} - -static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v2 = v0 - 2; - TNL_VERTEX *v1 = v0 - 1; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v2; - FLUSH_VERTEX = TAG(flush_triangle_0); - - /* nothing gained by trying to emit as hw primitives -- that - * happens normally in this case. - */ - if (FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - else - DRAW_TRI( ctx, v2, v1, v0 ); -} - - - - -/* ============================================================= - * GL_TRIANGLE_STRIP - */ - -static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_tri_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_tri_strip_1); -} - -static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_tri_strip_2); -} - -#define DO_TRISTRIP_TRI( vert0, vert1 ) \ - if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v2, v1, v0 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_3); - ACTIVE_VERTEX = IMM_VERTICES( 3 ); - DO_TRISTRIP_TRI( 0, 1 ); -} - -static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_4); - ACTIVE_VERTEX = IMM_VERTICES( 0 ); - DO_TRISTRIP_TRI( 1, 2 ); -} - -static void TAG(flush_tri_strip_4)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_5); - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - DO_TRISTRIP_TRI( 2, 3 ); -} - -static void TAG(flush_tri_strip_5)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_2); - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - DO_TRISTRIP_TRI( 0, 3 ); -} - - - -/* ============================================================= - * GL_TRIANGLE_FAN - */ - -static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_tri_fan_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_tri_fan_1); -} - -static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_tri_fan_2); -} - -#define DO_TRIFAN_TRI( vert0, vert1 ) \ - if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v2, v1, v0 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_tri_fan_3 ); - DO_TRIFAN_TRI( 0, 1 ); -} - -static void TAG(flush_tri_fan_3)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_tri_fan_2 ); - DO_TRIFAN_TRI( 0, 2 ); -} - - - -/* ============================================================= - * GL_QUADS - */ - -static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_quad_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_1); -} - -static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_2); -} - -static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_3); -} - -static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v3 = v0 - 3; - TNL_VERTEX *v2 = v0 - 2; - TNL_VERTEX *v1 = v0 - 1; - - IMM_VERTEX( v0 ) = v3; - FLUSH_VERTEX = TAG(flush_quad_0); - - if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) { - CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - } else { - EXTEND_PRIM_NF( GL_QUADS, 4 ); - EMIT_VERTEX( v3 ); - EMIT_VERTEX( v2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - - - -/* ============================================================= - * GL_QUAD_STRIP - */ - -static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_quad_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v3 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_1); -} - -static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v2 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_2); -} - -static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v1 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_3); -} - -static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v3 = IMM_VERTEX( v3 ); - TNL_VERTEX *v2 = IMM_VERTEX( v2 ); - TNL_VERTEX *v1 = IMM_VERTEX( v1 ); - - IMM_VERTEX( v0 ) = v3; - IMM_VERTEX( v2 ) = v0; - IMM_VERTEX( v3 ) = v1; - FLUSH_VERTEX = TAG(flush_quad_strip_2); - - if (FALLBACK_OR_CLIPPING) { - CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - } else { - DRAW_TRI( ctx, v3, v2, v0 ); - DRAW_TRI( ctx, v2, v1, v0 ); - } -} - - - -/* ============================================================= - * GL_POLYGON - */ - -static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_poly_0)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_poly_1); -} - -static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_poly_2); -} - -#define DO_POLY_TRI( vert0, vert1 ) \ - if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v1, v0, v2 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_POLYGON, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_poly_3); - DO_POLY_TRI( 0, 1 ); -} - -static void TAG(flush_poly_3)( GLcontext *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_poly_2); - DO_POLY_TRI( 0, 2 ); -} - - -void (*TAG(flush_tab)[GL_POLYGON+1])( GLcontext *, TNL_VERTEX * ) = -{ - TAG(flush_point), - TAG(flush_line_0), - TAG(flush_line_loop_0), - TAG(flush_line_strip_0), - TAG(flush_triangle_0), - TAG(flush_tri_strip_0), - TAG(flush_tri_fan_0), - TAG(flush_quad_0), - TAG(flush_quad_strip_0), - TAG(flush_poly_0), -}; - - -#ifndef PRESERVE_PRIM_DEFS -#undef LOCAL_VARS -#undef GET_INTERP_FUNC -#undef IMM_VERTEX -#undef IMM_VERTICES -#undef FLUSH_VERTEX -#endif -#undef PRESERVE_PRIM_DEFS -#undef EXTEND_PRIM -#undef EMIT_VERTEX -#undef EMIT_VERTEX_TRI -#undef EMIT_VERTEX_LINE -#undef EMIT_VERTEX_POINT -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h deleted file mode 100644 index b82a9abeb..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h +++ /dev/null @@ -1,75 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - * Keith Whitwell - */ - -/* Template for immediate mode texture coordinate functions. - */ - -#ifndef DO_PROJ_TEX -#error "Need to define DO_PROJ_TEX" -#endif - - -/* ============================================================= - * Notify on calls to texture4f, to allow switch to projected texture - * vertex format: - */ - -static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -{ - GET_CURRENT; - DO_PROJ_TEX; - TEXCOORD4( s, t, r, q ); -} - -static void TAG(TexCoord4fv)( const GLfloat *v ) -{ - GET_CURRENT; - DO_PROJ_TEX; - TEXCOORD4( v[0], v[1], v[2], v[3] ); -} - -static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, - GLfloat t, GLfloat r, GLfloat q ) -{ - GET_CURRENT; - DO_PROJ_TEX; - MULTI_TEXCOORD4( unit, s, t, r, q ); -} - -static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v ) -{ - GET_CURRENT; - DO_PROJ_TEX; - MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] ); -} - - - -#undef DO_PROJ_TEX -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h deleted file mode 100644 index 95e93b1c8..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h +++ /dev/null @@ -1,159 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - * Keith Whitwell - */ - -/* Template for immediate mode vertex functions. - */ - -#define DBG 0 - -#define VERTEX( ox, oy, oz, ow ) -do { - GET_CURRENT_VERTEX; - GLfloat w; - GLuint mask; - const GLfloat * const m = ctx->_ModelProjectMatrix.m; - - if (DO_FULL_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow; - VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow; - VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow; - w = VERTEX_CLIP(3); - } - else if (DO_NOROT_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[12] * ow; - VERTEX_CLIP(1) = m[5] * oy + m[13] * ow; - VERTEX_CLIP(2) = m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = ow; - w = ow; - } - else { - ASSERT (DO_IDENTITY_MATRIX); - VERTEX_CLIP(0) = ox; - VERTEX_CLIP(1) = oy; - VERTEX_CLIP(2) = oz; - VERTEX_CLIP(3) = ow; - w = ow; - } - - mask = 0; - if (DO_CLIP_TEST) { - if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT; - if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT; - if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT; - if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT; - if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT; - if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT; - VERTEX_MASK(v) = mask; - } - - if (!mask) { - if (HAVE_VERTEX_WIN) { - if (!HAVE_HW_VIEWPORT) { - const GLfloat *s = GET_VIEWPORT_MATRIX(); - if (HAVE_W && HAVE_HW_DIVIDE) { - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14]; - VERTEX_WIN( 3 ) = w; - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14]; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - else if (HAVE_W && HAVE_HW_DIVIDE) { - if (!VERTEX_WIN_IS_VERTEX_CLIP) { - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ); - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ); - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ); - VERTEX_WIN( 3 ) = w; - } - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow; - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow; - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - } else if (!FALLBACK_OR_CLIPPING) { - SET_CLIPPING(); /* transition to clipping */ - } - - COPY_VERTEX_FROM_CURRENT; - BUILD_PRIM_FROM_VERTEX; -} - -/* Let the compiler optimize away the constant operations: - */ -static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( ox, oy, 0, 1 ); -} - -static void VTAG(Vertex2fv)( const GLfloat *obj ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( obj[0], obj[1], 0, 1 ); -} - -static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz ) -{ - VERTEX( ox, oy, oz, 1 ); -} - -static void VTAG(Vertex3fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], 1 ); -} - -static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow ) -{ - VERTEX( ox, oy, oz, ow ); -} - -static void VTAG(Vertex4fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], obj[3] ); -} - - -#undef DO_FULL_MATRIX -#undef VTAG -#undef VERTEX diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c deleted file mode 100644 index 0c4462f55..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c +++ /dev/null @@ -1,204 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -/* Template to build clipping routines to support t_dd_imm_primtmp.h. - * - * The TAG(draw_line) and TAG(draw_triangle) routines are called in - * clipping and fallback scenarios, and when the native hardware - * primitive (eg polygons) is unavailable. - */ - - -#define CLIP_DOTPROD(K, A, B, C, D) \ - (CLIP_X(K)*A + CLIP_Y(K)*B + \ - CLIP_Z(K)*C + CLIP_W(K)*D) - -#define POLY_CLIP( PLANE, A, B, C, D ) \ -do { \ - if (mask & PLANE) { \ - TNL_VERTEX **indata = inlist[in]; \ - TNL_VERTEX **outdata = inlist[in ^= 1]; \ - TNL_VERTEX *J = indata[0]; \ - GLfloat dpJ = CLIP_DOTPROD(J, A, B, C, D ); \ - GLuint outcount = 0; \ - GLuint i; \ - \ - indata[n] = indata[0]; /* prevent rotation of vertices */ \ - for (i = 1; i <= n; i++) { \ - TNL_VERTEX *I = indata[i]; \ - GLfloat dpI = CLIP_DOTPROD(idx, A, B, C, D ); \ - \ - if (!NEGATIVE(dpPrev)) { \ - outdata[outcount++] = J; \ - } \ - \ - if (DIFFERENT_SIGNS(dpI, dpJ)) { \ - TNL_VERTEX *O = verts++; \ - outdata[outcount++] = O; \ - if (NEGATIVE(dpI)) { \ - /* Going out of bounds. Avoid division by zero as we \ - * know dp != dpPrev from DIFFERENT_SIGNS, above. \ - */ \ - GLfloat t = dpI / (dpI - dpJ); \ - INTERP( ctx, t, O, I, J ); \ - } else { \ - /* Coming back in. \ - */ \ - GLfloat t = dpJ / (dpJ - dpI); \ - INTERP( ctx, t, O, J, I ); \ - } \ - } \ - \ - J = I; \ - dpJ = dpI; \ - } \ - \ - if (outcount < 3) \ - return; \ - \ - nr = outcount; \ - } \ -} while (0) - - -#define LINE_CLIP(PLANE, A, B, C, D ) \ -do { \ - if (mask & PLANE) { \ - GLfloat dpI = CLIP_DOTPROD( I, A, B, C, D ); \ - GLfloat dpJ = CLIP_DOTPROD( J, A, B, C, D ); \ - \ - if (DIFFERENT_SIGNS(dpI, dpJ)) { \ - TNL_VERTEX *O = verts++; \ - if (NEGATIVE(dpJ)) { \ - GLfloat t = dpI / (dpI - dpJ); \ - INTERP( ctx, t, O, I, J ); \ - J = O; \ - } else { \ - GLfloat t = dpJ / (dpJ - dpI); \ - INTERP( ctx, t, O, J, I ); \ - I = O; \ - } \ - } \ - else if (NEGATIVE(dpI)) \ - return; \ - } \ -} while (0) - - - -/* Clip a line against the viewport and user clip planes. - */ -static void TAG(clip_draw_line)( GLcontext *ctx, - TNL_VERTEX *I, - TNL_VERTEX *J, - GLuint mask ) -{ - LOCAL_VARS; - GET_INTERP_FUNC; - TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; - TNL_VERTEX *verts = tmp; - TNL_VERTEX *pv = J; - - LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); - LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); - LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); - LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); - LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); - LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && J != pv) - COPY_PV( ctx, J, pv ); - - DRAW_LINE( I, J ); -} - - -/* Clip a triangle against the viewport and user clip planes. - */ -static void TAG(clip_draw_triangle)( GLcontext *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1, - TNL_VERTEX *v2, - GLuint mask ) -{ - LOCAL_VARS; - GET_INTERP_FUNC; - TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; - TNL_VERTEX *verts = tmp; - TNL_VERTEX *(inlist[2][MAX_CLIPPED_VERTICES]); - TNL_VERTEX **out; - GLuint in = 0; - GLuint n = 3; - GLuint i; - - ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ - - POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); - POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); - POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); - POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); - POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); - POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && v2 != inlist[0]) - COPY_PV( ctx, inlist[0], v2 ); - - out = inlist[in]; - DRAW_POLYGON( out, n ); -} - - -static __inline void TAG(draw_triangle)( GLcontext *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1, - TNL_VERTEX *v2 ) -{ - LOCAL_VARS; - GLubyte ormask = (v0->mask | v1->mask | v2->mask); - - if ( !ormask ) { - DRAW_TRI( v0, v1, v2 ); - } else if ( !(v0->mask & v1->mask & v2->mask) ) { - TAG(clip_draw_triangle)( ctx, v0, v1, v2, ormask ); - } -} - -static __inline void TAG(draw_line)( GLcontext *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1 ) -{ - LOCAL_VARS; - GLubyte ormask = (v0->mask | v1->mask); - - if ( !ormask ) { - DRAW_LINE( v0, v1 ); - } else if ( !(v0->mask & v1->mask) ) { - TAG(clip_draw_line)( ctx, v0, v1, ormask ); - } -} - diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h deleted file mode 100644 index 2f76553cf..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h +++ /dev/null @@ -1,268 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -/* Template to build support for t_dd_imm_* tnl module using vertices - * as defined in t_dd_vertex.h. - * - * See t_dd_vbtmp.h for definitions of arguments to this file. - * Unfortunately it seems necessary to duplicate a lot of that code. - */ - -#ifndef LOCALVARS -#define LOCALVARS -#endif - - - -/* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c - */ -static void TAG(emit_vfmt)( GLcontext *ctx, VERTEX *v ) -{ - LOCALVARS - ; - - /* This template assumes (like t_dd_vbtmp.h) that color is ubyte. - */ - if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) - { - const GLubyte *col = GET_HARDWARE_COLOR(); - if (HAVE_RGBA_COLOR) { - v->v.ui[4] = *(GLuint *)&col; - } else { - v->v.color.blue = col[2]; - v->v.color.green = col[1]; - v->v.color.red = col[0]; - v->v.color.alpha = col[3]; - } - } - else { - if (HAVE_RGBA_COLOR) { - v->v.ui[3] = *(GLuint *)col; - } - else { - v->tv.color.blue = col[2]; - v->tv.color.green = col[1]; - v->tv.color.red = col[0]; - v->tv.color.alpha = col[3]; - } - } - - if (DO_TEX0) { - GLfloat *tc = ctx->Current.Texture[0]; - v->v.u0 = tc[0]; - v->v.v0 = tc[1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - v->pv.q0 = tc[3]; - } - else { - float rhw = 1.0 / tc[3]; - v->v.w *= tc[3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - } - if (DO_TEX1) { - GLfloat *tc = ctx->Current.Texture[1]; - if (DO_PTEX) { - v->pv.u1 = tc[0]; - v->pv.v1 = tc[1]; - v->pv.q1 = tc[3]; - } - else { - v->v.u1 = tc[0]; - v->v.v1 = tc[1]; - } - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ - } - if (DO_TEX2) { - GLfloat *tc = ctx->Current.Texture[2]; - if (DO_PTEX) { - v->pv.u2 = tc[0]; - v->pv.v2 = tc[1]; - v->pv.q2 = tc[3]; - } - else { - v->v.u2 = tc[0]; - v->v.v2 = tc[1]; - } - } - if (DO_TEX3) { - GLfloat *tc = ctx->Current.Texture[3]; - if (DO_PTEX) { - v->pv.u3 = tc[0]; - v->pv.v3 = tc[1]; - v->pv.q3 = tc[3]; - } - else { - v->v.u3 = tc[0]; - v->v.v3 = tc[1]; - } - } -} - - - - -static void TAG(interp)( GLcontext *ctx, - GLfloat t, - TNL_VERTEX *dst, - TNL_VERTEX *in, - TNL_VERTEX *out ) -{ - LOCALVARS - const GLfloat *s = GET_VIEWPORT_MAT(); - GLfloat w; - - (void)s; - - if (HAVE_HW_DIVIDE) { - VIEWPORT_X( dst->v.v.x, dst->clip[0] ); - VIEWPORT_Y( dst->v.v.y, dst->clip[1] ); - VIEWPORT_Z( dst->v.v.z, dst->clip[2] ); - w = dstclip[3]; - } - else { - w = 1.0 / dst->clip[3]; - VIEWPORT_X( dst->v.v.x, dst->clip[0] * w ); - VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w ); - VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w ); - } - - if (HAVE_HW_DIVIDE || DO_TEX0) { - - dst->v.v.w = w; - - INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] ); - INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] ); - INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] ); - INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] ); - - if (DO_TEX0) { - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 ); - INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 ); - INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 ); - } else { - GLfloat wout = out->clip[3]; /* projected clip */ - GLfloat win = in->clip[3]; /* projected clip */ - GLfloat qout = out->v.pv.w / wout; - GLfloat qin = in->v.pv.w / win; - GLfloat qdst, rqdst; - - ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */ - - INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin ); - INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin ); - INTERP_F( t, qdst, qout, qin ); - - rqdst = 1.0 / qdst; - dst->v.v.u0 *= rqdst; - dst->v.v.v0 *= rqdst; - dst->v.v.w *= rqdst; - } - } - else { - INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 ); - INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 ); - } - } - if (DO_TEX1) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 ); - INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 ); - INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 ); - } else { - INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 ); - INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 ); - } - } - else if (DO_PTEX) { - dst->v.pv.q0 = 0.0; /* must be a valid float on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 ); - INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 ); - INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 ); - } else { - INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 ); - INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 ); - } - } - if (DO_TEX3) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 ); - INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 ); - INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 ); - } else { - INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 ); - INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 ); - } - } - } else { - /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. - */ - INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] ); - INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] ); - INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] ); - INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] ); - } -} - - -static __inline void TAG(copy_pv)( GLcontext *ctx, - TNL_VERTEX *dst, - TNL_VERTEX *src ) -{ - if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) { - dst->v.v.ui[4] = src->v.v.ui[4]; - } - else { - dst->v.v.ui[3] = src->v.v.ui[3]; - } -} - - - -static void TAG(init)( void ) -{ - setup_tab[IND].emit = TAG(emit_vfmt); - setup_tab[IND].interp = TAG(interp_vfmt); -} - - -#undef IND -#undef TAG - - - diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd.c b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd.c deleted file mode 100644 index 731da5c32..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd.c +++ /dev/null @@ -1,58 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - i810ContextPtr imesa = I810_CONTEXT( ctx ); - GLubyte *i810verts = (GLubyte *)imesa->verts; - GLuint shift = imesa->vertex_stride_shift; - i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); - i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); - dst->ui[4] = src->ui[4]; - dst->ui[5] = src->ui[5]; -} - -static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - i810ContextPtr imesa = I810_CONTEXT( ctx ); - GLubyte *i810verts = (GLubyte *)imesa->verts; - GLuint shift = imesa->vertex_stride_shift; - i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); - i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); - dst->ui[4] = src->ui[4]; -} - -static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - i810ContextPtr imesa = I810_CONTEXT( ctx ); - GLubyte *i810verts = (GLubyte *)imesa->verts; - GLuint shift = imesa->vertex_stride_shift; - i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); - i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); - dst->ui[3] = src->ui[3]; -} diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h deleted file mode 100644 index d274ead2c..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h +++ /dev/null @@ -1,1254 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - - -/* Template for render stages which build and emit vertices directly - * to fixed-size dma buffers. Useful for rendering strips and other - * native primitives where clipping and per-vertex tweaks such as - * those in t_dd_tritmp.h are not required. - * - * Produces code for both inline triangles and indexed triangles. - * Where various primitive types are unaccelerated by hardware, the - * code attempts to fallback to other primitive types (quadstrips to - * tristrips, lineloops to linestrips), or to indexed vertices. - */ - -#if !defined(HAVE_TRIANGLES) -#error "must have at least triangles to use render template" -#endif - -#if !HAVE_ELTS -#define ELTS_VARS(buf) -#define ALLOC_ELTS(nr) 0 -#define EMIT_ELT( offset, elt ) -#define EMIT_TWO_ELTS( offset, elt0, elt1 ) -#define INCR_ELTS( nr ) -#define ELT_INIT(prim) -#define GET_CURRENT_VB_MAX_ELTS() 0 -#define GET_SUBSEQUENT_VB_MAX_ELTS() 0 -#define RELEASE_ELT_VERTS() -#define EMIT_INDEXED_VERTS( ctx, start, count ) -#endif - -#ifndef EMIT_TWO_ELTS -#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \ -do { \ - EMIT_ELT( offset, elt0 ); \ - EMIT_ELT( offset+1, elt1 ); \ -} while (0) -#endif - - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - - - - -#if (HAVE_ELTS) -static void *TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr, - void *buf) -{ - GLint i; - LOCAL_VARS; - ELTS_VARS(buf); - - for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); - INCR_ELTS( 2 ); - } - - if (i < nr) { - EMIT_ELT( 0, elts[0] ); - INCR_ELTS( 1 ); - } - - return (void *)ELTPTR; -} -#endif - -static __inline void *TAG(emit_verts)( GLcontext *ctx, GLuint start, - GLuint count, void *buf ) -{ - return EMIT_VERTS(ctx, start, count, buf); -} - -/*********************************************************************** - * Render non-indexed primitives. - ***********************************************************************/ - -static void TAG(render_points_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POINTS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - GLuint j, nr; - - INIT( GL_POINTS ); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_lines_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINES) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - GLuint j, nr; - - INIT( GL_LINES ); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= (count-start) & 1; - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz -= currentsz & 1; - dmasz -= dmasz & 1; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_line_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINE_STRIPS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - GLuint j, nr; - - INIT( GL_LINE_STRIP ); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j + 1 < count; j += nr - 1 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - FLUSH(); - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_line_loop_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINE_STRIPS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - GLuint j, nr; - - INIT( GL_LINE_STRIP ); - - if (flags & PRIM_BEGIN) - j = start; - else - j = start + 1; - - /* Ensure last vertex won't wrap buffers: - */ - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz--; - dmasz--; - - if (currentsz < 8) { - currentsz = dmasz; - } - - if (j + 1 < count) { - for ( ; j + 1 < count; j += nr - 1 ) { - nr = MIN2( currentsz, count - j ); - - if (j + nr >= count && - start < count - 1 && - (flags & PRIM_END)) - { - void *tmp; - tmp = ALLOC_VERTS(nr+1); - tmp = TAG(emit_verts)( ctx, j, nr, tmp ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - } - else { - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - } - - } - else if (start + 1 < count && (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_VERTS(2); - tmp = TAG(emit_verts)( ctx, start+1, 1, tmp ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - } - - FLUSH(); - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_triangles_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3; - int currentsz; - GLuint j, nr; - - INIT(GL_TRIANGLES); - - currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3; - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= (count-start)%3; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } -} - - - -static void TAG(render_tri_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_TRI_STRIPS) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - - INIT(GL_TRIANGLE_STRIP); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - - if (currentsz < 8) { - currentsz = dmasz; - } - - /* From here on emit even numbers of tris when wrapping over buffers: - */ - dmasz -= (dmasz & 1); - currentsz -= (currentsz & 1); - - for (j = start ; j + 2 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - FLUSH(); - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_tri_fan_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_TRI_FANS) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - - INIT(GL_TRIANGLE_FAN); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_VERTS( nr ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp ); - currentsz = dmasz; - } - - FLUSH(); - } - else { - /* Could write code to emit these as indexed vertices (for the - * g400, for instance). - */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_poly_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POLYGONS) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - - INIT(GL_POLYGON); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = start + 1 ; j + 1 < count ; j += nr - 2 ) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_VERTS( nr ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp ); - currentsz = dmasz; - } - - FLUSH(); - } - else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) { - TAG(render_tri_fan_verts)( ctx, start, count, flags ); - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_quad_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - GLuint j, nr; - - if (HAVE_QUAD_STRIPS) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - - INIT(GL_QUAD_STRIP); - - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - dmasz -= (dmasz & 2); - currentsz -= (currentsz & 2); - - for (j = start ; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - FLUSH(); - - } else if (HAVE_TRI_STRIPS && - (ctx->_TriangleCaps & DD_FLATSHADE) && - TNL_CONTEXT(ctx)->vb.ColorPtr[0]->stride) { - if (HAVE_ELTS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - EMIT_INDEXED_VERTS( ctx, start, count ); - - /* Simulate flat-shaded quadstrips using indexed vertices: - */ - ELT_INIT( GL_TRIANGLES ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= (count-start) & 1; - currentsz -= currentsz & 1; - - if (currentsz < 12) - currentsz = dmasz; - - currentsz = currentsz/6*2; - dmasz = dmasz/6*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - if (nr >= 4) { - GLint quads = (nr/2)-1; - GLint i; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); - - for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) { - EMIT_TWO_ELTS( 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( 2, (i+2), (i+1) ); - EMIT_TWO_ELTS( 4, (i+3), (i+2) ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - currentsz = dmasz; - } - - RELEASE_ELT_VERTS(); - FLUSH(); - } - else { - /* Vertices won't fit in a single buffer or elts not - * available - should never happen. - */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } - } - else if (HAVE_TRI_STRIPS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; - - /* Emit smooth-shaded quadstrips as tristrips: - */ - FLUSH(); - INIT( GL_TRIANGLE_STRIP ); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - currentsz = GET_CURRENT_VB_MAX_VERTS(); - currentsz -= currentsz & 1; - count -= (count-start) & 1; - - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - - FLUSH(); - - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_quads_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_QUADS) { - LOCAL_VARS; - int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4; - int currentsz; - GLuint j, nr; - - INIT(GL_QUADS); - - /* Emit whole number of quads in total. dmasz is already a multiple - * of 4. - */ - count -= (count-start)%4; - - currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4; - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); - currentsz = dmasz; - } - } - else if (HAVE_ELTS) { - /* Hardware doesn't have a quad primitive type -- try to - * simulate it using indexed vertices and the triangle - * primitive: - */ - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - EMIT_INDEXED_VERTS( ctx, start, count ); - - FLUSH(); - ELT_INIT( GL_TRIANGLES ); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 3; - count -= (count-start) & 3; - currentsz -= currentsz & 3; - - /* Adjust for rendering as triangles: - */ - currentsz = currentsz/6*4; - dmasz = dmasz/6*4; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - if (nr >= 4) { - GLint quads = nr/4; - GLint i; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); - - for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) { - EMIT_TWO_ELTS( 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( 2, (i+3), (i+1) ); - EMIT_TWO_ELTS( 4, (i+2), (i+3) ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - currentsz = dmasz; - } - - RELEASE_ELT_VERTS(); - } - else if (HAVE_TRIANGLES) { - /* Hardware doesn't have a quad primitive type -- try to - * simulate it using triangle primitive. This is a win for - * gears, but is it useful in the broader world? - */ - LOCAL_VARS; - GLuint j; - - INIT(GL_TRIANGLES); - - for (j = start; j < count-3; j += 4) { - void *tmp = ALLOC_VERTS( 6 ); - /* Send v0, v1, v3 - */ - tmp = EMIT_VERTS(ctx, j, 2, tmp); - tmp = EMIT_VERTS(ctx, j + 3, 1, tmp); - /* Send v1, v2, v3 - */ - tmp = EMIT_VERTS(ctx, j + 1, 3, tmp); - } - } - else { - /* Vertices won't fit in a single buffer, should never happen. - */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_noop)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ -} - - - - -static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = -{ - TAG(render_points_verts), - TAG(render_lines_verts), - TAG(render_line_loop_verts), - TAG(render_line_strip_verts), - TAG(render_triangles_verts), - TAG(render_tri_strip_verts), - TAG(render_tri_fan_verts), - TAG(render_quads_verts), - TAG(render_quad_strip_verts), - TAG(render_poly_verts), - TAG(render_noop), -}; - - -/**************************************************************************** - * Render elts using hardware indexed verts * - ****************************************************************************/ - -#if (HAVE_ELTS) -static void TAG(render_points_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POINTS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - ELT_INIT( GL_POINTS ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - - -static void TAG(render_lines_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINES) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - ELT_INIT( GL_LINES ); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= (count-start) & 1; - currentsz -= currentsz & 1; - dmasz -= dmasz & 1; - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_line_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINE_STRIPS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - FLUSH(); /* always a new primitive */ - ELT_INIT( GL_LINE_STRIP ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j + 1 < count; j += nr - 1 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } else { - /* TODO: Try to emit as indexed lines. - */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_line_loop_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_LINE_STRIPS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - FLUSH(); - ELT_INIT( GL_LINE_STRIP ); - - if (flags & PRIM_BEGIN) - j = start; - else - j = start + 1; - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - /* Ensure last vertex doesn't wrap: - */ - currentsz--; - dmasz--; - - if (j + 1 < count) { - for ( ; j + 1 < count; j += nr - 1 ) { - nr = MIN2( currentsz, count - j ); - - if (j + nr >= count && - start < count - 1 && - (flags & PRIM_END)) - { - void *tmp; - tmp = ALLOC_ELTS(nr+1); - tmp = TAG(emit_elts)( ctx, elts+j, nr, tmp ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - } - else { - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - currentsz = dmasz; - } - } - - } - else if (start + 1 < count && (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_ELTS(2); - tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - } - - FLUSH(); - } else { - /* TODO: Try to emit as indexed lines */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -/* For verts, we still eliminate the copy from main memory to dma - * buffers. For elts, this is probably no better (worse?) than the - * standard path. - */ -static void TAG(render_triangles_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3; - int currentsz; - GLuint j, nr; - - FLUSH(); - ELT_INIT( GL_TRIANGLES ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= (count-start)%3; - currentsz -= currentsz%3; - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } -} - - - -static void TAG(render_tri_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_TRI_STRIPS) { - LOCAL_VARS; - GLuint j, nr; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT( GL_TRIANGLE_STRIP ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - /* Keep the same winding over multiple buffers: - */ - dmasz -= (dmasz & 1); - currentsz -= (currentsz & 1); - - for (j = start ; j + 2 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } else { - /* TODO: try to emit as indexed triangles */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_tri_fan_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_TRI_FANS) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT( GL_TRIANGLE_FAN ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_ELTS( nr ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); - FLUSH(); - currentsz = dmasz; - } - } else { - /* TODO: try to emit as indexed triangles */ - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - - -static void TAG(render_poly_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POLYGONS) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT( GL_POLYGON ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_ELTS( nr ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); - FLUSH(); - currentsz = dmasz; - } - } else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) { - TAG(render_tri_fan_verts)( ctx, start, count, flags ); - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); - return; - } -} - -static void TAG(render_quad_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_QUAD_STRIPS && 0) { - } - else if (HAVE_TRI_STRIPS) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - FLUSH(); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= (count-start) & 1; - currentsz -= currentsz & 1; - - if (currentsz < 12) - currentsz = dmasz; - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ELT_INIT( GL_TRIANGLES ); - - currentsz = currentsz/6*2; - dmasz = dmasz/6*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - - if (nr >= 4) - { - GLint i; - GLint quads = (nr/2)-1; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); - - for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( 2, elts[2], elts[1] ); - EMIT_TWO_ELTS( 4, elts[3], elts[2] ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - - currentsz = dmasz; - } - } - else { - ELT_INIT( GL_TRIANGLE_STRIP ); - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } - } -} - - -static void TAG(render_quads_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_QUADS) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/4*4; - int currentsz; - GLuint j, nr; - - FLUSH(); - ELT_INIT( GL_TRIANGLES ); - - currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4; - - count -= (count-start)%4; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } - } else { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES ); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 3; - count -= (count-start) & 3; - currentsz -= currentsz & 3; - - /* Adjust for rendering as triangles: - */ - currentsz = currentsz/6*4; - dmasz = dmasz/6*4; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( currentsz, count - j ); - - if (nr >= 4) - { - GLint quads = nr/4; - GLint i; - ELTS_VARS( ALLOC_ELTS( quads * 6 ) ); - - for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( 2, elts[3], elts[1] ); - EMIT_TWO_ELTS( 4, elts[2], elts[3] ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - - currentsz = dmasz; - } - } -} - - - -static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = -{ - TAG(render_points_elts), - TAG(render_lines_elts), - TAG(render_line_loop_elts), - TAG(render_line_strip_elts), - TAG(render_triangles_elts), - TAG(render_tri_strip_elts), - TAG(render_tri_fan_elts), - TAG(render_quads_elts), - TAG(render_quad_strip_elts), - TAG(render_poly_elts), - TAG(render_noop), -}; - - - -#endif - - - -/* Pre-check the primitives in the VB to prevent the need for - * fallbacks later on. - */ -static GLboolean TAG(validate_render)( GLcontext *ctx, - struct vertex_buffer *VB ) -{ - GLint i; - - if (VB->ClipOrMask & ~CLIP_CULL_BIT) - return GL_FALSE; - - if (VB->Elts && !HAVE_ELTS) - return GL_FALSE; - - for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; - GLuint count = VB->Primitive[i].count; - GLboolean ok = GL_FALSE; - - if (!count) - continue; - - switch (prim & PRIM_MODE_MASK) { - case GL_POINTS: - ok = HAVE_POINTS; - break; - case GL_LINES: - ok = HAVE_LINES && !ctx->Line.StippleFlag; - break; - case GL_LINE_STRIP: - ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; - break; - case GL_LINE_LOOP: - ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; - break; - case GL_TRIANGLES: - ok = HAVE_TRIANGLES; - break; - case GL_TRIANGLE_STRIP: - ok = HAVE_TRI_STRIPS; - break; - case GL_TRIANGLE_FAN: - ok = HAVE_TRI_FANS; - break; - case GL_POLYGON: - if (HAVE_POLYGONS) { - ok = GL_TRUE; - } - else - ok = (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)); - break; - case GL_QUAD_STRIP: - if (VB->Elts) { - ok = HAVE_TRI_STRIPS; - } - else if (HAVE_QUAD_STRIPS) { - ok = GL_TRUE; - } else if (HAVE_TRI_STRIPS && - (ctx->_TriangleCaps & DD_FLATSHADE) && - VB->ColorPtr[0]->stride != 0) { - if (HAVE_ELTS) { - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); - } - else { - ok = GL_FALSE; - } - } - else - ok = HAVE_TRI_STRIPS; - break; - case GL_QUADS: - if (HAVE_QUADS) { - ok = GL_TRUE; - } else if (HAVE_ELTS) { - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); - } - else { - ok = HAVE_TRIANGLES; /* flatshading is ok. */ - } - break; - default: - break; - } - - if (!ok) { -/* fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */ - return GL_FALSE; - } - } - - return GL_TRUE; -} - diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h deleted file mode 100644 index b762221b1..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h +++ /dev/null @@ -1,914 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.0.3 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - - -/* Template for render stages which build and emit vertices directly - * to fixed-size dma buffers. Useful for rendering strips and other - * native primitives where clipping and per-vertex tweaks such as - * those in t_dd_tritmp.h are not required. - * - */ - -#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES -#error "must have points, lines & triangles to use render template" -#endif - -#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS -#error "must have tri strip and fans to use render template" -#endif - -#if !HAVE_LINE_STRIPS -#error "must have line strips to use render template" -#endif - -#if !HAVE_POLYGONS -#error "must have polygons to use render template" -#endif - -#if !HAVE_ELTS -#error "must have elts to use render template" -#endif - - -#ifndef EMIT_TWO_ELTS -#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \ -do { \ - (dest)[offset] = (elt0); \ - (dest)[offset+1] = (elt1); \ -} while (0) -#endif - - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - - -static ELT_TYPE *TAG(emit_elts)( GLcontext *ctx, - ELT_TYPE *dest, - GLuint *elts, GLuint nr ) -{ - GLint i; - LOCAL_VARS; - - for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - dest += 2; - } - if (i < nr) { - EMIT_ELT( dest, 0, elts[0] ); - dest += 1; - } - - return dest; -} - -static ELT_TYPE *TAG(emit_consecutive_elts)( GLcontext *ctx, - ELT_TYPE *dest, - GLuint start, GLuint nr ) -{ - GLint i; - LOCAL_VARS; - - for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) { - EMIT_TWO_ELTS( dest, 0, start, start+1 ); - dest += 2; - } - if (i < nr) { - EMIT_ELT( dest, 0, start ); - dest += 1; - } - - return dest; -} - -/*********************************************************************** - * Render non-indexed primitives. - ***********************************************************************/ - - - -static void TAG(render_points_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start < count) { - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count ); - } -} - -static void TAG(render_lines_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - count -= (count-start) & 1; - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { - RESET_STIPPLE(); - AUTO_STIPPLE( GL_TRUE ); - } - - EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count ); - - if ((flags & PRIM_END) && ctx->Line.StippleFlag) - AUTO_STIPPLE( GL_FALSE ); -} - - -static void TAG(render_line_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) - { - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in each full buffer. - */ - dmasz = dmasz/2; - - - for (j = start; j + 1 < count; j += nr - 1 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-1)*2 ); - - for ( i = j ; i+1 < j+nr ; i+=1 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - dest += 2; - } - - CLOSE_ELTS(); - } - } - else - EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count ); -} - - -static void TAG(render_line_loop_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint j, nr; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (flags & PRIM_BEGIN) { - j = start; - if (ctx->Line.StippleFlag) - RESET_STIPPLE( ); - } - else - j = start + 1; - - if (flags & PRIM_END) { - - if (start+1 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { - int dmasz = GET_MAX_HW_ELTS(); - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in each full buffer. - */ - dmasz = dmasz/2; - - /* Ensure last vertex doesn't wrap: - */ - dmasz--; - - for (; j + 1 < count; ) { - GLint i; - ELT_TYPE *dest; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */ - - for ( i = 0 ; i < nr - 1 ; i+=1 ) { - EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) ); - dest += 2; - } - - j += nr - 1; - - /* Emit 1 more line into space alloced above */ - if (j + 1 >= count) { - EMIT_TWO_ELTS( dest, 0, (j), (start) ); - dest += 2; - } - - CLOSE_ELTS(); - } - } - else - { - int dmasz = GET_MAX_HW_ELTS() - 1; - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - for ( ; j + 1 < count; ) { - nr = MIN2( dmasz, count - j ); - if (j + nr < count) { - ELT_TYPE *dest = ALLOC_ELTS( nr ); - dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); - j += nr - 1; - CLOSE_ELTS(); - } - else if (nr) { - ELT_TYPE *dest = ALLOC_ELTS( nr + 1 ); - dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); - dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 ); - j += nr; - CLOSE_ELTS(); - } - } - } - } else { - TAG(render_line_strip_verts)( ctx, j, count, flags ); - } -} - - -static void TAG(render_triangles_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - count -= (count-start)%3; - - if (start+2 >= count) { - return; - } - - /* need a PREFER_DISCRETE_ELT_PRIM here too.. - */ - EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count ); -} - - - -static void TAG(render_tri_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (start + 2 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) - { - int dmasz = GET_MAX_HW_ELTS(); - int parity = 0; - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit even number of tris in each full buffer. - */ - dmasz = dmasz/3; - dmasz -= dmasz & 1; - - for (j = start; j + 2 < count; j += nr - 2 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-2)*3 ); - - for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) { - EMIT_ELT( dest, 0, (i+0+parity) ); - EMIT_ELT( dest, 1, (i+1-parity) ); - EMIT_ELT( dest, 2, (i+2) ); - dest += 3; - } - - CLOSE_ELTS(); - } - } - else - EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); -} - -static void TAG(render_tri_fan_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (start+2 >= count) - return; - - if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) - { - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - dmasz = dmasz/3; - - for (j = start + 1; j + 1 < count; j += nr - 1 ) { - ELT_TYPE *dest; - GLint i; - - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( (nr-1)*3 ); - - for ( i = j ; i+1 < j+nr ; i++ ) { - EMIT_ELT( dest, 0, (start) ); - EMIT_ELT( dest, 1, (i) ); - EMIT_ELT( dest, 2, (i+1) ); - dest += 3; - } - - CLOSE_ELTS(); - } - } - else { - EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count ); - } -} - - -static void TAG(render_poly_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (start+2 >= count) - return; - - EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count ); -} - -static void TAG(render_quad_strip_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - count -= (count-start) & 1; - - if (start+3 >= count) - return; - - if (HAVE_QUAD_STRIPS) { - EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); - } - else if (ctx->_TriangleCaps & DD_FLATSHADE) { - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz = (dmasz/6)*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - ELT_TYPE *dest; - GLint quads, i; - - nr = MIN2( dmasz, count - j ); - quads = (nr/2)-1; - dest = ALLOC_ELTS( quads*6 ); - - for ( i = j ; i < j+quads*2 ; i+=2 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) ); - EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - else { - EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); - } -} - - -static void TAG(render_quads_verts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - count -= (count-start)%4; - - if (start+3 >= count) - return; - - if (HAVE_QUADS) { - EMIT_PRIM( ctx, GL_QUADS, HW_QUADS, start, count ); - } - else { - /* Hardware doesn't have a quad primitive type -- simulate it - * using indexed vertices and the triangle primitive: - */ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Adjust for rendering as triangles: - */ - dmasz = (dmasz/6)*4; - - for (j = start; j < count; j += nr ) { - ELT_TYPE *dest; - GLint quads, i; - - nr = MIN2( dmasz, count - j ); - quads = nr/4; - dest = ALLOC_ELTS( quads*6 ); - - for ( i = j ; i < j+quads*4 ; i+=4 ) { - EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) ); - EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) ); - dest += 6; - } - - CLOSE_ELTS(); - } - } -} - -static void TAG(render_noop)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ -} - - - - -static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = -{ - TAG(render_points_verts), - TAG(render_lines_verts), - TAG(render_line_loop_verts), - TAG(render_line_strip_verts), - TAG(render_triangles_verts), - TAG(render_tri_strip_verts), - TAG(render_tri_fan_verts), - TAG(render_quads_verts), - TAG(render_quad_strip_verts), - TAG(render_poly_verts), - TAG(render_noop), -}; - - -/**************************************************************************** - * Render elts using hardware indexed verts * - ****************************************************************************/ - -static void TAG(render_points_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - ELT_INIT( GL_POINTS, HW_POINTS ); - - for (j = start; j < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } -} - - - -static void TAG(render_lines_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (start+1 >= count) - return; - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { - RESET_STIPPLE(); - AUTO_STIPPLE( GL_TRUE ); - } - - ELT_INIT( GL_LINES, HW_LINES ); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= (count-start) & 1; - dmasz -= dmasz & 1; - - for (j = start; j < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } - - if ((flags & PRIM_END) && ctx->Line.StippleFlag) - AUTO_STIPPLE( GL_FALSE ); -} - - -static void TAG(render_line_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (start+1 >= count) - return; - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - for (j = start; j + 1 < count; j += nr - 1 ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } -} - - -static void TAG(render_line_loop_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - int dmasz = GET_MAX_HW_ELTS(); - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - if (flags & PRIM_BEGIN) - j = start; - else - j = start + 1; - - - if (flags & PRIM_END) { - if (start+1 >= count) - return; - } - else { - if (j+1 >= count) - return; - } - - ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); - - if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) - RESET_STIPPLE(); - - - /* Ensure last vertex doesn't wrap: - */ - dmasz--; - - for ( ; j + 1 < count; ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */ - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - j += nr - 1; - if (j + 1 >= count && (flags & PRIM_END)) { - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - } - CLOSE_ELTS(); - } -} - - -static void TAG(render_triangles_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS()/3*3; - GLuint j, nr; - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= (count-start)%3; - - for (j = start; j < count; j += nr) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } -} - - - -static void TAG(render_tri_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint j, nr; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); - - /* Keep the same winding over multiple buffers: - */ - dmasz -= (dmasz & 1); - - for (j = start ; j + 2 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } -} - -static void TAG(render_tri_fan_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN ); - - for (j = start + 1 ; j + 1 < count; j += nr - 1 ) { - nr = MIN2( dmasz, count - j + 1 ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 ); - CLOSE_ELTS(); - } -} - - -static void TAG(render_poly_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - GLuint j, nr; - int dmasz = GET_MAX_HW_ELTS(); - ELT_TYPE *dest; - - if (start+2 >= count) - return; - - ELT_INIT( GL_POLYGON, HW_POLYGON ); - - for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) { - nr = MIN2( dmasz, count - j + 1 ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+start, 1 ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 ); - CLOSE_ELTS(); - } -} - -static void TAG(render_quad_strip_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start+3 >= count) - return; - - if (HAVE_QUAD_STRIPS && 0) { - } - else { - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - ELT_TYPE *dest; - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= (count-start) & 1; - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - dmasz = dmasz/6*2; - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - - if (nr >= 4) - { - GLint quads = (nr/2)-1; - ELT_TYPE *dest = ALLOC_ELTS( quads*6 ); - GLint i; - - for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] ); - EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - } - else { - ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); - - for (j = start; j + 3 < count; j += nr - 2 ) { - nr = MIN2( dmasz, count - j ); - dest = ALLOC_ELTS( nr ); - dest = TAG(emit_elts)( ctx, dest, elts+j, nr ); - CLOSE_ELTS(); - } - } - } -} - - -static void TAG(render_quads_elts)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (start+3 >= count) - return; - - if (HAVE_QUADS && 0) { - } else { - LOCAL_VARS; - GLuint *elts = GET_MESA_ELTS(); - int dmasz = GET_MAX_HW_ELTS(); - GLuint j, nr; - - ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 3; - count -= (count-start) & 3; - - /* Adjust for rendering as triangles: - */ - dmasz = dmasz/6*4; - - for (j = start; j + 3 < count; j += nr ) { - nr = MIN2( dmasz, count - j ); - - { - GLint quads = nr/4; - ELT_TYPE *dest = ALLOC_ELTS( quads * 6 ); - GLint i; - - for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { - EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] ); - EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] ); - dest += 6; - } - - CLOSE_ELTS(); - } - } - } -} - - - -static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = -{ - TAG(render_points_elts), - TAG(render_lines_elts), - TAG(render_line_loop_elts), - TAG(render_line_strip_elts), - TAG(render_triangles_elts), - TAG(render_tri_strip_elts), - TAG(render_tri_fan_elts), - TAG(render_quads_elts), - TAG(render_quad_strip_elts), - TAG(render_poly_elts), - TAG(render_noop), -}; diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h deleted file mode 100644 index b9f030195..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h +++ /dev/null @@ -1,434 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - - -#ifndef POSTFIX -#define POSTFIX -#endif - -#ifndef INIT -#define INIT(x) -#endif - -#ifndef NEED_EDGEFLAG_SETUP -#define NEED_EDGEFLAG_SETUP 0 -#define EDGEFLAG_GET(a) 0 -#define EDGEFLAG_SET(a,b) (void)b -#endif - -#ifndef RESET_STIPPLE -#define RESET_STIPPLE -#endif - -#ifndef RESET_OCCLUSION -#define RESET_OCCLUSION -#endif - -#ifndef TEST_PRIM_END -#define TEST_PRIM_END(flags) (flags & PRIM_END) -#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN) -#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY) -#endif - -#ifndef ELT -#define ELT(x) x -#endif - -#ifndef RENDER_TAB_QUALIFIER -#define RENDER_TAB_QUALIFIER static -#endif - -static void TAG(render_points)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - (void) flags; - - RESET_OCCLUSION; - INIT(GL_POINTS); - RENDER_POINTS( start, count ); - POSTFIX; -} - -static void TAG(render_lines)( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - GLuint j; - LOCAL_VARS; - (void) flags; - - RESET_OCCLUSION; - INIT(GL_LINES); - for (j=start+1; j - */ - - -/* Template for building functions to plug into the driver interface - * of t_vb_render.c: - * ctx->Driver.QuadFunc - * ctx->Driver.TriangleFunc - * ctx->Driver.LineFunc - * ctx->Driver.PointsFunc - * - * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles, - * and restore vertices afterwards. - * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore - * vertices after rendering. - * DO_FLAT: For hardware without native flatshading, copy provoking colors - * into the other vertices. Restore after rendering. - * DO_UNFILLED: Decompose triangles to lines and points where appropriate. - * DO_TWOSTENCIL:Gross hack for two-sided stencil. - * - * HAVE_RGBA: Vertices have rgba values (otherwise index values). - * HAVE_SPEC: Vertices have secondary rgba values. - * - * VERT_X(v): Alias for vertex x value. - * VERT_Y(v): Alias for vertex y value. - * VERT_Z(v): Alias for vertex z value. - * DEPTH_SCALE: Scale for constant offset. - * REVERSE_DEPTH: Viewport depth range reversed. - * - * VERTEX: Hardware vertex type. - * GET_VERTEX(n): Retreive vertex with index n. - * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw. - * - * VERT_SET_RGBA: Assign vertex rgba from VB color. - * VERT_COPY_RGBA: Copy vertex rgba another vertex. - * VERT_SAVE_RGBA: Save vertex rgba to a local variable. - * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable. - * --> Similar for IND and SPEC. - * - * LOCAL_VARS(n): (At least) define local vars for save/restore rgba. - * - */ - -#if HAVE_RGBA -#define VERT_SET_IND( v, c ) (void) c -#define VERT_COPY_IND( v0, v1 ) -#define VERT_SAVE_IND( idx ) -#define VERT_RESTORE_IND( idx ) -#if HAVE_BACK_COLORS -#define VERT_SET_RGBA( v, c ) -#endif -#else -#define VERT_SET_RGBA( v, c ) (void) c -#define VERT_COPY_RGBA( v0, v1 ) -#define VERT_SAVE_RGBA( idx ) -#define VERT_RESTORE_RGBA( idx ) -#if HAVE_BACK_COLORS -#define VERT_SET_IND( v, c ) -#endif -#endif - -#if !HAVE_SPEC -#define VERT_SET_SPEC( v, c ) (void) c -#define VERT_COPY_SPEC( v0, v1 ) -#define VERT_SAVE_SPEC( idx ) -#define VERT_RESTORE_SPEC( idx ) -#if HAVE_BACK_COLORS -#define VERT_COPY_SPEC1( v ) -#endif -#else -#if HAVE_BACK_COLORS -#define VERT_SET_SPEC( v, c ) -#endif -#endif - -#if !HAVE_BACK_COLORS -#define VERT_COPY_SPEC1( v ) -#define VERT_COPY_IND1( v ) -#define VERT_COPY_RGBA1( v ) -#endif - -#ifndef INSANE_VERTICES -#define VERT_SET_Z(v,val) VERT_Z(v) = val -#define VERT_Z_ADD(v,val) VERT_Z(v) += val -#endif - -#ifndef REVERSE_DEPTH -#define REVERSE_DEPTH 0 -#endif - -/* disable twostencil for un-aware drivers */ -#ifndef HAVE_STENCIL_TWOSIDE -#define HAVE_STENCIL_TWOSIDE 0 -#endif -#ifndef DO_TWOSTENCIL -#define DO_TWOSTENCIL 0 -#endif -#ifndef SETUP_STENCIL -#define SETUP_STENCIL(f) -#endif -#ifndef UNSET_STENCIL -#define UNSET_STENCIL(f) -#endif - -#if DO_TRI -static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - VERTEX *v[3]; - GLfloat offset = 0; - GLfloat z[3]; - GLenum mode = GL_FILL; - GLuint facing = 0; - LOCAL_VARS(3); - -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - - if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) - { - GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]); - GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]); - GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]); - GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]); - GLfloat cc = ex*fy - ey*fx; - - if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) - { - facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - - if (DO_UNFILLED) { - if (facing) { - mode = ctx->Polygon.BackMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_FRONT) { - return; - } - } else { - mode = ctx->Polygon.FrontMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_BACK) { - return; - } - } - } - - if (DO_TWOSIDE && facing == 1) - { - if (HAVE_RGBA) { - if (HAVE_BACK_COLORS) { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_COPY_RGBA1( v[0] ); - VERT_COPY_RGBA1( v[1] ); - } - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA1( v[2] ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_COPY_SPEC1( v[0] ); - VERT_COPY_SPEC1( v[1] ); - } - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC1( v[2] ); - } - } - else { - GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; - (void) vbcolor; - - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - } - VERT_SAVE_RGBA( 2 ); - - if (VB->ColorPtr[1]->stride) { - ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - } - VERT_SET_RGBA( v[2], vbcolor[e2] ); - } - else { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[0] ); - VERT_SET_RGBA( v[1], vbcolor[0] ); - } - VERT_SET_RGBA( v[2], vbcolor[0] ); - } - - if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { - GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; - ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - } - VERT_SAVE_SPEC( 2 ); - VERT_SET_SPEC( v[2], vbspec[e2] ); - } - } - } - else { - GLfloat (*vbindex) = (GLfloat *)VB->IndexPtr[1]->data; - if (!DO_FLAT) { - VERT_SAVE_IND( 0 ); - VERT_SAVE_IND( 1 ); - VERT_SET_IND( v[0], vbindex[e0] ); - VERT_SET_IND( v[1], vbindex[e1] ); - } - VERT_SAVE_IND( 2 ); - VERT_SET_IND( v[2], vbindex[e2] ); - } - } - } - - - if (DO_OFFSET) - { - offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; - z[0] = VERT_Z(v[0]); - z[1] = VERT_Z(v[1]); - z[2] = VERT_Z(v[2]); - if (cc * cc > 1e-16) { - GLfloat ic = 1.0 / cc; - GLfloat ez = z[0] - z[2]; - GLfloat fz = z[1] - z[2]; - GLfloat a = ey*fz - ez*fy; - GLfloat b = ez*fx - ex*fz; - GLfloat ac = a * ic; - GLfloat bc = b * ic; - if ( ac < 0.0f ) ac = -ac; - if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; - } - offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); - } - } - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_COPY_RGBA( v[0], v[2] ); - VERT_COPY_RGBA( v[1], v[2] ); - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_COPY_SPEC( v[0], v[2] ); - VERT_COPY_SPEC( v[1], v[2] ); - } - } - else { - VERT_SAVE_IND( 0 ); - VERT_SAVE_IND( 1 ); - VERT_COPY_IND( v[0], v[2] ); - VERT_COPY_IND( v[1], v[2] ); - } - } - - if (mode == GL_POINT) { - if (DO_OFFSET && ctx->Polygon.OffsetPoint) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); - } - } else if (mode == GL_LINE) { - if (DO_OFFSET && ctx->Polygon.OffsetLine) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); - } - } else { - if (DO_OFFSET && ctx->Polygon.OffsetFill) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - } - if (DO_UNFILLED) - RASTERIZE( GL_TRIANGLES ); - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - TRI( v[0], v[1], v[2] ); - UNSET_STENCIL(facing); - } else { - TRI( v[0], v[1], v[2] ); - } - } - - if (DO_OFFSET) - { - VERT_SET_Z(v[0], z[0]); - VERT_SET_Z(v[1], z[1]); - VERT_SET_Z(v[2], z[2]); - } - - if (DO_TWOSIDE && facing == 1) - { - if (HAVE_RGBA) { - if (!DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - } - VERT_RESTORE_RGBA( 2 ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - } - VERT_RESTORE_SPEC( 2 ); - } - } - else { - if (!DO_FLAT) { - VERT_RESTORE_IND( 0 ); - VERT_RESTORE_IND( 1 ); - } - VERT_RESTORE_IND( 2 ); - } - } - - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - } - } - else { - VERT_RESTORE_IND( 0 ); - VERT_RESTORE_IND( 1 ); - } - } -} -#endif - -#if DO_QUAD -#if DO_FULL_QUAD -static void TAG(quad)( GLcontext *ctx, - GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - VERTEX *v[4]; - GLfloat offset = 0; - GLfloat z[4]; - GLenum mode = GL_FILL; - GLuint facing = 0; - LOCAL_VARS(4); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - v[3] = (VERTEX *)GET_VERTEX(e3); - - if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) - { - GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]); - GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]); - GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]); - GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]); - GLfloat cc = ex*fy - ey*fx; - - if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) - { - facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - - if (DO_UNFILLED) { - if (facing) { - mode = ctx->Polygon.BackMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_FRONT) { - return; - } - } else { - mode = ctx->Polygon.FrontMode; - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode != GL_BACK) { - return; - } - } - } - - if (DO_TWOSIDE && facing == 1) - { - if (HAVE_RGBA) { - GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; - (void)vbcolor; - - if (HAVE_BACK_COLORS) { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA1( v[0] ); - VERT_COPY_RGBA1( v[1] ); - VERT_COPY_RGBA1( v[2] ); - } - VERT_SAVE_RGBA( 3 ); - VERT_COPY_RGBA1( v[3] ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC1( v[0] ); - VERT_COPY_SPEC1( v[1] ); - VERT_COPY_SPEC1( v[2] ); - } - VERT_SAVE_SPEC( 3 ); - VERT_COPY_SPEC1( v[3] ); - } - } - else { - if (!DO_FLAT) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - } - VERT_SAVE_RGBA( 3 ); - - if (VB->ColorPtr[1]->stride) { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - VERT_SET_RGBA( v[2], vbcolor[e2] ); - } - VERT_SET_RGBA( v[3], vbcolor[e3] ); - } - else { - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[0] ); - VERT_SET_RGBA( v[1], vbcolor[0] ); - VERT_SET_RGBA( v[2], vbcolor[0] ); - } - VERT_SET_RGBA( v[3], vbcolor[0] ); - } - - if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { - GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; - ASSERT(VB->SecondaryColorPtr[1]->stride==4*sizeof(GLfloat)); - - if (!DO_FLAT) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - VERT_SET_SPEC( v[2], vbspec[e2] ); - } - VERT_SAVE_SPEC( 3 ); - VERT_SET_SPEC( v[3], vbspec[e3] ); - } - } - } - else { - GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data; - if (!DO_FLAT) { - VERT_SAVE_IND( 0 ); - VERT_SAVE_IND( 1 ); - VERT_SAVE_IND( 2 ); - VERT_SET_IND( v[0], vbindex[e0] ); - VERT_SET_IND( v[1], vbindex[e1] ); - VERT_SET_IND( v[2], vbindex[e2] ); - } - VERT_SAVE_IND( 3 ); - VERT_SET_IND( v[3], vbindex[e3] ); - } - } - } - - - if (DO_OFFSET) - { - offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; - z[0] = VERT_Z(v[0]); - z[1] = VERT_Z(v[1]); - z[2] = VERT_Z(v[2]); - z[3] = VERT_Z(v[3]); - if (cc * cc > 1e-16) { - GLfloat ez = z[2] - z[0]; - GLfloat fz = z[3] - z[1]; - GLfloat a = ey*fz - ez*fy; - GLfloat b = ez*fx - ex*fz; - GLfloat ic = 1.0 / cc; - GLfloat ac = a * ic; - GLfloat bc = b * ic; - if ( ac < 0.0f ) ac = -ac; - if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; - } - offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); - } - } - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_SAVE_RGBA( 0 ); - VERT_SAVE_RGBA( 1 ); - VERT_SAVE_RGBA( 2 ); - VERT_COPY_RGBA( v[0], v[3] ); - VERT_COPY_RGBA( v[1], v[3] ); - VERT_COPY_RGBA( v[2], v[3] ); - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_SAVE_SPEC( 0 ); - VERT_SAVE_SPEC( 1 ); - VERT_SAVE_SPEC( 2 ); - VERT_COPY_SPEC( v[0], v[3] ); - VERT_COPY_SPEC( v[1], v[3] ); - VERT_COPY_SPEC( v[2], v[3] ); - } - } - else { - VERT_SAVE_IND( 0 ); - VERT_SAVE_IND( 1 ); - VERT_SAVE_IND( 2 ); - VERT_COPY_IND( v[0], v[3] ); - VERT_COPY_IND( v[1], v[3] ); - VERT_COPY_IND( v[2], v[3] ); - } - } - - if (mode == GL_POINT) { - if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); - } - } else if (mode == GL_LINE) { - if (DO_OFFSET && ctx->Polygon.OffsetLine) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); - UNSET_STENCIL(facing); - } else { - UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); - } - } else { - if (DO_OFFSET && ctx->Polygon.OffsetFill) { - VERT_Z_ADD(v[0], offset); - VERT_Z_ADD(v[1], offset); - VERT_Z_ADD(v[2], offset); - VERT_Z_ADD(v[3], offset); - } - RASTERIZE( GL_QUADS ); - if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { - SETUP_STENCIL(facing); - QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); - UNSET_STENCIL(facing); - } else { - QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); - } - } - - if (DO_OFFSET) - { - VERT_SET_Z(v[0], z[0]); - VERT_SET_Z(v[1], z[1]); - VERT_SET_Z(v[2], z[2]); - VERT_SET_Z(v[3], z[3]); - } - - if (DO_TWOSIDE && facing == 1) - { - if (HAVE_RGBA) { - if (!DO_FLAT) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - VERT_RESTORE_RGBA( 2 ); - } - VERT_RESTORE_RGBA( 3 ); - if (HAVE_SPEC) { - if (!DO_FLAT) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - VERT_RESTORE_SPEC( 2 ); - } - VERT_RESTORE_SPEC( 3 ); - } - } - else { - if (!DO_FLAT) { - VERT_RESTORE_IND( 0 ); - VERT_RESTORE_IND( 1 ); - VERT_RESTORE_IND( 2 ); - } - VERT_RESTORE_IND( 3 ); - } - } - - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_RESTORE_RGBA( 0 ); - VERT_RESTORE_RGBA( 1 ); - VERT_RESTORE_RGBA( 2 ); - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - VERT_RESTORE_SPEC( 2 ); - } - } - else { - VERT_RESTORE_IND( 0 ); - VERT_RESTORE_IND( 1 ); - VERT_RESTORE_IND( 2 ); - } - } -} -#else -static void TAG(quad)( GLcontext *ctx, GLuint e0, - GLuint e1, GLuint e2, GLuint e3 ) -{ - if (DO_UNFILLED) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte ef1 = VB->EdgeFlag[e1]; - GLubyte ef3 = VB->EdgeFlag[e3]; - VB->EdgeFlag[e1] = 0; - TAG(triangle)( ctx, e0, e1, e3 ); - VB->EdgeFlag[e1] = ef1; - VB->EdgeFlag[e3] = 0; - TAG(triangle)( ctx, e1, e2, e3 ); - VB->EdgeFlag[e3] = ef3; - } else { - TAG(triangle)( ctx, e0, e1, e3 ); - TAG(triangle)( ctx, e1, e2, e3 ); - } -} -#endif -#endif - -#if DO_LINE -static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - VERTEX *v[2]; - LOCAL_VARS(2); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_SAVE_RGBA( 0 ); - VERT_COPY_RGBA( v[0], v[1] ); - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_SAVE_SPEC( 0 ); - VERT_COPY_SPEC( v[0], v[1] ); - } - } - else { - VERT_SAVE_IND( 0 ); - VERT_COPY_IND( v[0], v[1] ); - } - } - - LINE( v[0], v[1] ); - - if (DO_FLAT) { - if (HAVE_RGBA) { - VERT_RESTORE_RGBA( 0 ); - - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - VERT_RESTORE_SPEC( 0 ); - } - } - else { - VERT_RESTORE_IND( 0 ); - } - } -} -#endif - -#if DO_POINTS -static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - GLuint i; - LOCAL_VARS(1); - - if (VB->Elts == 0) { - for ( i = first ; i < last ; i++ ) { - if ( VB->ClipMask[i] == 0 ) { - VERTEX *v = (VERTEX *)GET_VERTEX(i); - POINT( v ); - } - } - } else { - for ( i = first ; i < last ; i++ ) { - GLuint e = VB->Elts[i]; - if ( VB->ClipMask[e] == 0 ) { - VERTEX *v = (VERTEX *)GET_VERTEX(e); - POINT( v ); - } - } - } -} -#endif - -static void TAG(init)( void ) -{ -#if DO_QUAD - TAB[IND].quad = TAG(quad); -#endif -#if DO_TRI - TAB[IND].triangle = TAG(triangle); -#endif -#if DO_LINE - TAB[IND].line = TAG(line); -#endif -#if DO_POINTS - TAB[IND].points = TAG(points); -#endif -} - -#undef IND -#undef TAG - -#if HAVE_RGBA -#undef VERT_SET_IND -#undef VERT_COPY_IND -#undef VERT_SAVE_IND -#undef VERT_RESTORE_IND -#if HAVE_BACK_COLORS -#undef VERT_SET_RGBA -#endif -#else -#undef VERT_SET_RGBA -#undef VERT_COPY_RGBA -#undef VERT_SAVE_RGBA -#undef VERT_RESTORE_RGBA -#if HAVE_BACK_COLORS -#undef VERT_SET_IND -#endif -#endif - -#if !HAVE_SPEC -#undef VERT_SET_SPEC -#undef VERT_COPY_SPEC -#undef VERT_SAVE_SPEC -#undef VERT_RESTORE_SPEC -#if HAVE_BACK_COLORS -#undef VERT_COPY_SPEC1 -#endif -#else -#if HAVE_BACK_COLORS -#undef VERT_SET_SPEC -#endif -#endif - -#if !HAVE_BACK_COLORS -#undef VERT_COPY_SPEC1 -#undef VERT_COPY_IND1 -#undef VERT_COPY_RGBA1 -#endif - -#ifndef INSANE_VERTICES -#undef VERT_SET_Z -#undef VERT_Z_ADD -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h deleted file mode 100644 index 46415ea5f..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h +++ /dev/null @@ -1,212 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#if HAVE_RGBA -#define VERT_SET_IND( v, c ) -#define VERT_COPY_IND( v0, v1 ) -#define VERT_SAVE_IND( idx ) -#define VERT_RESTORE_IND( idx ) -#endif - -#if !HAVE_SPEC -#define VERT_SET_SPEC( v, c ) -#define VERT_COPY_SPEC( v0, v1 ) -#define VERT_SAVE_SPEC( idx ) -#define VERT_RESTORE_SPEC( idx ) -#endif - -static void TAG(unfilled_tri)( GLcontext *ctx, - GLenum mode, - GLuint e0, GLuint e1, GLuint e2 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - VERTEX *v[3]; - LOCAL_VARS(3); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) { - if (HAVE_RGBA) { - VERT_SAVE_RGBA(0); - VERT_SAVE_RGBA(1); - VERT_COPY_RGBA(v[0], v[2]); - VERT_COPY_RGBA(v[1], v[2]); - - if (HAVE_SPEC) { - VERT_SAVE_SPEC(0); - VERT_SAVE_SPEC(1); - VERT_COPY_SPEC(v[0], v[2]); - VERT_COPY_SPEC(v[1], v[2]); - } - } else { - VERT_SAVE_IND(0); - VERT_SAVE_IND(1); - VERT_COPY_IND(v[0], v[2]); - VERT_COPY_IND(v[1], v[2]); - } - } - -/* fprintf(stderr, "%s %s %d %d %d\n", __FUNCTION__, */ -/* _mesa_lookup_enum_by_nr( mode ), */ -/* ef[e0], ef[e1], ef[e2]); */ - - if (mode == GL_POINT) { - RASTERIZE(GL_POINTS); - if (ef[e0]) POINT( v[0] ); - if (ef[e1]) POINT( v[1] ); - if (ef[e2]) POINT( v[2] ); - } - else { - RASTERIZE(GL_LINES); - if (RENDER_PRIMITIVE == GL_POLYGON) { - if (ef[e2]) LINE( v[2], v[0] ); - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - } - else { - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - if (ef[e2]) LINE( v[2], v[0] ); - } - } - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) { - if (HAVE_RGBA) { - VERT_RESTORE_RGBA(0); - VERT_RESTORE_RGBA(1); - - if (HAVE_SPEC) { - VERT_RESTORE_SPEC(0); - VERT_RESTORE_SPEC(1); - } - } else { - VERT_RESTORE_IND(0); - VERT_RESTORE_IND(1); - } - } -} - - -static void TAG(unfilled_quad)( GLcontext *ctx, - GLenum mode, - GLuint e0, GLuint e1, - GLuint e2, GLuint e3 ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ef = VB->EdgeFlag; - VERTEX *v[4]; - LOCAL_VARS(4); - - v[0] = (VERTEX *)GET_VERTEX(e0); - v[1] = (VERTEX *)GET_VERTEX(e1); - v[2] = (VERTEX *)GET_VERTEX(e2); - v[3] = (VERTEX *)GET_VERTEX(e3); - - /* Hardware flatshading breaks down here. If the hardware doesn't - * support flatshading, this will already have been done: - */ - if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) { - if (HAVE_RGBA) { - VERT_SAVE_RGBA(0); - VERT_SAVE_RGBA(1); - VERT_SAVE_RGBA(2); - VERT_COPY_RGBA(v[0], v[3]); - VERT_COPY_RGBA(v[1], v[3]); - VERT_COPY_RGBA(v[2], v[3]); - - if (HAVE_SPEC) { - VERT_SAVE_SPEC(0); - VERT_SAVE_SPEC(1); - VERT_SAVE_SPEC(2); - VERT_COPY_SPEC(v[0], v[3]); - VERT_COPY_SPEC(v[1], v[3]); - VERT_COPY_SPEC(v[2], v[3]); - } - } else { - VERT_SAVE_IND(0); - VERT_SAVE_IND(1); - VERT_SAVE_IND(2); - VERT_COPY_IND(v[0], v[3]); - VERT_COPY_IND(v[1], v[3]); - VERT_COPY_IND(v[2], v[3]); - } - } - - if (mode == GL_POINT) { - RASTERIZE(GL_POINTS); - if (ef[e0]) POINT( v[0] ); - if (ef[e1]) POINT( v[1] ); - if (ef[e2]) POINT( v[2] ); - if (ef[e3]) POINT( v[3] ); - } - else { - RASTERIZE(GL_LINES); - if (ef[e0]) LINE( v[0], v[1] ); - if (ef[e1]) LINE( v[1], v[2] ); - if (ef[e2]) LINE( v[2], v[3] ); - if (ef[e3]) LINE( v[3], v[0] ); - } - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) { - if (HAVE_RGBA) { - VERT_RESTORE_RGBA(0); - VERT_RESTORE_RGBA(1); - VERT_RESTORE_RGBA(2); - - if (HAVE_SPEC) { - VERT_RESTORE_SPEC(0); - VERT_RESTORE_SPEC(1); - VERT_RESTORE_SPEC(2); - } - } else { - VERT_RESTORE_IND(0); - VERT_RESTORE_IND(1); - VERT_RESTORE_IND(2); - } - } -} - - -#if HAVE_RGBA -#undef VERT_SET_IND -#undef VERT_COPY_IND -#undef VERT_SAVE_IND -#undef VERT_RESTORE_IND -#endif - -#if !HAVE_SPEC -#undef VERT_SET_SPEC -#undef VERT_COPY_SPEC -#undef VERT_SAVE_SPEC -#undef VERT_RESTORE_SPEC -#endif - -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c deleted file mode 100644 index edd78f7ac..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c +++ /dev/null @@ -1,344 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ -#include "math/m_translate.h" - -#if (HAVE_HW_VIEWPORT) -#define UNVIEWPORT_VARS -#define UNVIEWPORT_X(x) x -#define UNVIEWPORT_Y(x) x -#define UNVIEWPORT_Z(x) x -#endif - -#ifndef LOCALVARS -#define LOCALVARS -#endif - -#ifndef CHECK_HW_DIVIDE -#define CHECK_HW_DIVIDE 1 -#endif - -/* These don't need to be duplicated, but there's currently nowhere - * really convenient to put them. Need to build some actual .o files in - * this directory? - */ -static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[4] = src[4]; - dst[5] = src[5]; -} - -static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[4] = src[4]; -} - -static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[3] = src[3]; -} - - -void TAG(translate_vertex)(GLcontext *ctx, - const VERTEX *src, - SWvertex *dst) -{ - LOCALVARS - GLuint format = GET_VERTEX_FORMAT(); - GLfloat *s = ctx->Viewport._WindowMap.m; - UNVIEWPORT_VARS; - - if (format == TINY_VERTEX_FORMAT) { - if (HAVE_HW_VIEWPORT) { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = 1.0; - } else { - dst->win[0] = UNVIEWPORT_X( src->v.x ); - dst->win[1] = UNVIEWPORT_Y( src->v.y ); - dst->win[2] = UNVIEWPORT_Z( src->v.z ); - dst->win[3] = 1.0; - } - - dst->color[0] = src->tv.color.red; - dst->color[1] = src->tv.color.green; - dst->color[2] = src->tv.color.blue; - dst->color[3] = src->tv.color.alpha; - } - else { - if (HAVE_HW_VIEWPORT) { - if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - GLfloat oow = 1.0 / src->v.w; - dst->win[0] = s[0] * src->v.x * oow + s[12]; - dst->win[1] = s[5] * src->v.y * oow + s[13]; - dst->win[2] = s[10] * src->v.z * oow + s[14]; - dst->win[3] = oow; - } else { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = src->v.w; - } - } else { - dst->win[0] = UNVIEWPORT_X( src->v.x ); - dst->win[1] = UNVIEWPORT_Y( src->v.y ); - dst->win[2] = UNVIEWPORT_Z( src->v.z ); - dst->win[3] = src->v.w; - } - - dst->color[0] = src->v.color.red; - dst->color[1] = src->v.color.green; - dst->color[2] = src->v.color.blue; - dst->color[3] = src->v.color.alpha; - - dst->specular[0] = src->v.specular.red; - dst->specular[1] = src->v.specular.green; - dst->specular[2] = src->v.specular.blue; - - dst->fog = src->v.specular.alpha/255.0; - - if (HAVE_PTEX_VERTICES && - ((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) || - (format == PROJ_TEX1_VERTEX_FORMAT))) { - - dst->texcoord[0][0] = src->pv.u0; - dst->texcoord[0][1] = src->pv.v0; - dst->texcoord[0][3] = src->pv.q0; - - dst->texcoord[1][0] = src->pv.u1; - dst->texcoord[1][1] = src->pv.v1; - dst->texcoord[1][3] = src->pv.q1; - - if (HAVE_TEX2_VERTICES) { - dst->texcoord[2][0] = src->pv.u2; - dst->texcoord[2][1] = src->pv.v2; - dst->texcoord[2][3] = src->pv.q2; - } - - if (HAVE_TEX3_VERTICES) { - dst->texcoord[3][0] = src->pv.u3; - dst->texcoord[3][1] = src->pv.v3; - dst->texcoord[3][3] = src->pv.q3; - } - } - else { - dst->texcoord[0][0] = src->v.u0; - dst->texcoord[0][1] = src->v.v0; - dst->texcoord[0][3] = 1.0; - - dst->texcoord[1][0] = src->v.u1; - dst->texcoord[1][1] = src->v.v1; - dst->texcoord[1][3] = 1.0; - - if (HAVE_TEX2_VERTICES) { - dst->texcoord[2][0] = src->v.u2; - dst->texcoord[2][1] = src->v.v2; - dst->texcoord[2][3] = 1.0; - } - - if (HAVE_TEX3_VERTICES) { - dst->texcoord[3][0] = src->v.u3; - dst->texcoord[3][1] = src->v.v3; - dst->texcoord[3][3] = 1.0; - } - } - } - - dst->pointSize = ctx->Point._Size; -} - - - -void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) -{ - LOCALVARS - GLuint format = GET_VERTEX_FORMAT(); - - fprintf(stderr, "(%x) ", format); - - switch (format) { -#if HAVE_TINY_VERTICES - case TINY_VERTEX_FORMAT: - fprintf(stderr, "xyz %.4f,%.4f,%.4f rgba %x:%x:%x:%x\n", - v->v.x, v->v.y, v->v.z, - v->tv.color.red, - v->tv.color.green, - v->tv.color.blue, - v->tv.color.alpha); - break; -#endif -#if HAVE_NOTEX_VERTICES - case NOTEX_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x spec %x:%x:%x:%x\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.specular.red, - v->v.specular.green, - v->v.specular.blue, - v->v.specular.alpha); - break; -#endif -#if HAVE_TEX0_VERTICES - case TEX0_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.u0, - v->v.v0); - break; -#endif -#if HAVE_TEX1_VERTICES - case TEX1_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f st %.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.u0, - v->v.v0, - v->v.u1, - v->v.u2); - break; -#endif -#if HAVE_PTEX_VERTICES - case PROJ_TEX1_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x stq %.4f,%.4f,%.4f stq %.4f,%.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->pv.u0, - v->pv.v0, - v->pv.q0, - v->pv.u1, - v->pv.v1, - v->pv.q1); - break; -#endif - default: - fprintf(stderr, "???\n"); - break; - } - - fprintf(stderr, "\n"); -} - - - -/* Interpolate the elements of the VB not included in typical hardware - * vertices. - * - * NOTE: All these arrays are guarenteed by tnl to be writeable and - * have good stride. - */ -#ifndef INTERP_QUALIFIER -#define INTERP_QUALIFIER static -#endif - -#define GET_COLOR(ptr, idx) ((ptr)->data[idx]) - - -INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - GET_COLOR(VB->ColorPtr[1], dst), - GET_COLOR(VB->ColorPtr[1], out), - GET_COLOR(VB->ColorPtr[1], in) ); - - if (VB->SecondaryColorPtr[1]) { - INTERP_3F( t, - GET_COLOR(VB->SecondaryColorPtr[1], dst), - GET_COLOR(VB->SecondaryColorPtr[1], out), - GET_COLOR(VB->SecondaryColorPtr[1], in) ); - } - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - INTERP_VERTEX(ctx, t, dst, out, in, force_boundary); -} - -INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx, - GLuint dst, GLuint src ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), - GET_COLOR(VB->ColorPtr[1], src) ); - - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), - GET_COLOR(VB->SecondaryColorPtr[1], src) ); - } - } - - COPY_PV_VERTEX(ctx, dst, src); -} - - -#undef INTERP_QUALIFIER -#undef GET_COLOR - -#undef IND -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h deleted file mode 100644 index 92dd8931c..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h +++ /dev/null @@ -1,675 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - - -/* Unlike the other templates here, this assumes quite a bit about the - * underlying hardware. Specifically it assumes a d3d-like vertex - * format, with a layout more or less constrained to look like the - * following: - * - * union { - * struct { - * float x, y, z, w; - * struct { char r, g, b, a; } color; - * struct { char r, g, b, fog; } spec; - * float u0, v0; - * float u1, v1; - * float u2, v2; - * float u3, v3; - * } v; - * struct { - * float x, y, z, w; - * struct { char r, g, b, a; } color; - * struct { char r, g, b, fog; } spec; - * float u0, v0, q0; - * float u1, v1, q1; - * float u2, v2, q2; - * float u3, v3, q3; - * } pv; - * struct { - * float x, y, z; - * struct { char r, g, b, a; } color; - * } tv; - * float f[16]; - * unsigned int ui[16]; - * unsigned char ub4[4][16]; - * } - * - - * VERTEX: hw vertex type as above - * VERTEX_COLOR: hw color struct type in VERTEX - * - * DO_XYZW: Emit xyz and maybe w coordinates. - * DO_RGBA: Emit color. - * DO_SPEC: Emit specular color. - * DO_FOG: Emit fog coordinate in specular alpha. - * DO_TEX0: Emit tex0 u,v coordinates. - * DO_TEX1: Emit tex1 u,v coordinates. - * DO_TEX2: Emit tex2 u,v coordinates. - * DO_TEX3: Emit tex3 u,v coordinates. - * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. - * - * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). - * - * HAVE_HW_VIEWPORT: Hardware performs viewport transform. - * HAVE_HW_DIVIDE: Hardware performs perspective divide. - * - * HAVE_TINY_VERTICES: Hardware understands v.tv format. - * HAVE_PTEX_VERTICES: Hardware understands v.pv format. - * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. - * - * Additionally, this template assumes it is emitting *transformed* - * vertices; the modifications to emit untransformed vertices (ie. to - * t&l hardware) are probably too great to cooexist with the code - * already in this file. - * - * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if - * only TEX0 is enabled, in order to maintain a vertex size which is - * an exact number of quadwords. - */ - -#if (HAVE_HW_VIEWPORT) -#define VIEWPORT_X(dst,x) dst = x -#define VIEWPORT_Y(dst,y) dst = y -#define VIEWPORT_Z(dst,z) dst = z -#else -#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] -#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] -#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] -#endif - -#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) -#error "can't cope with this combination" -#endif - -#ifndef LOCALVARS -#define LOCALVARS -#endif - -#ifndef CHECK_HW_DIVIDE -#define CHECK_HW_DIVIDE 1 -#endif - -#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) - -static void TAG(emit)( GLcontext *ctx, - GLuint start, GLuint end, - void *dest, - GLuint stride ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; - GLfloat (*tc2)[4], (*tc3)[4]; - GLfloat (*col)[4], (*spec)[4]; - GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; - GLuint tc2_stride, tc3_stride; - GLuint tc0_size, tc1_size, col_size; - GLuint tc2_size, tc3_size; - GLfloat (*coord)[4]; - GLuint coord_stride; - VERTEX *v = (VERTEX *)dest; - const GLfloat *s = GET_VIEWPORT_MAT(); - const GLubyte *mask = VB->ClipMask; - int i; - -/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */ -/* __FUNCTION__, VB->importable_data, start, end); */ - - if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - (void) s; - coord = VB->ClipPtr->data; - coord_stride = VB->ClipPtr->stride; - } - else { - coord = VB->NdcPtr->data; - coord_stride = VB->NdcPtr->stride; - } - - if (DO_TEX3) { - const GLuint t3 = GET_TEXSOURCE(3); - tc3 = VB->TexCoordPtr[t3]->data; - tc3_stride = VB->TexCoordPtr[t3]->stride; - if (DO_PTEX) - tc3_size = VB->TexCoordPtr[t3]->size; - } - - if (DO_TEX2) { - const GLuint t2 = GET_TEXSOURCE(2); - tc2 = VB->TexCoordPtr[t2]->data; - tc2_stride = VB->TexCoordPtr[t2]->stride; - if (DO_PTEX) - tc2_size = VB->TexCoordPtr[t2]->size; - } - - if (DO_TEX1) { - const GLuint t1 = GET_TEXSOURCE(1); - tc1 = VB->TexCoordPtr[t1]->data; - tc1_stride = VB->TexCoordPtr[t1]->stride; - if (DO_PTEX) - tc1_size = VB->TexCoordPtr[t1]->size; - } - - if (DO_TEX0) { - const GLuint t0 = GET_TEXSOURCE(0); - tc0_stride = VB->TexCoordPtr[t0]->stride; - tc0 = VB->TexCoordPtr[t0]->data; - if (DO_PTEX) - tc0_size = VB->TexCoordPtr[t0]->size; - } - - if (DO_RGBA) { - col_stride = VB->ColorPtr[0]->stride; - col = VB->ColorPtr[0]->data; - col_size = VB->ColorPtr[0]->size; - } - - if (DO_SPEC) { - if (VB->SecondaryColorPtr[0]) { - spec_stride = VB->SecondaryColorPtr[0]->stride; - spec = VB->SecondaryColorPtr[0]->data; - } else { - spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; - spec_stride = 0; - } - } - - if (DO_FOG) { - if (VB->FogCoordPtr) { - fog = VB->FogCoordPtr->data; - fog_stride = VB->FogCoordPtr->stride; - } - else { - static GLfloat tmp[4] = {0, 0, 0, 0}; - fog = &tmp; - fog_stride = 0; - } - } - - /* May have nonstandard strides: - */ - if (start) { - STRIDE_4F(coord, start * coord_stride); - if (DO_TEX0) - STRIDE_4F(tc0, start * tc0_stride); - if (DO_TEX1) - STRIDE_4F(tc1, start * tc1_stride); - if (DO_TEX2) - STRIDE_4F(tc2, start * tc2_stride); - if (DO_TEX3) - STRIDE_4F(tc3, start * tc3_stride); - if (DO_RGBA) - STRIDE_4F(col, start * col_stride); - if (DO_SPEC) - STRIDE_4F(spec, start * spec_stride); - if (DO_FOG) - STRIDE_4F(fog, start * fog_stride); - } - - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v->v.x, coord[0][0]); - VIEWPORT_Y(v->v.y, coord[0][1]); - VIEWPORT_Z(v->v.z, coord[0][2]); - v->v.w = coord[0][3]; - } - STRIDE_4F(coord, coord_stride); - } - if (DO_RGBA) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); - if (col_size == 4) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); - } else { - v->v.color.alpha = CHAN_MAX; - } - STRIDE_4F(col, col_stride); - } - if (DO_SPEC) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); - STRIDE_4F(spec, spec_stride); - } - if (DO_FOG) { - UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); - STRIDE_4F(fog, fog_stride); - } - if (DO_TEX0) { - v->v.u0 = tc0[0][0]; - v->v.v0 = tc0[0][1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[0][3]; - else - v->pv.q0 = 1.0; - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[0][3]; - v->v.w *= tc0[0][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - STRIDE_4F(tc0, tc0_stride); - } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[0][0]; - v->pv.v1 = tc1[0][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[0][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[0][0]; - v->v.v1 = tc1[0][1]; - } - STRIDE_4F(tc1, tc1_stride); - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - v->pv.u2 = tc2[0][0]; - v->pv.v2 = tc2[0][1]; - if (tc2_size == 4) - v->pv.q2 = tc2[0][3]; - else - v->pv.q2 = 1.0; - } - else { - v->v.u2 = tc2[0][0]; - v->v.v2 = tc2[0][1]; - } - STRIDE_4F(tc2, tc2_stride); - } - if (DO_TEX3) { - if (DO_PTEX) { - v->pv.u3 = tc3[0][0]; - v->pv.v3 = tc3[0][1]; - if (tc3_size == 4) - v->pv.q3 = tc3[0][3]; - else - v->pv.q3 = 1.0; - } - else { - v->v.u3 = tc3[0][0]; - v->v.v3 = tc3[0][1]; - } - STRIDE_4F(tc3, tc3_stride); - } - } - -} -#else - -#if HAVE_HW_DIVIDE -#error "cannot use tiny vertices with hw perspective divide" -#endif - -static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, - void *dest, GLuint stride ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*col)[4]; - GLuint col_stride, col_size; - GLfloat (*coord)[4] = VB->NdcPtr->data; - GLuint coord_stride = VB->NdcPtr->stride; - GLfloat *v = (GLfloat *)dest; - const GLubyte *mask = VB->ClipMask; - const GLfloat *s = GET_VIEWPORT_MAT(); - int i; - - (void) s; - - ASSERT(stride == 4); - - col = VB->ColorPtr[0]->data; - col_stride = VB->ColorPtr[0]->stride; - col_size = VB->ColorPtr[0]->size; - -/* fprintf(stderr, "%s(small) importable %x\n", */ -/* __FUNCTION__, VB->importable_data); */ - - /* Pack what's left into a 4-dword vertex. Color is in a different - * place, and there is no 'w' coordinate. - */ - if (start) { - STRIDE_4F(coord, start * coord_stride); - STRIDE_4F(col, start * col_stride); - } - - for (i=start; i < end; i++, v+=4) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v[0], coord[0][0]); - VIEWPORT_Y(v[1], coord[0][1]); - VIEWPORT_Z(v[2], coord[0][2]); - } - STRIDE_4F( coord, coord_stride ); - } - if (DO_RGBA) { - VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; - UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); - if (col_size == 4) { - UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); - } else { - c->alpha = CHAN_MAX; - } - STRIDE_4F( col, col_stride ); - } -/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */ -/* i, v[0], v[1], v[2], *(int *)&v[3]); */ - } -} - -#endif /* emit */ - -#if (DO_XYZW) && (DO_RGBA) - - -#if (HAVE_PTEX_VERTICES) -static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Force 'missing' texcoords to something valid. - */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; - - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; - - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; - - if (DO_PTEX) - return GL_TRUE; - - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || - (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) - return GL_FALSE; - - return GL_TRUE; -} -#else -static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Force 'missing' texcoords to something valid. - */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; - - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; - - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; - - if (DO_PTEX) - return GL_TRUE; - - /* No hardware support for projective texture. Can fake it for - * TEX0 only. - */ - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { - PTEX_FALLBACK(); - return GL_FALSE; - } - - if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { - if (DO_TEX1 || DO_TEX2 || DO_TEX3) { - PTEX_FALLBACK(); - } - return GL_FALSE; - } - - return GL_TRUE; -} -#endif /* ptex */ - - -static void TAG(interp)( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte *ddverts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - GLfloat w; - const GLfloat *s = GET_VIEWPORT_MAT(); - - VERTEX *dst = (VERTEX *)(ddverts + (edst * size)); - VERTEX *in = (VERTEX *)(ddverts + (ein * size)); - VERTEX *out = (VERTEX *)(ddverts + (eout * size)); - - (void)s; - - if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - VIEWPORT_X( dst->v.x, dstclip[0] ); - VIEWPORT_Y( dst->v.y, dstclip[1] ); - VIEWPORT_Z( dst->v.z, dstclip[2] ); - w = dstclip[3]; - } - else { - w = 1.0 / dstclip[3]; - VIEWPORT_X( dst->v.x, dstclip[0] * w ); - VIEWPORT_Y( dst->v.y, dstclip[1] * w ); - VIEWPORT_Z( dst->v.z, dstclip[2] * w ); - } - - if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || - DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || - DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { - - dst->v.w = w; - - INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); - INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); - INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); - INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); - - if (DO_SPEC) { - INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red ); - INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green ); - INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue ); - } - if (DO_FOG) { - INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha ); - } - if (DO_TEX0) { - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); - INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); - INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); - } else { - GLfloat wout = VB->NdcPtr->data[eout][3]; - GLfloat win = VB->NdcPtr->data[ein][3]; - GLfloat qout = out->pv.w / wout; - GLfloat qin = in->pv.w / win; - GLfloat qdst, rqdst; - - ASSERT( !HAVE_HW_DIVIDE ); - - INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin ); - INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin ); - INTERP_F( t, qdst, qout, qin ); - - rqdst = 1.0 / qdst; - dst->v.u0 *= rqdst; - dst->v.v0 *= rqdst; - dst->v.w *= rqdst; - } - } - else { - INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); - INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 ); - } - } - if (DO_TEX1) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 ); - INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 ); - INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 ); - } else { - INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 ); - INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 ); - } - } - else if (DO_PTEX) { - dst->pv.q1 = 0.0; /* must be a valid float on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 ); - INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 ); - INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 ); - } else { - INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 ); - INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 ); - } - } - if (DO_TEX3) { - if (DO_PTEX) { - INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 ); - INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 ); - INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 ); - } else { - INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 ); - INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 ); - } - } - } else { - /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. - */ - INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); - INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); - INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); - INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); - } -} - -#endif /* rgba && xyzw */ - - -static void TAG(init)( void ) -{ - setup_tab[IND].emit = TAG(emit); - -#if (DO_XYZW && DO_RGBA) - setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); - setup_tab[IND].interp = TAG(interp); -#endif - - if (DO_SPEC) - setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; - else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || - DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) - setup_tab[IND].copy_pv = copy_pv_rgba4; - else - setup_tab[IND].copy_pv = copy_pv_rgba3; - - if (DO_TEX3) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 18; - } - else { - setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 14; - } - } - else if (DO_TEX2) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 18; - } - else { - setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - } - } - else if (DO_TEX1) { - if (DO_PTEX) { - ASSERT(HAVE_PTEX_VERTICES); - setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - } - else { - setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 10; - } - } - else if (DO_TEX0) { - if (DO_PTEX && HAVE_PTEX_VERTICES) { - setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 12; - } else { - setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 8; - } - } - else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { - setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 4; - } else if (HAVE_NOTEX_VERTICES) { - setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 6; - } else { - setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; - setup_tab[IND].vertex_size = 8; - } -} - - -#undef IND -#undef TAG diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vertex.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vertex.h deleted file mode 100644 index d45dd09fb..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vertex.h +++ /dev/null @@ -1,78 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.0.3 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -typedef struct { - GLfloat x, y, z, w; -} TAG(_coord_t); - -#ifdef COLOR_IS_RGBA -typedef struct { -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN - GLubyte alpha, blue, green, red; -#else - GLubyte red, green, blue, alpha; -#endif -} TAG(_color_t); -#else -typedef struct { -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN - GLubyte alpha, red, green, blue; -#else - GLubyte blue, green, red, alpha; -#endif -} TAG(_color_t); -#endif - -typedef union { - struct { - GLfloat x, y, z, w; - TAG(_color_t) color; - TAG(_color_t) specular; - GLfloat u0, v0; - GLfloat u1, v1; - GLfloat u2, v2; - GLfloat u3, v3; - } v; - struct { - GLfloat x, y, z, w; - TAG(_color_t) color; - TAG(_color_t) specular; - GLfloat u0, v0, q0; - GLfloat u1, v1, q1; - GLfloat u2, v2, q2; - GLfloat u3, v3, q3; - } pv; - struct { - GLfloat x, y, z; - TAG(_color_t) color; - } tv; - GLfloat f[24]; - GLuint ui[24]; - GLubyte ub4[24][4]; -} TAG(Vertex), *TAG(VertexPtr); - -- cgit v1.2.3