From f4092abdf94af6a99aff944d6264bc1284e8bdd4 Mon Sep 17 00:00:00 2001 From: Reinhard Tartler Date: Mon, 10 Oct 2011 17:43:39 +0200 Subject: Imported nx-X11-3.1.0-1.tar.gz Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository --- .../main/doc/man/mangl/standard/Imakefile | 874 +++++++++++++++++++++ 1 file changed, 874 insertions(+) create mode 100644 nx-X11/extras/ogl-sample/main/doc/man/mangl/standard/Imakefile (limited to 'nx-X11/extras/ogl-sample/main/doc/man/mangl/standard/Imakefile') diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/standard/Imakefile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/standard/Imakefile new file mode 100644 index 000000000..862abd608 --- /dev/null +++ b/nx-X11/extras/ogl-sample/main/doc/man/mangl/standard/Imakefile @@ -0,0 +1,874 @@ +XCOMM License Applicability. Except to the extent portions of this file are +XCOMM made subject to an alternative license as permitted in the SGI Free +XCOMM Software License B, Version 1.1 (the "License"), the contents of this +XCOMM file are subject only to the provisions of the License. You may not use +XCOMM this file except in compliance with the License. You may obtain a copy +XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +XCOMM +XCOMM http://oss.sgi.com/projects/FreeB +XCOMM +XCOMM Note that, as provided in the License, the Software is distributed on an +XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +XCOMM +XCOMM Original Code. The Original Code is: OpenGL Sample Implementation, +XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +XCOMM Copyright in any portions created by third parties is as indicated +XCOMM elsewhere herein. All Rights Reserved. +XCOMM +XCOMM Additional Notice Provisions: The application programming interfaces +XCOMM established by SGI in conjunction with the Original Code are The +XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software +XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation +XCOMM published by SGI, but has not been independently verified as being +XCOMM compliant with the OpenGL(R) version 1.2.1 Specification. +XCOMM + +#ifdef ManPageAlias +#undef ManPageAlias +#endif +#define ManPageAlias(file,destdir,alias) @@\ +alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\ + echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\ + +MANSUFFIX = 3gl + +MAN_PAGES = \ +glAccum.$(MANSUFFIX) glAlphaFunc.$(MANSUFFIX) \ +glAreTexturesResident.$(MANSUFFIX) glArrayElement.$(MANSUFFIX) \ +glBegin.$(MANSUFFIX) glBindTexture.$(MANSUFFIX) \ +glBitmap.$(MANSUFFIX) glBlendColorEXT.$(MANSUFFIX) \ +glBlendFunc.$(MANSUFFIX) glCallList.$(MANSUFFIX) \ +glCallLists.$(MANSUFFIX) glClear.$(MANSUFFIX) \ +glClearAccum.$(MANSUFFIX) glClearColor.$(MANSUFFIX) \ +glClearDepth.$(MANSUFFIX) glClearIndex.$(MANSUFFIX) \ +glClearStencil.$(MANSUFFIX) glClipPlane.$(MANSUFFIX) \ +glColor3b.$(MANSUFFIX) glColor3bv.$(MANSUFFIX) \ +glColor3d.$(MANSUFFIX) glColor3dv.$(MANSUFFIX) \ +glColor3f.$(MANSUFFIX) glColor3fv.$(MANSUFFIX) \ +glColor3i.$(MANSUFFIX) glColor3iv.$(MANSUFFIX) \ +glColor3s.$(MANSUFFIX) glColor3sv.$(MANSUFFIX) \ +glColor3ub.$(MANSUFFIX) glColor3ubv.$(MANSUFFIX) \ +glColor3ui.$(MANSUFFIX) glColor3uiv.$(MANSUFFIX) \ +glColor3us.$(MANSUFFIX) glColor3usv.$(MANSUFFIX) \ +glColor4b.$(MANSUFFIX) glColor4bv.$(MANSUFFIX) \ +glColor4d.$(MANSUFFIX) glColor4dv.$(MANSUFFIX) \ +glColor4f.$(MANSUFFIX) glColor4fv.$(MANSUFFIX) \ +glColor4i.$(MANSUFFIX) glColor4iv.$(MANSUFFIX) \ +glColor4s.$(MANSUFFIX) glColor4sv.$(MANSUFFIX) \ +glColor4ub.$(MANSUFFIX) glColor4ubv.$(MANSUFFIX) \ +glColor4ui.$(MANSUFFIX) glColor4uiv.$(MANSUFFIX) \ +glColor4us.$(MANSUFFIX) glColor4usv.$(MANSUFFIX) \ +glColorMask.$(MANSUFFIX) glColorMaterial.$(MANSUFFIX) \ +glColorPointer.$(MANSUFFIX) glCopyPixels.$(MANSUFFIX) \ +glCopyTexImage1D.$(MANSUFFIX) glCopyTexImage2D.$(MANSUFFIX) \ +glCopyTexSubImage1D.$(MANSUFFIX) glCopyTexSubImage2D.$(MANSUFFIX) \ +glCullFace.$(MANSUFFIX) glDeleteLists.$(MANSUFFIX) \ +glDeleteTextures.$(MANSUFFIX) glDepthFunc.$(MANSUFFIX) \ +glDepthMask.$(MANSUFFIX) glDepthRange.$(MANSUFFIX) \ +glDisable.$(MANSUFFIX) glDisableClientState.$(MANSUFFIX) \ +glDrawArrays.$(MANSUFFIX) glDrawBuffer.$(MANSUFFIX) \ +glDrawElements.$(MANSUFFIX) glDrawPixels.$(MANSUFFIX) \ +glEdgeFlag.$(MANSUFFIX) glEdgeFlagPointer.$(MANSUFFIX) \ +glEdgeFlagv.$(MANSUFFIX) glEnable.$(MANSUFFIX) \ +glEnableClientState.$(MANSUFFIX) glEnd.$(MANSUFFIX) \ +glEndList.$(MANSUFFIX) glEvalCoord1d.$(MANSUFFIX) \ +glEvalCoord1dv.$(MANSUFFIX) glEvalCoord1f.$(MANSUFFIX) \ +glEvalCoord1fv.$(MANSUFFIX) glEvalCoord2d.$(MANSUFFIX) \ +glEvalCoord2dv.$(MANSUFFIX) glEvalCoord2f.$(MANSUFFIX) \ +glEvalCoord2fv.$(MANSUFFIX) glEvalMesh1.$(MANSUFFIX) \ +glEvalMesh2.$(MANSUFFIX) glEvalPoint1.$(MANSUFFIX) \ +glEvalPoint2.$(MANSUFFIX) glFeedbackBuffer.$(MANSUFFIX) \ +glFinish.$(MANSUFFIX) glFlush.$(MANSUFFIX) \ +glFogf.$(MANSUFFIX) glFogfv.$(MANSUFFIX) \ +glFogi.$(MANSUFFIX) glFogiv.$(MANSUFFIX) \ +glFrontFace.$(MANSUFFIX) glFrustum.$(MANSUFFIX) \ +glGenLists.$(MANSUFFIX) glGenTextures.$(MANSUFFIX) \ +glGetBooleanv.$(MANSUFFIX) glGetClipPlane.$(MANSUFFIX) \ +glGetDoublev.$(MANSUFFIX) glGetError.$(MANSUFFIX) \ +glGetFloatv.$(MANSUFFIX) glGetIntegerv.$(MANSUFFIX) \ +glGetLightfv.$(MANSUFFIX) glGetLightiv.$(MANSUFFIX) \ +glGetMapdv.$(MANSUFFIX) glGetMapfv.$(MANSUFFIX) \ +glGetMapiv.$(MANSUFFIX) glGetMaterialfv.$(MANSUFFIX) \ +glGetMaterialiv.$(MANSUFFIX) glGetPixelMapfv.$(MANSUFFIX) \ +glGetPixelMapuiv.$(MANSUFFIX) glGetPixelMapusv.$(MANSUFFIX) \ +glGetPointerv.$(MANSUFFIX) glGetPolygonStipple.$(MANSUFFIX) \ +glGetString.$(MANSUFFIX) glGetTexEnvfv.$(MANSUFFIX) \ +glGetTexEnviv.$(MANSUFFIX) glGetTexGendv.$(MANSUFFIX) \ +glGetTexGenfv.$(MANSUFFIX) glGetTexGeniv.$(MANSUFFIX) \ +glGetTexImage.$(MANSUFFIX) glGetTexLevelParameterfv.$(MANSUFFIX) \ +glGetTexLevelParameteriv.$(MANSUFFIX) glGetTexParameterfv.$(MANSUFFIX) \ +glGetTexParameteriv.$(MANSUFFIX) glHint.$(MANSUFFIX) \ +glIndexMask.$(MANSUFFIX) glIndexPointer.$(MANSUFFIX) \ +glIndexd.$(MANSUFFIX) glIndexdv.$(MANSUFFIX) \ +glIndexf.$(MANSUFFIX) glIndexfv.$(MANSUFFIX) \ +glIndexi.$(MANSUFFIX) glIndexiv.$(MANSUFFIX) \ +glIndexs.$(MANSUFFIX) glIndexsv.$(MANSUFFIX) \ +glIndexub.$(MANSUFFIX) glIndexubv.$(MANSUFFIX) \ +glInitNames.$(MANSUFFIX) glInterleavedArrays.$(MANSUFFIX) \ +glIsEnabled.$(MANSUFFIX) glIsList.$(MANSUFFIX) \ +glIsTexture.$(MANSUFFIX) glLightModelf.$(MANSUFFIX) \ +glLightModelfv.$(MANSUFFIX) glLightModeli.$(MANSUFFIX) \ +glLightModeliv.$(MANSUFFIX) glLightf.$(MANSUFFIX) \ +glLightfv.$(MANSUFFIX) glLighti.$(MANSUFFIX) \ +glLightiv.$(MANSUFFIX) glLineStipple.$(MANSUFFIX) \ +glLineWidth.$(MANSUFFIX) glListBase.$(MANSUFFIX) \ +glLoadIdentity.$(MANSUFFIX) glLoadMatrixd.$(MANSUFFIX) \ +glLoadMatrixf.$(MANSUFFIX) glLoadName.$(MANSUFFIX) \ +glLogicOp.$(MANSUFFIX) glMap1d.$(MANSUFFIX) \ +glMap1f.$(MANSUFFIX) glMap2d.$(MANSUFFIX) \ +glMap2f.$(MANSUFFIX) glMapGrid1d.$(MANSUFFIX) \ +glMapGrid1f.$(MANSUFFIX) glMapGrid2d.$(MANSUFFIX) \ +glMapGrid2f.$(MANSUFFIX) glMaterialf.$(MANSUFFIX) \ +glMaterialfv.$(MANSUFFIX) glMateriali.$(MANSUFFIX) \ +glMaterialiv.$(MANSUFFIX) glMatrixMode.$(MANSUFFIX) \ +glMultMatrixd.$(MANSUFFIX) glMultMatrixf.$(MANSUFFIX) \ +glNewList.$(MANSUFFIX) glNormal3b.$(MANSUFFIX) \ +glNormal3bv.$(MANSUFFIX) glNormal3d.$(MANSUFFIX) \ +glNormal3dv.$(MANSUFFIX) glNormal3f.$(MANSUFFIX) \ +glNormal3fv.$(MANSUFFIX) glNormal3i.$(MANSUFFIX) \ +glNormal3iv.$(MANSUFFIX) glNormal3s.$(MANSUFFIX) \ +glNormal3sv.$(MANSUFFIX) glNormalPointer.$(MANSUFFIX) \ +glOrtho.$(MANSUFFIX) glPassThrough.$(MANSUFFIX) \ +glPixelMapfv.$(MANSUFFIX) glPixelMapuiv.$(MANSUFFIX) \ +glPixelMapusv.$(MANSUFFIX) glPixelStoref.$(MANSUFFIX) \ +glPixelStorei.$(MANSUFFIX) glPixelTransferf.$(MANSUFFIX) \ +glPixelTransferi.$(MANSUFFIX) glPixelZoom.$(MANSUFFIX) \ +glPointSize.$(MANSUFFIX) glPolygonMode.$(MANSUFFIX) \ +glPolygonOffset.$(MANSUFFIX) glPolygonStipple.$(MANSUFFIX) \ +glPopAttrib.$(MANSUFFIX) glPopClientAttrib.$(MANSUFFIX) \ +glPopMatrix.$(MANSUFFIX) glPopName.$(MANSUFFIX) \ +glPrioritizeTextures.$(MANSUFFIX) glPushAttrib.$(MANSUFFIX) \ +glPushClientAttrib.$(MANSUFFIX) glPushMatrix.$(MANSUFFIX) \ +glPushName.$(MANSUFFIX) glRasterPos2d.$(MANSUFFIX) \ +glRasterPos2dv.$(MANSUFFIX) glRasterPos2f.$(MANSUFFIX) \ +glRasterPos2fv.$(MANSUFFIX) glRasterPos2i.$(MANSUFFIX) \ +glRasterPos2iv.$(MANSUFFIX) glRasterPos2s.$(MANSUFFIX) \ +glRasterPos2sv.$(MANSUFFIX) glRasterPos3d.$(MANSUFFIX) \ +glRasterPos3dv.$(MANSUFFIX) glRasterPos3f.$(MANSUFFIX) \ +glRasterPos3fv.$(MANSUFFIX) glRasterPos3i.$(MANSUFFIX) \ +glRasterPos3iv.$(MANSUFFIX) glRasterPos3s.$(MANSUFFIX) \ +glRasterPos3sv.$(MANSUFFIX) glRasterPos4d.$(MANSUFFIX) \ +glRasterPos4dv.$(MANSUFFIX) glRasterPos4f.$(MANSUFFIX) \ +glRasterPos4fv.$(MANSUFFIX) glRasterPos4i.$(MANSUFFIX) \ +glRasterPos4iv.$(MANSUFFIX) glRasterPos4s.$(MANSUFFIX) \ +glRasterPos4sv.$(MANSUFFIX) glReadBuffer.$(MANSUFFIX) \ +glReadPixels.$(MANSUFFIX) glRectd.$(MANSUFFIX) \ +glRectdv.$(MANSUFFIX) glRectf.$(MANSUFFIX) \ +glRectfv.$(MANSUFFIX) glRecti.$(MANSUFFIX) \ +glRectiv.$(MANSUFFIX) glRects.$(MANSUFFIX) \ +glRectsv.$(MANSUFFIX) glRenderMode.$(MANSUFFIX) \ +glRotated.$(MANSUFFIX) glRotatef.$(MANSUFFIX) \ +glScaled.$(MANSUFFIX) glScalef.$(MANSUFFIX) \ +glScissor.$(MANSUFFIX) glSelectBuffer.$(MANSUFFIX) \ +glShadeModel.$(MANSUFFIX) glStencilFunc.$(MANSUFFIX) \ +glStencilMask.$(MANSUFFIX) glStencilOp.$(MANSUFFIX) \ +glTexCoord1d.$(MANSUFFIX) glTexCoord1dv.$(MANSUFFIX) \ +glTexCoord1f.$(MANSUFFIX) glTexCoord1fv.$(MANSUFFIX) \ +glTexCoord1i.$(MANSUFFIX) glTexCoord1iv.$(MANSUFFIX) \ +glTexCoord1s.$(MANSUFFIX) glTexCoord1sv.$(MANSUFFIX) \ +glTexCoord2d.$(MANSUFFIX) glTexCoord2dv.$(MANSUFFIX) \ +glTexCoord2f.$(MANSUFFIX) glTexCoord2fv.$(MANSUFFIX) \ +glTexCoord2i.$(MANSUFFIX) glTexCoord2iv.$(MANSUFFIX) \ +glTexCoord2s.$(MANSUFFIX) glTexCoord2sv.$(MANSUFFIX) \ +glTexCoord3d.$(MANSUFFIX) glTexCoord3dv.$(MANSUFFIX) \ +glTexCoord3f.$(MANSUFFIX) glTexCoord3fv.$(MANSUFFIX) \ +glTexCoord3i.$(MANSUFFIX) glTexCoord3iv.$(MANSUFFIX) \ +glTexCoord3s.$(MANSUFFIX) glTexCoord3sv.$(MANSUFFIX) \ +glTexCoord4d.$(MANSUFFIX) glTexCoord4dv.$(MANSUFFIX) \ +glTexCoord4f.$(MANSUFFIX) glTexCoord4fv.$(MANSUFFIX) \ +glTexCoord4i.$(MANSUFFIX) glTexCoord4iv.$(MANSUFFIX) \ +glTexCoord4s.$(MANSUFFIX) glTexCoord4sv.$(MANSUFFIX) \ +glTexCoordPointer.$(MANSUFFIX) glTexEnvf.$(MANSUFFIX) \ +glTexEnvfv.$(MANSUFFIX) glTexEnvi.$(MANSUFFIX) \ +glTexEnviv.$(MANSUFFIX) glTexGend.$(MANSUFFIX) \ +glTexGendv.$(MANSUFFIX) glTexGenf.$(MANSUFFIX) \ +glTexGenfv.$(MANSUFFIX) glTexGeni.$(MANSUFFIX) \ +glTexGeniv.$(MANSUFFIX) glTexImage1D.$(MANSUFFIX) \ +glTexImage2D.$(MANSUFFIX) glTexParameterf.$(MANSUFFIX) \ +glTexParameterfv.$(MANSUFFIX) glTexParameteri.$(MANSUFFIX) \ +glTexParameteriv.$(MANSUFFIX) glTexSubImage1D.$(MANSUFFIX) \ +glTexSubImage2D.$(MANSUFFIX) glTranslated.$(MANSUFFIX) \ +glTranslatef.$(MANSUFFIX) glVertex2d.$(MANSUFFIX) \ +glVertex2dv.$(MANSUFFIX) glVertex2f.$(MANSUFFIX) \ +glVertex2fv.$(MANSUFFIX) glVertex2i.$(MANSUFFIX) \ +glVertex2iv.$(MANSUFFIX) glVertex2s.$(MANSUFFIX) \ +glVertex2sv.$(MANSUFFIX) glVertex3d.$(MANSUFFIX) \ +glVertex3dv.$(MANSUFFIX) glVertex3f.$(MANSUFFIX) \ +glVertex3fv.$(MANSUFFIX) glVertex3i.$(MANSUFFIX) \ +glVertex3iv.$(MANSUFFIX) glVertex3s.$(MANSUFFIX) \ +glVertex3sv.$(MANSUFFIX) glVertex4d.$(MANSUFFIX) \ +glVertex4dv.$(MANSUFFIX) glVertex4f.$(MANSUFFIX) \ +glVertex4fv.$(MANSUFFIX) glVertex4i.$(MANSUFFIX) \ +glVertex4iv.$(MANSUFFIX) glVertex4s.$(MANSUFFIX) \ +glVertex4sv.$(MANSUFFIX) glVertexPointer.$(MANSUFFIX) \ +glViewport.$(MANSUFFIX) + +LINK_NAMES = \ +glAccum.$(MANSUFFIX) glAlphaFunc.$(MANSUFFIX) \ +glAreTexturesResident.$(MANSUFFIX) glArrayElement.$(MANSUFFIX) \ +glBegin.$(MANSUFFIX) glBindTexture.$(MANSUFFIX) \ +glBitmap.$(MANSUFFIX) glBlendColorEXT.$(MANSUFFIX) \ +glBlendFunc.$(MANSUFFIX) glCallList.$(MANSUFFIX) \ +glCallLists.$(MANSUFFIX) glClear.$(MANSUFFIX) \ +glClearAccum.$(MANSUFFIX) glClearColor.$(MANSUFFIX) \ +glClearDepth.$(MANSUFFIX) glClearIndex.$(MANSUFFIX) \ +glClearStencil.$(MANSUFFIX) glClipPlane.$(MANSUFFIX) \ +glColor3b.$(MANSUFFIX) glColorMask.$(MANSUFFIX) \ +glColorMaterial.$(MANSUFFIX) glColorPointer.$(MANSUFFIX) \ +glCopyPixels.$(MANSUFFIX) glCopyTexImage1D.$(MANSUFFIX) \ +glCopyTexImage2D.$(MANSUFFIX) glCopyTexSubImage1D.$(MANSUFFIX) \ +glCopyTexSubImage2D.$(MANSUFFIX) glCullFace.$(MANSUFFIX) \ +glDeleteLists.$(MANSUFFIX) glDeleteTextures.$(MANSUFFIX) \ +glDepthFunc.$(MANSUFFIX) glDepthMask.$(MANSUFFIX) \ +glDepthRange.$(MANSUFFIX) glDrawArrays.$(MANSUFFIX) \ +glDrawBuffer.$(MANSUFFIX) glDrawElements.$(MANSUFFIX) \ +glDrawPixels.$(MANSUFFIX) glEdgeFlag.$(MANSUFFIX) \ +glEdgeFlagPointer.$(MANSUFFIX) glEnable.$(MANSUFFIX) \ +glEnableClientState.$(MANSUFFIX) glEvalCoord1d.$(MANSUFFIX) \ +glEvalMesh1.$(MANSUFFIX) glEvalPoint1.$(MANSUFFIX) \ +glFeedbackBuffer.$(MANSUFFIX) glFinish.$(MANSUFFIX) \ +glFlush.$(MANSUFFIX) glFogf.$(MANSUFFIX) \ +glFrontFace.$(MANSUFFIX) glFrustum.$(MANSUFFIX) \ +glGenLists.$(MANSUFFIX) glGenTextures.$(MANSUFFIX) \ +glGetBooleanv.$(MANSUFFIX) glGetClipPlane.$(MANSUFFIX) \ +glGetError.$(MANSUFFIX) glGetLightfv.$(MANSUFFIX) \ +glGetMapdv.$(MANSUFFIX) glGetMaterialfv.$(MANSUFFIX) \ +glGetPixelMapfv.$(MANSUFFIX) glGetPointerv.$(MANSUFFIX) \ +glGetPolygonStipple.$(MANSUFFIX) glGetString.$(MANSUFFIX) \ +glGetTexEnvfv.$(MANSUFFIX) glGetTexGendv.$(MANSUFFIX) \ +glGetTexImage.$(MANSUFFIX) glGetTexLevelParameterfv.$(MANSUFFIX) \ +glGetTexParameterfv.$(MANSUFFIX) glHint.$(MANSUFFIX) \ +glIndexMask.$(MANSUFFIX) glIndexPointer.$(MANSUFFIX) \ +glIndexd.$(MANSUFFIX) glInitNames.$(MANSUFFIX) \ +glInterleavedArrays.$(MANSUFFIX) glIsEnabled.$(MANSUFFIX) \ +glIsList.$(MANSUFFIX) glIsTexture.$(MANSUFFIX) \ +glLightModelf.$(MANSUFFIX) glLightf.$(MANSUFFIX) \ +glLineStipple.$(MANSUFFIX) glLineWidth.$(MANSUFFIX) \ +glListBase.$(MANSUFFIX) glLoadIdentity.$(MANSUFFIX) \ +glLoadMatrixd.$(MANSUFFIX) glLoadName.$(MANSUFFIX) \ +glLogicOp.$(MANSUFFIX) glMap1d.$(MANSUFFIX) \ +glMap2d.$(MANSUFFIX) glMapGrid1d.$(MANSUFFIX) \ +glMaterialf.$(MANSUFFIX) glMatrixMode.$(MANSUFFIX) \ +glMultMatrixd.$(MANSUFFIX) glNewList.$(MANSUFFIX) \ +glNormal3b.$(MANSUFFIX) glNormalPointer.$(MANSUFFIX) \ +glOrtho.$(MANSUFFIX) glPassThrough.$(MANSUFFIX) \ +glPixelMapfv.$(MANSUFFIX) glPixelStoref.$(MANSUFFIX) \ +glPixelTransferf.$(MANSUFFIX) glPixelZoom.$(MANSUFFIX) \ +glPointSize.$(MANSUFFIX) glPolygonMode.$(MANSUFFIX) \ +glPolygonOffset.$(MANSUFFIX) glPolygonStipple.$(MANSUFFIX) \ +glPrioritizeTextures.$(MANSUFFIX) glPushAttrib.$(MANSUFFIX) \ +glPushClientAttrib.$(MANSUFFIX) glPushMatrix.$(MANSUFFIX) \ +glPushName.$(MANSUFFIX) glRasterPos2d.$(MANSUFFIX) \ +glReadBuffer.$(MANSUFFIX) glReadPixels.$(MANSUFFIX) \ +glRectd.$(MANSUFFIX) glRenderMode.$(MANSUFFIX) \ +glRotated.$(MANSUFFIX) glScaled.$(MANSUFFIX) \ +glScissor.$(MANSUFFIX) glSelectBuffer.$(MANSUFFIX) \ +glShadeModel.$(MANSUFFIX) glStencilFunc.$(MANSUFFIX) \ +glStencilMask.$(MANSUFFIX) glStencilOp.$(MANSUFFIX) \ +glTexCoord1d.$(MANSUFFIX) glTexCoordPointer.$(MANSUFFIX) \ +glTexEnvf.$(MANSUFFIX) glTexGend.$(MANSUFFIX) \ +glTexImage1D.$(MANSUFFIX) glTexImage2D.$(MANSUFFIX) \ +glTexParameterf.$(MANSUFFIX) glTexSubImage1D.$(MANSUFFIX) \ +glTexSubImage2D.$(MANSUFFIX) glTranslated.$(MANSUFFIX) \ +glVertex2d.$(MANSUFFIX) glVertexPointer.$(MANSUFFIX) \ +glViewport.$(MANSUFFIX) + +ALIAS_NAMES = \ +glColor3bv.$(MANSUFFIX) glColor3d.$(MANSUFFIX) \ +glColor3dv.$(MANSUFFIX) glColor3f.$(MANSUFFIX) \ +glColor3fv.$(MANSUFFIX) glColor3i.$(MANSUFFIX) \ +glColor3iv.$(MANSUFFIX) glColor3s.$(MANSUFFIX) \ +glColor3sv.$(MANSUFFIX) glColor3ub.$(MANSUFFIX) \ +glColor3ubv.$(MANSUFFIX) glColor3ui.$(MANSUFFIX) \ +glColor3uiv.$(MANSUFFIX) glColor3us.$(MANSUFFIX) \ +glColor3usv.$(MANSUFFIX) glColor4b.$(MANSUFFIX) \ +glColor4bv.$(MANSUFFIX) glColor4d.$(MANSUFFIX) \ +glColor4dv.$(MANSUFFIX) glColor4f.$(MANSUFFIX) \ +glColor4fv.$(MANSUFFIX) glColor4i.$(MANSUFFIX) \ +glColor4iv.$(MANSUFFIX) glColor4s.$(MANSUFFIX) \ +glColor4sv.$(MANSUFFIX) glColor4ub.$(MANSUFFIX) \ +glColor4ubv.$(MANSUFFIX) glColor4ui.$(MANSUFFIX) \ +glColor4uiv.$(MANSUFFIX) glColor4us.$(MANSUFFIX) \ +glColor4usv.$(MANSUFFIX) glDisable.$(MANSUFFIX) \ +glDisableClientState.$(MANSUFFIX) glEdgeFlagv.$(MANSUFFIX) \ +glEnd.$(MANSUFFIX) glEndList.$(MANSUFFIX) \ +glEvalCoord1dv.$(MANSUFFIX) glEvalCoord1f.$(MANSUFFIX) \ +glEvalCoord1fv.$(MANSUFFIX) glEvalCoord2d.$(MANSUFFIX) \ +glEvalCoord2dv.$(MANSUFFIX) glEvalCoord2f.$(MANSUFFIX) \ +glEvalCoord2fv.$(MANSUFFIX) glEvalMesh2.$(MANSUFFIX) \ +glEvalPoint2.$(MANSUFFIX) glFogfv.$(MANSUFFIX) \ +glFogi.$(MANSUFFIX) glFogiv.$(MANSUFFIX) \ +glGetDoublev.$(MANSUFFIX) glGetFloatv.$(MANSUFFIX) \ +glGetIntegerv.$(MANSUFFIX) glGetLightiv.$(MANSUFFIX) \ +glGetMapfv.$(MANSUFFIX) glGetMapiv.$(MANSUFFIX) \ +glGetMaterialiv.$(MANSUFFIX) glGetPixelMapuiv.$(MANSUFFIX) \ +glGetPixelMapusv.$(MANSUFFIX) glGetTexEnviv.$(MANSUFFIX) \ +glGetTexGenfv.$(MANSUFFIX) glGetTexGeniv.$(MANSUFFIX) \ +glGetTexLevelParameteriv.$(MANSUFFIX) glGetTexParameteriv.$(MANSUFFIX) \ +glIndexdv.$(MANSUFFIX) glIndexf.$(MANSUFFIX) \ +glIndexfv.$(MANSUFFIX) glIndexi.$(MANSUFFIX) \ +glIndexiv.$(MANSUFFIX) glIndexs.$(MANSUFFIX) \ +glIndexsv.$(MANSUFFIX) glIndexub.$(MANSUFFIX) \ +glIndexubv.$(MANSUFFIX) glLightModelfv.$(MANSUFFIX) \ +glLightModeli.$(MANSUFFIX) glLightModeliv.$(MANSUFFIX) \ +glLightfv.$(MANSUFFIX) glLighti.$(MANSUFFIX) \ +glLightiv.$(MANSUFFIX) glLoadMatrixf.$(MANSUFFIX) \ +glMap1f.$(MANSUFFIX) glMap2f.$(MANSUFFIX) \ +glMapGrid1f.$(MANSUFFIX) glMapGrid2d.$(MANSUFFIX) \ +glMapGrid2f.$(MANSUFFIX) glMaterialfv.$(MANSUFFIX) \ +glMateriali.$(MANSUFFIX) glMaterialiv.$(MANSUFFIX) \ +glMultMatrixf.$(MANSUFFIX) glNormal3bv.$(MANSUFFIX) \ +glNormal3d.$(MANSUFFIX) glNormal3dv.$(MANSUFFIX) \ +glNormal3f.$(MANSUFFIX) glNormal3fv.$(MANSUFFIX) \ +glNormal3i.$(MANSUFFIX) glNormal3iv.$(MANSUFFIX) \ +glNormal3s.$(MANSUFFIX) glNormal3sv.$(MANSUFFIX) \ +glPixelMapuiv.$(MANSUFFIX) glPixelMapusv.$(MANSUFFIX) \ +glPixelStorei.$(MANSUFFIX) glPixelTransferi.$(MANSUFFIX) \ +glPopAttrib.$(MANSUFFIX) glPopClientAttrib.$(MANSUFFIX) \ +glPopMatrix.$(MANSUFFIX) glPopName.$(MANSUFFIX) \ +glRasterPos2dv.$(MANSUFFIX) glRasterPos2f.$(MANSUFFIX) \ +glRasterPos2fv.$(MANSUFFIX) glRasterPos2i.$(MANSUFFIX) \ +glRasterPos2iv.$(MANSUFFIX) glRasterPos2s.$(MANSUFFIX) \ +glRasterPos2sv.$(MANSUFFIX) glRasterPos3d.$(MANSUFFIX) \ +glRasterPos3dv.$(MANSUFFIX) glRasterPos3f.$(MANSUFFIX) \ +glRasterPos3fv.$(MANSUFFIX) glRasterPos3i.$(MANSUFFIX) \ +glRasterPos3iv.$(MANSUFFIX) glRasterPos3s.$(MANSUFFIX) \ +glRasterPos3sv.$(MANSUFFIX) glRasterPos4d.$(MANSUFFIX) \ +glRasterPos4dv.$(MANSUFFIX) glRasterPos4f.$(MANSUFFIX) \ +glRasterPos4fv.$(MANSUFFIX) glRasterPos4i.$(MANSUFFIX) \ +glRasterPos4iv.$(MANSUFFIX) glRasterPos4s.$(MANSUFFIX) \ +glRasterPos4sv.$(MANSUFFIX) glRectdv.$(MANSUFFIX) \ +glRectf.$(MANSUFFIX) glRectfv.$(MANSUFFIX) \ +glRecti.$(MANSUFFIX) glRectiv.$(MANSUFFIX) \ +glRects.$(MANSUFFIX) glRectsv.$(MANSUFFIX) \ +glRotatef.$(MANSUFFIX) glScalef.$(MANSUFFIX) \ +glTexCoord1dv.$(MANSUFFIX) glTexCoord1f.$(MANSUFFIX) \ +glTexCoord1fv.$(MANSUFFIX) glTexCoord1i.$(MANSUFFIX) \ +glTexCoord1iv.$(MANSUFFIX) glTexCoord1s.$(MANSUFFIX) \ +glTexCoord1sv.$(MANSUFFIX) glTexCoord2d.$(MANSUFFIX) \ +glTexCoord2dv.$(MANSUFFIX) glTexCoord2f.$(MANSUFFIX) \ +glTexCoord2fv.$(MANSUFFIX) glTexCoord2i.$(MANSUFFIX) \ +glTexCoord2iv.$(MANSUFFIX) glTexCoord2s.$(MANSUFFIX) \ +glTexCoord2sv.$(MANSUFFIX) glTexCoord3d.$(MANSUFFIX) \ +glTexCoord3dv.$(MANSUFFIX) glTexCoord3f.$(MANSUFFIX) \ +glTexCoord3fv.$(MANSUFFIX) glTexCoord3i.$(MANSUFFIX) \ +glTexCoord3iv.$(MANSUFFIX) glTexCoord3s.$(MANSUFFIX) \ +glTexCoord3sv.$(MANSUFFIX) glTexCoord4d.$(MANSUFFIX) \ +glTexCoord4dv.$(MANSUFFIX) glTexCoord4f.$(MANSUFFIX) \ +glTexCoord4fv.$(MANSUFFIX) glTexCoord4i.$(MANSUFFIX) \ +glTexCoord4iv.$(MANSUFFIX) glTexCoord4s.$(MANSUFFIX) \ +glTexCoord4sv.$(MANSUFFIX) glTexEnvfv.$(MANSUFFIX) \ +glTexEnvi.$(MANSUFFIX) glTexEnviv.$(MANSUFFIX) \ +glTexGendv.$(MANSUFFIX) glTexGenf.$(MANSUFFIX) \ +glTexGenfv.$(MANSUFFIX) glTexGeni.$(MANSUFFIX) \ +glTexGeniv.$(MANSUFFIX) glTexParameterfv.$(MANSUFFIX) \ +glTexParameteri.$(MANSUFFIX) glTexParameteriv.$(MANSUFFIX) \ +glTranslatef.$(MANSUFFIX) glVertex2dv.$(MANSUFFIX) \ +glVertex2f.$(MANSUFFIX) glVertex2fv.$(MANSUFFIX) \ +glVertex2i.$(MANSUFFIX) glVertex2iv.$(MANSUFFIX) \ +glVertex2s.$(MANSUFFIX) glVertex2sv.$(MANSUFFIX) \ +glVertex3d.$(MANSUFFIX) glVertex3dv.$(MANSUFFIX) \ +glVertex3f.$(MANSUFFIX) glVertex3fv.$(MANSUFFIX) \ +glVertex3i.$(MANSUFFIX) glVertex3iv.$(MANSUFFIX) \ +glVertex3s.$(MANSUFFIX) glVertex3sv.$(MANSUFFIX) \ +glVertex4d.$(MANSUFFIX) glVertex4dv.$(MANSUFFIX) \ +glVertex4f.$(MANSUFFIX) glVertex4fv.$(MANSUFFIX) \ +glVertex4i.$(MANSUFFIX) glVertex4iv.$(MANSUFFIX) \ +glVertex4s.$(MANSUFFIX) glVertex4sv.$(MANSUFFIX) + + +AllTarget($(MAN_PAGES)) + +list: + @for i in $(MAN_PAGES); do echo $$i; done; + +install_list: + @for i in $(MAN_PAGES); do echo $(LIBMANDIR)/$$i; done; + +install:: install.man + +clean:: + $(RM) $(LINK_NAMES) $(ALIAS_NAMES) + +InstallMultipleMan($(MAN_PAGES),$(LIBMANDIR)) + +LinkFile(glAccum.$(MANSUFFIX), accum.3gl) + +LinkFile(glAlphaFunc.$(MANSUFFIX), alphafunc.3gl) + +LinkFile(glAreTexturesResident.$(MANSUFFIX), aretexturesresident.3gl) + +LinkFile(glArrayElement.$(MANSUFFIX), arrayelement.3gl) + +LinkFile(glBegin.$(MANSUFFIX), begin.3gl) +ManPageAlias(glBegin, $(LIBMANDIR), glEnd) + +LinkFile(glBindTexture.$(MANSUFFIX), bindtexture.3gl) + +LinkFile(glBitmap.$(MANSUFFIX), bitmap.3gl) + +LinkFile(glBlendColorEXT.$(MANSUFFIX), blendcolorext.3gl) + +LinkFile(glBlendFunc.$(MANSUFFIX), blendfunc.3gl) + +LinkFile(glCallList.$(MANSUFFIX), calllist.3gl) + +LinkFile(glCallLists.$(MANSUFFIX), calllists.3gl) + +LinkFile(glClear.$(MANSUFFIX), clear.3gl) + +LinkFile(glClearAccum.$(MANSUFFIX), clearaccum.3gl) + +LinkFile(glClearColor.$(MANSUFFIX), clearcolor.3gl) + +LinkFile(glClearDepth.$(MANSUFFIX), cleardepth.3gl) + +LinkFile(glClearIndex.$(MANSUFFIX), clearindex.3gl) + +LinkFile(glClearStencil.$(MANSUFFIX), clearstencil.3gl) + +LinkFile(glClipPlane.$(MANSUFFIX), clipplane.3gl) + +LinkFile(glColor3b.$(MANSUFFIX), color.3gl) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3d) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3f) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3i) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3s) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3ub) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3ui) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3us) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4b) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4d) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4f) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4i) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4s) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4ub) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4ui) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4us) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3bv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3dv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3fv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3iv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3sv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3ubv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3uiv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor3usv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4bv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4dv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4fv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4iv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4sv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4ubv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4uiv) +ManPageAlias(glColor3b, $(LIBMANDIR), glColor4usv) + +LinkFile(glColorMask.$(MANSUFFIX), colormask.3gl) + +LinkFile(glColorMaterial.$(MANSUFFIX), colormaterial.3gl) + +LinkFile(glColorPointer.$(MANSUFFIX), colorpointer.3gl) + +LinkFile(glCopyPixels.$(MANSUFFIX), copypixels.3gl) + +LinkFile(glCopyTexImage1D.$(MANSUFFIX), copyteximage1d.3gl) + +LinkFile(glCopyTexImage2D.$(MANSUFFIX), copyteximage2d.3gl) + +LinkFile(glCopyTexSubImage1D.$(MANSUFFIX), copytexsubimage1d.3gl) + +LinkFile(glCopyTexSubImage2D.$(MANSUFFIX), copytexsubimage2d.3gl) + +LinkFile(glCullFace.$(MANSUFFIX), cullface.3gl) + +LinkFile(glDeleteLists.$(MANSUFFIX), deletelists.3gl) + +LinkFile(glDeleteTextures.$(MANSUFFIX), deletetextures.3gl) + +LinkFile(glDepthFunc.$(MANSUFFIX), depthfunc.3gl) + +LinkFile(glDepthMask.$(MANSUFFIX), depthmask.3gl) + +LinkFile(glDepthRange.$(MANSUFFIX), depthrange.3gl) + +LinkFile(glDrawArrays.$(MANSUFFIX), drawarrays.3gl) + +LinkFile(glDrawBuffer.$(MANSUFFIX), drawbuffer.3gl) + +LinkFile(glDrawElements.$(MANSUFFIX), drawelements.3gl) + +LinkFile(glDrawPixels.$(MANSUFFIX), drawpixels.3gl) + +LinkFile(glEdgeFlag.$(MANSUFFIX), edgeflag.3gl) +ManPageAlias(glEdgeFlag, $(LIBMANDIR), glEdgeFlagv) + +LinkFile(glEdgeFlagPointer.$(MANSUFFIX), edgeflagpointer.3gl) + +LinkFile(glEnable.$(MANSUFFIX), enable.3gl) +ManPageAlias(glEnable, $(LIBMANDIR), glDisable) + +LinkFile(glEnableClientState.$(MANSUFFIX), enableclientstate.3gl) +ManPageAlias(glEnableClientState, $(LIBMANDIR), glDisableClientState) + +LinkFile(glEvalCoord1d.$(MANSUFFIX), evalcoord.3gl) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord1f) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord2d) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord2f) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord1dv) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord1fv) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord2dv) +ManPageAlias(glEvalCoord1d, $(LIBMANDIR), glEvalCoord2fv) + +LinkFile(glEvalMesh1.$(MANSUFFIX), evalmesh.3gl) +ManPageAlias(glEvalMesh1, $(LIBMANDIR), glEvalMesh2) + +LinkFile(glEvalPoint1.$(MANSUFFIX), evalpoint.3gl) +ManPageAlias(glEvalPoint1, $(LIBMANDIR), glEvalPoint2) + +LinkFile(glFeedbackBuffer.$(MANSUFFIX), feedbackbuffer.3gl) + +LinkFile(glFinish.$(MANSUFFIX), finish.3gl) + +LinkFile(glFlush.$(MANSUFFIX), flush.3gl) + +LinkFile(glFogf.$(MANSUFFIX), fog.3gl) +ManPageAlias(glFogf, $(LIBMANDIR), glFogi) +ManPageAlias(glFogf, $(LIBMANDIR), glFogfv) +ManPageAlias(glFogf, $(LIBMANDIR), glFogiv) + +LinkFile(glFrontFace.$(MANSUFFIX), frontface.3gl) + +LinkFile(glFrustum.$(MANSUFFIX), frustum.3gl) + +LinkFile(glGenLists.$(MANSUFFIX), genlists.3gl) + +LinkFile(glGenTextures.$(MANSUFFIX), gentextures.3gl) + +LinkFile(glGetBooleanv.$(MANSUFFIX), get.3gl) +ManPageAlias(glGetBooleanv, $(LIBMANDIR), glGetDoublev) +ManPageAlias(glGetBooleanv, $(LIBMANDIR), glGetFloatv) +ManPageAlias(glGetBooleanv, $(LIBMANDIR), glGetIntegerv) + +LinkFile(glGetClipPlane.$(MANSUFFIX), getclipplane.3gl) + +LinkFile(glGetError.$(MANSUFFIX), geterror.3gl) + +LinkFile(glGetLightfv.$(MANSUFFIX), getlight.3gl) +ManPageAlias(glGetLightfv, $(LIBMANDIR), glGetLightiv) + +LinkFile(glGetMapdv.$(MANSUFFIX), getmap.3gl) +ManPageAlias(glGetMapdv, $(LIBMANDIR), glGetMapfv) +ManPageAlias(glGetMapdv, $(LIBMANDIR), glGetMapiv) + +LinkFile(glGetMaterialfv.$(MANSUFFIX), getmaterial.3gl) +ManPageAlias(glGetMaterialfv, $(LIBMANDIR), glGetMaterialiv) + +LinkFile(glGetPixelMapfv.$(MANSUFFIX), getpixelmap.3gl) +ManPageAlias(glGetPixelMapfv, $(LIBMANDIR), glGetPixelMapuiv) +ManPageAlias(glGetPixelMapfv, $(LIBMANDIR), glGetPixelMapusv) + +LinkFile(glGetPointerv.$(MANSUFFIX), getpointerv.3gl) + +LinkFile(glGetPolygonStipple.$(MANSUFFIX), getpolygonstipple.3gl) + +LinkFile(glGetString.$(MANSUFFIX), getstring.3gl) + +LinkFile(glGetTexEnvfv.$(MANSUFFIX), gettexenv.3gl) +ManPageAlias(glGetTexEnvfv, $(LIBMANDIR), glGetTexEnviv) + +LinkFile(glGetTexGendv.$(MANSUFFIX), gettexgen.3gl) +ManPageAlias(glGetTexGendv, $(LIBMANDIR), glGetTexGenfv) +ManPageAlias(glGetTexGendv, $(LIBMANDIR), glGetTexGeniv) + +LinkFile(glGetTexImage.$(MANSUFFIX), getteximage.3gl) + +LinkFile(glGetTexLevelParameterfv.$(MANSUFFIX), gettexlevelparameter.3gl) +ManPageAlias(glGetTexLevelParameterfv, $(LIBMANDIR), glGetTexLevelParameteriv) + +LinkFile(glGetTexParameterfv.$(MANSUFFIX), gettexparameter.3gl) +ManPageAlias(glGetTexParameterfv, $(LIBMANDIR), glGetTexParameteriv) + +LinkFile(glHint.$(MANSUFFIX), hint.3gl) + +LinkFile(glIndexd.$(MANSUFFIX), index.3gl) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexf) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexi) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexs) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexub) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexdv) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexfv) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexiv) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexsv) +ManPageAlias(glIndexd, $(LIBMANDIR), glIndexubv) + +LinkFile(glIndexMask.$(MANSUFFIX), indexmask.3gl) + +LinkFile(glIndexPointer.$(MANSUFFIX), indexpointer.3gl) + +LinkFile(glInitNames.$(MANSUFFIX), initnames.3gl) + +LinkFile(glInterleavedArrays.$(MANSUFFIX), interleavedarrays.3gl) + +LinkFile(glIsEnabled.$(MANSUFFIX), isenabled.3gl) + +LinkFile(glIsList.$(MANSUFFIX), islist.3gl) + +LinkFile(glIsTexture.$(MANSUFFIX), istexture.3gl) + +LinkFile(glLightf.$(MANSUFFIX), light.3gl) +ManPageAlias(glLightf, $(LIBMANDIR), glLighti) +ManPageAlias(glLightf, $(LIBMANDIR), glLightfv) +ManPageAlias(glLightf, $(LIBMANDIR), glLightiv) + +LinkFile(glLightModelf.$(MANSUFFIX), lightmodel.3gl) +ManPageAlias(glLightModelf, $(LIBMANDIR), glLightModeli) +ManPageAlias(glLightModelf, $(LIBMANDIR), glLightModelfv) +ManPageAlias(glLightModelf, $(LIBMANDIR), glLightModeliv) + +LinkFile(glLineStipple.$(MANSUFFIX), linestipple.3gl) + +LinkFile(glLineWidth.$(MANSUFFIX), linewidth.3gl) + +LinkFile(glListBase.$(MANSUFFIX), listbase.3gl) + +LinkFile(glLoadIdentity.$(MANSUFFIX), loadidentity.3gl) + +LinkFile(glLoadMatrixd.$(MANSUFFIX), loadmatrix.3gl) +ManPageAlias(glLoadMatrixd, $(LIBMANDIR), glLoadMatrixf) + +LinkFile(glLoadName.$(MANSUFFIX), loadname.3gl) + +LinkFile(glLogicOp.$(MANSUFFIX), logicop.3gl) + +LinkFile(glMap1d.$(MANSUFFIX), map1.3gl) +ManPageAlias(glMap1d, $(LIBMANDIR), glMap1f) + +LinkFile(glMap2d.$(MANSUFFIX), map2.3gl) +ManPageAlias(glMap2d, $(LIBMANDIR), glMap2f) + +LinkFile(glMapGrid1d.$(MANSUFFIX), mapgrid.3gl) +ManPageAlias(glMapGrid1d, $(LIBMANDIR), glMapGrid1f) +ManPageAlias(glMapGrid1d, $(LIBMANDIR), glMapGrid2d) +ManPageAlias(glMapGrid1d, $(LIBMANDIR), glMapGrid2f) + +LinkFile(glMaterialf.$(MANSUFFIX), material.3gl) +ManPageAlias(glMaterialf, $(LIBMANDIR), glMateriali) +ManPageAlias(glMaterialf, $(LIBMANDIR), glMaterialfv) +ManPageAlias(glMaterialf, $(LIBMANDIR), glMaterialiv) + +LinkFile(glMatrixMode.$(MANSUFFIX), matrixmode.3gl) + +LinkFile(glMultMatrixd.$(MANSUFFIX), multmatrix.3gl) +ManPageAlias(glMultMatrixd, $(LIBMANDIR), glMultMatrixf) + +LinkFile(glNewList.$(MANSUFFIX), newlist.3gl) +ManPageAlias(glNewList, $(LIBMANDIR), glEndList) + +LinkFile(glNormal3b.$(MANSUFFIX), normal.3gl) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3d) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3f) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3i) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3s) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3bv) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3dv) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3fv) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3iv) +ManPageAlias(glNormal3b, $(LIBMANDIR), glNormal3sv) + +LinkFile(glNormalPointer.$(MANSUFFIX), normalpointer.3gl) + +LinkFile(glOrtho.$(MANSUFFIX), ortho.3gl) + +LinkFile(glPassThrough.$(MANSUFFIX), passthrough.3gl) + +LinkFile(glPixelMapfv.$(MANSUFFIX), pixelmap.3gl) +ManPageAlias(glPixelMapfv, $(LIBMANDIR), glPixelMapuiv) +ManPageAlias(glPixelMapfv, $(LIBMANDIR), glPixelMapusv) + +LinkFile(glPixelStoref.$(MANSUFFIX), pixelstore.3gl) +ManPageAlias(glPixelStoref, $(LIBMANDIR), glPixelStorei) + +LinkFile(glPixelTransferf.$(MANSUFFIX), pixeltransfer.3gl) +ManPageAlias(glPixelTransferf, $(LIBMANDIR), glPixelTransferi) + +LinkFile(glPixelZoom.$(MANSUFFIX), pixelzoom.3gl) + +LinkFile(glPointSize.$(MANSUFFIX), pointsize.3gl) + +LinkFile(glPolygonMode.$(MANSUFFIX), polygonmode.3gl) + +LinkFile(glPolygonOffset.$(MANSUFFIX), polygonoffset.3gl) + +LinkFile(glPolygonStipple.$(MANSUFFIX), polygonstipple.3gl) + +LinkFile(glPrioritizeTextures.$(MANSUFFIX), prioritizetextures.3gl) + +LinkFile(glPushAttrib.$(MANSUFFIX), pushattrib.3gl) +ManPageAlias(glPushAttrib, $(LIBMANDIR), glPopAttrib) + +LinkFile(glPushClientAttrib.$(MANSUFFIX), pushclientattrib.3gl) +ManPageAlias(glPushClientAttrib, $(LIBMANDIR), glPopClientAttrib) + +LinkFile(glPushMatrix.$(MANSUFFIX), pushmatrix.3gl) +ManPageAlias(glPushMatrix, $(LIBMANDIR), glPopMatrix) + +LinkFile(glPushName.$(MANSUFFIX), pushname.3gl) +ManPageAlias(glPushName, $(LIBMANDIR), glPopName) + +LinkFile(glRasterPos2d.$(MANSUFFIX), rasterpos.3gl) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2f) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2i) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2s) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3d) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3f) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3i) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3s) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4d) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4f) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4i) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4s) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2dv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2fv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2iv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos2sv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3dv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3fv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3iv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos3sv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4dv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4fv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4iv) +ManPageAlias(glRasterPos2d, $(LIBMANDIR), glRasterPos4sv) + +LinkFile(glReadBuffer.$(MANSUFFIX), readbuffer.3gl) + +LinkFile(glReadPixels.$(MANSUFFIX), readpixels.3gl) + +LinkFile(glRectd.$(MANSUFFIX), rect.3gl) +ManPageAlias(glRectd, $(LIBMANDIR), glRectf) +ManPageAlias(glRectd, $(LIBMANDIR), glRecti) +ManPageAlias(glRectd, $(LIBMANDIR), glRects) +ManPageAlias(glRectd, $(LIBMANDIR), glRectdv) +ManPageAlias(glRectd, $(LIBMANDIR), glRectfv) +ManPageAlias(glRectd, $(LIBMANDIR), glRectiv) +ManPageAlias(glRectd, $(LIBMANDIR), glRectsv) + +LinkFile(glRenderMode.$(MANSUFFIX), rendermode.3gl) + +LinkFile(glRotated.$(MANSUFFIX), rotate.3gl) +ManPageAlias(glRotated, $(LIBMANDIR), glRotatef) + +LinkFile(glScaled.$(MANSUFFIX), scale.3gl) +ManPageAlias(glScaled, $(LIBMANDIR), glScalef) + +LinkFile(glScissor.$(MANSUFFIX), scissor.3gl) + +LinkFile(glSelectBuffer.$(MANSUFFIX), selectbuffer.3gl) + +LinkFile(glShadeModel.$(MANSUFFIX), shademodel.3gl) + +LinkFile(glStencilFunc.$(MANSUFFIX), stencilfunc.3gl) + +LinkFile(glStencilMask.$(MANSUFFIX), stencilmask.3gl) + +LinkFile(glStencilOp.$(MANSUFFIX), stencilop.3gl) + +LinkFile(glTexCoord1d.$(MANSUFFIX), texcoord.3gl) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1f) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1i) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1s) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2d) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2f) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2i) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2s) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3d) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3f) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3i) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3s) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4d) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4f) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4i) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4s) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1dv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1fv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1iv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord1sv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2dv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2fv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2iv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord2sv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3dv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3fv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3iv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord3sv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4dv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4fv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4iv) +ManPageAlias(glTexCoord1d, $(LIBMANDIR), glTexCoord4sv) + +LinkFile(glTexCoordPointer.$(MANSUFFIX), texcoordpointer.3gl) + +LinkFile(glTexEnvf.$(MANSUFFIX), texenv.3gl) +ManPageAlias(glTexEnvf, $(LIBMANDIR), glTexEnvi) +ManPageAlias(glTexEnvf, $(LIBMANDIR), glTexEnvfv) +ManPageAlias(glTexEnvf, $(LIBMANDIR), glTexEnviv) + +LinkFile(glTexGend.$(MANSUFFIX), texgen.3gl) +ManPageAlias(glTexGend, $(LIBMANDIR), glTexGenf) +ManPageAlias(glTexGend, $(LIBMANDIR), glTexGeni) +ManPageAlias(glTexGend, $(LIBMANDIR), glTexGendv) +ManPageAlias(glTexGend, $(LIBMANDIR), glTexGenfv) +ManPageAlias(glTexGend, $(LIBMANDIR), glTexGeniv) + +LinkFile(glTexImage1D.$(MANSUFFIX), teximage1d.3gl) + +LinkFile(glTexImage2D.$(MANSUFFIX), teximage2d.3gl) + +LinkFile(glTexParameterf.$(MANSUFFIX), texparameter.3gl) +ManPageAlias(glTexParameterf, $(LIBMANDIR), glTexParameteri) +ManPageAlias(glTexParameterf, $(LIBMANDIR), glTexParameterfv) +ManPageAlias(glTexParameterf, $(LIBMANDIR), glTexParameteriv) + +LinkFile(glTexSubImage1D.$(MANSUFFIX), texsubimage1d.3gl) + +LinkFile(glTexSubImage2D.$(MANSUFFIX), texsubimage2d.3gl) + +LinkFile(glTranslated.$(MANSUFFIX), translate.3gl) +ManPageAlias(glTranslated, $(LIBMANDIR), glTranslatef) + +LinkFile(glVertex2d.$(MANSUFFIX), vertex.3gl) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2f) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2i) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2s) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3d) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3f) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3i) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3s) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4d) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4f) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4i) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4s) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2dv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2fv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2iv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2sv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3dv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3fv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3iv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3sv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4dv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4fv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4iv) +ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4sv) + +LinkFile(glVertexPointer.$(MANSUFFIX), vertexpointer.3gl) + +LinkFile(glViewport.$(MANSUFFIX), viewport.3gl) + -- cgit v1.2.3