From b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 Mon Sep 17 00:00:00 2001 From: Mike Gabriel Date: Mon, 2 Feb 2015 15:02:49 +0100 Subject: massive reduction of unneeded files --- .../Xserver/hw/dmx/glxProxy/renderpixswap.c | 390 --------------------- 1 file changed, 390 deletions(-) delete mode 100644 nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c (limited to 'nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c') diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c b/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c deleted file mode 100644 index bedefe781..000000000 --- a/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c +++ /dev/null @@ -1,390 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/renderpixswap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -#define NEED_REPLIES -#include "glxserver.h" -#include "unpack.h" -#include "g_disptab.h" - -void __glXDispSwap_PolygonStipple(GLbyte *pc) -{ - __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_Bitmap(GLbyte *pc) -{ - __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove); - - hdr->swapBytes = !hdr->swapBytes; - -} - -void __glXDispSwap_TexImage1D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->components); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_TexImage2D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->components); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_TexImage3D(GLbyte *pc) -{ - __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); - __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->depth); - __GLX_SWAP_INT((GLbyte *)&hdr->size4d); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_DrawPixels(GLbyte *pc) -{ - __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_TexSubImage1D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_TexSubImage2D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_TexSubImage3D(GLbyte *pc) -{ - __GLXdispatchTexSubImage3DHeader *hdr = - (__GLXdispatchTexSubImage3DHeader *) pc; - - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); - __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->zoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->depth); - __GLX_SWAP_INT((GLbyte *)&hdr->size4d); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_ColorTable(GLbyte *pc) -{ - __GLXdispatchColorTableHeader *hdr = - (__GLXdispatchColorTableHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_ColorSubTable(GLbyte *pc) -{ - __GLXdispatchColorSubTableHeader *hdr = - (__GLXdispatchColorSubTableHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->start); - __GLX_SWAP_INT((GLbyte *)&hdr->count); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} - -void __glXDispSwap_SeparableFilter2D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - GLint hdrlen, image1len; - __GLX_DECLARE_SWAP_VARIABLES; - - hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - hdr->swapBytes = !hdr->swapBytes; -} -- cgit v1.2.3