From f4092abdf94af6a99aff944d6264bc1284e8bdd4 Mon Sep 17 00:00:00 2001 From: Reinhard Tartler Date: Mon, 10 Oct 2011 17:43:39 +0200 Subject: Imported nx-X11-3.1.0-1.tar.gz Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository --- .../Xserver/miext/rootless/rootlessWindow.c | 1468 ++++++++++++++++++++ 1 file changed, 1468 insertions(+) create mode 100644 nx-X11/programs/Xserver/miext/rootless/rootlessWindow.c (limited to 'nx-X11/programs/Xserver/miext/rootless/rootlessWindow.c') diff --git a/nx-X11/programs/Xserver/miext/rootless/rootlessWindow.c b/nx-X11/programs/Xserver/miext/rootless/rootlessWindow.c new file mode 100644 index 000000000..6eb66501d --- /dev/null +++ b/nx-X11/programs/Xserver/miext/rootless/rootlessWindow.c @@ -0,0 +1,1468 @@ +/* $XdotOrg: xc/programs/Xserver/miext/rootless/rootlessWindow.c,v 1.6 2005/07/03 07:02:02 daniels Exp $ */ +/* + * Rootless window management + */ +/* + * Copyright (c) 2001 Greg Parker. All Rights Reserved. + * Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Except as contained in this notice, the name(s) of the above copyright + * holders shall not be used in advertising or otherwise to promote the sale, + * use or other dealings in this Software without prior written authorization. + */ +/* $XFree86: xc/programs/Xserver/miext/rootless/rootlessWindow.c,v 1.12 2004/07/02 01:30:33 torrey Exp $ */ + +#ifdef HAVE_DIX_CONFIG_H +#include +#endif + +#include "rootlessCommon.h" +#include "rootlessWindow.h" + +#include "fb.h" + + +#ifdef ROOTLESS_GLOBAL_COORDS +#define SCREEN_TO_GLOBAL_X \ + (dixScreenOrigins[pScreen->myNum].x + rootlessGlobalOffsetX) +#define SCREEN_TO_GLOBAL_Y \ + (dixScreenOrigins[pScreen->myNum].y + rootlessGlobalOffsetY) +#else +#define SCREEN_TO_GLOBAL_X 0 +#define SCREEN_TO_GLOBAL_Y 0 +#endif + + +/* + * RootlessCreateWindow + * For now, don't create a physical window until either the window is + * realized, or we really need it (e.g. to attach VRAM surfaces to). + * Do reset the window size so it's not clipped by the root window. + */ +Bool +RootlessCreateWindow(WindowPtr pWin) +{ + Bool result; + RegionRec saveRoot; + + WINREC(pWin) = NULL; + + SCREEN_UNWRAP(pWin->drawable.pScreen, CreateWindow); + + if (!IsRoot(pWin)) { + /* win/border size set by DIX, not by wrapped CreateWindow, so + correct it here. Don't HUGE_ROOT when pWin is the root! */ + + HUGE_ROOT(pWin); + SetWinSize(pWin); + SetBorderSize(pWin); + } + + result = pWin->drawable.pScreen->CreateWindow(pWin); + + if (pWin->parent) { + NORMAL_ROOT(pWin); + } + + SCREEN_WRAP(pWin->drawable.pScreen, CreateWindow); + + return result; +} + + +/* + * RootlessDestroyFrame + * Destroy the physical window associated with the given window. + */ +static void +RootlessDestroyFrame(WindowPtr pWin, RootlessWindowPtr winRec) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + + SCREENREC(pScreen)->imp->DestroyFrame(winRec->wid); + +#ifdef ROOTLESS_TRACK_DAMAGE + REGION_UNINIT(pScreen, &winRec->damage); +#endif + + xfree(winRec); + WINREC(pWin) = NULL; +} + + +/* + * RootlessDestroyWindow + * Destroy the physical window associated with the given window. + */ +Bool +RootlessDestroyWindow(WindowPtr pWin) +{ + RootlessWindowRec *winRec = WINREC(pWin); + Bool result; + + if (winRec != NULL) { + RootlessDestroyFrame(pWin, winRec); + } + + SCREEN_UNWRAP(pWin->drawable.pScreen, DestroyWindow); + result = pWin->drawable.pScreen->DestroyWindow(pWin); + SCREEN_WRAP(pWin->drawable.pScreen, DestroyWindow); + + return result; +} + + +#ifdef SHAPE + +static Bool +RootlessGetShape(WindowPtr pWin, RegionPtr pShape) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + + if (wBoundingShape(pWin) == NULL) + return FALSE; + + /* wBoundingShape is relative to *inner* origin of window. + Translate by borderWidth to get the outside-relative position. */ + + REGION_NULL(pScreen, pShape); + REGION_COPY(pScreen, pShape, wBoundingShape(pWin)); + REGION_TRANSLATE(pScreen, pShape, pWin->borderWidth, pWin->borderWidth); + + return TRUE; +} + + +/* + * RootlessReshapeFrame + * Set the frame shape. + */ +static void RootlessReshapeFrame(WindowPtr pWin) +{ + RootlessWindowRec *winRec = WINREC(pWin); + ScreenPtr pScreen = pWin->drawable.pScreen; + RegionRec newShape; + RegionPtr pShape; + + // If the window is not yet framed, do nothing + if (winRec == NULL) + return; + + if (IsRoot(pWin)) + return; + + RootlessStopDrawing(pWin, FALSE); + + pShape = RootlessGetShape(pWin, &newShape) ? &newShape : NULL; + +#ifdef ROOTLESSDEBUG + RL_DEBUG_MSG("reshaping..."); + if (pShape != NULL) { + RL_DEBUG_MSG("numrects %d, extents %d %d %d %d ", + REGION_NUM_RECTS(&newShape), + newShape.extents.x1, newShape.extents.y1, + newShape.extents.x2, newShape.extents.y2); + } else { + RL_DEBUG_MSG("no shape "); + } +#endif + + SCREENREC(pScreen)->imp->ReshapeFrame(winRec->wid, pShape); + + if (pShape != NULL) + REGION_UNINIT(pScreen, &newShape); +} + + +/* + * RootlessSetShape + * Shape is usually set before a window is mapped and the window will + * not have a frame associated with it. In this case, the frame will be + * shaped when the window is framed. + */ +void +RootlessSetShape(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + + SCREEN_UNWRAP(pScreen, SetShape); + pScreen->SetShape(pWin); + SCREEN_WRAP(pScreen, SetShape); + + RootlessReshapeFrame(pWin); +} + +#endif // SHAPE + + +/* Disallow ParentRelative background on top-level windows + because the root window doesn't really have the right background + and fb will try to draw on the root instead of on the window. + ParentRelative prevention is also in PaintWindowBackground/Border() + so it is no longer really needed here. */ +Bool +RootlessChangeWindowAttributes(WindowPtr pWin, unsigned long vmask) +{ + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + + RL_DEBUG_MSG("change window attributes start "); + + SCREEN_UNWRAP(pScreen, ChangeWindowAttributes); + result = pScreen->ChangeWindowAttributes(pWin, vmask); + SCREEN_WRAP(pScreen, ChangeWindowAttributes); + + if (WINREC(pWin)) { + // disallow ParentRelative background state + if (pWin->backgroundState == ParentRelative) { + XID pixel = 0; + ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient); + } + } + + RL_DEBUG_MSG("change window attributes end\n"); + return result; +} + + +/* + * RootlessPositionWindow + * This is a hook for when DIX moves or resizes a window. + * Update the frame position now although the physical window is moved + * in RootlessMoveWindow. (x, y) are *inside* position. After this, + * mi and fb are expecting the pixmap to be at the new location. + */ +Bool +RootlessPositionWindow(WindowPtr pWin, int x, int y) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec = WINREC(pWin); + Bool result; + + RL_DEBUG_MSG("positionwindow start (win 0x%x @ %i, %i)\n", pWin, x, y); + + if (winRec) { + if (winRec->is_drawing) { + // Reset frame's pixmap and move it to the new position. + int bw = wBorderWidth(pWin); + + winRec->pixmap->devPrivate.ptr = winRec->pixelData; + SetPixmapBaseToScreen(winRec->pixmap, x - bw, y - bw); + +#ifdef ROOTLESS_TRACK_DAMAGE + // Move damaged region to correspond to new window position + if (REGION_NOTEMPTY(pScreen, &winRec->damage)) { + REGION_TRANSLATE(pScreen, &winRec->damage, + x - bw - winRec->x, + y - bw - winRec->y); + } +#endif + } + } + + SCREEN_UNWRAP(pScreen, PositionWindow); + result = pScreen->PositionWindow(pWin, x, y); + SCREEN_WRAP(pScreen, PositionWindow); + + RL_DEBUG_MSG("positionwindow end\n"); + return result; +} + + +/* + * RootlessInitializeFrame + * Initialize some basic attributes of the frame. Note that winRec + * may already have valid data in it, so don't overwrite anything + * valuable. + */ +static void +RootlessInitializeFrame(WindowPtr pWin, RootlessWindowRec *winRec) +{ + DrawablePtr d = &pWin->drawable; + int bw = wBorderWidth(pWin); + + winRec->win = pWin; + + winRec->x = d->x - bw; + winRec->y = d->y - bw; + winRec->width = d->width + 2*bw; + winRec->height = d->height + 2*bw; + winRec->borderWidth = bw; + +#ifdef ROOTLESS_TRACK_DAMAGE + REGION_NULL(pScreen, &winRec->damage); +#endif +} + + +/* + * RootlessEnsureFrame + * Make sure the given window is framed. If the window doesn't have a + * physical window associated with it, attempt to create one. If that + * is unsuccessful, return NULL. + */ +static RootlessWindowRec * +RootlessEnsureFrame(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec; +#ifdef SHAPE + RegionRec shape; + RegionPtr pShape = NULL; +#endif + + if (WINREC(pWin) != NULL) + return WINREC(pWin); + + if (!IsTopLevel(pWin)) + return NULL; + + if (pWin->drawable.class != InputOutput) + return NULL; + + winRec = xalloc(sizeof(RootlessWindowRec)); + + if (!winRec) + return NULL; + + RootlessInitializeFrame(pWin, winRec); + + winRec->is_drawing = FALSE; + winRec->is_reorder_pending = FALSE; + winRec->pixmap = NULL; + winRec->wid = NULL; + + WINREC(pWin) = winRec; + +#ifdef SHAPE + // Set the frame's shape if the window is shaped + if (RootlessGetShape(pWin, &shape)) + pShape = &shape; +#endif + + RL_DEBUG_MSG("creating frame "); + + if (!SCREENREC(pScreen)->imp->CreateFrame(winRec, pScreen, + winRec->x + SCREEN_TO_GLOBAL_X, + winRec->y + SCREEN_TO_GLOBAL_Y, + pShape)) + { + RL_DEBUG_MSG("implementation failed to create frame!\n"); + xfree(winRec); + WINREC(pWin) = NULL; + return NULL; + } + +#ifdef SHAPE + if (pShape != NULL) + REGION_UNINIT(pScreen, &shape); +#endif + + return winRec; +} + + +/* + * RootlessRealizeWindow + * The frame is usually created here and not in CreateWindow so that + * windows do not eat memory until they are realized. + */ +Bool +RootlessRealizeWindow(WindowPtr pWin) +{ + Bool result; + RegionRec saveRoot; + ScreenPtr pScreen = pWin->drawable.pScreen; + + RL_DEBUG_MSG("realizewindow start (win 0x%x) ", pWin); + + if ((IsTopLevel(pWin) && pWin->drawable.class == InputOutput)) { + RootlessWindowRec *winRec; + + winRec = RootlessEnsureFrame(pWin); + if (winRec == NULL) + return FALSE; + + winRec->is_reorder_pending = TRUE; + + RL_DEBUG_MSG("Top level window "); + + // Disallow ParentRelative background state on top-level windows. + // This might have been set before the window was mapped. + if (pWin->backgroundState == ParentRelative) { + XID pixel = 0; + ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient); + } + } + + if (!IsRoot(pWin)) HUGE_ROOT(pWin); + SCREEN_UNWRAP(pScreen, RealizeWindow); + result = pScreen->RealizeWindow(pWin); + SCREEN_WRAP(pScreen, RealizeWindow); + if (!IsRoot(pWin)) NORMAL_ROOT(pWin); + + RL_DEBUG_MSG("realizewindow end\n"); + return result; +} + + +/* + * RootlessFrameForWindow + * Returns the frame ID for the physical window displaying the given window. + * If CREATE is true and the window has no frame, attempt to create one. + */ +RootlessFrameID +RootlessFrameForWindow(WindowPtr pWin, Bool create) +{ + WindowPtr pTopWin; + RootlessWindowRec *winRec; + + pTopWin = TopLevelParent(pWin); + if (pTopWin == NULL) + return NULL; + + winRec = WINREC(pTopWin); + + if (winRec == NULL && create && pWin->drawable.class == InputOutput) { + winRec = RootlessEnsureFrame(pTopWin); + } + + if (winRec == NULL) + return NULL; + + return winRec->wid; +} + + +/* + * RootlessUnrealizeWindow + * Unmap the physical window. + */ +Bool +RootlessUnrealizeWindow(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec = WINREC(pWin); + Bool result; + + RL_DEBUG_MSG("unrealizewindow start "); + + if (winRec) { + RootlessStopDrawing(pWin, FALSE); + + SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid); + + winRec->is_reorder_pending = FALSE; + } + + SCREEN_UNWRAP(pScreen, UnrealizeWindow); + result = pScreen->UnrealizeWindow(pWin); + SCREEN_WRAP(pScreen, UnrealizeWindow); + + RL_DEBUG_MSG("unrealizewindow end\n"); + return result; +} + + +/* + * RootlessReorderWindow + * Reorder the frame associated with the given window so that it's + * physically above the window below it in the X stacking order. + */ +void +RootlessReorderWindow(WindowPtr pWin) +{ + RootlessWindowRec *winRec = WINREC(pWin); + + if (winRec != NULL && !winRec->is_reorder_pending) { + WindowPtr newPrevW; + RootlessWindowRec *newPrev; + RootlessFrameID newPrevID; + ScreenPtr pScreen = pWin->drawable.pScreen; + + /* Check if the implementation wants the frame to not be reordered + even though the X11 window is restacked. This can be useful if + frames are ordered-in with animation so that the reordering is not + done until the animation is complete. */ + if (SCREENREC(pScreen)->imp->DoReorderWindow) { + if (!SCREENREC(pScreen)->imp->DoReorderWindow(winRec)) + return; + } + + RootlessStopDrawing(pWin, FALSE); + + /* Find the next window above this one that has a mapped frame. */ + + newPrevW = pWin->prevSib; + while (newPrevW && (WINREC(newPrevW) == NULL || !newPrevW->realized)) + newPrevW = newPrevW->prevSib; + + newPrev = newPrevW != NULL ? WINREC(newPrevW) : NULL; + newPrevID = newPrev != NULL ? newPrev->wid : 0; + + /* If it exists, reorder the frame above us first. */ + + if (newPrev && newPrev->is_reorder_pending) { + newPrev->is_reorder_pending = FALSE; + RootlessReorderWindow(newPrevW); + } + + SCREENREC(pScreen)->imp->RestackFrame(winRec->wid, newPrevID); + } +} + + +/* + * RootlessRestackWindow + * This is a hook for when DIX changes the window stacking order. + * The window has already been inserted into its new position in the + * DIX window stack. We need to change the order of the physical + * window to match. + */ +void +RootlessRestackWindow(WindowPtr pWin, WindowPtr pOldNextSib) +{ + RegionRec saveRoot; + RootlessWindowRec *winRec = WINREC(pWin); + ScreenPtr pScreen = pWin->drawable.pScreen; + + RL_DEBUG_MSG("restackwindow start "); + if (winRec) + RL_DEBUG_MSG("restack top level \n"); + + HUGE_ROOT(pWin); + SCREEN_UNWRAP(pScreen, RestackWindow); + + if (pScreen->RestackWindow) + pScreen->RestackWindow(pWin, pOldNextSib); + + SCREEN_WRAP(pScreen, RestackWindow); + NORMAL_ROOT(pWin); + + if (winRec && pWin->viewable) { + RootlessReorderWindow(pWin); + } + + RL_DEBUG_MSG("restackwindow end\n"); +} + + +/* + * Specialized window copy procedures + */ + +// Globals needed during window resize and move. +static pointer gResizeDeathBits = NULL; +static int gResizeDeathCount = 0; +static PixmapPtr gResizeDeathPix[2] = {NULL, NULL}; +static BoxRec gResizeDeathBounds[2]; +static CopyWindowProcPtr gResizeOldCopyWindowProc = NULL; + +/* + * RootlessNoCopyWindow + * CopyWindow() that doesn't do anything. For MoveWindow() of + * top-level windows. + */ +static void +RootlessNoCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, + RegionPtr prgnSrc) +{ + // some code expects the region to be translated + int dx = ptOldOrg.x - pWin->drawable.x; + int dy = ptOldOrg.y - pWin->drawable.y; + + RL_DEBUG_MSG("ROOTLESSNOCOPYWINDOW "); + + REGION_TRANSLATE(pWin->drawable.pScreen, prgnSrc, -dx, -dy); +} + + +/* + * RootlessResizeCopyWindow + * CopyWindow used during ResizeWindow for gravity moves. Based on + * fbCopyWindow. The original always draws on the root pixmap, which + * we don't have. Instead, draw on the parent window's pixmap. + * Resize version: the old location's pixels are in gResizeCopyWindowSource. + */ +static void +RootlessResizeCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, + RegionPtr prgnSrc) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RegionRec rgnDst; + int dx, dy; + + RL_DEBUG_MSG("resizecopywindowFB start (win 0x%x) ", pWin); + + /* Don't unwrap pScreen->CopyWindow. + The bogus rewrap with RootlessCopyWindow causes a crash if + CopyWindow is called again during the same resize. */ + + if (gResizeDeathCount == 0) + return; + + RootlessStartDrawing(pWin); + + dx = ptOldOrg.x - pWin->drawable.x; + dy = ptOldOrg.y - pWin->drawable.y; + REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); + REGION_NULL(pScreen, &rgnDst); + REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); + + if (gResizeDeathCount == 1) { + /* Simple case, we only have a single source pixmap. */ + + fbCopyRegion(&gResizeDeathPix[0]->drawable, + &pScreen->GetWindowPixmap(pWin)->drawable, 0, + &rgnDst, dx, dy, fbCopyWindowProc, 0, 0); + } + else { + int i; + RegionRec clip, clipped; + + /* More complex case, N source pixmaps (usually two). So we + intersect the destination with each source and copy those bits. */ + + for (i = 0; i < gResizeDeathCount; i++) { + REGION_INIT(pScreen, &clip, gResizeDeathBounds + 0, 1); + REGION_NULL(pScreen, &clipped); + REGION_INTERSECT(pScreen, &rgnDst, &clip, &clipped); + + fbCopyRegion(&gResizeDeathPix[i]->drawable, + &pScreen->GetWindowPixmap(pWin)->drawable, 0, + &clipped, dx, dy, fbCopyWindowProc, 0, 0); + + REGION_UNINIT(pScreen, &clipped); + REGION_UNINIT(pScreen, &clip); + } + } + + /* Don't update - resize will update everything */ + REGION_UNINIT(pScreen, &rgnDst); + + fbValidateDrawable(&pWin->drawable); + + RL_DEBUG_MSG("resizecopywindowFB end\n"); +} + + +/* + * RootlessCopyWindow + * Update *new* location of window. Old location is redrawn with + * PaintWindowBackground/Border. Cloned from fbCopyWindow. + * The original always draws on the root pixmap, which we don't have. + * Instead, draw on the parent window's pixmap. + */ +void +RootlessCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RegionRec rgnDst; + int dx, dy; + BoxPtr extents; + int area; + + RL_DEBUG_MSG("copywindowFB start (win 0x%x) ", pWin); + + SCREEN_UNWRAP(pScreen, CopyWindow); + + dx = ptOldOrg.x - pWin->drawable.x; + dy = ptOldOrg.y - pWin->drawable.y; + REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); + + REGION_NULL(pScreen, &rgnDst); + REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); + + extents = REGION_EXTENTS(pScreen, &rgnDst); + area = (extents->x2 - extents->x1) * (extents->y2 - extents->y1); + + /* If the area exceeds threshold, use the implementation's + accelerated version. */ + if (area > rootless_CopyWindow_threshold && + SCREENREC(pScreen)->imp->CopyWindow) + { + RootlessWindowRec *winRec; + WindowPtr top; + + top = TopLevelParent(pWin); + if (top == NULL) { + RL_DEBUG_MSG("no parent\n"); + return; + } + + winRec = WINREC(top); + if (winRec == NULL) { + RL_DEBUG_MSG("not framed\n"); + return; + } + + /* Move region to window local coords */ + REGION_TRANSLATE(pScreen, &rgnDst, -winRec->x, -winRec->y); + + RootlessStopDrawing(pWin, FALSE); + + SCREENREC(pScreen)->imp->CopyWindow(winRec->wid, + REGION_NUM_RECTS(&rgnDst), + REGION_RECTS(&rgnDst), + dx, dy); + } + else { + RootlessStartDrawing(pWin); + + fbCopyRegion((DrawablePtr) pWin, (DrawablePtr) pWin, + 0, &rgnDst, dx, dy, fbCopyWindowProc, 0, 0); + + /* prgnSrc has been translated to dst position */ + RootlessDamageRegion(pWin, prgnSrc); + } + + REGION_UNINIT(pScreen, &rgnDst); + fbValidateDrawable(&pWin->drawable); + + SCREEN_WRAP(pScreen, CopyWindow); + + RL_DEBUG_MSG("copywindowFB end\n"); +} + + +/* + * Window resize procedures + */ + +enum { + WIDTH_SMALLER = 1, + HEIGHT_SMALLER = 2, +}; + + +/* + * ResizeWeighting + * Choose gravity to avoid local copies. Do that by looking for + * a corner that doesn't move _relative to the screen_. + */ +static inline unsigned int +ResizeWeighting(int oldX1, int oldY1, int oldX2, int oldY2, int oldBW, + int newX1, int newY1, int newX2, int newY2, int newBW) +{ +#ifdef ROOTLESS_RESIZE_GRAVITY + if (newBW != oldBW) + return RL_GRAVITY_NONE; + + if (newX1 == oldX1 && newY1 == oldY1) + return RL_GRAVITY_NORTH_WEST; + else if (newX1 == oldX1 && newY2 == oldY2) + return RL_GRAVITY_SOUTH_WEST; + else if (newX2 == oldX2 && newY2 == oldY2) + return RL_GRAVITY_SOUTH_EAST; + else if (newX2 == oldX2 && newY1 == oldY1) + return RL_GRAVITY_NORTH_EAST; + else + return RL_GRAVITY_NONE; +#else + return RL_GRAVITY_NONE; +#endif +} + + +/* + * StartFrameResize + * Prepare to resize a top-level window. The old window's pixels are + * saved and the implementation is told to change the window size. + * (x,y,w,h) is outer frame of window (outside border) + */ +static Bool +StartFrameResize(WindowPtr pWin, Bool gravity, + int oldX, int oldY, int oldW, int oldH, int oldBW, + int newX, int newY, int newW, int newH, int newBW) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec = WINREC(pWin); + Bool need_window_source = FALSE, resize_after = FALSE; + + BoxRec rect; + int oldX2, newX2; + int oldY2, newY2; + unsigned int weight; + + oldX2 = oldX + oldW, newX2 = newX + newW; + oldY2 = oldY + oldH, newY2 = newY + newH; + + /* Decide which resize weighting to use */ + weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + + /* Compute intersection between old and new rects */ + rect.x1 = max(oldX, newX); + rect.y1 = max(oldY, newY); + rect.x2 = min(oldX2, newX2); + rect.y2 = min(oldY2, newY2); + + RL_DEBUG_MSG("RESIZE TOPLEVEL WINDOW with gravity %i ", gravity); + RL_DEBUG_MSG("%d %d %d %d %d %d %d %d %d %d\n", + oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + + RootlessRedisplay(pWin); + + /* If gravity is true, then we need to have a way of recovering all + the original bits in the window for when X rearranges the contents + based on the various gravity settings. The obvious way is to just + snapshot the entire backing store before resizing it, but that + it slow on large windows. + + So the optimization here is to use the implementation's resize + weighting options (if available) to allow us to reason about what + is left in the backing store after the resize. We can then only + copy what won't be there after the resize, and do a two-stage copy + operation. + + Most of these optimizations are only applied when the top-left + corner of the window is fixed, since that's the common case. They + could probably be extended with some thought. */ + + gResizeDeathCount = 0; + + if (gravity && weight == RL_GRAVITY_NORTH_WEST) { + unsigned int code = 0; + + /* Top left corner is anchored. We never need to copy the + entire window. */ + + need_window_source = TRUE; + + /* These comparisons were chosen to avoid setting bits when the sizes + are the same. (So the fastest case automatically gets taken when + dimensions are unchanging.) */ + + if (newW < oldW) + code |= WIDTH_SMALLER; + if (newH < oldH) + code |= HEIGHT_SMALLER; + + if (((code ^ (code >> 1)) & 1) == 0) { + /* Both dimensions are either getting larger, or both + are getting smaller. No need to copy anything. */ + + if (code == (WIDTH_SMALLER | HEIGHT_SMALLER)) { + /* Since the window is getting smaller, we can do gravity + repair on it with it's current size, then resize it + afterwards. */ + + resize_after = TRUE; + } + + gResizeDeathCount = 1; + } + else { + unsigned int copy_rowbytes, Bpp; + unsigned int copy_rect_width, copy_rect_height; + BoxRec copy_rect; + + /* We can get away with a partial copy. 'rect' is the + intersection between old and new bounds, so copy + everything to the right of or below the intersection. */ + + RootlessStartDrawing(pWin); + + if (code == WIDTH_SMALLER) { + copy_rect.x1 = rect.x2; + copy_rect.y1 = rect.y1; + copy_rect.x2 = oldX2; + copy_rect.y2 = oldY2; + } + else if (code == HEIGHT_SMALLER) { + copy_rect.x1 = rect.x1; + copy_rect.y1 = rect.y2; + copy_rect.x2 = oldX2; + copy_rect.y2 = oldY2; + } + else + abort(); + + Bpp = winRec->win->drawable.bitsPerPixel / 8; + copy_rect_width = copy_rect.x2 - copy_rect.x1; + copy_rect_height = copy_rect.y2 - copy_rect.y1; + copy_rowbytes = ((copy_rect_width * Bpp) + 31) & ~31; + gResizeDeathBits = xalloc(copy_rowbytes + * copy_rect_height); + + if (copy_rect_width * copy_rect_height > + rootless_CopyBytes_threshold && + SCREENREC(pScreen)->imp->CopyBytes) + { + SCREENREC(pScreen)->imp->CopyBytes( + copy_rect_width * Bpp, copy_rect_height, + ((char *) winRec->pixelData) + + ((copy_rect.y1 - oldY) * winRec->bytesPerRow) + + (copy_rect.x1 - oldX) * Bpp, winRec->bytesPerRow, + gResizeDeathBits, copy_rowbytes); + } else { + fbBlt((FbBits *) (winRec->pixelData + + ((copy_rect.y1 - oldY) * winRec->bytesPerRow) + + (copy_rect.x1 - oldX) * Bpp), + winRec->bytesPerRow / sizeof(FbBits), 0, + (FbBits *) gResizeDeathBits, + copy_rowbytes / sizeof(FbBits), 0, + copy_rect_width * Bpp, copy_rect_height, + GXcopy, FB_ALLONES, Bpp, 0, 0); + } + + gResizeDeathBounds[1] = copy_rect; + gResizeDeathPix[1] + = GetScratchPixmapHeader(pScreen, copy_rect_width, + copy_rect_height, + winRec->win->drawable.depth, + winRec->win->drawable.bitsPerPixel, + winRec->bytesPerRow, + (void *) gResizeDeathBits); + + SetPixmapBaseToScreen(gResizeDeathPix[1], + copy_rect.x1, copy_rect.y1); + + gResizeDeathCount = 2; + } + } + else if (gravity) { + /* The general case. Just copy everything. */ + + RootlessStartDrawing(pWin); + + gResizeDeathBits = xalloc(winRec->bytesPerRow * winRec->height); + + memcpy(gResizeDeathBits, winRec->pixelData, + winRec->bytesPerRow * winRec->height); + + gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2}; + gResizeDeathPix[0] + = GetScratchPixmapHeader(pScreen, winRec->width, + winRec->height, + winRec->win->drawable.depth, + winRec->win->drawable.bitsPerPixel, + winRec->bytesPerRow, + (void *) gResizeDeathBits); + + SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY); + gResizeDeathCount = 1; + } + + RootlessStopDrawing(pWin, FALSE); + + winRec->x = newX; + winRec->y = newY; + winRec->width = newW; + winRec->height = newH; + winRec->borderWidth = newBW; + + /* Unless both dimensions are getting smaller, Resize the frame + before doing gravity repair */ + + if (!resize_after) { + SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, + newX + SCREEN_TO_GLOBAL_X, + newY + SCREEN_TO_GLOBAL_Y, + newW, newH, weight); + } + + RootlessStartDrawing(pWin); + + /* If necessary, create a source pixmap pointing at the current + window bits. */ + + if (need_window_source) { + gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2}; + gResizeDeathPix[0] + = GetScratchPixmapHeader(pScreen, oldW, oldH, + winRec->win->drawable.depth, + winRec->win->drawable.bitsPerPixel, + winRec->bytesPerRow, winRec->pixelData); + + SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY); + } + + /* Use custom CopyWindow when moving gravity bits around + ResizeWindow assumes the old window contents are in the same + pixmap, but here they're in deathPix instead. */ + + if (gravity) { + gResizeOldCopyWindowProc = pScreen->CopyWindow; + pScreen->CopyWindow = RootlessResizeCopyWindow; + } + + /* If we can't rely on the window server preserving the bits we + need in the position we need, copy the pixels in the + intersection from src to dst. ResizeWindow assumes these pixels + are already present when making gravity adjustments. pWin + currently has new-sized pixmap but is in old position. + + FIXME: border width change! (?) */ + + if (gravity && weight == RL_GRAVITY_NONE) { + PixmapPtr src, dst; + + assert(gResizeDeathCount == 1); + + src = gResizeDeathPix[0]; + dst = pScreen->GetWindowPixmap(pWin); + + RL_DEBUG_MSG("Resize copy rect %d %d %d %d\n", + rect.x1, rect.y1, rect.x2, rect.y2); + + /* rect is the intersection of the old location and new location */ + if (BOX_NOT_EMPTY(rect) && src != NULL && dst != NULL) { + /* The window drawable still has the old frame position, which + means that DST doesn't actually point at the origin of our + physical backing store when adjusted by the drawable.x,y + position. So sneakily adjust it temporarily while copying.. */ + + ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData; + SetPixmapBaseToScreen(dst, newX, newY); + + fbCopyWindowProc(&src->drawable, &dst->drawable, NULL, + &rect, 1, 0, 0, FALSE, FALSE, 0, 0); + + ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData; + SetPixmapBaseToScreen(dst, oldX, oldY); + } + } + + return resize_after; +} + + +static void +FinishFrameResize(WindowPtr pWin, Bool gravity, int oldX, int oldY, + unsigned int oldW, unsigned int oldH, unsigned int oldBW, + int newX, int newY, unsigned int newW, unsigned int newH, + unsigned int newBW, Bool resize_now) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec = WINREC(pWin); + int i; + + RootlessStopDrawing(pWin, FALSE); + + if (resize_now) { + unsigned int weight; + + /* We didn't resize anything earlier, so do it now, now that + we've finished gravitating the bits. */ + + weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + + SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, + newX + SCREEN_TO_GLOBAL_X, + newY + SCREEN_TO_GLOBAL_Y, + newW, newH, weight); + } + + /* Redraw everything. FIXME: there must be times when we don't need + to do this. Perhaps when top-left weighting and no gravity? */ + + RootlessDamageRect(pWin, -newBW, -newBW, newW, newH); + + for (i = 0; i < 2; i++) { + if (gResizeDeathPix[i] != NULL) { + FreeScratchPixmapHeader(gResizeDeathPix[i]); + gResizeDeathPix[i] = NULL; + } + } + + if (gResizeDeathBits != NULL) { + xfree(gResizeDeathBits); + gResizeDeathBits = NULL; + } + + if (gravity) { + pScreen->CopyWindow = gResizeOldCopyWindowProc; + } +} + + +/* + * RootlessMoveWindow + * If kind==VTOther, window border is resizing (and borderWidth is + * already changed!!@#$) This case works like window resize, not move. + */ +void +RootlessMoveWindow(WindowPtr pWin, int x, int y, WindowPtr pSib, VTKind kind) +{ + RootlessWindowRec *winRec = WINREC(pWin); + ScreenPtr pScreen = pWin->drawable.pScreen; + CopyWindowProcPtr oldCopyWindowProc = NULL; + int oldX = 0, oldY = 0, newX = 0, newY = 0; + unsigned int oldW = 0, oldH = 0, oldBW = 0; + unsigned int newW = 0, newH = 0, newBW = 0; + Bool resize_after = FALSE; + RegionRec saveRoot; + + RL_DEBUG_MSG("movewindow start \n"); + + if (winRec) { + if (kind == VTMove) { + oldX = winRec->x; + oldY = winRec->y; + RootlessRedisplay(pWin); + RootlessStartDrawing(pWin); + } else { + RL_DEBUG_MSG("movewindow border resizing "); + + oldBW = winRec->borderWidth; + oldX = winRec->x; + oldY = winRec->y; + oldW = winRec->width; + oldH = winRec->height; + + newBW = wBorderWidth(pWin); + newX = x; + newY = y; + newW = pWin->drawable.width + 2*newBW; + newH = pWin->drawable.height + 2*newBW; + + resize_after = StartFrameResize(pWin, FALSE, + oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + } + } + + HUGE_ROOT(pWin); + SCREEN_UNWRAP(pScreen, MoveWindow); + + if (winRec) { + oldCopyWindowProc = pScreen->CopyWindow; + pScreen->CopyWindow = RootlessNoCopyWindow; + } + pScreen->MoveWindow(pWin, x, y, pSib, kind); + if (winRec) { + pScreen->CopyWindow = oldCopyWindowProc; + } + + NORMAL_ROOT(pWin); + SCREEN_WRAP(pScreen, MoveWindow); + + if (winRec) { + if (kind == VTMove) { + winRec->x = x; + winRec->y = y; + RootlessStopDrawing(pWin, FALSE); + SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen, + x + SCREEN_TO_GLOBAL_X, + y + SCREEN_TO_GLOBAL_Y); + } else { + FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW, resize_after); + } + } + + RL_DEBUG_MSG("movewindow end\n"); +} + + +/* + * RootlessResizeWindow + * Note: (x, y, w, h) as passed to this procedure don't match the frame + * definition. (x,y) is corner of very outer edge, *outside* border. + * w,h is width and height *inside* border, *ignoring* border width. + * The rect (x, y, w, h) doesn't mean anything. (x, y, w+2*bw, h+2*bw) + * is total rect and (x+bw, y+bw, w, h) is inner rect. + */ +void +RootlessResizeWindow(WindowPtr pWin, int x, int y, + unsigned int w, unsigned int h, WindowPtr pSib) +{ + RootlessWindowRec *winRec = WINREC(pWin); + ScreenPtr pScreen = pWin->drawable.pScreen; + int oldX = 0, oldY = 0, newX = 0, newY = 0; + unsigned int oldW = 0, oldH = 0, oldBW = 0, newW = 0, newH = 0, newBW = 0; + Bool resize_after = FALSE; + RegionRec saveRoot; + + RL_DEBUG_MSG("resizewindow start (win 0x%x) ", pWin); + + if (winRec) { + oldBW = winRec->borderWidth; + oldX = winRec->x; + oldY = winRec->y; + oldW = winRec->width; + oldH = winRec->height; + + newBW = oldBW; + newX = x; + newY = y; + newW = w + 2*newBW; + newH = h + 2*newBW; + + resize_after = StartFrameResize(pWin, TRUE, + oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + } + + HUGE_ROOT(pWin); + SCREEN_UNWRAP(pScreen, ResizeWindow); + pScreen->ResizeWindow(pWin, x, y, w, h, pSib); + SCREEN_WRAP(pScreen, ResizeWindow); + NORMAL_ROOT(pWin); + + if (winRec) { + FinishFrameResize(pWin, TRUE, oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW, resize_after); + } + + RL_DEBUG_MSG("resizewindow end\n"); +} + + +/* + * RootlessRepositionWindow + * Called by the implementation when a window needs to be repositioned to + * its correct location on the screen. This routine is typically needed + * due to changes in the underlying window system, such as a screen layout + * change. + */ +void +RootlessRepositionWindow(WindowPtr pWin) +{ + RootlessWindowRec *winRec = WINREC(pWin); + ScreenPtr pScreen = pWin->drawable.pScreen; + + if (winRec == NULL) + return; + + RootlessStopDrawing(pWin, FALSE); + SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen, + winRec->x + SCREEN_TO_GLOBAL_X, + winRec->y + SCREEN_TO_GLOBAL_Y); + + RootlessReorderWindow(pWin); +} + + +/* + * RootlessReparentWindow + * Called after a window has been reparented. Generally windows are not + * framed until they are mapped. However, a window may be framed early by the + * implementation calling RootlessFrameForWindow. (e.g. this could be needed + * to attach a VRAM surface to it.) If the window is subsequently reparented + * by the window manager before being mapped, we need to give the frame to + * the new top-level window. + */ +void +RootlessReparentWindow(WindowPtr pWin, WindowPtr pPriorParent) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + RootlessWindowRec *winRec = WINREC(pWin); + WindowPtr pTopWin; + + /* Check that window is not top-level now, but used to be. */ + if (IsRoot(pWin) || IsRoot(pWin->parent) + || IsTopLevel(pWin) || winRec == NULL) + { + goto out; + } + + /* If the formerly top-level window has a frame, we want to give the + frame to its new top-level parent. If we can't do that, we'll just + have to jettison it... */ + + pTopWin = TopLevelParent(pWin); + assert(pTopWin != pWin); + + if (WINREC(pTopWin) != NULL) { + /* We're screwed. */ + RootlessDestroyFrame(pWin, winRec); + } else { + if (!pTopWin->realized && pWin->realized) { + SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid); + } + + /* Switch the frame record from one to the other. */ + + WINREC(pWin) = NULL; + WINREC(pTopWin) = winRec; + + RootlessInitializeFrame(pTopWin, winRec); + RootlessReshapeFrame(pTopWin); + + SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, + winRec->x + SCREEN_TO_GLOBAL_X, + winRec->y + SCREEN_TO_GLOBAL_Y, + winRec->width, winRec->height, + RL_GRAVITY_NONE); + + if (SCREENREC(pScreen)->imp->SwitchWindow) { + SCREENREC(pScreen)->imp->SwitchWindow(winRec, pWin); + } + + if (pTopWin->realized && !pWin->realized) + winRec->is_reorder_pending = TRUE; + } + +out: + if (SCREENREC(pScreen)->ReparentWindow) { + SCREEN_UNWRAP(pScreen, ReparentWindow); + pScreen->ReparentWindow(pWin, pPriorParent); + SCREEN_WRAP(pScreen, ReparentWindow); + } +} + + +/* + * SetPixmapOfAncestors + * Set the Pixmaps on all ParentRelative windows up the ancestor chain. + */ +static void +SetPixmapOfAncestors(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + WindowPtr topWin = TopLevelParent(pWin); + RootlessWindowRec *topWinRec = WINREC(topWin); + + while (pWin->backgroundState == ParentRelative) { + if (pWin == topWin) { + // disallow ParentRelative background state on top level + XID pixel = 0; + ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient); + RL_DEBUG_MSG("Cleared ParentRelative on 0x%x.\n", pWin); + break; + } + + pWin = pWin->parent; + pScreen->SetWindowPixmap(pWin, topWinRec->pixmap); + } +} + + +/* + * RootlessPaintWindowBackground + */ +void +RootlessPaintWindowBackground(WindowPtr pWin, RegionPtr pRegion, int what) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + + if (IsRoot(pWin)) + return; + + RL_DEBUG_MSG("paintwindowbackground start (win 0x%x, framed %i) ", + pWin, IsFramedWindow(pWin)); + + if (IsFramedWindow(pWin)) { + RootlessStartDrawing(pWin); + RootlessDamageRegion(pWin, pRegion); + + // For ParentRelative windows, we have to make sure the window + // pixmap is set correctly all the way up the ancestor chain. + if (pWin->backgroundState == ParentRelative) { + SetPixmapOfAncestors(pWin); + } + } + + SCREEN_UNWRAP(pScreen, PaintWindowBackground); + pScreen->PaintWindowBackground(pWin, pRegion, what); + SCREEN_WRAP(pScreen, PaintWindowBackground); + + RL_DEBUG_MSG("paintwindowbackground end\n"); +} + + +/* + * RootlessPaintWindowBorder + */ +void +RootlessPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what) +{ + RL_DEBUG_MSG("paintwindowborder start (win 0x%x) ", pWin); + + if (IsFramedWindow(pWin)) { + RootlessStartDrawing(pWin); + RootlessDamageRegion(pWin, pRegion); + + // For ParentRelative windows with tiled borders, we have to make + // sure the window pixmap is set correctly all the way up the + // ancestor chain. + if (!pWin->borderIsPixel && + pWin->backgroundState == ParentRelative) + { + SetPixmapOfAncestors(pWin); + } + } + + SCREEN_UNWRAP(pWin->drawable.pScreen, PaintWindowBorder); + pWin->drawable.pScreen->PaintWindowBorder(pWin, pRegion, what); + SCREEN_WRAP(pWin->drawable.pScreen, PaintWindowBorder); + + RL_DEBUG_MSG("paintwindowborder end\n"); +} + + +/* + * RootlessChangeBorderWidth + * FIXME: untested! + * pWin inside corner stays the same; pWin->drawable.[xy] stays the same + * Frame moves and resizes. + */ +void +RootlessChangeBorderWidth(WindowPtr pWin, unsigned int width) +{ + RegionRec saveRoot; + Bool resize_after = FALSE; + + RL_DEBUG_MSG("change border width "); + + if (width != wBorderWidth(pWin)) { + RootlessWindowRec *winRec = WINREC(pWin); + int oldX = 0, oldY = 0, newX = 0, newY = 0; + unsigned int oldW = 0, oldH = 0, oldBW = 0; + unsigned int newW = 0, newH = 0, newBW = 0; + + if (winRec) { + oldBW = winRec->borderWidth; + oldX = winRec->x; + oldY = winRec->y; + oldW = winRec->width; + oldH = winRec->height; + + newBW = width; + newX = pWin->drawable.x - newBW; + newY = pWin->drawable.y - newBW; + newW = pWin->drawable.width + 2*newBW; + newH = pWin->drawable.height + 2*newBW; + + resize_after = StartFrameResize(pWin, FALSE, + oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW); + } + + HUGE_ROOT(pWin); + SCREEN_UNWRAP(pWin->drawable.pScreen, ChangeBorderWidth); + pWin->drawable.pScreen->ChangeBorderWidth(pWin, width); + SCREEN_WRAP(pWin->drawable.pScreen, ChangeBorderWidth); + NORMAL_ROOT(pWin); + + if (winRec) { + FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, + newX, newY, newW, newH, newBW, resize_after); + } + } + + RL_DEBUG_MSG("change border width end\n"); +} -- cgit v1.2.3