/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "glheader.h" #include "macros.h" #include "imports.h" #include "mtypes.h" #include "math/m_translate.h" #include "array_cache/ac_context.h" #include "math/m_translate.h" #define STRIDE_ARRAY( array, offset ) \ do { \ GLubyte *tmp = ADD_POINTERS( (array).BufferObj->Data, (array).Ptr ) \ + (offset) * (array).StrideB; \ (array).Ptr = tmp; \ } while (0) /* Set the array pointer back to its source when the cached data is * invalidated: */ static void reset_texcoord( GLcontext *ctx, GLuint unit ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.TexCoord[unit].Enabled) { ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit]; STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start); } else { ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit]; if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0) ac->Raw.TexCoord[unit].Size = 4; else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0) ac->Raw.TexCoord[unit].Size = 3; else ac->Raw.TexCoord[unit].Size = 2; } ac->IsCached.TexCoord[unit] = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_TEXCOORD(unit); } static void reset_vertex( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); ASSERT(ctx->Array.Vertex.Enabled || (ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled)); ac->Raw.Vertex = ctx->Array.Vertex; STRIDE_ARRAY(ac->Raw.Vertex, ac->start); ac->IsCached.Vertex = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_VERTEX; } static void reset_normal( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.Normal.Enabled) { ac->Raw.Normal = ctx->Array.Normal; STRIDE_ARRAY(ac->Raw.Normal, ac->start); } else { ac->Raw.Normal = ac->Fallback.Normal; } ac->IsCached.Normal = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_NORMAL; } static void reset_color( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.Color.Enabled) { ac->Raw.Color = ctx->Array.Color; STRIDE_ARRAY(ac->Raw.Color, ac->start); } else ac->Raw.Color = ac->Fallback.Color; ac->IsCached.Color = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_COLOR0; } static void reset_secondarycolor( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.SecondaryColor.Enabled) { ac->Raw.SecondaryColor = ctx->Array.SecondaryColor; STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start); } else ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; ac->IsCached.SecondaryColor = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_COLOR1; } static void reset_index( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.Index.Enabled) { ac->Raw.Index = ctx->Array.Index; STRIDE_ARRAY(ac->Raw.Index, ac->start); } else ac->Raw.Index = ac->Fallback.Index; ac->IsCached.Index = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_INDEX; } static void reset_fogcoord( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.FogCoord.Enabled) { ac->Raw.FogCoord = ctx->Array.FogCoord; STRIDE_ARRAY(ac->Raw.FogCoord, ac->start); } else ac->Raw.FogCoord = ac->Fallback.FogCoord; ac->IsCached.FogCoord = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_FOGCOORD; } static void reset_edgeflag( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.EdgeFlag.Enabled) { ac->Raw.EdgeFlag = ctx->Array.EdgeFlag; STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start); } else ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag; ac->IsCached.EdgeFlag = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_EDGEFLAG; } static void reset_attrib( GLcontext *ctx, GLuint index ) { ACcontext *ac = AC_CONTEXT(ctx); if (ctx->Array.VertexAttrib[index].Enabled) { ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index]; STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start); } else ac->Raw.Attrib[index] = ac->Fallback.Attrib[index]; ac->IsCached.Attrib[index] = GL_FALSE; ac->NewArrayState &= ~_NEW_ARRAY_ATTRIB(index); } /** * Generic import function for color data */ static void import( const GLcontext *ctx, GLenum destType, struct gl_client_array *to, const struct gl_client_array *from ) { const ACcontext *ac = AC_CONTEXT(ctx); if (destType == 0) destType = from->Type; switch (destType) { case GL_FLOAT: _math_trans_4fc( (GLfloat (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; break; case GL_UNSIGNED_BYTE: _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->StrideB = 4 * sizeof(GLubyte); to->Type = GL_UNSIGNED_BYTE; break; case GL_UNSIGNED_SHORT: _math_trans_4us( (GLushort (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->StrideB = 4 * sizeof(GLushort); to->Type = GL_UNSIGNED_SHORT; break; default: _mesa_problem(ctx, "Unexpected dest format in import()"); break; } } /* * Functions to import array ranges with specified types and strides. * For example, if the vertex data is GLshort[2] and we want GLfloat[3] * we'll use an import function to do the data conversion. */ static void import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.TexCoord[unit]; struct gl_client_array *to = &ac->Cache.TexCoord[unit]; (void) type; (void) stride; ASSERT(unit < ctx->Const.MaxTextureCoordUnits); /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); _math_trans_4f( (GLfloat (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->Size = from->Size; to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->IsCached.TexCoord[unit] = GL_TRUE; } static void import_vertex( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.Vertex; struct gl_client_array *to = &ac->Cache.Vertex; (void) type; (void) stride; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); _math_trans_4f( (GLfloat (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->Size = from->Size; to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->IsCached.Vertex = GL_TRUE; } static void import_normal( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.Normal; struct gl_client_array *to = &ac->Cache.Normal; (void) type; (void) stride; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 3*sizeof(GLfloat) || stride == 0); _math_trans_3f( (GLfloat (*)[3]) to->Ptr, from->Ptr, from->StrideB, from->Type, 0, ac->count - ac->start); to->StrideB = 3 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->IsCached.Normal = GL_TRUE; } static void import_color( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.Color; struct gl_client_array *to = &ac->Cache.Color; (void) stride; import( ctx, type, to, from ); ac->IsCached.Color = GL_TRUE; } static void import_index( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.Index; struct gl_client_array *to = &ac->Cache.Index; (void) type; (void) stride; /* Limited choices at this stage: */ ASSERT(type == GL_UNSIGNED_INT); ASSERT(stride == sizeof(GLuint) || stride == 0); _math_trans_1ui( (GLuint *) to->Ptr, from->Ptr, from->StrideB, from->Type, 0, ac->count - ac->start); to->StrideB = sizeof(GLuint); to->Type = GL_UNSIGNED_INT; ac->IsCached.Index = GL_TRUE; } static void import_secondarycolor( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.SecondaryColor; struct gl_client_array *to = &ac->Cache.SecondaryColor; (void) stride; import( ctx, type, to, from ); ac->IsCached.SecondaryColor = GL_TRUE; } static void import_fogcoord( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.FogCoord; struct gl_client_array *to = &ac->Cache.FogCoord; (void) type; (void) stride; /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == sizeof(GLfloat) || stride == 0); _math_trans_1f( (GLfloat *) to->Ptr, from->Ptr, from->StrideB, from->Type, 0, ac->count - ac->start); to->StrideB = sizeof(GLfloat); to->Type = GL_FLOAT; ac->IsCached.FogCoord = GL_TRUE; } static void import_edgeflag( GLcontext *ctx, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.EdgeFlag; struct gl_client_array *to = &ac->Cache.EdgeFlag; (void) type; (void) stride; /* Limited choices at this stage: */ ASSERT(type == GL_UNSIGNED_BYTE); ASSERT(stride == sizeof(GLubyte) || stride == 0); _math_trans_1ub( (GLubyte *) to->Ptr, from->Ptr, from->StrideB, from->Type, 0, ac->count - ac->start); to->StrideB = sizeof(GLubyte); to->Type = GL_UNSIGNED_BYTE; ac->IsCached.EdgeFlag = GL_TRUE; } static void import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint stride ) { ACcontext *ac = AC_CONTEXT(ctx); const struct gl_client_array *from = &ac->Raw.Attrib[index]; struct gl_client_array *to = &ac->Cache.Attrib[index]; (void) type; (void) stride; ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS); /* Limited choices at this stage: */ ASSERT(type == GL_FLOAT); ASSERT(stride == 4*sizeof(GLfloat) || stride == 0); ASSERT(ac->count - ac->start < ctx->Const.MaxArrayLockSize); _math_trans_4f( (GLfloat (*)[4]) to->Ptr, from->Ptr, from->StrideB, from->Type, from->Size, 0, ac->count - ac->start); to->Size = from->Size; to->StrideB = 4 * sizeof(GLfloat); to->Type = GL_FLOAT; ac->IsCached.Attrib[index] = GL_TRUE; } /* * Externals to request arrays with specific properties: */ struct gl_client_array * _ac_import_texcoord( GLcontext *ctx, GLuint unit, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); ASSERT(unit < ctx->Const.MaxTextureCoordUnits); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_TEXCOORD(unit)) reset_texcoord( ctx, unit ); /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.TexCoord[unit].Size > (GLint) reqsize) return NULL; /* Do we need to pull in a copy of the client data: */ if (ac->Raw.TexCoord[unit].Type != type || (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) || reqwriteable) { if (!ac->IsCached.TexCoord[unit]) import_texcoord(ctx, unit, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.TexCoord[unit]; } else { *writeable = GL_FALSE; return &ac->Raw.TexCoord[unit]; } } struct gl_client_array * _ac_import_vertex( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_VERTEX) reset_vertex( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.Vertex.Size > (GLint) reqsize) return NULL; /* Do we need to pull in a copy of the client data: */ if (ac->Raw.Vertex.Type != type || (reqstride != 0 && ac->Raw.Vertex.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.Vertex) import_vertex(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.Vertex; } else { *writeable = GL_FALSE; return &ac->Raw.Vertex; } } struct gl_client_array * _ac_import_normal( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_NORMAL) reset_normal( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Raw.Normal.Type != type || (reqstride != 0 && ac->Raw.Normal.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.Normal) import_normal(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.Normal; } else { *writeable = GL_FALSE; return &ac->Raw.Normal; } } struct gl_client_array * _ac_import_color( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_COLOR0) reset_color( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.Color.Size > (GLint) reqsize) { return NULL; } /* Do we need to pull in a copy of the client data: */ if ((type != 0 && ac->Raw.Color.Type != type) || (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.Color) { import_color(ctx, type, reqstride ); } *writeable = GL_TRUE; return &ac->Cache.Color; } else { *writeable = GL_FALSE; return &ac->Raw.Color; } } struct gl_client_array * _ac_import_index( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_INDEX) reset_index( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Raw.Index.Type != type || (reqstride != 0 && ac->Raw.Index.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.Index) import_index(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.Index; } else { *writeable = GL_FALSE; return &ac->Raw.Index; } } struct gl_client_array * _ac_import_secondarycolor( GLcontext *ctx, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_COLOR1) reset_secondarycolor( ctx ); /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.SecondaryColor.Size > (GLint) reqsize) return NULL; /* Do we need to pull in a copy of the client data: */ if ((type != 0 && ac->Raw.SecondaryColor.Type != type) || (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) || reqwriteable) { if (!ac->IsCached.SecondaryColor) import_secondarycolor(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.SecondaryColor; } else { *writeable = GL_FALSE; return &ac->Raw.SecondaryColor; } } struct gl_client_array * _ac_import_fogcoord( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_FOGCOORD) reset_fogcoord( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Raw.FogCoord.Type != type || (reqstride != 0 && ac->Raw.FogCoord.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.FogCoord) import_fogcoord(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.FogCoord; } else { *writeable = GL_FALSE; return &ac->Raw.FogCoord; } } struct gl_client_array * _ac_import_edgeflag( GLcontext *ctx, GLenum type, GLuint reqstride, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_EDGEFLAG) reset_edgeflag( ctx ); /* Do we need to pull in a copy of the client data: */ if (ac->Raw.EdgeFlag.Type != type || (reqstride != 0 && ac->Raw.EdgeFlag.StrideB != (GLint) reqstride) || reqwriteable) { if (!ac->IsCached.EdgeFlag) import_edgeflag(ctx, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.EdgeFlag; } else { *writeable = GL_FALSE; return &ac->Raw.EdgeFlag; } } /* GL_NV_vertex_program */ struct gl_client_array * _ac_import_attrib( GLcontext *ctx, GLuint index, GLenum type, GLuint reqstride, GLuint reqsize, GLboolean reqwriteable, GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); ASSERT(index < VERT_ATTRIB_MAX); /* Can we keep the existing version? */ if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) reset_attrib( ctx, index ); /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize) return NULL; /* Do we need to pull in a copy of the client data: */ if (ac->Raw.Attrib[index].Type != type || (reqstride != 0 && ac->Raw.Attrib[index].StrideB != (GLint)reqstride) || reqwriteable) { if (!ac->IsCached.Attrib[index]) import_attrib(ctx, index, type, reqstride ); *writeable = GL_TRUE; return &ac->Cache.Attrib[index]; } else { *writeable = GL_FALSE; return &ac->Raw.Attrib[index]; } } /* Clients must call this function to validate state and set bounds * before importing any data: */ void _ac_import_range( GLcontext *ctx, GLuint start, GLuint count ) { ACcontext *ac = AC_CONTEXT(ctx); if (!ctx->Array.LockCount) { /* Not locked, discard cached data. Changes to lock * status are caught via. _ac_invalidate_state(). */ ac->NewArrayState = _NEW_ARRAY_ALL; ac->start = start; ac->count = count; } else { /* Locked, discard data for any disabled arrays. Require that * the whole locked range always be dealt with, otherwise hard to * maintain cached data in the face of clipping. */ ac->NewArrayState |= ~ctx->Array._Enabled; ac->start = ctx->Array.LockFirst; ac->count = ctx->Array.LockCount; ASSERT(ac->start == start); /* hmm? */ ASSERT(ac->count == count); } } /* Additional convienence function for importing the element list * for glDrawElements() and glDrawRangeElements(). */ CONST void * _ac_import_elements( GLcontext *ctx, GLenum new_type, GLuint count, GLenum old_type, CONST void *indices ) { ACcontext *ac = AC_CONTEXT(ctx); if (old_type == new_type) return indices; if (ac->elt_size < count * sizeof(GLuint)) { if (ac->Elts) FREE(ac->Elts); while (ac->elt_size < count * sizeof(GLuint)) ac->elt_size *= 2; ac->Elts = (GLuint *) MALLOC(ac->elt_size); } switch (new_type) { case GL_UNSIGNED_BYTE: ASSERT(0); return NULL; case GL_UNSIGNED_SHORT: ASSERT(0); return NULL; case GL_UNSIGNED_INT: { GLuint *out = (GLuint *)ac->Elts; GLuint i; switch (old_type) { case GL_UNSIGNED_BYTE: { CONST GLubyte *in = (CONST GLubyte *)indices; for (i = 0 ; i < count ; i++) out[i] = in[i]; break; } case GL_UNSIGNED_SHORT: { CONST GLushort *in = (CONST GLushort *)indices; for (i = 0 ; i < count ; i++) out[i] = in[i]; break; } default: ASSERT(0); } return (CONST void *)out; } default: ASSERT(0); break; } return NULL; }