/** * A driRenderbuffer is dervied from gl_renderbuffer. * It describes a color buffer (front or back), a depth buffer, or stencil * buffer etc. * Specific to DRI drivers are the offset and pitch fields. */ #ifndef DRIRENDERBUFFER_H #define DRIRENDERBUFFER_H #include "mtypes.h" typedef struct { struct gl_renderbuffer Base; /* Chars or bytes per pixel. If Z and Stencil are stored together this * will typically be 32 whether this a depth or stencil renderbuffer. */ GLint cpp; /* Buffer position and pitch (row stride). Recall that for today's DRI * drivers, we have statically allocated color/depth/stencil buffers. * So this information describes the whole screen, not just a window. * To address pixels in a window, we need to know the window's position * and size with respect to the screen. */ GLint offset; /* in bytes */ GLint pitch; /* in pixels */ } driRenderbuffer; driRenderbuffer * driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch); #endif /* DRIRENDERBUFFER_H */