/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "context.h" #include "imports.h" #include "macros.h" #include "s_context.h" #include "s_logic.h" #include "s_span.h" #define LOGIC_OP_LOOP(MODE) \ do { \ GLuint i; \ switch (MODE) { \ case GL_CLEAR: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = 0; \ } \ } \ break; \ case GL_SET: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~0; \ } \ } \ break; \ case GL_COPY: \ /* do nothing */ \ break; \ case GL_COPY_INVERTED: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~src[i]; \ } \ } \ break; \ case GL_NOOP: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = dest[i]; \ } \ } \ break; \ case GL_INVERT: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~dest[i]; \ } \ } \ break; \ case GL_AND: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] &= dest[i]; \ } \ } \ break; \ case GL_NAND: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~(src[i] & dest[i]); \ } \ } \ break; \ case GL_OR: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] |= dest[i]; \ } \ } \ break; \ case GL_NOR: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~(src[i] | dest[i]); \ } \ } \ break; \ case GL_XOR: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] ^= dest[i]; \ } \ } \ break; \ case GL_EQUIV: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~(src[i] ^ dest[i]); \ } \ } \ break; \ case GL_AND_REVERSE: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = src[i] & ~dest[i]; \ } \ } \ break; \ case GL_AND_INVERTED: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~src[i] & dest[i]; \ } \ } \ break; \ case GL_OR_REVERSE: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = src[i] | ~dest[i]; \ } \ } \ break; \ case GL_OR_INVERTED: \ for (i = 0; i < n; i++) { \ if (mask[i]) { \ src[i] = ~src[i] | dest[i]; \ } \ } \ break; \ default: \ _mesa_problem(ctx, "bad logicop mode");\ } \ } while (0) static void logicop_ubyte(GLcontext *ctx, GLuint n, GLubyte src[], const GLubyte dest[], const GLubyte mask[]) { LOGIC_OP_LOOP(ctx->Color.LogicOp); } static void logicop_ushort(GLcontext *ctx, GLuint n, GLushort src[], const GLushort dest[], const GLubyte mask[]) { LOGIC_OP_LOOP(ctx->Color.LogicOp); } static void logicop_uint(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[]) { LOGIC_OP_LOOP(ctx->Color.LogicOp); } /* * Apply the current logic operator to a span of CI pixels. This is only * used if the device driver can't do logic ops. */ void _swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, const struct sw_span *span, GLuint index[]) { GLuint dest[MAX_WIDTH]; ASSERT(span->end < MAX_WIDTH); ASSERT(rb->DataType == GL_UNSIGNED_INT); /* Read dest values from frame buffer */ if (span->arrayMask & SPAN_XY) { _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, dest, sizeof(GLuint)); } else { rb->GetRow(ctx, rb, span->end, span->x, span->y, dest); } logicop_uint(ctx, span->end, index, dest, span->array->mask); } /** * Apply the current logic operator to a span of RGBA pixels. * We can handle horizontal runs of pixels (spans) or arrays of x/y * pixel coordinates. */ void _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, const struct sw_span *span, GLchan rgba[][4]) { GLchan dest[MAX_WIDTH][4]; ASSERT(span->end < MAX_WIDTH); ASSERT(span->arrayMask & SPAN_RGBA); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); if (span->arrayMask & SPAN_XY) { _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, dest, 4 * sizeof(GLchan)); } else { _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest); } /* XXX make this a runtime test */ #if CHAN_TYPE == GL_UNSIGNED_BYTE /* treat 4*GLubyte as GLuint */ logicop_uint(ctx, span->end, (GLuint *) rgba, (const GLuint *) dest, span->array->mask); #elif CHAN_TYPE == GL_UNSIGNED_SHORT logicop_ushort(ctx, 4 * span->end, (GLushort *) rgba, (const GLushort *) dest, span->array->mask); #elif CHAN_TYPE == GL_FLOAT logicop_uint(ctx, 4 * span->end, (GLuint *) rgba, (const GLuint *) dest, span->array->mask); #endif (void) logicop_ubyte; (void) logicop_ushort; (void) logicop_uint; }