/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #include "api_arrayelt.h" #include "glheader.h" #include "imports.h" #include "context.h" #include "macros.h" #include "mtypes.h" #include "dlist.h" #include "light.h" #include "vtxfmt.h" #include "nvfragprog.h" #include "tnl.h" #include "t_array_api.h" #include "t_context.h" #include "t_pipeline.h" #include "t_save_api.h" #include "t_vp_build.h" #include "t_vtx_api.h" void _tnl_MakeCurrent( GLcontext *ctx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { (void) ctx; (void) drawBuffer; (void) readBuffer; } static void install_driver_callbacks( GLcontext *ctx ) { ctx->Driver.NewList = _tnl_NewList; ctx->Driver.EndList = _tnl_EndList; ctx->Driver.FlushVertices = _tnl_FlushVertices; ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices; ctx->Driver.MakeCurrent = _tnl_MakeCurrent; ctx->Driver.BeginCallList = _tnl_BeginCallList; ctx->Driver.EndCallList = _tnl_EndCallList; } GLboolean _tnl_CreateContext( GLcontext *ctx ) { TNLcontext *tnl; /* Create the TNLcontext structure */ ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); if (!tnl) { return GL_FALSE; } if (getenv("MESA_CODEGEN")) tnl->AllowCodegen = GL_TRUE; /* Initialize the VB. */ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; /* Initialize tnl state and tnl->vtxfmt. */ _tnl_save_init( ctx ); _tnl_array_init( ctx ); _tnl_vtx_init( ctx ); if (ctx->_MaintainTnlProgram) _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); else _tnl_install_pipeline( ctx, _tnl_default_pipeline ); /* Initialize the arrayelt helper */ if (!_ae_create_context( ctx )) return GL_FALSE; tnl->NeedNdcCoords = GL_TRUE; tnl->LoopbackDListCassettes = GL_FALSE; tnl->CalcDListNormalLengths = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); /* Set a few default values in the driver struct. */ install_driver_callbacks(ctx); ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; return GL_TRUE; } void _tnl_DestroyContext( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_array_destroy( ctx ); _tnl_vtx_destroy( ctx ); _tnl_save_destroy( ctx ); _tnl_destroy_pipeline( ctx ); _ae_destroy_context( ctx ); _tnl_ProgramCacheDestroy( ctx ); FREE(tnl); ctx->swtnl_context = NULL; } void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (new_state & (_NEW_HINT)) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog; } _ae_invalidate_state(ctx, new_state); tnl->pipeline.new_state |= new_state; tnl->vtx.eval.new_state |= new_state; /* Calculate tnl->render_inputs: */ if (ctx->Visual.rgbMode) { tnl->render_inputs = (_TNL_BIT_POS| _TNL_BIT_COLOR0| (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0)); if (NEED_SECONDARY_COLOR(ctx)) tnl->render_inputs |= _TNL_BIT_COLOR1; } else { tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX); } if (ctx->Fog.Enabled || (ctx->FragmentProgram._Active && ctx->FragmentProgram._Current->FogOption != GL_NONE)) tnl->render_inputs |= _TNL_BIT_FOG; if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) tnl->render_inputs |= _TNL_BIT_EDGEFLAG; if (ctx->RenderMode == GL_FEEDBACK) tnl->render_inputs |= _TNL_BIT_TEX0; if (ctx->Point._Attenuated || (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) tnl->render_inputs |= _TNL_BIT_POINTSIZE; } void _tnl_wakeup_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); install_driver_callbacks(ctx); ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; /* Hook our functions into exec and compile dispatch tables. */ _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt ); /* Call all appropriate driver callbacks to revive state. */ _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer ); /* Assume we haven't been getting state updates either: */ _tnl_InvalidateState( ctx, ~0 ); if (ctx->Light.ColorMaterialEnabled) { _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); } } void _tnl_wakeup_save_exec( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); _tnl_wakeup_exec( ctx ); _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); } /** * Drivers call this function to tell the TCL module whether or not * it wants Normalized Device Coords (NDC) computed. I.e. whether * we should "Divide-by-W". Software renders will want that. */ void _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); if (tnl->NeedNdcCoords != mode) { tnl->NeedNdcCoords = mode; _tnl_InvalidateState( ctx, _NEW_PROJECTION ); } } void _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->LoopbackDListCassettes = mode; } void _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->CalcDListNormalLengths = mode; } void _tnl_isolate_materials( GLcontext *ctx, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->IsolateMaterials = mode; } void _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowVertexFog = value; tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog; } void _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowPixelFog = value; tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) || !tnl->AllowPixelFog; }