/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell */ #ifndef _TNL_H #define _TNL_H #include "mtypes.h" /* These are the public-access functions exported from tnl. (A few * more are currently hooked into dispatch directly by the module * itself.) */ extern GLboolean _tnl_CreateContext( GLcontext *ctx ); extern void _tnl_DestroyContext( GLcontext *ctx ); extern void _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ); /* Functions to revive the tnl module after being unhooked from * dispatch and/or driver callbacks. */ /* Restore just the ctx->Exec table: */ extern void _tnl_wakeup_exec( GLcontext *ctx ); /* Restore both ctx->Exec and ctx->Save: */ extern void _tnl_wakeup_save_exec( GLcontext *ctx ); /* Driver configuration options: */ extern void _tnl_need_projected_coords( GLcontext *ctx, GLboolean flag ); extern void _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag ); extern void _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag ); extern void _tnl_isolate_materials( GLcontext *ctx, GLboolean flag ); /* Control whether T&L does per-vertex fog */ extern void _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ); extern void _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ); extern void _tnl_program_string(GLcontext *ctx, GLenum target, struct program *program); #endif