/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "glheader.h"
#include "context.h"
#include "imports.h"
#include "macros.h"

#include "s_context.h"
#include "s_logic.h"
#include "s_span.h"


#define LOGIC_OP_LOOP(MODE)			\
do {						\
   GLuint i;					\
   switch (MODE) {				\
      case GL_CLEAR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = 0;			\
	    }					\
	 }					\
	 break;					\
      case GL_SET:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~0;			\
	    }					\
	 }					\
	 break;					\
      case GL_COPY:				\
	 /* do nothing */			\
	 break;					\
      case GL_COPY_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~src[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NOOP:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_INVERT:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_AND:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] &= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NAND:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~(src[i] & dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_OR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] |= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NOR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~(src[i] | dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_XOR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] ^= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_EQUIV:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~(src[i] ^ dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_AND_REVERSE:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = src[i] & ~dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_AND_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~src[i] & dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_OR_REVERSE:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = src[i] | ~dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_OR_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i]) {			\
	       src[i] = ~src[i] | dest[i];	\
	    }					\
	 }					\
	 break;					\
      default:					\
	 _mesa_problem(ctx, "bad logicop mode");\
   }						\
} while (0)



static void
logicop_ubyte(GLcontext *ctx, GLuint n, GLubyte src[], const GLubyte dest[],
              const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp);
}


static void
logicop_ushort(GLcontext *ctx, GLuint n, GLushort src[], const GLushort dest[],
               const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp);
}


static void
logicop_uint(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
             const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp);
}



/*
 * Apply the current logic operator to a span of CI pixels.  This is only
 * used if the device driver can't do logic ops.
 */
void
_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
                        const struct sw_span *span, GLuint index[])
{
   GLuint dest[MAX_WIDTH];

   ASSERT(span->end < MAX_WIDTH);
   ASSERT(rb->DataType == GL_UNSIGNED_INT);

   /* Read dest values from frame buffer */
   if (span->arrayMask & SPAN_XY) {
      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
                         dest, sizeof(GLuint));
   }
   else {
      rb->GetRow(ctx, rb, span->end, span->x, span->y, dest);
   }

   logicop_uint(ctx, span->end, index, dest, span->array->mask);
}


/**
 * Apply the current logic operator to a span of RGBA pixels.
 * We can handle horizontal runs of pixels (spans) or arrays of x/y
 * pixel coordinates.
 */
void
_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
                          const struct sw_span *span, GLchan rgba[][4])
{
   GLchan dest[MAX_WIDTH][4];

   ASSERT(span->end < MAX_WIDTH);
   ASSERT(span->arrayMask & SPAN_RGBA);
   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);

   if (span->arrayMask & SPAN_XY) {
      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
                         dest, 4 * sizeof(GLchan));
   }
   else {
      _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest);
   }

   /* XXX make this a runtime test */
#if CHAN_TYPE == GL_UNSIGNED_BYTE
   /* treat 4*GLubyte as GLuint */
   logicop_uint(ctx, span->end, (GLuint *) rgba,
                (const GLuint *) dest, span->array->mask);
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
   logicop_ushort(ctx, 4 * span->end, (GLushort *) rgba,
                  (const GLushort *) dest, span->array->mask);
#elif CHAN_TYPE == GL_FLOAT
   logicop_uint(ctx, 4 * span->end, (GLuint *) rgba,
                (const GLuint *) dest, span->array->mask);
#endif
   (void) logicop_ubyte;
   (void) logicop_ushort;
   (void) logicop_uint;
}