XCOMM License Applicability. Except to the extent portions of this file are XCOMM made subject to an alternative license as permitted in the SGI Free XCOMM Software License B, Version 1.1 (the "License"), the contents of this XCOMM file are subject only to the provisions of the License. You may not use XCOMM this file except in compliance with the License. You may obtain a copy XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: XCOMM XCOMM http://oss.sgi.com/projects/FreeB XCOMM XCOMM Note that, as provided in the License, the Software is distributed on an XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT. XCOMM XCOMM Original Code. The Original Code is: OpenGL Sample Implementation, XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. XCOMM Copyright in any portions created by third parties is as indicated XCOMM elsewhere herein. All Rights Reserved. XCOMM XCOMM Additional Notice Provisions: The application programming interfaces XCOMM established by SGI in conjunction with the Original Code are The XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation XCOMM published by SGI, but has not been independently verified as being XCOMM compliant with the OpenGL(R) version 1.2.1 Specification. XCOMM #ifdef ManPageAlias #undef ManPageAlias #endif #define ManPageAlias(file,destdir,alias) @@\ alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\ echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\ MANSUFFIX = 3gl MAN_PAGES = \ fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \ fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \ fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \ fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \ fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \ fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \ fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \ fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \ fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \ fglColor3b.$(MANSUFFIX) fglColor3bv.$(MANSUFFIX) \ fglColor3d.$(MANSUFFIX) fglColor3dv.$(MANSUFFIX) \ fglColor3f.$(MANSUFFIX) fglColor3fv.$(MANSUFFIX) \ fglColor3i.$(MANSUFFIX) fglColor3iv.$(MANSUFFIX) \ fglColor3s.$(MANSUFFIX) fglColor3sv.$(MANSUFFIX) \ fglColor3ub.$(MANSUFFIX) fglColor3ubv.$(MANSUFFIX) \ fglColor3ui.$(MANSUFFIX) fglColor3uiv.$(MANSUFFIX) \ fglColor3us.$(MANSUFFIX) fglColor3usv.$(MANSUFFIX) \ fglColor4b.$(MANSUFFIX) fglColor4bv.$(MANSUFFIX) \ fglColor4d.$(MANSUFFIX) fglColor4dv.$(MANSUFFIX) \ fglColor4f.$(MANSUFFIX) fglColor4fv.$(MANSUFFIX) \ fglColor4i.$(MANSUFFIX) fglColor4iv.$(MANSUFFIX) \ fglColor4s.$(MANSUFFIX) fglColor4sv.$(MANSUFFIX) \ fglColor4ub.$(MANSUFFIX) fglColor4ubv.$(MANSUFFIX) \ fglColor4ui.$(MANSUFFIX) fglColor4uiv.$(MANSUFFIX) \ fglColor4us.$(MANSUFFIX) fglColor4usv.$(MANSUFFIX) \ fglColorMask.$(MANSUFFIX) fglColorMaterial.$(MANSUFFIX) \ fglColorPointer.$(MANSUFFIX) fglCopyPixels.$(MANSUFFIX) \ fglCopyTexImage1D.$(MANSUFFIX) fglCopyTexImage2D.$(MANSUFFIX) \ fglCopyTexSubImage1D.$(MANSUFFIX) fglCopyTexSubImage2D.$(MANSUFFIX) \ fglCullFace.$(MANSUFFIX) fglDeleteLists.$(MANSUFFIX) \ fglDeleteTextures.$(MANSUFFIX) fglDepthFunc.$(MANSUFFIX) \ fglDepthMask.$(MANSUFFIX) fglDepthRange.$(MANSUFFIX) \ fglDisable.$(MANSUFFIX) fglDisableClientState.$(MANSUFFIX) \ fglDrawArrays.$(MANSUFFIX) fglDrawBuffer.$(MANSUFFIX) \ fglDrawElements.$(MANSUFFIX) fglDrawPixels.$(MANSUFFIX) \ fglEdgeFlag.$(MANSUFFIX) fglEdgeFlagPointer.$(MANSUFFIX) \ fglEdgeFlagv.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \ fglEnableClientState.$(MANSUFFIX) fglEnd.$(MANSUFFIX) \ fglEndList.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \ fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \ fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \ fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \ fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh1.$(MANSUFFIX) \ fglEvalMesh2.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \ fglEvalPoint2.$(MANSUFFIX) fglFeedbackBuffer.$(MANSUFFIX) \ fglFinish.$(MANSUFFIX) fglFlush.$(MANSUFFIX) \ fglFogf.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \ fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \ fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \ fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \ fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \ fglGetDoublev.$(MANSUFFIX) fglGetError.$(MANSUFFIX) \ fglGetFloatv.$(MANSUFFIX) fglGetIntegerv.$(MANSUFFIX) \ fglGetLightfv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \ fglGetMapdv.$(MANSUFFIX) fglGetMapfv.$(MANSUFFIX) \ fglGetMapiv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \ fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapfv.$(MANSUFFIX) \ fglGetPixelMapuiv.$(MANSUFFIX) fglGetPixelMapusv.$(MANSUFFIX) \ fglGetPointerv.$(MANSUFFIX) fglGetPolygonStipple.$(MANSUFFIX) \ fglGetString.$(MANSUFFIX) fglGetTexEnvfv.$(MANSUFFIX) \ fglGetTexEnviv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \ fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \ fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \ fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameterfv.$(MANSUFFIX) \ fglGetTexParameteriv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \ fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \ fglIndexd.$(MANSUFFIX) fglIndexdv.$(MANSUFFIX) \ fglIndexf.$(MANSUFFIX) fglIndexfv.$(MANSUFFIX) \ fglIndexi.$(MANSUFFIX) fglIndexiv.$(MANSUFFIX) \ fglIndexs.$(MANSUFFIX) fglIndexsv.$(MANSUFFIX) \ fglIndexub.$(MANSUFFIX) fglIndexubv.$(MANSUFFIX) \ fglInitNames.$(MANSUFFIX) fglInterleavedArrays.$(MANSUFFIX) \ fglIsEnabled.$(MANSUFFIX) fglIsList.$(MANSUFFIX) \ fglIsTexture.$(MANSUFFIX) fglLightModelf.$(MANSUFFIX) \ fglLightModelfv.$(MANSUFFIX) fglLightModeli.$(MANSUFFIX) \ fglLightModeliv.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \ fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \ fglLightiv.$(MANSUFFIX) fglLineStipple.$(MANSUFFIX) \ fglLineWidth.$(MANSUFFIX) fglListBase.$(MANSUFFIX) \ fglLoadIdentity.$(MANSUFFIX) fglLoadMatrixd.$(MANSUFFIX) \ fglLoadMatrixf.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \ fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \ fglMap1f.$(MANSUFFIX) fglMap2d.$(MANSUFFIX) \ fglMap2f.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \ fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \ fglMapGrid2f.$(MANSUFFIX) fglMaterialf.$(MANSUFFIX) \ fglMaterialfv.$(MANSUFFIX) fglMateriali.$(MANSUFFIX) \ fglMaterialiv.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \ fglMultMatrixd.$(MANSUFFIX) fglMultMatrixf.$(MANSUFFIX) \ fglNewList.$(MANSUFFIX) fglNormal3b.$(MANSUFFIX) \ fglNormal3bv.$(MANSUFFIX) fglNormal3d.$(MANSUFFIX) \ fglNormal3dv.$(MANSUFFIX) fglNormal3f.$(MANSUFFIX) \ fglNormal3fv.$(MANSUFFIX) fglNormal3i.$(MANSUFFIX) \ fglNormal3iv.$(MANSUFFIX) fglNormal3s.$(MANSUFFIX) \ fglNormal3sv.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \ fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \ fglPixelMapfv.$(MANSUFFIX) fglPixelMapuiv.$(MANSUFFIX) \ fglPixelMapusv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \ fglPixelStorei.$(MANSUFFIX) fglPixelTransferf.$(MANSUFFIX) \ fglPixelTransferi.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \ fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \ fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \ fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \ fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \ fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \ fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \ fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \ fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \ fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \ fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \ fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \ fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \ fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \ fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \ fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \ fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \ fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \ fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \ fglRasterPos4sv.$(MANSUFFIX) fglReadBuffer.$(MANSUFFIX) \ fglReadPixels.$(MANSUFFIX) fglRectd.$(MANSUFFIX) \ fglRectdv.$(MANSUFFIX) fglRectf.$(MANSUFFIX) \ fglRectfv.$(MANSUFFIX) fglRecti.$(MANSUFFIX) \ fglRectiv.$(MANSUFFIX) fglRects.$(MANSUFFIX) \ fglRectsv.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \ fglRotated.$(MANSUFFIX) fglRotatef.$(MANSUFFIX) \ fglScaled.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \ fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \ fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \ fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \ fglTexCoord1d.$(MANSUFFIX) fglTexCoord1dv.$(MANSUFFIX) \ fglTexCoord1f.$(MANSUFFIX) fglTexCoord1fv.$(MANSUFFIX) \ fglTexCoord1i.$(MANSUFFIX) fglTexCoord1iv.$(MANSUFFIX) \ fglTexCoord1s.$(MANSUFFIX) fglTexCoord1sv.$(MANSUFFIX) \ fglTexCoord2d.$(MANSUFFIX) fglTexCoord2dv.$(MANSUFFIX) \ fglTexCoord2f.$(MANSUFFIX) fglTexCoord2fv.$(MANSUFFIX) \ fglTexCoord2i.$(MANSUFFIX) fglTexCoord2iv.$(MANSUFFIX) \ fglTexCoord2s.$(MANSUFFIX) fglTexCoord2sv.$(MANSUFFIX) \ fglTexCoord3d.$(MANSUFFIX) fglTexCoord3dv.$(MANSUFFIX) \ fglTexCoord3f.$(MANSUFFIX) fglTexCoord3fv.$(MANSUFFIX) \ fglTexCoord3i.$(MANSUFFIX) fglTexCoord3iv.$(MANSUFFIX) \ fglTexCoord3s.$(MANSUFFIX) fglTexCoord3sv.$(MANSUFFIX) \ fglTexCoord4d.$(MANSUFFIX) fglTexCoord4dv.$(MANSUFFIX) \ fglTexCoord4f.$(MANSUFFIX) fglTexCoord4fv.$(MANSUFFIX) \ fglTexCoord4i.$(MANSUFFIX) fglTexCoord4iv.$(MANSUFFIX) \ fglTexCoord4s.$(MANSUFFIX) fglTexCoord4sv.$(MANSUFFIX) \ fglTexCoordPointer.$(MANSUFFIX) fglTexEnvf.$(MANSUFFIX) \ fglTexEnvfv.$(MANSUFFIX) fglTexEnvi.$(MANSUFFIX) \ fglTexEnviv.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \ fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \ fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \ fglTexGeniv.$(MANSUFFIX) fglTexImage1D.$(MANSUFFIX) \ fglTexImage2D.$(MANSUFFIX) fglTexParameterf.$(MANSUFFIX) \ fglTexParameterfv.$(MANSUFFIX) fglTexParameteri.$(MANSUFFIX) \ fglTexParameteriv.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \ fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \ fglTranslatef.$(MANSUFFIX) fglVertex2d.$(MANSUFFIX) \ fglVertex2dv.$(MANSUFFIX) fglVertex2f.$(MANSUFFIX) \ fglVertex2fv.$(MANSUFFIX) fglVertex2i.$(MANSUFFIX) \ fglVertex2iv.$(MANSUFFIX) fglVertex2s.$(MANSUFFIX) \ fglVertex2sv.$(MANSUFFIX) fglVertex3d.$(MANSUFFIX) \ fglVertex3dv.$(MANSUFFIX) fglVertex3f.$(MANSUFFIX) \ fglVertex3fv.$(MANSUFFIX) fglVertex3i.$(MANSUFFIX) \ fglVertex3iv.$(MANSUFFIX) fglVertex3s.$(MANSUFFIX) \ fglVertex3sv.$(MANSUFFIX) fglVertex4d.$(MANSUFFIX) \ fglVertex4dv.$(MANSUFFIX) fglVertex4f.$(MANSUFFIX) \ fglVertex4fv.$(MANSUFFIX) fglVertex4i.$(MANSUFFIX) \ fglVertex4iv.$(MANSUFFIX) fglVertex4s.$(MANSUFFIX) \ fglVertex4sv.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \ fglViewport.$(MANSUFFIX) LINK_NAMES = \ fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \ fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \ fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \ fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \ fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \ fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \ fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \ fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \ fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \ fglColor3b.$(MANSUFFIX) fglColorMask.$(MANSUFFIX) \ fglColorMaterial.$(MANSUFFIX) fglColorPointer.$(MANSUFFIX) \ fglCopyPixels.$(MANSUFFIX) fglCopyTexImage1D.$(MANSUFFIX) \ fglCopyTexImage2D.$(MANSUFFIX) fglCopyTexSubImage1D.$(MANSUFFIX) \ fglCopyTexSubImage2D.$(MANSUFFIX) fglCullFace.$(MANSUFFIX) \ fglDeleteLists.$(MANSUFFIX) fglDeleteTextures.$(MANSUFFIX) \ fglDepthFunc.$(MANSUFFIX) fglDepthMask.$(MANSUFFIX) \ fglDepthRange.$(MANSUFFIX) fglDrawArrays.$(MANSUFFIX) \ fglDrawBuffer.$(MANSUFFIX) fglDrawElements.$(MANSUFFIX) \ fglDrawPixels.$(MANSUFFIX) fglEdgeFlag.$(MANSUFFIX) \ fglEdgeFlagPointer.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \ fglEnableClientState.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \ fglEvalMesh1.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \ fglFeedbackBuffer.$(MANSUFFIX) fglFinish.$(MANSUFFIX) \ fglFlush.$(MANSUFFIX) fglFogf.$(MANSUFFIX) \ fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \ fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \ fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \ fglGetError.$(MANSUFFIX) fglGetLightfv.$(MANSUFFIX) \ fglGetMapdv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \ fglGetPixelMapfv.$(MANSUFFIX) fglGetPointerv.$(MANSUFFIX) \ fglGetPolygonStipple.$(MANSUFFIX) fglGetString.$(MANSUFFIX) \ fglGetTexEnvfv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \ fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \ fglGetTexParameterfv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \ fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \ fglIndexd.$(MANSUFFIX) fglInitNames.$(MANSUFFIX) \ fglInterleavedArrays.$(MANSUFFIX) fglIsEnabled.$(MANSUFFIX) \ fglIsList.$(MANSUFFIX) fglIsTexture.$(MANSUFFIX) \ fglLightModelf.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \ fglLineStipple.$(MANSUFFIX) fglLineWidth.$(MANSUFFIX) \ fglListBase.$(MANSUFFIX) fglLoadIdentity.$(MANSUFFIX) \ fglLoadMatrixd.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \ fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \ fglMap2d.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \ fglMaterialf.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \ fglMultMatrixd.$(MANSUFFIX) fglNewList.$(MANSUFFIX) \ fglNormal3b.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \ fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \ fglPixelMapfv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \ fglPixelTransferf.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \ fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \ fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \ fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \ fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \ fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \ fglReadBuffer.$(MANSUFFIX) fglReadPixels.$(MANSUFFIX) \ fglRectd.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \ fglRotated.$(MANSUFFIX) fglScaled.$(MANSUFFIX) \ fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \ fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \ fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \ fglTexCoord1d.$(MANSUFFIX) fglTexCoordPointer.$(MANSUFFIX) \ fglTexEnvf.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \ fglTexImage1D.$(MANSUFFIX) fglTexImage2D.$(MANSUFFIX) \ fglTexParameterf.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \ fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \ fglVertex2d.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \ fglViewport.$(MANSUFFIX) ALIAS_NAMES = \ fglColor3bv.$(MANSUFFIX) fglColor3d.$(MANSUFFIX) \ fglColor3dv.$(MANSUFFIX) fglColor3f.$(MANSUFFIX) \ fglColor3fv.$(MANSUFFIX) fglColor3i.$(MANSUFFIX) \ fglColor3iv.$(MANSUFFIX) fglColor3s.$(MANSUFFIX) \ fglColor3sv.$(MANSUFFIX) fglColor3ub.$(MANSUFFIX) \ fglColor3ubv.$(MANSUFFIX) fglColor3ui.$(MANSUFFIX) \ fglColor3uiv.$(MANSUFFIX) fglColor3us.$(MANSUFFIX) \ fglColor3usv.$(MANSUFFIX) fglColor4b.$(MANSUFFIX) \ fglColor4bv.$(MANSUFFIX) fglColor4d.$(MANSUFFIX) \ fglColor4dv.$(MANSUFFIX) fglColor4f.$(MANSUFFIX) \ fglColor4fv.$(MANSUFFIX) fglColor4i.$(MANSUFFIX) \ fglColor4iv.$(MANSUFFIX) fglColor4s.$(MANSUFFIX) \ fglColor4sv.$(MANSUFFIX) fglColor4ub.$(MANSUFFIX) \ fglColor4ubv.$(MANSUFFIX) fglColor4ui.$(MANSUFFIX) \ fglColor4uiv.$(MANSUFFIX) fglColor4us.$(MANSUFFIX) \ fglColor4usv.$(MANSUFFIX) fglDisable.$(MANSUFFIX) \ fglDisableClientState.$(MANSUFFIX) fglEdgeFlagv.$(MANSUFFIX) \ fglEnd.$(MANSUFFIX) fglEndList.$(MANSUFFIX) \ fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \ fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \ fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \ fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh2.$(MANSUFFIX) \ fglEvalPoint2.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \ fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \ fglGetDoublev.$(MANSUFFIX) fglGetFloatv.$(MANSUFFIX) \ fglGetIntegerv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \ fglGetMapfv.$(MANSUFFIX) fglGetMapiv.$(MANSUFFIX) \ 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