XCOMM License Applicability. Except to the extent portions of this file are XCOMM made subject to an alternative license as permitted in the SGI Free XCOMM Software License B, Version 1.1 (the "License"), the contents of this XCOMM file are subject only to the provisions of the License. You may not use XCOMM this file except in compliance with the License. You may obtain a copy XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: XCOMM XCOMM http://oss.sgi.com/projects/FreeB XCOMM XCOMM Note that, as provided in the License, the Software is distributed on an XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT. XCOMM XCOMM Original Code. The Original Code is: OpenGL Sample Implementation, XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. XCOMM Copyright in any portions created by third parties is as indicated XCOMM elsewhere herein. All Rights Reserved. XCOMM XCOMM Additional Notice Provisions: The application programming interfaces XCOMM established by SGI in conjunction with the Original Code are The XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation XCOMM published by SGI, but has not been independently verified as being XCOMM compliant with the OpenGL(R) version 1.2.1 Specification. XCOMM #ifdef ManPageAlias #undef ManPageAlias #endif #define ManPageAlias(file,destdir,alias) @@\ alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\ echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\ MANSUFFIX = 3gl MAN_PAGES = \ glAccum.$(MANSUFFIX) glAlphaFunc.$(MANSUFFIX) \ glAreTexturesResident.$(MANSUFFIX) glArrayElement.$(MANSUFFIX) \ glBegin.$(MANSUFFIX) glBindTexture.$(MANSUFFIX) \ glBitmap.$(MANSUFFIX) glBlendColorEXT.$(MANSUFFIX) \ glBlendFunc.$(MANSUFFIX) glCallList.$(MANSUFFIX) \ glCallLists.$(MANSUFFIX) glClear.$(MANSUFFIX) \ glClearAccum.$(MANSUFFIX) glClearColor.$(MANSUFFIX) \ glClearDepth.$(MANSUFFIX) glClearIndex.$(MANSUFFIX) \ glClearStencil.$(MANSUFFIX) glClipPlane.$(MANSUFFIX) \ glColor3b.$(MANSUFFIX) glColor3bv.$(MANSUFFIX) \ glColor3d.$(MANSUFFIX) glColor3dv.$(MANSUFFIX) \ glColor3f.$(MANSUFFIX) glColor3fv.$(MANSUFFIX) \ glColor3i.$(MANSUFFIX) glColor3iv.$(MANSUFFIX) \ glColor3s.$(MANSUFFIX) glColor3sv.$(MANSUFFIX) \ glColor3ub.$(MANSUFFIX) glColor3ubv.$(MANSUFFIX) \ glColor3ui.$(MANSUFFIX) glColor3uiv.$(MANSUFFIX) \ glColor3us.$(MANSUFFIX) glColor3usv.$(MANSUFFIX) \ glColor4b.$(MANSUFFIX) glColor4bv.$(MANSUFFIX) \ glColor4d.$(MANSUFFIX) glColor4dv.$(MANSUFFIX) \ glColor4f.$(MANSUFFIX) glColor4fv.$(MANSUFFIX) \ glColor4i.$(MANSUFFIX) glColor4iv.$(MANSUFFIX) \ glColor4s.$(MANSUFFIX) glColor4sv.$(MANSUFFIX) \ glColor4ub.$(MANSUFFIX) glColor4ubv.$(MANSUFFIX) \ glColor4ui.$(MANSUFFIX) glColor4uiv.$(MANSUFFIX) \ glColor4us.$(MANSUFFIX) glColor4usv.$(MANSUFFIX) \ glColorMask.$(MANSUFFIX) glColorMaterial.$(MANSUFFIX) \ glColorPointer.$(MANSUFFIX) glCopyPixels.$(MANSUFFIX) \ glCopyTexImage1D.$(MANSUFFIX) glCopyTexImage2D.$(MANSUFFIX) \ glCopyTexSubImage1D.$(MANSUFFIX) glCopyTexSubImage2D.$(MANSUFFIX) \ glCullFace.$(MANSUFFIX) glDeleteLists.$(MANSUFFIX) \ glDeleteTextures.$(MANSUFFIX) glDepthFunc.$(MANSUFFIX) \ glDepthMask.$(MANSUFFIX) glDepthRange.$(MANSUFFIX) \ glDisable.$(MANSUFFIX) glDisableClientState.$(MANSUFFIX) \ glDrawArrays.$(MANSUFFIX) glDrawBuffer.$(MANSUFFIX) \ glDrawElements.$(MANSUFFIX) glDrawPixels.$(MANSUFFIX) \ glEdgeFlag.$(MANSUFFIX) glEdgeFlagPointer.$(MANSUFFIX) \ glEdgeFlagv.$(MANSUFFIX) glEnable.$(MANSUFFIX) \ glEnableClientState.$(MANSUFFIX) glEnd.$(MANSUFFIX) \ glEndList.$(MANSUFFIX) glEvalCoord1d.$(MANSUFFIX) \ glEvalCoord1dv.$(MANSUFFIX) glEvalCoord1f.$(MANSUFFIX) \ glEvalCoord1fv.$(MANSUFFIX) glEvalCoord2d.$(MANSUFFIX) \ glEvalCoord2dv.$(MANSUFFIX) glEvalCoord2f.$(MANSUFFIX) \ glEvalCoord2fv.$(MANSUFFIX) glEvalMesh1.$(MANSUFFIX) \ glEvalMesh2.$(MANSUFFIX) glEvalPoint1.$(MANSUFFIX) \ glEvalPoint2.$(MANSUFFIX) glFeedbackBuffer.$(MANSUFFIX) \ glFinish.$(MANSUFFIX) glFlush.$(MANSUFFIX) \ glFogf.$(MANSUFFIX) glFogfv.$(MANSUFFIX) \ glFogi.$(MANSUFFIX) glFogiv.$(MANSUFFIX) \ glFrontFace.$(MANSUFFIX) glFrustum.$(MANSUFFIX) \ glGenLists.$(MANSUFFIX) glGenTextures.$(MANSUFFIX) \ glGetBooleanv.$(MANSUFFIX) glGetClipPlane.$(MANSUFFIX) \ glGetDoublev.$(MANSUFFIX) glGetError.$(MANSUFFIX) \ glGetFloatv.$(MANSUFFIX) glGetIntegerv.$(MANSUFFIX) \ glGetLightfv.$(MANSUFFIX) glGetLightiv.$(MANSUFFIX) \ glGetMapdv.$(MANSUFFIX) glGetMapfv.$(MANSUFFIX) \ glGetMapiv.$(MANSUFFIX) glGetMaterialfv.$(MANSUFFIX) \ glGetMaterialiv.$(MANSUFFIX) glGetPixelMapfv.$(MANSUFFIX) \ glGetPixelMapuiv.$(MANSUFFIX) glGetPixelMapusv.$(MANSUFFIX) \ glGetPointerv.$(MANSUFFIX) glGetPolygonStipple.$(MANSUFFIX) \ glGetString.$(MANSUFFIX) glGetTexEnvfv.$(MANSUFFIX) \ glGetTexEnviv.$(MANSUFFIX) glGetTexGendv.$(MANSUFFIX) \ glGetTexGenfv.$(MANSUFFIX) glGetTexGeniv.$(MANSUFFIX) \ glGetTexImage.$(MANSUFFIX) glGetTexLevelParameterfv.$(MANSUFFIX) \ glGetTexLevelParameteriv.$(MANSUFFIX) glGetTexParameterfv.$(MANSUFFIX) \ glGetTexParameteriv.$(MANSUFFIX) glHint.$(MANSUFFIX) \ glIndexMask.$(MANSUFFIX) glIndexPointer.$(MANSUFFIX) \ glIndexd.$(MANSUFFIX) glIndexdv.$(MANSUFFIX) \ glIndexf.$(MANSUFFIX) glIndexfv.$(MANSUFFIX) \ glIndexi.$(MANSUFFIX) glIndexiv.$(MANSUFFIX) \ glIndexs.$(MANSUFFIX) glIndexsv.$(MANSUFFIX) \ glIndexub.$(MANSUFFIX) glIndexubv.$(MANSUFFIX) \ glInitNames.$(MANSUFFIX) glInterleavedArrays.$(MANSUFFIX) \ glIsEnabled.$(MANSUFFIX) glIsList.$(MANSUFFIX) \ glIsTexture.$(MANSUFFIX) glLightModelf.$(MANSUFFIX) \ glLightModelfv.$(MANSUFFIX) glLightModeli.$(MANSUFFIX) \ glLightModeliv.$(MANSUFFIX) glLightf.$(MANSUFFIX) \ glLightfv.$(MANSUFFIX) glLighti.$(MANSUFFIX) \ glLightiv.$(MANSUFFIX) glLineStipple.$(MANSUFFIX) \ glLineWidth.$(MANSUFFIX) glListBase.$(MANSUFFIX) \ glLoadIdentity.$(MANSUFFIX) glLoadMatrixd.$(MANSUFFIX) \ glLoadMatrixf.$(MANSUFFIX) glLoadName.$(MANSUFFIX) \ glLogicOp.$(MANSUFFIX) glMap1d.$(MANSUFFIX) \ glMap1f.$(MANSUFFIX) glMap2d.$(MANSUFFIX) \ glMap2f.$(MANSUFFIX) glMapGrid1d.$(MANSUFFIX) \ glMapGrid1f.$(MANSUFFIX) glMapGrid2d.$(MANSUFFIX) \ glMapGrid2f.$(MANSUFFIX) glMaterialf.$(MANSUFFIX) \ glMaterialfv.$(MANSUFFIX) glMateriali.$(MANSUFFIX) \ glMaterialiv.$(MANSUFFIX) glMatrixMode.$(MANSUFFIX) \ glMultMatrixd.$(MANSUFFIX) glMultMatrixf.$(MANSUFFIX) \ glNewList.$(MANSUFFIX) glNormal3b.$(MANSUFFIX) \ glNormal3bv.$(MANSUFFIX) glNormal3d.$(MANSUFFIX) \ glNormal3dv.$(MANSUFFIX) glNormal3f.$(MANSUFFIX) \ glNormal3fv.$(MANSUFFIX) glNormal3i.$(MANSUFFIX) \ glNormal3iv.$(MANSUFFIX) glNormal3s.$(MANSUFFIX) \ glNormal3sv.$(MANSUFFIX) glNormalPointer.$(MANSUFFIX) \ glOrtho.$(MANSUFFIX) glPassThrough.$(MANSUFFIX) \ glPixelMapfv.$(MANSUFFIX) glPixelMapuiv.$(MANSUFFIX) \ glPixelMapusv.$(MANSUFFIX) glPixelStoref.$(MANSUFFIX) \ glPixelStorei.$(MANSUFFIX) glPixelTransferf.$(MANSUFFIX) \ glPixelTransferi.$(MANSUFFIX) glPixelZoom.$(MANSUFFIX) \ glPointSize.$(MANSUFFIX) glPolygonMode.$(MANSUFFIX) \ glPolygonOffset.$(MANSUFFIX) glPolygonStipple.$(MANSUFFIX) \ glPopAttrib.$(MANSUFFIX) glPopClientAttrib.$(MANSUFFIX) \ glPopMatrix.$(MANSUFFIX) glPopName.$(MANSUFFIX) \ glPrioritizeTextures.$(MANSUFFIX) glPushAttrib.$(MANSUFFIX) \ glPushClientAttrib.$(MANSUFFIX) glPushMatrix.$(MANSUFFIX) \ glPushName.$(MANSUFFIX) glRasterPos2d.$(MANSUFFIX) \ glRasterPos2dv.$(MANSUFFIX) glRasterPos2f.$(MANSUFFIX) \ glRasterPos2fv.$(MANSUFFIX) glRasterPos2i.$(MANSUFFIX) \ glRasterPos2iv.$(MANSUFFIX) glRasterPos2s.$(MANSUFFIX) \ glRasterPos2sv.$(MANSUFFIX) glRasterPos3d.$(MANSUFFIX) \ glRasterPos3dv.$(MANSUFFIX) glRasterPos3f.$(MANSUFFIX) \ glRasterPos3fv.$(MANSUFFIX) glRasterPos3i.$(MANSUFFIX) \ glRasterPos3iv.$(MANSUFFIX) glRasterPos3s.$(MANSUFFIX) \ glRasterPos3sv.$(MANSUFFIX) glRasterPos4d.$(MANSUFFIX) \ glRasterPos4dv.$(MANSUFFIX) glRasterPos4f.$(MANSUFFIX) \ glRasterPos4fv.$(MANSUFFIX) glRasterPos4i.$(MANSUFFIX) \ glRasterPos4iv.$(MANSUFFIX) glRasterPos4s.$(MANSUFFIX) \ glRasterPos4sv.$(MANSUFFIX) glReadBuffer.$(MANSUFFIX) \ glReadPixels.$(MANSUFFIX) glRectd.$(MANSUFFIX) \ glRectdv.$(MANSUFFIX) glRectf.$(MANSUFFIX) \ glRectfv.$(MANSUFFIX) glRecti.$(MANSUFFIX) \ glRectiv.$(MANSUFFIX) glRects.$(MANSUFFIX) \ glRectsv.$(MANSUFFIX) glRenderMode.$(MANSUFFIX) \ glRotated.$(MANSUFFIX) glRotatef.$(MANSUFFIX) \ glScaled.$(MANSUFFIX) glScalef.$(MANSUFFIX) \ glScissor.$(MANSUFFIX) glSelectBuffer.$(MANSUFFIX) \ glShadeModel.$(MANSUFFIX) glStencilFunc.$(MANSUFFIX) \ glStencilMask.$(MANSUFFIX) glStencilOp.$(MANSUFFIX) \ glTexCoord1d.$(MANSUFFIX) glTexCoord1dv.$(MANSUFFIX) \ glTexCoord1f.$(MANSUFFIX) glTexCoord1fv.$(MANSUFFIX) \ glTexCoord1i.$(MANSUFFIX) glTexCoord1iv.$(MANSUFFIX) \ glTexCoord1s.$(MANSUFFIX) glTexCoord1sv.$(MANSUFFIX) \ glTexCoord2d.$(MANSUFFIX) glTexCoord2dv.$(MANSUFFIX) \ glTexCoord2f.$(MANSUFFIX) glTexCoord2fv.$(MANSUFFIX) \ glTexCoord2i.$(MANSUFFIX) glTexCoord2iv.$(MANSUFFIX) \ glTexCoord2s.$(MANSUFFIX) glTexCoord2sv.$(MANSUFFIX) \ glTexCoord3d.$(MANSUFFIX) glTexCoord3dv.$(MANSUFFIX) \ glTexCoord3f.$(MANSUFFIX) glTexCoord3fv.$(MANSUFFIX) \ glTexCoord3i.$(MANSUFFIX) glTexCoord3iv.$(MANSUFFIX) \ glTexCoord3s.$(MANSUFFIX) glTexCoord3sv.$(MANSUFFIX) \ glTexCoord4d.$(MANSUFFIX) glTexCoord4dv.$(MANSUFFIX) \ glTexCoord4f.$(MANSUFFIX) glTexCoord4fv.$(MANSUFFIX) \ glTexCoord4i.$(MANSUFFIX) glTexCoord4iv.$(MANSUFFIX) \ glTexCoord4s.$(MANSUFFIX) glTexCoord4sv.$(MANSUFFIX) \ glTexCoordPointer.$(MANSUFFIX) glTexEnvf.$(MANSUFFIX) \ glTexEnvfv.$(MANSUFFIX) glTexEnvi.$(MANSUFFIX) \ glTexEnviv.$(MANSUFFIX) glTexGend.$(MANSUFFIX) \ glTexGendv.$(MANSUFFIX) glTexGenf.$(MANSUFFIX) \ glTexGenfv.$(MANSUFFIX) glTexGeni.$(MANSUFFIX) \ glTexGeniv.$(MANSUFFIX) glTexImage1D.$(MANSUFFIX) \ glTexImage2D.$(MANSUFFIX) glTexParameterf.$(MANSUFFIX) \ glTexParameterfv.$(MANSUFFIX) glTexParameteri.$(MANSUFFIX) \ glTexParameteriv.$(MANSUFFIX) glTexSubImage1D.$(MANSUFFIX) \ glTexSubImage2D.$(MANSUFFIX) glTranslated.$(MANSUFFIX) \ glTranslatef.$(MANSUFFIX) glVertex2d.$(MANSUFFIX) \ glVertex2dv.$(MANSUFFIX) glVertex2f.$(MANSUFFIX) \ glVertex2fv.$(MANSUFFIX) glVertex2i.$(MANSUFFIX) \ glVertex2iv.$(MANSUFFIX) glVertex2s.$(MANSUFFIX) \ glVertex2sv.$(MANSUFFIX) glVertex3d.$(MANSUFFIX) \ glVertex3dv.$(MANSUFFIX) glVertex3f.$(MANSUFFIX) \ glVertex3fv.$(MANSUFFIX) glVertex3i.$(MANSUFFIX) \ glVertex3iv.$(MANSUFFIX) glVertex3s.$(MANSUFFIX) \ glVertex3sv.$(MANSUFFIX) glVertex4d.$(MANSUFFIX) \ glVertex4dv.$(MANSUFFIX) glVertex4f.$(MANSUFFIX) \ glVertex4fv.$(MANSUFFIX) glVertex4i.$(MANSUFFIX) \ glVertex4iv.$(MANSUFFIX) glVertex4s.$(MANSUFFIX) \ glVertex4sv.$(MANSUFFIX) glVertexPointer.$(MANSUFFIX) \ glViewport.$(MANSUFFIX) LINK_NAMES = \ glAccum.$(MANSUFFIX) glAlphaFunc.$(MANSUFFIX) \ glAreTexturesResident.$(MANSUFFIX) glArrayElement.$(MANSUFFIX) \ glBegin.$(MANSUFFIX) glBindTexture.$(MANSUFFIX) \ glBitmap.$(MANSUFFIX) glBlendColorEXT.$(MANSUFFIX) \ glBlendFunc.$(MANSUFFIX) glCallList.$(MANSUFFIX) \ glCallLists.$(MANSUFFIX) glClear.$(MANSUFFIX) \ glClearAccum.$(MANSUFFIX) glClearColor.$(MANSUFFIX) \ glClearDepth.$(MANSUFFIX) glClearIndex.$(MANSUFFIX) \ glClearStencil.$(MANSUFFIX) glClipPlane.$(MANSUFFIX) \ glColor3b.$(MANSUFFIX) glColorMask.$(MANSUFFIX) \ glColorMaterial.$(MANSUFFIX) glColorPointer.$(MANSUFFIX) \ glCopyPixels.$(MANSUFFIX) glCopyTexImage1D.$(MANSUFFIX) \ glCopyTexImage2D.$(MANSUFFIX) glCopyTexSubImage1D.$(MANSUFFIX) \ glCopyTexSubImage2D.$(MANSUFFIX) glCullFace.$(MANSUFFIX) \ glDeleteLists.$(MANSUFFIX) glDeleteTextures.$(MANSUFFIX) \ glDepthFunc.$(MANSUFFIX) glDepthMask.$(MANSUFFIX) \ glDepthRange.$(MANSUFFIX) glDrawArrays.$(MANSUFFIX) \ glDrawBuffer.$(MANSUFFIX) glDrawElements.$(MANSUFFIX) \ glDrawPixels.$(MANSUFFIX) glEdgeFlag.$(MANSUFFIX) \ glEdgeFlagPointer.$(MANSUFFIX) glEnable.$(MANSUFFIX) \ glEnableClientState.$(MANSUFFIX) glEvalCoord1d.$(MANSUFFIX) \ glEvalMesh1.$(MANSUFFIX) glEvalPoint1.$(MANSUFFIX) \ glFeedbackBuffer.$(MANSUFFIX) glFinish.$(MANSUFFIX) \ glFlush.$(MANSUFFIX) glFogf.$(MANSUFFIX) \ glFrontFace.$(MANSUFFIX) glFrustum.$(MANSUFFIX) \ glGenLists.$(MANSUFFIX) glGenTextures.$(MANSUFFIX) \ glGetBooleanv.$(MANSUFFIX) glGetClipPlane.$(MANSUFFIX) \ glGetError.$(MANSUFFIX) glGetLightfv.$(MANSUFFIX) \ glGetMapdv.$(MANSUFFIX) glGetMaterialfv.$(MANSUFFIX) \ glGetPixelMapfv.$(MANSUFFIX) glGetPointerv.$(MANSUFFIX) \ glGetPolygonStipple.$(MANSUFFIX) glGetString.$(MANSUFFIX) \ glGetTexEnvfv.$(MANSUFFIX) glGetTexGendv.$(MANSUFFIX) \ glGetTexImage.$(MANSUFFIX) glGetTexLevelParameterfv.$(MANSUFFIX) \ glGetTexParameterfv.$(MANSUFFIX) glHint.$(MANSUFFIX) \ glIndexMask.$(MANSUFFIX) glIndexPointer.$(MANSUFFIX) \ glIndexd.$(MANSUFFIX) glInitNames.$(MANSUFFIX) \ glInterleavedArrays.$(MANSUFFIX) glIsEnabled.$(MANSUFFIX) \ glIsList.$(MANSUFFIX) glIsTexture.$(MANSUFFIX) \ glLightModelf.$(MANSUFFIX) glLightf.$(MANSUFFIX) \ glLineStipple.$(MANSUFFIX) glLineWidth.$(MANSUFFIX) \ glListBase.$(MANSUFFIX) glLoadIdentity.$(MANSUFFIX) \ glLoadMatrixd.$(MANSUFFIX) glLoadName.$(MANSUFFIX) \ glLogicOp.$(MANSUFFIX) glMap1d.$(MANSUFFIX) \ glMap2d.$(MANSUFFIX) glMapGrid1d.$(MANSUFFIX) \ glMaterialf.$(MANSUFFIX) glMatrixMode.$(MANSUFFIX) \ glMultMatrixd.$(MANSUFFIX) glNewList.$(MANSUFFIX) \ glNormal3b.$(MANSUFFIX) glNormalPointer.$(MANSUFFIX) \ glOrtho.$(MANSUFFIX) glPassThrough.$(MANSUFFIX) \ glPixelMapfv.$(MANSUFFIX) glPixelStoref.$(MANSUFFIX) \ glPixelTransferf.$(MANSUFFIX) glPixelZoom.$(MANSUFFIX) \ glPointSize.$(MANSUFFIX) glPolygonMode.$(MANSUFFIX) \ glPolygonOffset.$(MANSUFFIX) glPolygonStipple.$(MANSUFFIX) \ glPrioritizeTextures.$(MANSUFFIX) glPushAttrib.$(MANSUFFIX) \ glPushClientAttrib.$(MANSUFFIX) glPushMatrix.$(MANSUFFIX) \ glPushName.$(MANSUFFIX) glRasterPos2d.$(MANSUFFIX) \ glReadBuffer.$(MANSUFFIX) glReadPixels.$(MANSUFFIX) \ glRectd.$(MANSUFFIX) glRenderMode.$(MANSUFFIX) \ glRotated.$(MANSUFFIX) glScaled.$(MANSUFFIX) \ glScissor.$(MANSUFFIX) glSelectBuffer.$(MANSUFFIX) \ glShadeModel.$(MANSUFFIX) glStencilFunc.$(MANSUFFIX) \ glStencilMask.$(MANSUFFIX) glStencilOp.$(MANSUFFIX) \ glTexCoord1d.$(MANSUFFIX) glTexCoordPointer.$(MANSUFFIX) \ glTexEnvf.$(MANSUFFIX) glTexGend.$(MANSUFFIX) \ glTexImage1D.$(MANSUFFIX) glTexImage2D.$(MANSUFFIX) \ glTexParameterf.$(MANSUFFIX) glTexSubImage1D.$(MANSUFFIX) \ glTexSubImage2D.$(MANSUFFIX) glTranslated.$(MANSUFFIX) \ glVertex2d.$(MANSUFFIX) glVertexPointer.$(MANSUFFIX) \ glViewport.$(MANSUFFIX) ALIAS_NAMES = \ glColor3bv.$(MANSUFFIX) glColor3d.$(MANSUFFIX) \ glColor3dv.$(MANSUFFIX) glColor3f.$(MANSUFFIX) \ glColor3fv.$(MANSUFFIX) glColor3i.$(MANSUFFIX) \ glColor3iv.$(MANSUFFIX) glColor3s.$(MANSUFFIX) \ glColor3sv.$(MANSUFFIX) glColor3ub.$(MANSUFFIX) \ glColor3ubv.$(MANSUFFIX) glColor3ui.$(MANSUFFIX) \ glColor3uiv.$(MANSUFFIX) glColor3us.$(MANSUFFIX) \ glColor3usv.$(MANSUFFIX) glColor4b.$(MANSUFFIX) \ glColor4bv.$(MANSUFFIX) glColor4d.$(MANSUFFIX) \ glColor4dv.$(MANSUFFIX) glColor4f.$(MANSUFFIX) \ glColor4fv.$(MANSUFFIX) glColor4i.$(MANSUFFIX) \ glColor4iv.$(MANSUFFIX) glColor4s.$(MANSUFFIX) \ glColor4sv.$(MANSUFFIX) glColor4ub.$(MANSUFFIX) \ glColor4ubv.$(MANSUFFIX) glColor4ui.$(MANSUFFIX) \ glColor4uiv.$(MANSUFFIX) glColor4us.$(MANSUFFIX) \ glColor4usv.$(MANSUFFIX) glDisable.$(MANSUFFIX) \ glDisableClientState.$(MANSUFFIX) glEdgeFlagv.$(MANSUFFIX) \ glEnd.$(MANSUFFIX) glEndList.$(MANSUFFIX) \ glEvalCoord1dv.$(MANSUFFIX) glEvalCoord1f.$(MANSUFFIX) \ glEvalCoord1fv.$(MANSUFFIX) glEvalCoord2d.$(MANSUFFIX) \ glEvalCoord2dv.$(MANSUFFIX) glEvalCoord2f.$(MANSUFFIX) \ glEvalCoord2fv.$(MANSUFFIX) glEvalMesh2.$(MANSUFFIX) \ glEvalPoint2.$(MANSUFFIX) glFogfv.$(MANSUFFIX) \ glFogi.$(MANSUFFIX) glFogiv.$(MANSUFFIX) \ glGetDoublev.$(MANSUFFIX) glGetFloatv.$(MANSUFFIX) \ glGetIntegerv.$(MANSUFFIX) glGetLightiv.$(MANSUFFIX) \ glGetMapfv.$(MANSUFFIX) glGetMapiv.$(MANSUFFIX) \ glGetMaterialiv.$(MANSUFFIX) glGetPixelMapuiv.$(MANSUFFIX) \ glGetPixelMapusv.$(MANSUFFIX) glGetTexEnviv.$(MANSUFFIX) \ glGetTexGenfv.$(MANSUFFIX) glGetTexGeniv.$(MANSUFFIX) \ glGetTexLevelParameteriv.$(MANSUFFIX) glGetTexParameteriv.$(MANSUFFIX) \ glIndexdv.$(MANSUFFIX) glIndexf.$(MANSUFFIX) \ glIndexfv.$(MANSUFFIX) glIndexi.$(MANSUFFIX) \ glIndexiv.$(MANSUFFIX) glIndexs.$(MANSUFFIX) \ glIndexsv.$(MANSUFFIX) glIndexub.$(MANSUFFIX) \ glIndexubv.$(MANSUFFIX) glLightModelfv.$(MANSUFFIX) \ glLightModeli.$(MANSUFFIX) glLightModeliv.$(MANSUFFIX) \ 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glRasterPos3d.$(MANSUFFIX) \ glRasterPos3dv.$(MANSUFFIX) glRasterPos3f.$(MANSUFFIX) \ glRasterPos3fv.$(MANSUFFIX) glRasterPos3i.$(MANSUFFIX) \ glRasterPos3iv.$(MANSUFFIX) glRasterPos3s.$(MANSUFFIX) \ glRasterPos3sv.$(MANSUFFIX) glRasterPos4d.$(MANSUFFIX) \ glRasterPos4dv.$(MANSUFFIX) glRasterPos4f.$(MANSUFFIX) \ glRasterPos4fv.$(MANSUFFIX) glRasterPos4i.$(MANSUFFIX) \ glRasterPos4iv.$(MANSUFFIX) glRasterPos4s.$(MANSUFFIX) \ glRasterPos4sv.$(MANSUFFIX) glRectdv.$(MANSUFFIX) \ glRectf.$(MANSUFFIX) glRectfv.$(MANSUFFIX) \ glRecti.$(MANSUFFIX) glRectiv.$(MANSUFFIX) \ glRects.$(MANSUFFIX) glRectsv.$(MANSUFFIX) \ glRotatef.$(MANSUFFIX) glScalef.$(MANSUFFIX) \ glTexCoord1dv.$(MANSUFFIX) glTexCoord1f.$(MANSUFFIX) \ glTexCoord1fv.$(MANSUFFIX) glTexCoord1i.$(MANSUFFIX) \ glTexCoord1iv.$(MANSUFFIX) glTexCoord1s.$(MANSUFFIX) \ glTexCoord1sv.$(MANSUFFIX) glTexCoord2d.$(MANSUFFIX) \ glTexCoord2dv.$(MANSUFFIX) glTexCoord2f.$(MANSUFFIX) \ glTexCoord2fv.$(MANSUFFIX) glTexCoord2i.$(MANSUFFIX) \ 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ManPageAlias(glTexParameterf, $(LIBMANDIR), glTexParameteriv) LinkFile(glTexSubImage1D.$(MANSUFFIX), texsubimage1d.3gl) LinkFile(glTexSubImage2D.$(MANSUFFIX), texsubimage2d.3gl) LinkFile(glTranslated.$(MANSUFFIX), translate.3gl) ManPageAlias(glTranslated, $(LIBMANDIR), glTranslatef) LinkFile(glVertex2d.$(MANSUFFIX), vertex.3gl) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2f) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2i) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2s) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3d) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3f) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3i) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3s) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4d) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4f) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4i) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4s) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2dv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2fv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2iv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex2sv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3dv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3fv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3iv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex3sv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4dv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4fv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4iv) ManPageAlias(glVertex2d, $(LIBMANDIR), glVertex4sv) LinkFile(glVertexPointer.$(MANSUFFIX), vertexpointer.3gl) LinkFile(glViewport.$(MANSUFFIX), viewport.3gl)