_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(BindTexture,bind a named texture to a texturing target) _names(BindTexture) .SH PARAMETERS _phead(_param1) Specifies the target to which the texture is bound. Must be either _const(TEXTURE_1D), _const(TEXTURE_2D), or _const(TEXTURE_3D). _phead(_param2) Specifies the name of a texture. .SH DESCRIPTION _cmnd lets you create or use a named texture. Calling _cmnd with .br _param1 set to _const(TEXTURE_1D), _const(TEXTURE_2D), _const(TEXTURE_3D) and _param2 set to the name of the newtexture binds the texture name to the target. When a texture is bound to a target, the previous binding for that target is automatically broken. .P Texture names are unsigned integers. The value zero is reserved to represent the default texture for each texture target. Texture names and the corresponding texture contents are local to the shared display-list space (see _cmnd(XCreateContext)) of the current GL rendering context; two rendering contexts share texture names only if they also share display lists. .P You may use _cmnd(GenTextures) to generate a set of new texture names. .P When a texture is first bound, it assumes the dimensionality of its target: A texture first bound to _const(TEXTURE_1D) becomes one-dimensional, and a texture first bound to _const(TEXTURE_2D) becomes two-dimensional, and a texture first bound to _const(TEXTURE_3D) becomes a three-dimensional texture. The state of a one-dimensional texture immediately after it is first bound is equivalent to the state of the default _const(TEXTURE_1D) at GL initialization, and similarly for two-, and three-dimensional textures. .P While a texture is bound, GL operations on the target to which it is bound affect the bound texture, and queries of the target to which it is bound return state from the bound texture. If texture mapping of the dimensionality of the target to which a texture is bound is active, the bound texture is used. In effect, the texture targets become aliases for the textures currently bound to them, and the texture name zero refers to the default textures that were bound to them at initialization. .P A texture binding created with _cmnd remains active until a different texture is bound to the same target, or until the bound texture is deleted with _cmnd(DeleteTextures). .P Once created, a named texture may be re-bound to the target of the matching dimensionality as often as needed. It is usually much faster to use _cmnd to bind an existing named texture to one of the texture targets than it is to reload the texture image using _cmnd(TexImage1D), _cmnd(TexImage2D), or _cmnd(TexImage3D). For additional control over performance, use _cmnd(PrioritizeTextures). .P _cmnd is included in display lists. .SH NOTES _cmnd is available only if the GL version is 1.1 or greater. .SH ERRORS _const(INVALID_ENUM) is generated if _param1 is not one of the allowable values. .P _const(INVALID_OPERATION) is generated if _param2 has a dimensionality that doesn't match that of _param1. .P _const(INVALID_OPERATION) is generated if _cmnd is executed between the execution of _cmnd(Begin) and the corresponding execution of _cmnd(End). .SH ASSOCIATED GETS _cmnd(Get) with argument _const(TEXTURE_BINDING_1D) .br _cmnd(Get) with argument _const(TEXTURE_BINDING_2D) .br _cmnd(Get) with argument _const(TEXTURE_BINDING_3D) .SH SEE ALSO _cmnd(AreTexturesResident), _cmnd(DeleteTextures), _cmnd(GenTextures), _cmnd(Get), .br _cmnd(GetTexParameter), _cmnd(IsTexture), _cmnd(PrioritizeTextures), _cmnd(TexImage1D), _cmnd(TexImage2D), _cmnd(TexParameter)