_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _header(CopyPixels,copy pixels in the frame buffer) _names(CopyPixels) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1 _param2) Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. _phead(_param3 _param4) Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative. _phead(_param5) Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants _const(COLOR), _const(DEPTH), and _const(STENCIL) are accepted. .SH DESCRIPTION _cmnd copies a screen-aligned rectangle of pixels from the specified frame buffer location to a region relative to the current raster position. Its operation is well defined only if the entire pixel source region is within the exposed portion of the window. Results of copies from outside the window, or from regions of the window that are not exposed, are hardware dependent and undefined. .P _param1 and _param2 specify the window coordinates of the lower left corner of the rectangular region to be copied. _param3 and _param4 specify the dimensions of the rectangular region to be copied. Both _param3 and _param4 must not be negative. .P Several parameters control the processing of the pixel data while it is being copied. These parameters are set with three commands: _cmnd(PixelTransfer), _cmnd(PixelMap), and _cmnd(PixelZoom). This reference page describes the effects on _cmnd of most, but not all, of the parameters specified by these three commands. .P _cmnd copies values from each pixel with the lower left-hand corner at (_param1 + $i$, _param2 + $j$) for 0 \(<= $i$ < _param3 and 0 \(<= $j$ < _param4. This pixel is said to be the $i$th pixel in the $j$th row. Pixels are copied in row order from the lowest to the highest row, left to right in each row. .P _param5 specifies whether color, depth, or stencil data is to be copied. The details of the transfer for each data type are as follows: .TP 15 _const(COLOR) Indices or RGBA colors are read from the buffer currently specified as the read source buffer (see _cmnd(ReadBuffer)). If the GL is in color index mode, each index that is read from this buffer is converted to a fixed-point format with an unspecified number of bits to the right of the binary point. Each index is then shifted left by _const(INDEX_SHIFT) bits, and added to _const(INDEX_OFFSET). If _const(INDEX_SHIFT) is negative, the shift is to the right. In either case, zero bits fill otherwise unspecified bit locations in the result. If _const(MAP_COLOR) is true, the index is replaced with the value that it references in lookup table _const(PIXEL_MAP_I_TO_I). Whether the lookup replacement of the index is done or not, the integer part of the index is then ANDed with $2 sup b -1$, where $b$ is the number of bits in a color index buffer. .IP If the GL is in RGBA mode, the red, green, blue, and alpha components of each pixel that is read are converted to an internal floating-point format with unspecified precision. The conversion maps the largest representable component value to 1.0, and component value 0 to 0.0. The resulting floating-point color values are then multiplied by _const(c_SCALE) and added to _const(c_BIAS), where \f2c\fP is RED, GREEN, BLUE, and ALPHA for the respective color components. The results are clamped to the range [0,1]. If _const(MAP_COLOR) is true, each color component is scaled by the size of lookup table _const(PIXEL_MAP_c_TO_c), then replaced by the value that it references in that table. \f2c\fP is R, G, B, or A. .IP If the _arbstring(imaging) extension is supported, the color values may be additionally processed by color-table lookups, color-matrix transformations, and convolution filters. .IP The GL then converts the resulting indices or RGBA colors to fragments by attaching the current raster position \f2z\fP coordinate and texture coordinates to each pixel, then assigning window coordinates ($x sub r ~+~ i , y sub r ~+~ j$), where ($x sub r , y sub r$) is the current raster position, and the pixel was the $i$th pixel in the $j$th row. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer. .TP _const(DEPTH) Depth values are read from the depth buffer and converted directly to an internal floating-point format with unspecified precision. The resulting floating-point depth value is then multiplied by _const(DEPTH_SCALE) and added to _const(DEPTH_BIAS). The result is clamped to the range [0,1]. .IP The GL then converts the resulting depth components to fragments by attaching the current raster position color or color index and texture coordinates to each pixel, then assigning window coordinates ($x sub r ~+~ i , y sub r ~+~ j$), where ($x sub r , y sub r$) is the current raster position, and the pixel was the $i$th pixel in the $j$th row. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. Texture mapping, fog, and all the fragment operations are applied before the fragments are written to the frame buffer. .TP _const(STENCIL) Stencil indices are read from the stencil buffer and converted to an internal fixed-point format with an unspecified number of bits to the right of the binary point. Each fixed-point index is then shifted left by _const(INDEX_SHIFT) bits, and added to _const(INDEX_OFFSET). If _const(INDEX_SHIFT) is negative, the shift is to the right. In either case, zero bits fill otherwise unspecified bit locations in the result. If _const(MAP_STENCIL) is true, the index is replaced with the value that it references in lookup table _const(PIXEL_MAP_S_TO_S). Whether the lookup replacement of the index is done or not, the integer part of the index is then ANDed with $2 sup b -1$, where $b$ is the number of bits in the stencil buffer. The resulting stencil indices are then written to the stencil buffer such that the index read from the $i$th location of the $j$th row is written to location ($x sub r ~+~ i , y sub r ~+~ j$), where ($x sub r , y sub r$) is the current raster position. Only the pixel ownership test, the scissor test, and the stencil writemask affect these write operations. .P The rasterization described thus far assumes pixel zoom factors of 1.0. If .br _cmnd(PixelZoom) is used to change the $x$ and $y$ pixel zoom factors, pixels are converted to fragments as follows. If ($x sub r$, $y sub r$) is the current raster position, and a given pixel is in the $i$th location in the $j$th row of the source pixel rectangle, then fragments are generated for pixels whose centers are in the rectangle with corners at .P .ce ($x sub r ~+~ zoom sub x^ i$, $y sub r ~+~ zoom sub y^j$) .sp .5 .ce and .sp .5 .ce ($x sub r ~+~ zoom sub x^ (i ~+~ 1)$, $y sub r ~+~ zoom sub y^ ( j ~+~ 1 )$) .P where $zoom sub x$ is the value of _const(ZOOM_X) and $zoom sub y$ is the value of _const(ZOOM_Y). .SH EXAMPLES To copy the color pixel in the lower left corner of the window to the current raster position, use .Ex glCopyPixels(0, 0, 1, 1, _const(COLOR)); .En .SH NOTES Modes specified by _cmnd(PixelStore) have no effect on the operation of _cmnd. .SH ERRORS _const(INVALID_ENUM) is generated if _param5 is not an accepted value. .P _const(INVALID_VALUE) is generated if either _param3 or _param4 is negative. .P _const(INVALID_OPERATION) is generated if _param5 is _const(DEPTH) and there is no depth buffer. .P _const(INVALID_OPERATION) is generated if _param5 is _const(STENCIL) and there is no stencil buffer. .P _const(INVALID_OPERATION) is generated if _cmnd is executed between the execution of _cmnd(Begin) and the corresponding execution of _cmnd(End). .SH ASSOCIATED GETS _cmnd(Get) with argument _const(CURRENT_RASTER_POSITION) .br _cmnd(Get) with argument _const(CURRENT_RASTER_POSITION_VALID) .SH SEE ALSO _cmnd(ColorTable), _cmnd(ConvolutionFilter1D), _cmnd(ConvolutionFilter2D), _cmnd(DepthFunc), _cmnd(DrawBuffer), _cmnd(DrawPixels), _cmnd(MatrixMode), _cmnd(PixelMap), _cmnd(PixelTransfer), _cmnd(PixelZoom), _cmnd(RasterPos), _cmnd(ReadBuffer), _cmnd(ReadPixels), _cmnd(SeparableFilter2D), _cmnd(StencilFunc)