_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _header(PushName,push and pop the name stack) _names(PushName) .SH PARAMETERS _phead(_param1) Specifies a name that will be pushed onto the name stack. _names(PopName) .SH DESCRIPTION The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers and is initially empty. .P _cmnd causes _param1(1) to be pushed onto the name stack. _cmnd(PopName) pops one name off the top of the stack. .P The maximum name stack depth is implementation-dependent; call _const(MAX_NAME_STACK_DEPTH) to find out the value for a particular implementation. It is an error to push a name onto a full stack, or to pop a name off an empty stack. It is also an error to manipulate the name stack between the execution of _cmnd(Begin) and the corresponding execution of _cmnd(End). In any of these cases, the error flag is set and no other change is made to GL state. .P The name stack is always empty while the render mode is not _const(SELECT). Calls to _cmnd(PushName) or _cmnd(PopName) while the render mode is not _const(SELECT) are ignored. .SH ERRORS _const(STACK_OVERFLOW) is generated if _cmnd(PushName) is called while the name stack is full. .P _const(STACK_UNDERFLOW) is generated if _cmnd(PopName) is called while the name stack is empty. .P _const(INVALID_OPERATION) is generated if _cmnd(PushName) or _cmnd(PopName) is executed between a call to _cmnd(Begin) and the corresponding call to _cmnd(End). .bp .SH ASSOCIATED GETS _cmnd(Get) with argument _const(NAME_STACK_DEPTH) .br _cmnd(Get) with argument _const(MAX_NAME_STACK_DEPTH) .SH SEE ALSO _cmnd(InitNames), _cmnd(LoadName), _cmnd(RenderMode), _cmnd(SelectBuffer)