_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,tbl|eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(TexEnv, set texture environment parameters) _names(TexEnv,[fi]) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1) Specifies a texture environment. Must be _const(TEXTURE_ENV). _phead(_param2) Specifies the symbolic name of a single-valued texture environment parameter. Must be _const(TEXTURE_ENV_MODE). _phead(_param3) Specifies a single symbolic constant, one of _const(MODULATE), _const(DECAL), _const(BLEND), or _const(REPLACE). _names(TexEnv,[fi]v) .SH PARAMETERS _phead(_param1) Specifies a texture environment. Must be _const(TEXTURE_ENV). _phead(_param2) Specifies the symbolic name of a texture environment parameter. Accepted values are _const(TEXTURE_ENV_MODE) and _const(TEXTURE_ENV_COLOR). _phead(_param3) Specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color. .SH DESCRIPTION A texture environment specifies how texture values are interpreted when a fragment is textured. _param1 must be _const(TEXTURE_ENV). _param2 can be either _const(TEXTURE_ENV_MODE) or _const(TEXTURE_ENV_COLOR). .P If _param2 is _const(TEXTURE_ENV_MODE), then _param3 is (or points to) the symbolic name of a texture function. Four texture functions may be specified: _const(MODULATE), _const(DECAL), _const(BLEND), and _const(REPLACE). .P A texture function acts on the fragment to be textured using the texture image value that applies to the fragment (see _cmnd(TexParameter)) and produces an RGBA color for that fragment. The following table shows how the RGBA color is produced for each of the three texture functions that can be chosen. $C$ is a triple of color values (RGB) and $A$ is the associated alpha value. RGBA values extracted from a texture image are in the range [0,1]. The subscript $f$ refers to the incoming fragment, the subscript $t$ to the texture image, the subscript $c$ to the texture environment color, and subscript $v$ indicates a value produced by the texture function. .P A texture image can have up to four components per texture element (see _cmnd(TexImage1D), _cmnd(TexImage2D), _cmnd(TexImage3D), _cmnd(CopyTexImage1D), and _cmnd(CopyTexImage2D)). In a one-component image, $L sub t$ indicates that single component. A two-component image uses $L sub t$ and $A sub t$. A three-component image has only a color value, $C sub t$. A four-component image has both a color value $C sub t$ and an alpha value $A sub t$. .sp .ne .TS center tab(:) ; cb cb s s s ci c c c c c c c c c. _ Base internal:Texture functions format:_const(MODULATE):_const(DECAL):_const(BLEND):_const(REPLACE) _ _const(ALPHA):$C sub v ~=~ C sub f$:undefined:$C sub v ~=~ C sub f$:$C sub v ~=~ C sub f$ \^ :$A sub v ~=~ A sub f A sub t$:\^:$A sub v ~=~ A sub f$:$A sub v ~=~ A sub t$ _ _const(LUMINANCE):$C sub v ~=~ L sub t C sub f$:undefined:$C sub v ~=~ ( 1 - L sub t ) C sub f$:$C sub v ~=~ L sub t$ : : :$+ L sub t C sub c$: 1: $A sub v ~=~ A sub f$:\^: $A sub v ~=~ A sub f$:$A sub v ~=~ A sub f$ _ _const(LUMINANCE):$C sub v ~=~ L sub t C sub f$:undefined:$C sub v ~=~ ( 1 - L sub t ) C sub f $:$C sub v ~=~ L sub t$ \\f3_ALPHA\fP: : : $+ L sub t C sub c$ 2:$A sub v ~=~ A sub t A sub f$:\^:$A sub v ~=~ A sub t A sub f$:$A sub v ~=~ A sub t$ _ _const(INTENSITY):$C sub v ~=~ C sub f I sub t$:undefined:$C sub v ~=~ ( 1 - I sub t ) C sub f$ :$C sub v ~=~ I sub t$ : : :$+ I sub t C sub c$ c\^ :$A sub v ~=~ A sub f I sub t$:\^:$A sub v ~=~ ( 1 - I sub t ) A sub f $:$A sub v ~=~ I sub t$ : : :$+ I sub t A sub c$: _ _const(RGB):$C sub v ~=~ C sub t C sub f$:$C sub v ~=~ C sub t$:$C sub v ~=~ (1 - C sub t) C sub f $:$C sub v ~=~ C sub t$ : : : $+ C sub t C sub c$ 3:$A sub v ~=~ A sub f$:$A sub v ~=~ A sub f$:$A sub v ~=~ A sub f$:$A sub v ~=~ A sub f$ _ _const(RGBA):$C sub v ~=~ C sub t C sub f$:$C sub v ~=~ ( 1 - A sub t ) C sub f $:$C sub v ~=~ (1 - C sub t) C sub f $:$C sub v ~=~ C sub t$ : :$+ A sub t C sub t$: $+ C sub t C sub c$ 4:$A sub v ~=~ A sub t A sub f$:$A sub v ~=~ A sub f$:$A sub v ~=~ A sub t A sub f$:$A sub v ~=~ A sub t$ _ .TE .bp If _param2 is _const(TEXTURE_ENV_COLOR), _param3 is a pointer to an array that holds an RGBA color consisting of four values. Integer color components are interpreted linearly such that the most positive integer maps to 1.0, and the most negative integer maps to -1.0. The values are clamped to the range [0,1] when they are specified. $C sub c$ takes these four values. .P _const(TEXTURE_ENV_MODE) defaults to _const(MODULATE) and _const(TEXTURE_ENV_COLOR) defaults to (0, 0, 0, 0). .SH NOTES _const(REPLACE) may only be used if the GL version is 1.1 or greater. .P Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or greater. .P When the _arbstring(multitexture) extension is supported, _cmnd controls the texture environment for the current active texture unit, selected by _cmnd(ActiveTextureARB). .sh ERRORS _const(INVALID_ENUM) is generated when _param1 or _param2 is not one of the accepted defined values, or when _param3 should have a defined constant value (based on the value of _param2) and does not. .P _const(INVALID_OPERATION) is generated if _cmnd is executed between the execution of _cmnd(Begin) and the corresponding execution of _cmnd(End). .SH ASSOCIATED GETS _cmnd(GetTexEnv) .SH SEE ALSO _cmnd(ActiveTextureARB), _cmnd(CopyPixels), _cmnd(CopyTexImage1D), _cmnd(CopyTexImage2D), _cmnd(CopyTexSubImage1D), _cmnd(CopyTexSubImage2D), _cmnd(CopyTexSubImage3D), _cmnd(TexImage1D), _cmnd(TexImage2D), _cmnd(TexImage3D), _cmnd(TexParameter), _cmnd(TexSubImage1D), _cmnd(TexSubImage2D), _cmnd(TexSubImage3D)