_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(Cylinder, draw a cylinder) _names(Cylinder) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1) Specifies the quadrics object (created with _cmnd(NewQuadric)). _phead(_param2) Specifies the radius of the cylinder at \f2z\fP = 0. _phead(_param3) Specifies the radius of the cylinder at \f2z\fP = _param4. _phead(_param4) Specifies the height of the cylinder. _phead(_param5) Specifies the number of subdivisions around the \f2z\fP axis. _phead(_param6) Specifies the number of subdivisions along the \f2z\fP axis. .SH DESCRIPTION _cmnd draws a cylinder oriented along the \f2z\fP axis. The base of the cylinder is placed at \f2z\fP = 0, and the top at $ z ~=~ _eqnparam4 $. Like a sphere, a cylinder is subdivided around the \f2z\fP axis into slices, and along the \f2z\fP axis into stacks. .P Note that if _param3 is set to 0.0, this routine generates a cone. .P If the orientation is set to _gluconst(OUTSIDE) (with _cmnd(QuadricOrientation)), then any generated normals point away from the \f2z\fP axis. Otherwise, they point toward the \f2z\fP axis. .P If texturing is turned on (with _cmnd(QuadricTexture)), then texture coordinates are generated so that \f2t\fP ranges linearly from 0.0 at \f2z\fP = 0 to 1.0 at \f2z\fP = _param4, and \f2s\fP ranges from 0.0 at the +\f2y\fP axis, to 0.25 at the +\f2x\fP axis, to 0.5 at the -\f2y\fP axis, to 0.75 at the \-\f2x\fP axis, and back to 1.0 at the +\f2y\fP axis. .SH SEE ALSO _cmnd(Disk), _cmnd(NewQuadric), _cmnd(PartialDisk), _cmnd(QuadricTexture), _cmnd(Sphere)