_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(PickMatrix, define a picking region) _names(PickMatrix) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1 _param2) Specify the center of a picking region in window coordinates. _phead(_param3 _param4) Specify the width and height, respectively, of the picking region in window coordinates. _phead(_param5) Specifies the current viewport (as from a _glcmnd(GetIntegerv) call). .SH DESCRIPTION _cmnd creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use _cmnd to restrict drawing to a small region around the cursor. Then, enter selection mode (with _glcmnd(RenderMode)) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer. .P The matrix created by _cmnd is multiplied by the current matrix just as if _glcmnd(MultMatrix) is called with the generated matrix. To effectively use the generated pick matrix for picking, first call _glcmnd(LoadIdentity) to load an identity matrix onto the perspective matrix stack. Then call _cmnd, and finally, call a command (such as _cmnd(Perspective)) to multiply the perspective matrix by the pick matrix. .P When using _cmnd to pick NURBS, be careful to turn off the NURBS property _gluconst(AUTO_LOAD_MATRIX). If _gluconst(AUTO_LOAD_MATRIX) is not turned off, then any NURBS surface rendered is subdivided differently with the pick matrix than the way it was subdivided without the pick matrix. .bp .SH EXAMPLE When rendering a scene as follows: .sp .Ex glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ .Ee .sp a portion of the viewport can be selected as a pick region like this: .sp .Ex glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(x, y, width, height, viewport); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ .Ee .SH SEE ALSO _glcmnd(Get), _glcmnd(LoadIndentity), _glcmnd(MultMatrix), _glcmnd(RenderMode), _cmnd(Perspective)