_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(Project, map object coordinates to window coordinates) _names(Project) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1 _param2 _param3) Specify the object coordinates. _phead(_param4) Specifies the current modelview matrix (as from a _glcmnd(GetDoublev) call). _phead(_param5) Specifies the current projection matrix (as from a _glcmnd(GetDoublev) call). _phead(_param6) Specifies the current viewport (as from a _glcmnd(GetIntegerv) call). _phead(_param7 _param8 _param9) Return the computed window coordinates. .SH DESCRIPTION _cmnd transforms the specified object coordinates into window coordinates using _param4, _param5, and _param6. The result is stored in _param7, _param8, and _param9. A return value of _const(TRUE) indicates success, a return value of _const(FALSE) indicates failure. .P To compute the coordinates, let $v ~=~ (_eqnparam1, _eqnparam2, _eqnparam3, 1.0)$ represented as a matrix with 4 rows and 1 column. Then _cmnd computes $v sup prime$ as follows: .sp .EQ v sup prime ~=~ P ~times~ M ~times~ v .EN .sp where $P$ is the current projection matrix _param5, $M$ is the current modelview matrix _param4 (both represented as $4 times 4$ matrices in column-major order) and '$times$' represents matrix multiplication. .P The window coordinates are then computed as follows: .sp .EQ _eqnparam7 ~=~ _eqnparam6 (0) ~+~ _eqnparam6 (2) ~*~ (v sup prime (0) ~+~ 1)~/~2 .EN .sp .EQ _eqnparam8 ~=~ _eqnparam6 (1) ~+~ _eqnparam6 (3)~*~(v sup prime (1) ~+~ 1)~/~2 .EN .sp .EQ _eqnparam9 ~=~ (v sup prime (2) ~+~ 1)~/~ 2 .EN .sp .SH SEE ALSO _glcmnd(Get), _cmnd(UnProject)