_C_ License Applicability. Except to the extent portions of this file are _C_ made subject to an alternative license as permitted in the SGI Free _C_ Software License B, Version 1.1 (the "License"), the contents of this _C_ file are subject only to the provisions of the License. You may not use _C_ this file except in compliance with the License. You may obtain a copy _C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 _C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: _C_ _C_ http://oss.sgi.com/projects/FreeB _C_ _C_ Note that, as provided in the License, the Software is distributed on an _C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS _C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND _C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A _C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. _C_ _C_ Original Code. The Original Code is: OpenGL Sample Implementation, _C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, _C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. _C_ Copyright in any portions created by third parties is as indicated _C_ elsewhere herein. All Rights Reserved. _C_ _C_ Additional Notice Provisions: The application programming interfaces _C_ established by SGI in conjunction with the Original Code are The _C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released _C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version _C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X _C_ Window System(R) (Version 1.3), released October 19, 1998. This software _C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation _C_ published by SGI, but has not been independently verified as being _C_ compliant with the OpenGL(R) version 1.2.1 Specification. _C_ _C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $ _C_ The first character in this file must be an '_'! _C_ Anything on a line after _C_ is ignored _define(_filters,eqn)_C_ _C_ eqn is automatically replaced with neqn for nroff _header(UnProject, map window coordinates to object coordinates) _names(UnProject) .EQ delim $$ .EN .SH PARAMETERS _phead(_param1 _param2 _param3) Specify the window coordinates to be mapped. _phead(_param4) Specifies the modelview matrix (as from a _glcmnd(GetDoublev) call). _phead(_param5) Specifies the projection matrix (as from a _glcmnd(GetDoublev) call). _phead(_param6) Specifies the viewport (as from a _glcmnd(GetIntegerv) call). _phead(_param7 _param8 _param9) Returns the computed object coordinates. .SH DESCRIPTION _cmnd maps the specified window coordinates into object coordinates using _param4, _param5, and _param6. The result is stored in _param7, _param8, and _param9. A return value of _const(TRUE) indicates success; a return value of _const(FALSE) indicates failure. .P To compute the coordinates (_param7, _param8, and _param9), _cmnd multiplies the normalized device coordinates by the inverse of _param4*_param5 as follows: .P .ce .EQ left ( down 70 {cpile { ~_eqnparam7 above ~_eqnparam8 above ~_eqnparam9 above ~W}} ~~ right ) ~=~ INV(P M) left ( down 140 {cpile { { {2(_eqnparam1 ~-~ _eqnparam6[0])} over {_eqnparam6 [2]} ~-~ 1 } above { {2(_eqnparam2 ~-~ _eqnparam6[1])} over {_eqnparam6[3]} ~-~ 1 } above { 2(_eqnparam3) ~-~ 1 } above 1}} ~~ right ) .EN .bp $INV()$ denotes matrix inversion. W is an unused variable, included for consistent matrix notation. .SH SEE ALSO _glcmnd(Get), _cmnd(Project)