XCOMM $XFree86: xc/lib/GL/mesa/src/drv/ffb/Imakefile.inc,v 1.3 2002/02/22 21:32:58 dawes Exp $ #ifndef MesaDrvSrcDir #define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri #endif MESADRVSRCDIR = MesaDrvSrcDir #ifndef MesaDrvFfbBuildDir #define MesaDrvFfbBuildDir /**/ #endif MESADRVFFBBUILDDIR = MesaDrvFfbBuildDir #if Malloc0ReturnsNull ALLOC_DEFINES = -DMALLOC_0_RETURNS_NULL #endif #if BuildXF86DRI DRI_DEFINES = GlxDefines -DX_BYTE_ORDER=ByteOrder -DIN_DRI_DRIVER DRI_INCLUDES = -I$(GLXLIBSRC)/dri \ -I$(XINCLUDESRC) \ -I$(GLXLIBSRC)/glx \ -I$(GLXLIBSRC)/include \ -I$(SERVERSRC)/GL/dri \ -I$(XF86OSSRC) \ -I$(DRMSRCDIR)/shared-core \ -I$(GLXLIBSRC)/dri/drm #endif MESA_INCLUDES = -I$(MESASRCDIR)/src/mesa \ -I$(MESASRCDIR)/src/mesa/main \ -I$(MESASRCDIR)/src/mesa/glapi \ -I$(MESASRCDIR)/src/mesa/shader \ -I$(MESASRCDIR)/include \ -I$(MESADRVSRCDIR)/common \ -I$(MESADRVSRCDIR)/ffb X_INCLUDES = -I$(XINCLUDESRC) -I$(EXTINCSRC) FFBSRCS = $(MESADRVFFBBUILDDIR)ffb_bitmap.c \ $(MESADRVFFBBUILDDIR)ffb_clear.c \ $(MESADRVFFBBUILDDIR)ffb_dd.c \ $(MESADRVFFBBUILDDIR)ffb_depth.c \ /* $(MESADRVFFBBUILDDIR)ffb_fog.c */ \ $(MESADRVFFBBUILDDIR)ffb_lines.c \ $(MESADRVFFBBUILDDIR)ffb_points.c \ $(MESADRVFFBBUILDDIR)ffb_span.c \ $(MESADRVFFBBUILDDIR)ffb_state.c \ $(MESADRVFFBBUILDDIR)ffb_stencil.c \ $(MESADRVFFBBUILDDIR)ffb_tex.c \ $(MESADRVFFBBUILDDIR)ffb_tris.c \ $(MESADRVFFBBUILDDIR)ffb_vb.c \ $(MESADRVFFBBUILDDIR)ffb_xmesa.c FFBOBJS = $(MESADRVFFBBUILDDIR)ffb_bitmap.o \ $(MESADRVFFBBUILDDIR)ffb_clear.o \ $(MESADRVFFBBUILDDIR)ffb_dd.o \ $(MESADRVFFBBUILDDIR)ffb_depth.o \ /* $(MESADRVFFBBUILDDIR)ffb_fog.o */ \ $(MESADRVFFBBUILDDIR)ffb_lines.o \ $(MESADRVFFBBUILDDIR)ffb_points.o \ $(MESADRVFFBBUILDDIR)ffb_span.o \ $(MESADRVFFBBUILDDIR)ffb_state.o \ $(MESADRVFFBBUILDDIR)ffb_stencil.o \ $(MESADRVFFBBUILDDIR)ffb_tex.o \ $(MESADRVFFBBUILDDIR)ffb_tris.o \ $(MESADRVFFBBUILDDIR)ffb_vb.o \ $(MESADRVFFBBUILDDIR)ffb_xmesa.o FFBUOBJS = $(MESADRVFFBBUILDDIR)unshared/ffb_bitmap.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_clear.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_dd.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_depth.o \ /* $(MESADRVFFBBUILDDIR)unshared/ffb_fog.o */ \ $(MESADRVFFBBUILDDIR)unshared/ffb_lines.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_points.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_span.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_state.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_stencil.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_tex.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_tris.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_vb.o \ $(MESADRVFFBBUILDDIR)unshared/ffb_xmesa.o FFBDOBJS = $(MESADRVFFBBUILDDIR)debugger/ffb_bitmap.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_clear.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_dd.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_depth.o \ /* $(MESADRVFFBBUILDDIR)debugger/ffb_fog.o */ \ $(MESADRVFFBBUILDDIR)debugger/ffb_lines.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_points.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_span.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_state.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_stencil.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_tex.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_tris.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_vb.o \ $(MESADRVFFBBUILDDIR)debugger/ffb_xmesa.o FFBPOBJS = $(MESADRVFFBBUILDDIR)profiled/ffb_bitmap.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_clear.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_dd.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_depth.o \ /* $(MESADRVFFBBUILDDIR)profiled/ffb_fog.o */ \ $(MESADRVFFBBUILDDIR)profiled/ffb_lines.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_points.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_span.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_state.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_stencil.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_tex.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_tris.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_vb.o \ $(MESADRVFFBBUILDDIR)profiled/ffb_xmesa.o #ifdef NeedToLinkMesaSrc LinkSourceFile(ffb_bitmap.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_bitmap.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_clear.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_clear.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_context.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_dd.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_dd.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_depth.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_depth.h, $(MESADRVSRCDIR)/ffb) /* LinkSourceFile(ffb_fog.c, $(MESADRVSRCDIR)/ffb) */ LinkSourceFile(ffb_fifo.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_lines.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_lines.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_linetmp.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_lock.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_points.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_points.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_pointtmp.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_rendertmp.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_span.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_span.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_state.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_state.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_stencil.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_stencil.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_tex.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_tex.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_tris.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_tris.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_tritmp.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_vb.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_vb.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_vbtmp.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_vtxfmt.h, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_xmesa.c, $(MESADRVSRCDIR)/ffb) LinkSourceFile(ffb_xmesa.h, $(MESADRVSRCDIR)/ffb) #endif