/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.14 2004/02/09 23:46:31 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #ifdef HAVE_DIX_CONFIG_H #include #endif #ifdef IN_MODULE #include #else #include #include #endif #include #include "glxserver.h" #include "glxutil.h" #include "glxext.h" const char GLServerVersion[] = "1.2"; static const char GLServerExtensions[] = "GL_ARB_depth_texture " "GL_ARB_imaging " "GL_ARB_multitexture " "GL_ARB_point_parameters " "GL_ARB_point_sprite " "GL_ARB_shadow " "GL_ARB_shadow_ambient " "GL_ARB_texture_border_clamp " "GL_ARB_texture_cube_map " "GL_ARB_texture_env_add " "GL_ARB_texture_env_combine " "GL_ARB_texture_env_crossbar " "GL_ARB_texture_env_dot3 " "GL_ARB_texture_mirrored_repeat " "GL_ARB_transpose_matrix " "GL_ARB_window_pos " "GL_EXT_abgr " "GL_EXT_bgra " "GL_EXT_blend_color " "GL_EXT_blend_func_separate " "GL_EXT_blend_logic_op " "GL_EXT_blend_minmax " "GL_EXT_blend_subtract " "GL_EXT_clip_volume_hint " "GL_EXT_copy_texture " "GL_EXT_draw_range_elements " "GL_EXT_fog_coord " "GL_EXT_multi_draw_arrays " "GL_EXT_packed_pixels " "GL_EXT_polygon_offset " "GL_EXT_rescale_normal " "GL_EXT_secondary_color " "GL_EXT_separate_specular_color " "GL_EXT_shadow_funcs " "GL_EXT_stencil_two_side " "GL_EXT_stencil_wrap " "GL_EXT_subtexture " "GL_EXT_texture " "GL_EXT_texture3D " "GL_EXT_texture_edge_clamp " "GL_EXT_texture_env_add " "GL_EXT_texture_env_combine " "GL_EXT_texture_env_dot3 " "GL_EXT_texture_lod " "GL_EXT_texture_lod_bias " "GL_EXT_texture_object " "GL_EXT_texture_rectangle " "GL_EXT_vertex_array " "GL_APPLE_packed_pixels " "GL_ATI_texture_mirror_once " "GL_ATI_texture_env_combine3 " "GL_HP_occlusion_test " "GL_IBM_texture_mirrored_repeat " "GL_MESA_pack_invert " "GL_MESA_ycbcr_texture " "GL_NV_blend_square " "GL_NV_point_sprite " "GL_NV_texgen_reflection " "GL_NV_texture_rectangle " "GL_SGIS_generate_mipmap " "GL_SGIS_texture_border_clamp " "GL_SGIS_texture_edge_clamp " "GL_SGIS_texture_lod " "GL_SGIX_depth_texture " "GL_SGIX_shadow " "GL_SGIX_shadow_ambient " ; /* ** We have made the simplifying assuption that the same extensions are ** supported across all screens in a multi-screen system. */ static char GLXServerVendorName[] = "SGI"; static char GLXServerVersion[] = "1.2"; static char GLXServerExtensions[] = "GLX_ARB_multisample " "GLX_EXT_visual_info " "GLX_EXT_visual_rating " "GLX_EXT_import_context " "GLX_OML_swap_method " "GLX_SGI_make_current_read " #ifndef __DARWIN__ "GLX_SGIS_multisample " "GLX_SGIX_hyperpipe " "GLX_SGIX_swap_barrier " #endif "GLX_SGIX_fbconfig " ; /* * __glDDXScreenInfo comes from GLcore, so we can't resolve this symbol at * module open time. Leave a placeholder, and fill this in when we first * need it (in __glXScreenInit). XXX Why make this an array? */ static __GLXscreenInfo *__glXScreens[] = { NULL /* &__glDDXScreenInfo */ , }; static GLint __glXNumStaticScreens = (sizeof __glXScreens / sizeof __glXScreens[0]); __GLXscreenInfo *__glXActiveScreens; GLint __glXNumActiveScreens; __GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs = NULL; static int __glXNumSwapBarrierFuncs = 0; __GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs = NULL; static int __glXNumHyperpipeFuncs = 0; RESTYPE __glXDrawableRes; __GLXscreenInfo *__glXgetActiveScreen(int num) { return &__glXActiveScreens[num]; } /* ** Destroy routine that gets called when a drawable is freed. A drawable ** contains the ancillary buffers needed for rendering. */ static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid) { __GLXcontext *cx, *cx1; /* ** Use glxPriv->type to figure out what kind of drawable this is. Don't ** use glxPriv->pDraw->type because by the time this routine is called, ** the pDraw might already have been freed. */ if (glxPriv->type == DRAWABLE_WINDOW) { /* ** When a window is destroyed, notify all context bound to ** it, that there are no longer bound to anything. */ for (cx = glxPriv->drawGlxc; cx; cx = cx1) { cx1 = cx->nextDrawPriv; cx->pendingState |= __GLX_PENDING_DESTROY; } for (cx = glxPriv->readGlxc; cx; cx = cx1) { cx1 = cx->nextReadPriv; cx->pendingState |= __GLX_PENDING_DESTROY; } } /* ** set the size to 0, so that context that may still be using this ** drawable not do anything harmful */ glxPriv->xorigin = 0; glxPriv->yorigin = 0; glxPriv->width = 0; glxPriv->height = 0; __glXUnrefDrawablePrivate(glxPriv); return True; } /* ** This hook gets called when a window moves or changes size. */ static Bool PositionWindow(WindowPtr pWin, int x, int y) { ScreenPtr pScreen; __GLXcontext *glxc; __GLXdrawablePrivate *glxPriv; Bool ret; /* ** Call wrapped position window routine */ pScreen = pWin->drawable.pScreen; pScreen->PositionWindow = __glXActiveScreens[pScreen->myNum].WrappedPositionWindow; ret = (*pScreen->PositionWindow)(pWin, x, y); pScreen->PositionWindow = PositionWindow; /* ** Tell all contexts rendering into this window that the window size ** has changed. */ glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id, __glXDrawableRes); if (glxPriv == NULL) { /* ** This window is not being used by the OpenGL. */ return ret; } /* ** resize the drawable */ /* first change the drawable size */ if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) { /* resize failed! */ /* XXX: what can we possibly do here? */ ret = False; } /* mark contexts as needing resize */ for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) { glxc->pendingState |= __GLX_PENDING_RESIZE; } for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) { glxc->pendingState |= __GLX_PENDING_RESIZE; } return ret; } /* ** Wrap our own PositionWindow routine around the server's, so we can ** be notified when a window changes size */ static void wrapPositionWindow(int screen) { ScreenPtr pScreen = screenInfo.screens[screen]; __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow; pScreen->PositionWindow = PositionWindow; } /* * If your DDX driver wants to register support for swap barriers or hyperpipe * topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit() * with a dispatch table of functions to handle the requests. In the XFree86 * DDX, for example, you would call these near the bottom of the driver's * ScreenInit method, after DRI has been initialized. * * This should be replaced with a better method when we teach the server how * to load DRI drivers. */ void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs) { if (__glXNumHyperpipeFuncs < screen + 1) { __glXHyperpipeFuncs = __glXRealloc(__glXHyperpipeFuncs, (screen+1) * sizeof(__GLXHyperpipeExtensionFuncs)); __glXNumHyperpipeFuncs = screen + 1; } __glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc = *funcs->queryHyperpipeNetworkFunc; __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc = *funcs->queryHyperpipeConfigFunc; __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc = *funcs->destroyHyperpipeConfigFunc; __glXHyperpipeFuncs[screen].hyperpipeConfigFunc = *funcs->hyperpipeConfigFunc; } void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs) { if (__glXNumSwapBarrierFuncs < screen + 1) { __glXSwapBarrierFuncs = __glXRealloc(__glXSwapBarrierFuncs, (screen+1) * sizeof(__GLXSwapBarrierExtensionFuncs)); __glXNumSwapBarrierFuncs = screen + 1; } __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc = funcs->bindSwapBarrierFunc; __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc = funcs->queryMaxSwapBarriersFunc; } void __glXScreenInit(GLint numscreens) { GLint i,j; __glXScreens[0] = __glXglDDXScreenInfo(); /* from GLcore */ /* ** This alloc has to work or else the server might as well core dump. */ __glXActiveScreens = (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens); for (i=0; i < numscreens; i++) { /* ** Probe each static screen to see which exists. */ for (j=0; j < __glXNumStaticScreens; j++) { if ((*__glXScreens[j]->screenProbe)(i)) { __glXActiveScreens[i] = *__glXScreens[j]; __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals; __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions); __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName); __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion); __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions); __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone); wrapPositionWindow(i); } } } __glXNumActiveScreens = numscreens; } void __glXScreenReset(void) { int i; for (i = 0; i < __glXNumActiveScreens; i++) { __glXFree(__glXActiveScreens[i].GLXvendor); __glXFree(__glXActiveScreens[i].GLXversion); __glXFree(__glXActiveScreens[i].GLXextensions); __glXFree(__glXActiveScreens[i].GLextensions); } free(__glXActiveScreens); free(__glXHyperpipeFuncs); free(__glXSwapBarrierFuncs); __glXNumHyperpipeFuncs = 0; __glXNumSwapBarrierFuncs = 0; __glXHyperpipeFuncs = NULL; __glXSwapBarrierFuncs = NULL; __glXActiveScreens = NULL; __glXNumActiveScreens = 0; }