/* $XFree86: xc/programs/Xserver/GL/glx/single2swap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include "glxserver.h" #include "glxutil.h" #include "glxext.h" #include "unpack.h" #include "g_disptab.h" #include "GL/glx_ansic.h" int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; GLsizei size; GLenum type; __GLX_DECLARE_SWAP_VARIABLES; __GLXcontext *cx; int error; REQUEST_FIXED_SIZE(xGLXSingleReq, 8); __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } pc += __GLX_SINGLE_HDR_SIZE; __GLX_SWAP_INT(pc+0); __GLX_SWAP_INT(pc+4); size = *(GLsizei *)(pc+0); type = *(GLenum *)(pc+4); if (cx->feedbackBufSize < size) { cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf, (size_t) size * __GLX_SIZE_FLOAT32); if (!cx->feedbackBuf) { cl->client->errorValue = size; return BadAlloc; } cx->feedbackBufSize = size; } glFeedbackBuffer(size, type, cx->feedbackBuf); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; __GLXcontext *cx; GLsizei size; __GLX_DECLARE_SWAP_VARIABLES; int error; REQUEST_FIXED_SIZE(xGLXSingleReq, 4); __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } pc += __GLX_SINGLE_HDR_SIZE; __GLX_SWAP_INT(pc+0); size = *(GLsizei *)(pc+0); if (cx->selectBufSize < size) { cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf, (size_t) size * __GLX_SIZE_CARD32); if (!cx->selectBuf) { cl->client->errorValue = size; return BadAlloc; } cx->selectBufSize = size; } glSelectBuffer(size, cx->selectBuf); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; __GLXcontext *cx; xGLXRenderModeReply reply; GLint nitems=0, retBytes=0, retval, newModeCheck; GLubyte *retBuffer = NULL; GLenum newMode; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; int error; REQUEST_FIXED_SIZE(xGLXSingleReq, 4); __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } pc += __GLX_SINGLE_HDR_SIZE; __GLX_SWAP_INT(pc); newMode = *(GLenum*) pc; retval = glRenderMode(newMode); /* Check that render mode worked */ glGetIntegerv(GL_RENDER_MODE, &newModeCheck); if (newModeCheck != newMode) { /* Render mode change failed. Bail */ newMode = newModeCheck; goto noChangeAllowed; } /* ** Render mode might have still failed if we get here. But in this ** case we can't really tell, nor does it matter. If it did fail, it ** will return 0, and thus we won't send any data across the wire. */ switch (cx->renderMode) { case GL_RENDER: cx->renderMode = newMode; break; case GL_FEEDBACK: if (retval < 0) { /* Overflow happened. Copy the entire buffer */ nitems = cx->feedbackBufSize; } else { nitems = retval; } retBytes = nitems * __GLX_SIZE_FLOAT32; retBuffer = (GLubyte*) cx->feedbackBuf; __GLX_SWAP_FLOAT_ARRAY((GLbyte *)retBuffer, nitems); cx->renderMode = newMode; break; case GL_SELECT: if (retval < 0) { /* Overflow happened. Copy the entire buffer */ nitems = cx->selectBufSize; } else { GLuint *bp = cx->selectBuf; GLint i; /* ** Figure out how many bytes of data need to be sent. Parse ** the selection buffer to determine this fact as the ** return value is the number of hits, not the number of ** items in the buffer. */ nitems = 0; i = retval; while (--i >= 0) { GLuint n; /* Parse select data for this hit */ n = *bp; bp += 3 + n; } nitems = bp - cx->selectBuf; } retBytes = nitems * __GLX_SIZE_CARD32; retBuffer = (GLubyte*) cx->selectBuf; __GLX_SWAP_INT_ARRAY((GLbyte *)retBuffer, nitems); cx->renderMode = newMode; break; } /* ** First reply is the number of elements returned in the feedback or ** selection array, as per the API for glRenderMode itself. */ noChangeAllowed:; reply.length = nitems; reply.type = X_Reply; reply.sequenceNumber = client->sequence; reply.retval = retval; reply.size = nitems; reply.newMode = newMode; __GLX_SWAP_SHORT(&reply.sequenceNumber); __GLX_SWAP_INT(&reply.length); __GLX_SWAP_INT(&reply.retval); __GLX_SWAP_INT(&reply.size); __GLX_SWAP_INT(&reply.newMode); WriteToClient(client, sz_xGLXRenderModeReply, &reply); if (retBytes) { WriteToClient(client, retBytes, retBuffer); } return Success; } int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; __GLXcontext *cx; int error; __GLX_DECLARE_SWAP_VARIABLES; REQUEST_SIZE_MATCH(xGLXSingleReq); __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } glFlush(); __GLX_NOTE_FLUSHED_CMDS(cx); return Success; } int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc) { ClientPtr client = cl->client; __GLXcontext *cx; int error; __GLX_DECLARE_SWAP_VARIABLES; REQUEST_SIZE_MATCH(xGLXSingleReq); __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } /* Do a local glFinish */ glFinish(); __GLX_NOTE_FLUSHED_CMDS(cx); /* Send empty reply packet to indicate finish is finished */ __GLX_BEGIN_REPLY(0); __GLX_PUT_RETVAL(0); __GLX_SWAP_REPLY_HEADER(); __GLX_SEND_HEADER(); return Success; } int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc) { return DoGetString(cl, pc, GL_TRUE); } int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { __GLXcontext *cx; ClientPtr client = cl->client; int error; GLdouble answer[4]; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); if (!cx) { return error; } pc += __GLX_SINGLE_HDR_SIZE; __GLX_SWAP_INT(pc + 0); __glXClearErrorOccured(); glGetClipPlane(*(GLenum *)(pc + 0), answer); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); __GLX_SWAP_REPLY_HEADER(); __GLX_SEND_HEADER(); } else { __GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4); __GLX_BEGIN_REPLY(32); __GLX_SWAP_REPLY_HEADER(); __GLX_SEND_HEADER(); __GLX_SEND_DOUBLE_ARRAY(4); } return Success; }