/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine, http://www.nomachine.com/. */ /* */ /* NXAGENT, NX protocol compression and NX extensions to this software */ /* are copyright of NoMachine. Redistribution and use of the present */ /* software is allowed according to terms specified in the file LICENSE */ /* which comes in the source distribution. */ /* */ /* Check http://www.nomachine.com/licensing.html for applicability. */ /* */ /* NX and NoMachine are trademarks of Medialogic S.p.A. */ /* */ /* All rights reserved. */ /* */ /**************************************************************************/ /* Copyright 1993 by Davor Matic Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Davor Matic makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ #ifndef __Cursor_H__ #define __Cursor_H__ #include "cursorstr.h" #include "picturestr.h" typedef struct { Cursor cursor; PicturePtr picture; int uses_render; int x; int y; } nxagentPrivCursor; /* * _AnimCurElt and _AnimCur already defined in animcur.c. */ typedef struct _AnimCurElt { CursorPtr pCursor; CARD32 delay; } AnimCurElt; typedef struct _AnimCur { int nelt; AnimCurElt *elts; } AnimCurRec, *AnimCurPtr; CursorBitsPtr nxagentAnimCursorBits; #define nxagentIsAnimCursor(c) ((c)->bits == nxagentAnimCursorBits) #define nxagentGetAnimCursor(c) ((AnimCurPtr) ((c) + 1)) #define nxagentCursorPriv(pCursor, pScreen) \ ((nxagentPrivCursor *)((pCursor)->devPriv[pScreen->myNum])) #define nxagentCursor(pCursor, pScreen) \ (nxagentCursorPriv(pCursor, pScreen)->cursor) #define nxagentCursorPicture(pCursor, pScreen) \ (nxagentCursorPriv(pCursor, pScreen)->picture) #define nxagentCursorUsesRender(pCursor, pScreen) \ (nxagentCursorPriv(pCursor, pScreen)->uses_render) #define nxagentCursorXOffset(pCursor, pScreen) \ (nxagentCursorPriv(pCursor, pScreen)->x) #define nxagentCursorYOffset(pCursor, pScreen) \ (nxagentCursorPriv(pCursor, pScreen)->y) void nxagentConstrainCursor(ScreenPtr pScreen, BoxPtr pBox); void nxagentCursorLimits(ScreenPtr pScreen, CursorPtr pCursor, BoxPtr pHotBox, BoxPtr pTopLeftBox); Bool nxagentDisplayCursor(ScreenPtr pScreen, CursorPtr pCursor); Bool nxagentRealizeCursor(ScreenPtr pScreen, CursorPtr pCursor); Bool nxagentUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor); void nxagentRecolorCursor(ScreenPtr pScreen, CursorPtr pCursor, Bool displayed); Bool nxagentSetCursorPosition(ScreenPtr pScreen, int x, int y, Bool generateEvent); extern Bool (*nxagentSetCursorPositionW)(ScreenPtr pScreen, int x, int y, Bool generateEvent); void nxagentDisconnectCursor(pointer p0, XID x1, pointer p2); void nxagentReconnectCursor(pointer p0, XID x1, pointer p2); void nxagentReDisplayCurrentCursor(void); Bool nxagentReconnectAllCursor(void *p0); Bool nxagentDisconnectAllCursor(void); #endif /* __Cursor_H__ */