/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine, http://www.nomachine.com/. */ /* */ /* NXAGENT, NX protocol compression and NX extensions to this software */ /* are copyright of NoMachine. Redistribution and use of the present */ /* software is allowed according to terms specified in the file LICENSE */ /* which comes in the source distribution. */ /* */ /* Check http://www.nomachine.com/licensing.html for applicability. */ /* */ /* NX and NoMachine are trademarks of Medialogic S.p.A. */ /* */ /* All rights reserved. */ /* */ /**************************************************************************/ #ifndef __Handlers_H__ #define __Handlers_H__ /* * Current size of the display buffer. */ extern int nxagentBuffer; /* * Set if we had to block waiting for * the display to become writable. */ extern int nxagentBlocking; /* * Current congestion level based on * the sync requests awaited or the * proxy tokens. */ extern int nxagentCongestion; /* * Bytes read from the agent's clients * and written to the display socket. */ extern double nxagentBytesIn; extern double nxagentBytesOut; /* * Total number of descriptors ready * as reported by the wakeup handler. */ extern int nxagentReady; /* * Timestamp of the last write to the * remote display. */ extern int nxagentFlush; /* * Let the dispatch loop yield control to * a different client after a fair amount * of time or after enough data has been * processed. */ struct _DispatchRec { int client; double in; double out; unsigned long start; }; extern struct _DispatchRec nxagentDispatch; /* * Ensure that we synchronize with the X * server after a given amount of output * is produced. */ struct _TokensRec { int soft; int hard; int pending; }; extern struct _TokensRec nxagentTokens; /* * The agent's block and wakeup handlers. */ void nxagentBlockHandler(void * data, struct timeval **timeout, void * mask); void nxagentWakeupHandler(void * data, int count, void * mask); /* * Executed after each request processed. */ void nxagentDispatchHandler(ClientPtr client, int in, int out); void nxagentShadowBlockHandler(void * data, struct timeval **timeout, void * mask); void nxagentShadowWakeupHandler(void * data, int count, void * mask); extern GCPtr nxagentShadowGCPtr; extern unsigned char nxagentShadowDepth; extern int nxagentShadowWidth; extern int nxagentShadowHeight; extern char *nxagentShadowBuffer; #endif /* __Handlers_H__ */