/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */ /* Copyright (c) 2008-2014 Oleksandr Shneyder */ /* Copyright (c) 2011-2016 Mike Gabriel */ /* Copyright (c) 2014-2016 Mihai Moldovan */ /* Copyright (c) 2014-2016 Ulrich Sibiller */ /* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */ /* */ /* NXAGENT, NX protocol compression and NX extensions to this software */ /* are copyright of the aforementioned persons and companies. */ /* */ /* Redistribution and use of the present software is allowed according */ /* to terms specified in the file LICENSE which comes in the source */ /* distribution. */ /* */ /* All rights reserved. */ /* */ /* NOTE: This software has received contributions from various other */ /* contributors, only the core maintainers and supporters are listed as */ /* copyright holders. Please contact us, if you feel you should be listed */ /* as copyright holder, as well. */ /* */ /**************************************************************************/ /************************************************************ Copyright 1987, 1998 The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ********************************************************/ /* The panoramix components contained the following notice */ /***************************************************************** Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING, BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Digital Equipment Corporation shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Digital Equipment Corporation. ******************************************************************/ /***************************************************************** Copyright 2003-2005 Sun Microsystems, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, provided that the above copyright notice(s) and this permission notice appear in all copies of the Software and that both the above copyright notice(s) and this permission notice appear in supporting documentation. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. Except as contained in this notice, the name of a copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization of the copyright holder. ******************************************************************/ #include #include "../../dix/events.c" #include "compext/Compext.h" #include "Events.h" #include "Windows.h" #include "Args.h" extern Display *nxagentDisplay; extern WindowPtr nxagentLastEnteredWindow; void ActivatePointerGrab(register DeviceIntPtr mouse, register GrabPtr grab, TimeStamp time, Bool autoGrab) { WindowPtr oldWin = (mouse->grab) ? mouse->grab->window : sprite.win; if (grab->confineTo) { if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen) sprite.hotPhys.x = sprite.hotPhys.y = 0; ConfineCursorToWindow(grab->confineTo, FALSE, TRUE); } DoEnterLeaveEvents(oldWin, grab->window, NotifyGrab); mouse->valuator->motionHintWindow = NullWindow; if (syncEvents.playingEvents) mouse->grabTime = syncEvents.time; else mouse->grabTime = time; if (grab->cursor) grab->cursor->refcnt++; mouse->activeGrab = *grab; mouse->grab = &mouse->activeGrab; mouse->fromPassiveGrab = autoGrab; PostNewCursor(); CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode); #ifdef NXAGENT_SERVER /* * If grab is synchronous, events are delivered to clients only if they send * an AllowEvent request. If mode field in AllowEvent request is SyncPointer, the * delivered event is saved in a queue and replayed later, when grab is released. * We should export sync grab to X as async in order to avoid events to be * queued twice, in the agent and in the X server. This solution have a drawback: * replayed events are not delivered to that application that are not clients of * the agent. * A different solution could be to make the grab asynchronous in the agent and * to export it as synchronous. But this seems to be less safe. * * To make internal grab asynchronous, change previous line as follows. * * if (nxagentOption(Rootless)) * { * CheckGrabForSyncs(mouse, GrabModeAsync, (Bool)grab->keyboardMode); * } * else * { * CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode); * } */ if (nxagentOption(Rootless) == 1) { /* * FIXME: We should use the correct value * for the cursor. Temporarily we set it * to None. */ int resource = nxagentWaitForResource(NXGetCollectGrabPointerResource, nxagentCollectGrabPointerPredicate); NXCollectGrabPointer(nxagentDisplay, resource, nxagentWindow(grab -> window), 1, grab -> eventMask & PointerGrabMask, GrabModeAsync, GrabModeAsync, (grab -> confineTo) ? nxagentWindow(grab -> confineTo) : None, None, CurrentTime); } #endif } void DeactivatePointerGrab(register DeviceIntPtr mouse) { register GrabPtr grab = mouse->grab; register DeviceIntPtr dev; mouse->valuator->motionHintWindow = NullWindow; mouse->grab = NullGrab; mouse->sync.state = NOT_GRABBED; mouse->fromPassiveGrab = FALSE; for (dev = inputInfo.devices; dev; dev = dev->next) { if (dev->sync.other == grab) dev->sync.other = NullGrab; } DoEnterLeaveEvents(grab->window, sprite.win, NotifyUngrab); if (grab->confineTo) ConfineCursorToWindow(ROOT, FALSE, FALSE); PostNewCursor(); if (grab->cursor) FreeCursor(grab->cursor, (Cursor)0); ComputeFreezes(); #ifdef NXAGENT_SERVER if (nxagentOption(Rootless) == 1) { XUngrabPointer(nxagentDisplay, CurrentTime); if (sprite.win == ROOT) { mouse -> button -> state &= ~(Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask); } } #endif } // int // ProcAllowEvents(register ClientPtr client) // { // TimeStamp time; // DeviceIntPtr mouse = inputInfo.pointer; // DeviceIntPtr keybd = inputInfo.keyboard; // REQUEST(xAllowEventsReq); // // REQUEST_SIZE_MATCH(xAllowEventsReq); // time = ClientTimeToServerTime(stuff->time); // switch (stuff->mode) // { // case ReplayPointer: // AllowSome(client, time, mouse, NOT_GRABBED); // break; // case SyncPointer: // AllowSome(client, time, mouse, FREEZE_NEXT_EVENT); // break; // case AsyncPointer: // AllowSome(client, time, mouse, THAWED); // break; // case ReplayKeyboard: // AllowSome(client, time, keybd, NOT_GRABBED); // break; // case SyncKeyboard: // AllowSome(client, time, keybd, FREEZE_NEXT_EVENT); // break; // case AsyncKeyboard: // AllowSome(client, time, keybd, THAWED); // break; // case SyncBoth: // AllowSome(client, time, keybd, FREEZE_BOTH_NEXT_EVENT); // break; // case AsyncBoth: // AllowSome(client, time, keybd, THAWED_BOTH); // break; // default: // client->errorValue = stuff->mode; // return BadValue; // } // // /* // * This is not necessary if we export grab to X as asynchronous. // * // * if (nxagentOption(Rootless) && stuff -> mode != ReplayKeyboard && // * stuff -> mode != SyncKeyboard && stuff -> mode != AsyncKeyboard) // * { // * XAllowEvents(nxagentDisplay, stuff -> mode, CurrentTime); // * } // */ // // return Success; // } static WindowPtr XYToWindow(int x, int y) { register WindowPtr pWin; BoxRec box; spriteTraceGood = 1; /* root window still there */ if (nxagentOption(Rootless)) { if (nxagentLastEnteredWindow == NULL) { return ROOT; } pWin = ROOT->lastChild; while (pWin && pWin != ROOT->firstChild && pWin != nxagentLastEnteredWindow) { pWin = pWin->prevSib; } } else { pWin = ROOT->firstChild; } while (pWin) { if ((pWin->mapped) && (x >= pWin->drawable.x - wBorderWidth (pWin)) && (x < pWin->drawable.x + (int)pWin->drawable.width + wBorderWidth(pWin)) && (y >= pWin->drawable.y - wBorderWidth (pWin)) && (y < pWin->drawable.y + (int)pWin->drawable.height + wBorderWidth (pWin)) #ifdef SHAPE /* When a window is shaped, a further check * is made to see if the point is inside * borderSize */ && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y)) && (!wInputShape(pWin) || RegionContainsPoint( wInputShape(pWin), x - pWin->drawable.x, y - pWin->drawable.y, &box)) #endif ) { if (spriteTraceGood >= spriteTraceSize) { spriteTraceSize += 10; spriteTrace = realloc( spriteTrace, spriteTraceSize*sizeof(WindowPtr)); } spriteTrace[spriteTraceGood++] = pWin; pWin = pWin->firstChild; } else pWin = pWin->nextSib; } return spriteTrace[spriteTraceGood-1]; } static Bool CheckMotion(xEvent *xE) { WindowPtr prevSpriteWin = sprite.win; #ifdef PANORAMIX if(!noPanoramiXExtension) return XineramaCheckMotion(xE); #endif if (xE && !syncEvents.playingEvents) { if (sprite.hot.pScreen != sprite.hotPhys.pScreen) { sprite.hot.pScreen = sprite.hotPhys.pScreen; ROOT = sprite.hot.pScreen->root; } sprite.hot.x = XE_KBPTR.rootX; sprite.hot.y = XE_KBPTR.rootY; if (sprite.hot.x < sprite.physLimits.x1) sprite.hot.x = sprite.physLimits.x1; else if (sprite.hot.x >= sprite.physLimits.x2) sprite.hot.x = sprite.physLimits.x2 - 1; if (sprite.hot.y < sprite.physLimits.y1) sprite.hot.y = sprite.physLimits.y1; else if (sprite.hot.y >= sprite.physLimits.y2) sprite.hot.y = sprite.physLimits.y2 - 1; #ifdef SHAPE if (sprite.hotShape) ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y); #endif sprite.hotPhys = sprite.hot; #ifdef NXAGENT_SERVER /* * This code force cursor position to be inside the * root window of the agent. We can't view a reason * to do this and it interacts in an undesirable way * with toggling fullscreen. * * if ((sprite.hotPhys.x != XE_KBPTR.rootX) || * (sprite.hotPhys.y != XE_KBPTR.rootY)) * { * (*sprite.hotPhys.pScreen->SetCursorPosition)( * sprite.hotPhys.pScreen, * sprite.hotPhys.x, sprite.hotPhys.y, FALSE); * } */ #else if ((sprite.hotPhys.x != XE_KBPTR.rootX) || (sprite.hotPhys.y != XE_KBPTR.rootY)) { (*sprite.hotPhys.pScreen->SetCursorPosition)( sprite.hotPhys.pScreen, sprite.hotPhys.x, sprite.hotPhys.y, FALSE); } #endif XE_KBPTR.rootX = sprite.hot.x; XE_KBPTR.rootY = sprite.hot.y; } sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y); #ifdef notyet if (!(sprite.win->deliverableEvents & Motion_Filter(inputInfo.pointer->button)) !syncEvents.playingEvents) { /* XXX Do PointerNonInterestBox here */ } #endif if (sprite.win != prevSpriteWin) { if (prevSpriteWin != NullWindow) { if (!xE) UpdateCurrentTimeIf(); DoEnterLeaveEvents(prevSpriteWin, sprite.win, NotifyNormal); } PostNewCursor(); return FALSE; } return TRUE; } void DefineInitialRootWindow(register WindowPtr win) { register ScreenPtr pScreen = win->drawable.pScreen; #ifdef VIEWPORT_FRAME extern void nxagentInitViewportFrame(ScreenPtr, WindowPtr); #endif extern int nxagentShadowInit(ScreenPtr, WindowPtr); sprite.hotPhys.pScreen = pScreen; sprite.hotPhys.x = pScreen->width / 2; sprite.hotPhys.y = pScreen->height / 2; sprite.hot = sprite.hotPhys; sprite.hotLimits.x2 = pScreen->width; sprite.hotLimits.y2 = pScreen->height; sprite.win = win; sprite.current = wCursor (win); sprite.current->refcnt++; spriteTraceGood = 1; ROOT = win; (*pScreen->CursorLimits) ( pScreen, sprite.current, &sprite.hotLimits, &sprite.physLimits); sprite.confined = FALSE; (*pScreen->ConstrainCursor) (pScreen, &sprite.physLimits); (*pScreen->SetCursorPosition) (pScreen, sprite.hot.x, sprite.hot.y, FALSE); (*pScreen->DisplayCursor) (pScreen, sprite.current); #ifdef PANORAMIX if(!noPanoramiXExtension) { sprite.hotLimits.x1 = -panoramiXdataPtr[0].x; sprite.hotLimits.y1 = -panoramiXdataPtr[0].y; sprite.hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x; sprite.hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y; sprite.physLimits = sprite.hotLimits; sprite.confineWin = NullWindow; #ifdef SHAPE sprite.hotShape = NullRegion; #endif sprite.screen = pScreen; /* gotta UNINIT these someplace */ RegionNull(&sprite.Reg1); RegionNull(&sprite.Reg2); } #endif #ifdef VIEWPORT_FRAME nxagentInitViewportFrame(pScreen, win); #endif if (nxagentOption(Shadow)) { if (nxagentShadowInit(pScreen, win) == -1) { FatalError("Failed to connect to display '%s'", nxagentShadowDisplayName); } } } int ProcSendEvent(ClientPtr client) { WindowPtr pWin; WindowPtr effectiveFocus = NullWindow; /* only set if dest==InputFocus */ REQUEST(xSendEventReq); REQUEST_SIZE_MATCH(xSendEventReq); /* The client's event type must be a core event type or one defined by an extension. */ #ifdef NXAGENT_CLIPBOARD if (stuff -> event.u.u.type == SelectionNotify) { extern int nxagentSendNotify(xEvent*); if (nxagentSendNotify(&stuff->event) == 1) return Success; } #endif if ( ! ((stuff->event.u.u.type > X_Reply && stuff->event.u.u.type < LASTEvent) || (stuff->event.u.u.type >= EXTENSION_EVENT_BASE && stuff->event.u.u.type < (unsigned)lastEvent))) { client->errorValue = stuff->event.u.u.type; return BadValue; } if (stuff->event.u.u.type == ClientMessage && stuff->event.u.u.detail != 8 && stuff->event.u.u.detail != 16 && stuff->event.u.u.detail != 32) { client->errorValue = stuff->event.u.u.detail; return BadValue; } if (stuff->eventMask & ~AllEventMasks) { client->errorValue = stuff->eventMask; return BadValue; } if (stuff->destination == PointerWindow) pWin = sprite.win; else if (stuff->destination == InputFocus) { WindowPtr inputFocus = inputInfo.keyboard->focus->win; if (inputFocus == NoneWin) return Success; /* If the input focus is PointerRootWin, send the event to where the pointer is if possible, then perhaps propagate up to root. */ if (inputFocus == PointerRootWin) inputFocus = ROOT; if (IsParent(inputFocus, sprite.win)) { effectiveFocus = inputFocus; pWin = sprite.win; } else effectiveFocus = pWin = inputFocus; } else pWin = SecurityLookupWindow(stuff->destination, client, DixReadAccess); if (!pWin) return BadWindow; if ((stuff->propagate != xFalse) && (stuff->propagate != xTrue)) { client->errorValue = stuff->propagate; return BadValue; } stuff->event.u.u.type |= 0x80; if (stuff->propagate) { for (;pWin; pWin = pWin->parent) { if (DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask, NullGrab, 0)) return Success; if (pWin == effectiveFocus) return Success; stuff->eventMask &= ~wDontPropagateMask(pWin); if (!stuff->eventMask) break; } } else (void)DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask, NullGrab, 0); return Success; }