/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */ /* Copyright (c) 2008-2014 Oleksandr Shneyder */ /* Copyright (c) 2011-2016 Mike Gabriel */ /* Copyright (c) 2014-2016 Mihai Moldovan */ /* Copyright (c) 2014-2016 Ulrich Sibiller */ /* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */ /* */ /* NXAGENT, NX protocol compression and NX extensions to this software */ /* are copyright of the aforementioned persons and companies. */ /* */ /* Redistribution and use of the present software is allowed according */ /* to terms specified in the file LICENSE which comes in the source */ /* distribution. */ /* */ /* All rights reserved. */ /* */ /* NOTE: This software has received contributions from various other */ /* contributors, only the core maintainers and supporters are listed as */ /* copyright holders. Please contact us, if you feel you should be listed */ /* as copyright holder, as well. */ /* */ /**************************************************************************/ #ifndef __Reconnect_H__ #define __Reconnect_H__ extern Display *nxagentDisplayState; struct nxagentExceptionStruct { int sigHup; int ioError; }; extern struct nxagentExceptionStruct nxagentException; void nxagentSetReconnectError(int id, char *format, ...); void nxagentInitReconnector(void); Bool nxagentReconnectSession(void); int nxagentHandleConnectionStates(void); void nxagentHandleConnectionChanges(void); void setStatePath(char*); void saveAgentState(char*); enum SESSION_STATE { SESSION_STARTING, SESSION_UP, SESSION_DOWN, SESSION_GOING_DOWN, SESSION_GOING_UP }; extern enum SESSION_STATE nxagentSessionState; #define DECODE_SESSION_STATE(state) \ ((state) == SESSION_STARTING ? "SESSION_STARTING" : \ (state) == SESSION_UP ? "SESSION_UP" : \ (state) == SESSION_GOING_UP? "SESSION_GOING_UP" : \ (state) == SESSION_DOWN ? "SESSION_DOWN" : \ (state) == SESSION_GOING_DOWN? "SESSION_GOING_DOWN" : \ "UNKNOWN") /* * Use this macro in the block and wakeup * handlers to save a function call. */ #define nxagentNeedConnectionChange() \ (nxagentSessionState == SESSION_GOING_DOWN || \ nxagentSessionState == SESSION_GOING_UP) void nxagentDisconnectSession(void); #endif /* __Reconnect_H__ */