/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */ /* Copyright (c) 2008-2014 Oleksandr Shneyder */ /* Copyright (c) 2011-2016 Mike Gabriel */ /* Copyright (c) 2014-2016 Mihai Moldovan */ /* Copyright (c) 2014-2016 Ulrich Sibiller */ /* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */ /* */ /* NXAGENT, NX protocol compression and NX extensions to this software */ /* are copyright of the aforementioned persons and companies. */ /* */ /* Redistribution and use of the present software is allowed according */ /* to terms specified in the file LICENSE which comes in the source */ /* distribution. */ /* */ /* All rights reserved. */ /* */ /* NOTE: This software has received contributions from various other */ /* contributors, only the core maintainers and supporters are listed as */ /* copyright holders. Please contact us, if you feel you should be listed */ /* as copyright holder, as well. */ /* */ /**************************************************************************/ /* Copyright 1993 by Davor Matic Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Davor Matic makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ #include "scrnintstr.h" #include "dix.h" #include "mi.h" #include "mibstore.h" #include "resource.h" #include "X.h" #include "Xproto.h" #include "Agent.h" #include "Display.h" #include "Visual.h" #define PANIC #define WARNING #undef TEST #undef DEBUG /* * Predefined visual used for drawables * having a 32 bits depth. */ Visual nxagentAlphaVisual; Visual *nxagentVisual(VisualPtr pVisual) { XVisualInfo visual; int i; visual.class = pVisual->class; visual.bits_per_rgb = pVisual->bitsPerRGBValue; visual.colormap_size = pVisual->ColormapEntries; visual.depth = pVisual->nplanes; visual.red_mask = pVisual->redMask; visual.green_mask = pVisual->greenMask; visual.blue_mask = pVisual->blueMask; for (i = 0; i < nxagentNumVisuals; i++) { if (nxagentCompareVisuals(visual, nxagentVisuals[i]) == 1) { return nxagentVisuals[i].visual; } } return NULL; } Visual *nxagentVisualFromID(ScreenPtr pScreen, VisualID visual) { int i; for (i = 0; i < pScreen->numVisuals; i++) { if (pScreen->visuals[i].vid == visual) { return nxagentVisual(&pScreen->visuals[i]); } } return NULL; } Colormap nxagentDefaultVisualColormap(Visual *visual) { int i; for (i = 0; i < nxagentNumVisuals; i++) { if (nxagentVisuals[i].visual == visual) { return nxagentDefaultColormaps[i]; } } return None; } /* * This is currently unused. It should serve * the scope of matching a visual whenever * a drawable has a different depth than the * real display. */ Visual *nxagentVisualFromDepth(ScreenPtr pScreen, int depth) { int i; for (i = 0; i < pScreen->numVisuals; i++) { if (pScreen->visuals[i].nplanes == depth) { return nxagentVisual(&pScreen->visuals[i]); } } return NULL; } /* * Create a fake 32 bits depth visual and * initialize it based on the endianness * of the remote display. */ void nxagentInitAlphaVisual(void) { nxagentAlphaVisual.visualid = XAllocID(nxagentDisplay); /* * Color masks are referred to bits inside * the pixel. This is independent from the * endianness. */ nxagentAlphaVisual.red_mask = 0x00ff0000; nxagentAlphaVisual.green_mask = 0x0000ff00; nxagentAlphaVisual.blue_mask = 0x000000ff; #ifdef TEST fprintf(stderr,"nxagentInitAlphaVisual: Set alpha visual with id [0x%lx] mask [0x%lx,0x%lx,0x%lx].\n", nxagentAlphaVisual.visualid, nxagentAlphaVisual.red_mask, nxagentAlphaVisual.green_mask, nxagentAlphaVisual.blue_mask); #endif }