/* * $XFree86: xc/programs/Xserver/miext/shadow/shadow.h,v 1.6tsi Exp $ * * Copyright © 2000 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef _SHADOW_H_ #define _SHADOW_H_ #include "scrnintstr.h" #ifdef RENDER #include "picturestr.h" #endif typedef struct _shadowBuf *shadowBufPtr; typedef void (*ShadowUpdateProc) (ScreenPtr pScreen, shadowBufPtr pBuf); #define SHADOW_WINDOW_RELOCATE 1 #define SHADOW_WINDOW_READ 2 #define SHADOW_WINDOW_WRITE 4 typedef void *(*ShadowWindowProc) (ScreenPtr pScreen, CARD32 row, CARD32 offset, int mode, CARD32 *size, void *closure); typedef struct _shadowBuf { shadowBufPtr pNext; ShadowUpdateProc update; ShadowWindowProc window; RegionRec damage; PixmapPtr pPixmap; void *closure; int randr; } shadowBufRec; /* Match defines from randr extension */ #define SHADOW_ROTATE_0 1 #define SHADOW_ROTATE_90 2 #define SHADOW_ROTATE_180 4 #define SHADOW_ROTATE_270 8 #define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\ SHADOW_ROTATE_180|SHADOW_ROTATE_270) #define SHADOW_REFLECT_X 16 #define SHADOW_REFLECT_Y 32 #define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y) typedef struct _shadowScrPriv { PaintWindowBackgroundProcPtr PaintWindowBackground; PaintWindowBorderProcPtr PaintWindowBorder; CopyWindowProcPtr CopyWindow; CloseScreenProcPtr CloseScreen; CreateGCProcPtr CreateGC; GetImageProcPtr GetImage; #ifdef RENDER CompositeProcPtr Composite; GlyphsProcPtr Glyphs; #endif shadowBufPtr pBuf; BSFuncRec BackingStoreFuncs; } shadowScrPrivRec, *shadowScrPrivPtr; extern int shadowScrPrivateIndex; #define shadowGetScrPriv(pScr) ((shadowScrPrivPtr) (pScr)->devPrivates[shadowScrPrivateIndex].ptr) #define shadowScrPriv(pScr) shadowScrPrivPtr pScrPriv = shadowGetScrPriv(pScr) Bool shadowSetup (ScreenPtr pScreen); Bool shadowAdd (ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update, ShadowWindowProc window, int randr, void *closure); void shadowRemove (ScreenPtr pScreen, PixmapPtr pPixmap); shadowBufPtr shadowFindBuf (WindowPtr pWindow); Bool shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window); void * shadowAlloc (int width, int height, int bpp); void shadowUpdatePacked (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdatePlanar4 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdatePlanar4x8 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotatePacked (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_90 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_90 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_90 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_180 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_180 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_180 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_270 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_270 (ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_270 (ScreenPtr pScreen, shadowBufPtr pBuf); typedef void (* shadowUpdateProc)(ScreenPtr, shadowBufPtr); shadowUpdateProc shadowUpdatePackedWeak(void); shadowUpdateProc shadowUpdatePlanar4Weak(void); shadowUpdateProc shadowUpdatePlanar4x8Weak(void); shadowUpdateProc shadowUpdateRotatePackedWeak(void); void shadowWrapGC (GCPtr pGC); void shadowUnwrapGC (GCPtr pGC); #endif /* _SHADOW_H_ */