/**************************************************************************/ /* */ /* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */ /* Copyright (c) 2008-2014 Oleksandr Shneyder */ /* Copyright (c) 2014-2016 Ulrich Sibiller */ /* Copyright (c) 2014-2016 Mihai Moldovan */ /* Copyright (c) 2011-2016 Mike Gabriel */ /* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */ /* */ /* NXCOMPSHAD, NX protocol compression and NX extensions to this software */ /* are copyright of the aforementioned persons and companies. */ /* */ /* Redistribution and use of the present software is allowed according */ /* to terms specified in the file LICENSE which comes in the source */ /* distribution. */ /* */ /* All rights reserved. */ /* */ /* NOTE: This software has received contributions from various other */ /* contributors, only the core maintainers and supporters are listed as */ /* copyright holders. Please contact us, if you feel you should be listed */ /* as copyright holder, as well. */ /* */ /**************************************************************************/ #ifndef Input_H #define Input_H #include typedef struct Event { struct Event *next; Display *display; XEvent *event; } Event; class Input { public: Input(); ~Input(); int checkIfEvent(); void pushEvent(Display *, XEvent *); XEvent *popEvent(); Display *currentDisplay(); int removeAllEvents(Display *); void setKeymap(char *keymap); char *getKeymap(); void setShadowDisplayName(char *shadowDisplayName); char *getShadowDisplayName(); private: Event *eventsHead_; Event *eventsTail_; char *keymap_; char *shadowDisplayName_; }; inline Display *Input::currentDisplay() { return eventsHead_ ? eventsHead_ -> display : NULL; } inline int Input::checkIfEvent() { return (eventsHead_ != NULL); } inline void Input::setKeymap(char *keymap) { keymap_ = keymap; } inline char *Input::getKeymap() { return keymap_; } inline void Input::setShadowDisplayName(char *shadowDisplayName) { shadowDisplayName_ = shadowDisplayName; } inline char *Input::getShadowDisplayName() { return shadowDisplayName_; } #endif /* Input_H */