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<HTML>

<TITLE>Supported Systems and Drivers</TITLE>

<link rel="stylesheet" type="text/css" href="mesa.css"></head>

<BODY>

<H1>Supported Systems and Drivers</H1>

<p>
Mesa was originally designed for Unix/X11 systems and is still best
supported on those systems. All you need is an ANSI C compiler and the
X development environment to use Mesa.
</p>

<p>
The DRI hardware drivers for the X.org server and XFree86 provide
hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
and others on Linux and FreeBSD.
</p>

<p>
Drivers for other assorted platforms include:
the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
9x/NT, and Direct3D.
</p>

<p>
Details about particular drivers follows.
Be warned that some drivers may be out of date and no longer function.
</p>

<UL>
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<li><a href="http://dri.sourceforge.net/" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
<LI>GGI <A HREF="README.GGI">(README.GGI)</A>
<LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A>
<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A>
<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
<LI>DJGPP <A HREF="README.DJ">(README.DJ)</A>
<LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A>
<LI>Mingw32 <A HREF="README.MINGW32">(README.MINGW32)</A>
<LI>NeXT <A HREF="README.NeXT">(README.NeXT)</A>
<LI>OpenStep <A HREF="README.OpenStep">(README.OpenStep)</A>
<LI>OS/2 <A HREF="README.OS2">(README.OS2)</A>
<LI>WindML <A HREF="README.WINDML">(README.WINDML)</A>
<LI><a href="http://utah-glx.sourceforge.net/" target="_parent">Utah GLX drivers</a>
</UL>

</body>
</html>