aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa_6.4.1/docs/README.WIN32
blob: 675a3b36451c16ac8aa8fadd7ef3c655cf8ecdf9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
File: docs/README.WIN32

Last updated: Jul 01, 2005 - Karl Schultz - kschultz@users.sourceforge.net

Quick Start
----- -----

Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file.  But if you do, it does
need to be unzipped into the same directory as the lib zip file
because the demos depend on the libs.

The Windows build system uses Microsoft Visual Studio.  Project files
for a specific version of Visual Studio are in their own directory in
the top-level "windows" directory.  For example, Visual Studio 6 files
are in windows/VC6.  If a directory does not exist for your version of
Visual Studio, you can try importing the project files from an earlier
version of Visual Studio.  At this time, project files exist for
Version 6 and Version 7.  The code has been built with a beta version
of Version 8 and it runs on 64-bit Windows.  If you want to try this,
start by importing the VC7 files and create the 64-bit targets in the
configuration manager.

The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory.  The project files
to build GLUT and some demo programs are in the progs directory.

Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.


Windows Drivers
------- -------

At this time, only the GDI driver is known to work, as it has been
ported and rewritten to the latest Mesa DD interfaces.  Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.

The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window.  The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality.  The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.

To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at

	windows/VC6/mesa/mesa.dsw
or
	windows/VC7/mesa/mesa.sln

The osmesa DLL can also be built with the osmesa project.

The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory.  The files are:

	OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
	OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL

If the MesaDemos ZIP file was extracted, the DLL files are also copied
to the demos directory.  This facilitates running the demos as described
below.


GLUT and Demos
---- --- -----

A Visual Studio workspace can be found at 

	windows/VC6/progs/progs.dsw
or
	windows/VC7/progs/progs.sln

It can be used to build GLUT and a few demos.  The GLUT lib and DLL
are copied to the top-level lib directory, along with the Mesa libs.

The demo build system expects to find the LIB files in the top level
lib directory, so you must build the Mesa libs first.  The demo
executables are placed in the demos directory, because some of them
rely on data files found there.  Also, the Mesa lib DLL's were copied
there by the Mesa lib build process.  Therefore, you should be able to
simply run the demo executables from the demo directory.

If you want to run the demos from the Visual Studio, you may have to
change the startup directory and explicitly state where the executables are.


Build System Notes
----- ------ -----

VC6
---

Visual Studio 6 does not recognize files with the .cc extension as C++
language files, without a lot of unnatural tweaking.  So, the VC6
build process uses custom build steps to compile these files in the
GLU library.


VC7
---

The above-mentioned .cc problem does not exist in this version.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings.  You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*.  Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.

If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers.  I will help you as
much as I can.  I also monitor the Mesa mailing lists and will answer
questions in this area there as well.


Karl Schultz