aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa_6.4.2/progs/tests/antialias.c
blob: 79b5ab75c5751e09c77675ea3b19da3d2293eece (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/* $Id: antialias.c,v 1.2 2003/03/29 16:42:57 brianp Exp $ */

/*
 * Test multisampling and polygon smoothing.
 *
 * Brian Paul
 * 4 November 2002
 */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>


static GLfloat Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveMultisample = GL_TRUE;


static void
PrintString(const char *s)
{
   while (*s) {
      glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
      s++;
   }
}


static void
Polygon( GLint verts, GLfloat radius, GLfloat z )
{
   int i;
   for (i = 0; i < verts; i++) {
      float a = (i * 2.0 * 3.14159) / verts;
      float x = radius * cos(a);
      float y = radius * sin(a);
      glVertex3f(x, y, z);
   }
}


static void
DrawObject( void )
{
   glLineWidth(3.0);
   glColor3f(1, 1, 1);
   glBegin(GL_LINE_LOOP);
   Polygon(12, 1.2, 0);
   glEnd();

   glLineWidth(1.0);
   glColor3f(1, 1, 1);
   glBegin(GL_LINE_LOOP);
   Polygon(12, 1.1, 0);
   glEnd();

   glColor3f(1, 0, 0);
   glBegin(GL_POLYGON);
   Polygon(12, 0.4, 0.3);
   glEnd();

   glColor3f(0, 1, 0);
   glBegin(GL_POLYGON);
   Polygon(12, 0.6, 0.2);
   glEnd();

   glColor3f(0, 0, 1);
   glBegin(GL_POLYGON);
   Polygon(12, 0.8, 0.1);
   glEnd();

   glColor3f(1, 1, 1);
   glBegin(GL_POLYGON);
   Polygon(12, 1.0, 0);
   glEnd();
}


static void
Display( void )
{
   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

   glColor3f(1, 1, 1);
   if (HaveMultisample) {
      glRasterPos2f(-3.1, -1.6);
      PrintString("MULTISAMPLE");
   }
   glRasterPos2f(-0.8, -1.6);
   PrintString("No antialiasing");
   glRasterPos2f(1.6, -1.6);
   PrintString("GL_POLYGON_SMOOTH");

   /* multisample */
   if (HaveMultisample) {
      glEnable(GL_DEPTH_TEST);
      glEnable(GL_MULTISAMPLE_ARB);
      glPushMatrix();
      glTranslatef(-2.5, 0, 0);
      glPushMatrix();
      glRotatef(Zrot, 0, 0, 1);
      DrawObject();
      glPopMatrix();
      glPopMatrix();
      glDisable(GL_MULTISAMPLE_ARB);
      glDisable(GL_DEPTH_TEST);
   }

   /* non-aa */
   glEnable(GL_DEPTH_TEST);
   glPushMatrix();
   glTranslatef(0, 0, 0);
   glPushMatrix();
   glRotatef(Zrot, 0, 0, 1);
   DrawObject();
   glPopMatrix();
   glPopMatrix();
   glDisable(GL_DEPTH_TEST);

   /* polygon smooth */
   glEnable(GL_POLYGON_SMOOTH);
   glEnable(GL_LINE_SMOOTH);
   glEnable(GL_BLEND);
   glPushMatrix();
   glTranslatef(2.5, 0, 0);
   glPushMatrix();
   glRotatef(Zrot, 0, 0, 1);
   DrawObject();
   glPopMatrix();
   glPopMatrix();
   glDisable(GL_LINE_SMOOTH);
   glDisable(GL_POLYGON_SMOOTH);
   glDisable(GL_BLEND);

   glutSwapBuffers();
}


static void
Reshape( int width, int height )
{
   GLfloat ar = (float) width / (float) height;
   glViewport( 0, 0, width, height );
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();
   glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();
}


static void
Idle( void )
{
   Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
   glutPostRedisplay();
}


static void
Key( unsigned char key, int x, int y )
{
   const GLfloat step = 1.0;
   (void) x;
   (void) y;
   switch (key) {
      case 'a':
         Anim = !Anim;
         if (Anim)
            glutIdleFunc(Idle);
         else
            glutIdleFunc(NULL);
         break;
      case 'z':
         Zrot = (int) (Zrot - step);
         break;
      case 'Z':
         Zrot = (int) (Zrot + step);
         break;
      case 27:
         exit(0);
         break;
   }
   glutPostRedisplay();
}


static void
Init( void )
{
   /* GLUT imposes the four samples/pixel requirement */
   int s;
   glGetIntegerv(GL_SAMPLES_ARB, &s);
   if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
      printf("Warning: multisample antialiasing not supported.\n");
      HaveMultisample = GL_FALSE;
   }
   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
   printf("GL_SAMPLES_ARB = %d\n", s);

   glBlendFunc(GL_SRC_ALPHA, GL_ONE);
   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
   glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);

   glGetIntegerv(GL_MULTISAMPLE_ARB, &s);
   printf("GL_MULTISAMPLE_ARB = %d\n", s);
}


int
main( int argc, char *argv[] )
{
   glutInit( &argc, argv );
   glutInitWindowPosition( 0, 0 );
   glutInitWindowSize( 600, 300 );
   glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
                        GLUT_DEPTH | GLUT_MULTISAMPLE );
   glutCreateWindow(argv[0]);
   glutReshapeFunc( Reshape );
   glutKeyboardFunc( Key );
   glutDisplayFunc( Display );
   if (Anim)
      glutIdleFunc( Idle );
   Init();
   glutMainLoop();
   return 0;
}