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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#ifndef _GLX_screens_h_
#define _GLX_screens_h_
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/* XXX: should be defined somewhere globally */
#define CAPI
#include "GL/internal/glcore.h"
/*
** Screen dependent data. These methods are the interface between the DIX
** and DDX layers of the GLX server extension. The methods provide an
** interface for context management on a screen.
*/
typedef struct {
/*
** Probe the screen and see if it supports GL rendering. It will
** return GL_FALSE if it doesn't, GL_TRUE otherwise.
*/
Bool (*screenProbe)(int screen);
/*
** Create a context using configuration information from modes.
** Use imports as callbacks back to the OS. Return an opaque handle
** on the context (NULL if failure).
*/
__GLinterface *(*createContext)(__GLimports *imports,
__GLcontextModes *modes,
__GLinterface *shareGC);
/*
** Create a buffer using information from glxPriv. This routine
** sets up any wrappers necessary to resize, swap or destroy the
** buffer.
*/
void (*createBuffer)(__GLXdrawablePrivate *glxPriv);
/**
* Linked list of valid context modes for this screen.
*/
__GLcontextModes *modes;
void **pVisualPriv;
GLint numVisuals;
GLint numUsableVisuals;
char *GLextensions;
char *GLXvendor;
char *GLXversion;
char *GLXextensions;
/*
** Things that are not statically set.
*/
Bool (*WrappedPositionWindow)(WindowPtr pWin, int x, int y);
} __GLXscreenInfo;
extern void __glXScreenInit(GLint);
extern void __glXScreenReset(void);
#endif /* !__GLX_screens_h__ */
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