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#if DoLoadableServer
#if !BuildModuleInSubdir
#define IHaveModules
#elif !defined(IHaveModules)
#define IHaveSubdirs
SUBDIRS = module
#endif
#endif
#if !defined(IHaveModules) || !BuildModuleInSubdir
#define IHaveSubdirs
SUBDIRS = grammar slang
#endif
#include <Server.tmpl>
#define NeedAllMesaSrc
#define NeedToLinkMesaSrc
#define MesaShaderBuildDir /**/
#if !defined(IHaveModules) || !BuildModuleInSubdir
#include "../../../../../lib/GL/mesa/shader/Imakefile.inc"
#else
#include "../../../../../../lib/GL/mesa/shader/Imakefile.inc"
#endif
SRCS = $(MESA_SHADER_SRCS)
OBJS = $(MESA_SHADER_OBJS)
INCLUDES = -I$(MESASRCDIR)/src/mesa \
-I$(MESASRCDIR)/src/mesa/shader \
-I$(MESASRCDIR)/src/mesa/shader/grammar \
-I$(MESASRCDIR)/src/mesa/shader/slang \
-I$(MESASRCDIR)/src/mesa/main \
-I$(MESASRCDIR)/src/mesa/glapi \
-I$(MESASRCDIR)/include \
-I$(SERVERSRC)/include -I$(XINCLUDESRC) \
-I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \
-I$(LIBSRC)/GL/include \
-I$(XF86SRC) -I$(INCLUDESRC)
DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/
#ifdef IHaveModules
ModuleObjectRule()
#else
NormalLibraryObjectRule()
#endif
SubdirLibraryRule($(OBJS))
LintLibraryTarget(dri,$(SRCS))
NormalLintTarget($(SRCS))
DependTarget()
#ifdef IHaveSubdirs
MakeSubdirs($(SUBDIRS))
DependSubdirs($(SUBDIRS))
#endif
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