1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
|
/*
* Cocoa rootless implementation frame functions
*/
/*
* Copyright (c) 2001 Greg Parker. All Rights Reserved.
* Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
/* $XdotOrg: xc/programs/Xserver/hw/darwin/quartz/cr/crFrame.m,v 1.3 2004/10/08 00:35:05 torrey Exp $ */
/* $XFree86: xc/programs/Xserver/hw/darwin/quartz/cr/crFrame.m,v 1.9 2004/03/19 02:05:29 torrey Exp $ */
#include "quartzCommon.h"
#include "cr.h"
#undef BOOL
#define BOOL xBOOL
#include "rootless.h"
#include "applewmExt.h"
#include "windowstr.h"
#undef BOOL
WindowPtr nextWindowToFrame = NULL;
unsigned int nextWindowStyle = 0;
static void CRReshapeFrame(RootlessFrameID wid, RegionPtr pShape);
/*
* CRCreateFrame
* Create a new physical window.
* Rootless windows must not autodisplay! Autodisplay can cause a deadlock.
* Event thread - autodisplay: locks view hierarchy, then window
* X Server thread - window resize: locks window, then view hierarchy
* Deadlock occurs if each thread gets one lock and waits for the other.
*/
static Bool
CRCreateFrame(RootlessWindowPtr pFrame, ScreenPtr pScreen,
int newX, int newY, RegionPtr pShape)
{
CRWindowPtr crWinPtr;
NSRect bounds;
NSWindow *theWindow;
XView *theView;
unsigned int theStyleMask = NSBorderlessWindowMask;
crWinPtr = (CRWindowPtr) xalloc(sizeof(CRWindowRec));
bounds = NSMakeRect(newX,
NSHeight([[NSScreen mainScreen] frame]) -
newY - pFrame->height,
pFrame->width, pFrame->height);
// Check if AppleWM has specified a style for this window
if (pFrame->win == nextWindowToFrame) {
theStyleMask = nextWindowStyle;
}
nextWindowToFrame = NULL;
// Create an NSWindow for the new X11 window
theWindow = [[NSWindow alloc] initWithContentRect:bounds
styleMask:theStyleMask
backing:NSBackingStoreBuffered
#ifdef DEFER_NSWINDOW
defer:YES];
#else
defer:NO];
#endif
if (!theWindow) return FALSE;
[theWindow setBackgroundColor:[NSColor clearColor]]; // erase transparent
[theWindow setAlphaValue:1.0]; // draw opaque
[theWindow setOpaque:YES]; // changed when window is shaped
[theWindow useOptimizedDrawing:YES]; // Has no overlapping sub-views
[theWindow setAutodisplay:NO]; // See comment above
[theWindow disableFlushWindow]; // We do all the flushing manually
[theWindow setHasShadow:YES]; // All windows have shadows
[theWindow setReleasedWhenClosed:YES]; // Default, but we want to be sure
theView = [[XView alloc] initWithFrame:bounds];
[theWindow setContentView:theView];
[theWindow setInitialFirstResponder:theView];
#ifdef DEFER_NSWINDOW
// We need the NSWindow to actually be created now.
// If we had to defer creating it, we have to order it
// onto the screen to force it to be created.
if (pFrame->win->prevSib) {
CRWindowPtr crWinPtr = (CRWindowPtr) RootlessFrameForWindow(
pFrame->win->prevSib, FALSE);
int upperNum = [crWinPtr->window windowNumber];
[theWindow orderWindow:NSWindowBelow relativeTo:upperNum];
} else {
[theWindow orderFront:nil];
}
#endif
[theWindow setAcceptsMouseMovedEvents:YES];
crWinPtr->window = theWindow;
crWinPtr->view = theView;
[theView lockFocus];
// Fill the window with white to make sure alpha channel is set
NSEraseRect(bounds);
crWinPtr->port = [theView qdPort];
crWinPtr->context = [[NSGraphicsContext currentContext] graphicsPort];
// CreateCGContextForPort(crWinPtr->port, &crWinPtr->context);
[theView unlockFocus];
// Store the implementation private frame ID
pFrame->wid = (RootlessFrameID) crWinPtr;
// Reshape the frame if it was created shaped.
if (pShape != NULL)
CRReshapeFrame(pFrame->wid, pShape);
return TRUE;
}
/*
* CRDestroyFrame
* Destroy a frame.
*/
static void
CRDestroyFrame(RootlessFrameID wid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
[crWinPtr->window orderOut:nil];
[crWinPtr->window close];
[crWinPtr->view release];
free(crWinPtr);
}
/*
* CRMoveFrame
* Move a frame on screen.
*/
static void
CRMoveFrame(RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSPoint topLeft;
topLeft = NSMakePoint(newX,
NSHeight([[NSScreen mainScreen] frame]) - newY);
[crWinPtr->window setFrameTopLeftPoint:topLeft];
}
/*
* CRResizeFrame
* Move and resize a frame.
*/
static void
CRResizeFrame(RootlessFrameID wid, ScreenPtr pScreen,
int newX, int newY, unsigned int newW, unsigned int newH,
unsigned int gravity)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSRect bounds = NSMakeRect(newX, NSHeight([[NSScreen mainScreen] frame]) -
newY - newH, newW, newH);
[crWinPtr->window setFrame:bounds display:NO];
}
/*
* CRRestackFrame
* Change the frame order. Put the frame behind nextWid or on top if
* it is NULL. Unmapped frames are mapped by restacking them.
*/
static void
CRRestackFrame(RootlessFrameID wid, RootlessFrameID nextWid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
CRWindowPtr crNextWinPtr = (CRWindowPtr) nextWid;
if (crNextWinPtr) {
int upperNum = [crNextWinPtr->window windowNumber];
[crWinPtr->window orderWindow:NSWindowBelow relativeTo:upperNum];
} else {
[crWinPtr->window makeKeyAndOrderFront:nil];
}
}
/*
* CRReshapeFrame
* Set the shape of a frame.
*/
static void
CRReshapeFrame(RootlessFrameID wid, RegionPtr pShape)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
NSRect bounds = [crWinPtr->view frame];
int winHeight = NSHeight(bounds);
BoxRec localBox = {0, 0, NSWidth(bounds), winHeight};
[crWinPtr->view lockFocus];
if (pShape != NULL) {
// Calculate the region outside the new shape.
miInverse(pShape, pShape, &localBox);
}
// If window is currently shaped we need to undo the previous shape.
if (![crWinPtr->window isOpaque]) {
[[NSColor whiteColor] set];
NSRectFillUsingOperation(bounds, NSCompositeDestinationAtop);
}
if (pShape != NULL) {
int count = REGION_NUM_RECTS(pShape);
BoxRec *extRects = REGION_RECTS(pShape);
BoxRec *rects, *end;
// Make transparent if window is now shaped.
[crWinPtr->window setOpaque:NO];
// Clear the areas outside the window shape
[[NSColor clearColor] set];
for (rects = extRects, end = extRects+count; rects < end; rects++) {
int rectHeight = rects->y2 - rects->y1;
NSRectFill( NSMakeRect(rects->x1,
winHeight - rects->y1 - rectHeight,
rects->x2 - rects->x1, rectHeight) );
}
[[NSGraphicsContext currentContext] flushGraphics];
// force update of window shadow
[crWinPtr->window setHasShadow:NO];
[crWinPtr->window setHasShadow:YES];
} else {
[crWinPtr->window setOpaque:YES];
[[NSGraphicsContext currentContext] flushGraphics];
}
[crWinPtr->view unlockFocus];
}
/*
* CRUnmapFrame
* Unmap a frame.
*/
static void
CRUnmapFrame(RootlessFrameID wid)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
[crWinPtr->window orderOut:nil];
}
/*
* CRStartDrawing
* When a window's buffer is not being drawn to, the CoreGraphics
* window server may compress or move it. Call this routine
* to lock down the buffer during direct drawing. It returns
* a pointer to the backing buffer.
*/
static void
CRStartDrawing(RootlessFrameID wid, char **pixelData, int *bytesPerRow)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
PixMapHandle pix;
[crWinPtr->view lockFocus];
crWinPtr->port = [crWinPtr->view qdPort];
LockPortBits(crWinPtr->port);
[crWinPtr->view unlockFocus];
pix = GetPortPixMap(crWinPtr->port);
*pixelData = GetPixBaseAddr(pix);
*bytesPerRow = GetPixRowBytes(pix) & 0x3fff; // fixme is mask needed?
}
/*
* CRStopDrawing
* When direct access to a window's buffer is no longer needed, this
* routine should be called to allow CoreGraphics to compress or
* move it.
*/
static void
CRStopDrawing(RootlessFrameID wid, Bool flush)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
UnlockPortBits(crWinPtr->port);
if (flush) {
QDFlushPortBuffer(crWinPtr->port, NULL);
}
}
/*
* CRUpdateRegion
* Flush a region from a window's backing buffer to the screen.
*/
static void
CRUpdateRegion(RootlessFrameID wid, RegionPtr pDamage)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
#ifdef ROOTLESS_TRACK_DAMAGE
int count = REGION_NUM_RECTS(pDamage);
BoxRec *rects = REGION_RECTS(pDamage);
BoxRec *end;
static RgnHandle rgn = NULL;
static RgnHandle box = NULL;
if (!rgn) rgn = NewRgn();
if (!box) box = NewRgn();
for (end = rects+count; rects < end; rects++) {
Rect qdRect;
qdRect.left = rects->x1;
qdRect.top = rects->y1;
qdRect.right = rects->x2;
qdRect.bottom = rects->y2;
RectRgn(box, &qdRect);
UnionRgn(rgn, box, rgn);
}
QDFlushPortBuffer(crWinPtr->port, rgn);
SetEmptyRgn(rgn);
SetEmptyRgn(box);
#else /* !ROOTLESS_TRACK_DAMAGE */
QDFlushPortBuffer(crWinPtr->port, NULL);
#endif
}
/*
* CRDamageRects
* Mark damaged rectangles as requiring redisplay to screen.
*/
static void
CRDamageRects(RootlessFrameID wid, int count, const BoxRec *rects,
int shift_x, int shift_y)
{
CRWindowPtr crWinPtr = (CRWindowPtr) wid;
const BoxRec *end;
for (end = rects + count; rects < end; rects++) {
Rect qdRect;
qdRect.left = rects->x1 + shift_x;
qdRect.top = rects->y1 + shift_y;
qdRect.right = rects->x2 + shift_x;
qdRect.bottom = rects->y2 + shift_y;
QDAddRectToDirtyRegion(crWinPtr->port, &qdRect);
}
}
/*
* Called to check if the frame should be reordered when it is restacked.
*/
Bool CRDoReorderWindow(RootlessWindowPtr pFrame)
{
WindowPtr pWin = pFrame->win;
return AppleWMDoReorderWindow(pWin);
}
static RootlessFrameProcsRec CRRootlessProcs = {
CRCreateFrame,
CRDestroyFrame,
CRMoveFrame,
CRResizeFrame,
CRRestackFrame,
CRReshapeFrame,
CRUnmapFrame,
CRStartDrawing,
CRStopDrawing,
CRUpdateRegion,
CRDamageRects,
NULL,
CRDoReorderWindow,
NULL,
NULL,
NULL,
NULL
};
/*
* Initialize CR implementation
*/
Bool
CRInit(ScreenPtr pScreen)
{
RootlessInit(pScreen, &CRRootlessProcs);
rootless_CopyBytes_threshold = 0;
rootless_FillBytes_threshold = 0;
rootless_CompositePixels_threshold = 0;
rootless_CopyWindow_threshold = 0;
return TRUE;
}
|