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|
/**************************************************************************/
/* */
/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
/* Copyright (c) 2008-2017 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
/* Copyright (c) 2011-2022 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
/* Copyright (c) 2014-2019 Mihai Moldovan <ionic@ionic.de> */
/* Copyright (c) 2014-2022 Ulrich Sibiller <uli42@gmx.de> */
/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
/* */
/* NXAGENT, NX protocol compression and NX extensions to this software */
/* are copyright of the aforementioned persons and companies. */
/* */
/* Redistribution and use of the present software is allowed according */
/* to terms specified in the file LICENSE which comes in the source */
/* distribution. */
/* */
/* All rights reserved. */
/* */
/* NOTE: This software has received contributions from various other */
/* contributors, only the core maintainers and supporters are listed as */
/* copyright holders. Please contact us, if you feel you should be listed */
/* as copyright holder, as well. */
/* */
/**************************************************************************/
#include "dixstruct.h"
#include "scrnintstr.h"
#include "windowstr.h"
#include "osdep.h"
#include "Agent.h"
#include "Handlers.h"
#include "Display.h"
#include "Events.h"
#include "Client.h"
#include "Reconnect.h"
#include "Dialog.h"
#include "Drawable.h"
#include "Xdmcp.h"
#include "Screen.h"
#include "Millis.h"
#define Window XlibWindow
#include "compext/Compext.h"
#undef Window
#include <nx/Shadow.h>
/*
* Set here the required log level.
*/
#define PANIC
#define WARNING
#undef TEST
#undef DEBUG
#undef DUMP
/*
* Log begin and end of the important handlers.
*/
#undef BLOCKS
/*
* If not defined, flush immediately upon entering the block handler.
*/
#define FLUSH_AFTER_MULTIPLE_READS
/*
* The soft limit should roughly match the size of the Xlib I/O
* buffer.
*/
#define BYTES_BEFORE_SOFT_TOKEN 2048
#define BYTES_BEFORE_HARD_TOKEN 65536
/*
* Maximum number of synchronization requests before waiting for the
* remote.
*/
#define TOKENS_PENDING_LIMIT 8
/*
* Limits are very unobtrusive. We don't want to interfere with the
* normal dispatching.
*/
#define BYTES_BEFORE_YIELD 1048576
#define TIME_BEFORE_YIELD 500
/*
* Dynamically reduce the display buffer size after a congestion.
*/
#undef DYNAMIC_DISPLAY_BUFFER
/*
* Minimum display buffer size.
*/
#define MINIMUM_DISPLAY_BUFFER 512
#ifdef NX_DEBUG_INPUT
extern int nxagentDebugInputDevices;
extern unsigned long nxagentLastInputDevicesDumpTime;
extern void nxagentDumpInputDevicesState(void);
#endif
/*
* Used in the handling of the X desktop manager protocol.
*/
Bool nxagentXdmcpUp = False;
Bool nxagentXdmcpAlertUp = False;
/*
* Also used in the block, wakeup and sync handlers.
*/
int nxagentBuffer;
Bool nxagentBlocking;
/* FIXME: nxagentCongestion is checked as a Boolean and as an Integer
(>= 4) at the same time which is weird at least */
int nxagentCongestion;
double nxagentBytesIn;
double nxagentBytesOut;
/*
* Total number of descriptors ready as reported by the wakeup
* handler.
*/
int nxagentReady;
/*
* Timestamp of the last write to the remote display.
*/
int nxagentFlush;
/*
* Arbitrate the bandwidth among our clients.
*/
struct _TokensRec nxagentTokens = { 0, 0, 0 };
struct _DispatchRec nxagentDispatch = { UNDEFINED, 0, 0, 0 };
/*
* Called just before blocking, waiting for our clients or the X
* server.
*/
extern Bool nxagentSkipImage;
void nxagentBlockHandler(void * data, struct timeval **timeout, void * mask)
{
/*
* Zero timeout.
*/
static struct timeval zero;
/*
* Current timestamp.
*/
static int now;
/*
* Pending bytes to write to the network.
*/
static int flushable;
/*
* Set if we need to synchronize any drawable.
*/
static Bool synchronize;
#ifdef BLOCKS
fprintf(stderr, "[Begin block]\n");
#endif
now = GetTimeInMillis();
#ifdef NX_DEBUG_INPUT
if (nxagentDebugInputDevices == 1 &&
now - nxagentLastInputDevicesDumpTime > 5000)
{
nxagentLastInputDevicesDumpTime = now;
nxagentDumpInputDevicesState();
}
#endif
if (nxagentNeedConnectionChange())
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Calling nxagentHandleConnectionChanges "
"with ioError [%d] sigHup [%d].\n", nxagentException.ioError, nxagentException.sigHup);
#endif
nxagentHandleConnectionChanges();
}
if (nxagentOption(Rootless) &&
nxagentLastWindowDestroyed && nxagentRootlessDialogPid == 0 &&
now > nxagentLastWindowDestroyedTime + 30 * 1000 && !nxagentOption(NoRootlessExit))
{
#ifdef WARNING
fprintf(stderr, "nxagentBlockHandler: No application running. Closing the session.\n");
#endif
nxagentTerminateSession();
}
#ifdef TEST
if (nxagentLastWindowDestroyed)
{
fprintf(stderr, "nxagentBlockHandler: Elapsed time [%lu].\n",
now - nxagentLastWindowDestroyedTime);
}
#endif
/*
* Slow down the agent if the session is not connected to a valid
* display.
*/
if (NXDisplayError(nxagentDisplay) == 1 && nxagentShadowCounter == 0 && nxagentOption(SleepTimeMillis) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: sleeping for %d milliseconds for slowdown.\n",
nxagentOption(SleepTimeMillis));
#endif
usleep(nxagentOption(SleepTimeMillis) * 1000);
now = GetTimeInMillis();
}
#ifdef TEST
else if (0 == nxagentOption(SleepTimeMillis)) {
fprintf(stderr, "nxagentBlockHandler: not sleeping for slowdown.\n");
}
#endif
/*
* Update the shadow display. This is only for test purposes.
*/
#ifdef DUMP
nxagentPixmapOnShadowDisplay(NULL);
nxagentFbOnShadowDisplay();
#endif
/*
* We need this here because some window configuration changes can
* be generated by the X server outside the control of the DIX.
*/
nxagentFlushConfigureWindow();
/*
* Check whether there is any drawable to synchronize.
*/
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Checking synchronization at %s with "
"[%d][%d][%d].\n", GetTimeInMillisAsString(), nxagentCorruptedWindows,
nxagentCorruptedBackgrounds, nxagentCorruptedPixmaps);
#endif
synchronize = (nxagentCorruptedWindows > 0 ||
nxagentCorruptedBackgrounds > 0 ||
nxagentCorruptedPixmaps > 0);
/*
* The synchronization function requires a mask as parameter:
*
* EVENT_BREAK Breaks if an user input, like a key press
* or a mouse move, is detected.
*
* CONGESTION_BREAK Breaks if the congestion becomes greater
* than 4.
*
* BLOCKING_BREAK Breaks if the display descriptor becomes
* blocked for write during the loop.
*
* ALWAYS_BREAK Any of the previous conditions is met.
*
* NEVER_BREAK The loop continues until all the drawables
* are synchronized.
*/
if (synchronize)
{
/*
* We should not enter the synchronization loop if there is any
* user input pending, i.e. if we are in the middle of a scroll
* operation.
*/
if (nxagentForceSynchronization)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Going to force a synchronization at %s.\n",
GetTimeInMillisAsString());
#endif
nxagentSynchronizationLoop(NEVER_BREAK);
nxagentForceSynchronization = False;
}
else if (nxagentUserInput(NULL) == 0 &&
!nxagentBlocking &&
nxagentCongestion <= 4)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Going to synchronize at %s.\n",
GetTimeInMillisAsString());
#endif
nxagentSynchronizationLoop(ALWAYS_BREAK);
}
#ifdef TEST
else
{
fprintf(stderr, "nxagentBlockHandler: Not synchronizing with [%d][%d].\n",
nxagentBlocking, nxagentCongestion);
}
#endif
/*
* Check if we have more corrupted resources and whether the
* conditions are satisfied to continue with the synchronization.
*/
synchronize = (nxagentCongestion <= 4 &&
(nxagentCorruptedWindows > 0 ||
nxagentCorruptedBackgrounds > 0 ||
nxagentCorruptedPixmaps > 0));
if (!nxagentSkipImage && synchronize)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Setting a zero timeout with [%d][%d][%d] and "
"congestion [%d].\n", nxagentCorruptedWindows, nxagentCorruptedBackgrounds,
nxagentCorruptedPixmaps, nxagentCongestion);
#endif
zero.tv_sec = 0;
zero.tv_usec = 0;
*timeout = &zero;
}
#ifdef TEST
else
{
if (nxagentCorruptedWindows == 0 &&
nxagentCorruptedBackgrounds == 0 &&
nxagentCorruptedPixmaps == 0)
{
fprintf(stderr, "nxagentBlockHandler: Nothing more to synchronize at %s.\n",
GetTimeInMillisAsString());
}
else
{
fprintf(stderr, "nxagentBlockHandler: Delaying synchronization with [%d][%d][%d] and "
"congestion [%d].\n", nxagentCorruptedWindows, nxagentCorruptedBackgrounds,
nxagentCorruptedPixmaps, nxagentCongestion);
}
}
#endif
}
/*
* If the remote X server is blocking, reduce the amount of data
* sent in a single display update by reducing the size of the
* display buffer.
*/
#ifdef DYNAMIC_DISPLAY_BUFFER
if (nxagentBlocking &&
nxagentBuffer > MINIMUM_DISPLAY_BUFFER)
{
nxagentBuffer >>= 1;
if (nxagentBuffer < MINIMUM_DISPLAY_BUFFER)
{
nxagentBuffer = MINIMUM_DISPLAY_BUFFER;
}
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Reducing the display buffer to [%d] bytes.\n",
nxagentBuffer);
#endif
NXSetDisplayBuffer(nxagentDisplay, nxagentBuffer);
}
else if (nxagentBuffer < nxagentOption(DisplayBuffer) &&
nxagentCongestion == 0)
{
nxagentBuffer = nxagentOption(DisplayBuffer);
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Increasing the display buffer to [%d] bytes.\n",
nxagentBuffer);
#endif
NXSetDisplayBuffer(nxagentDisplay, nxagentBuffer);
}
#endif /* #ifdef DYNAMIC_DISPLAY_BUFFER */
/*
* Dispatch to the clients the events that may have become
* available.
*/
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Reading the events available.\n");
#endif
nxagentDispatchEvents(NULL);
}
/*
* Check if there is any data remaining, either in the display
* buffer or in the NX transport.
*/
flushable = NXDisplayFlushable(nxagentDisplay);
if (flushable > 0)
{
#ifdef FLUSH_AFTER_MULTIPLE_READS
/*
* Flush all the outstanding data if the wakeup handler didn't
* detect any activity.
*/
if (nxagentReady == 0 || now - nxagentFlush >=
nxagentOption(DisplayCoalescence))
{
#ifdef DEBUG
fprintf(stderr, "nxagentBlockHandler: Flushing the display with [%d] bytes to flush.\n",
flushable);
#endif
NXFlushDisplay(nxagentDisplay, NXFlushLink);
/*
* New events may have become available after the flush.
*/
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Reading the events available.\n");
#endif
nxagentDispatchEvents(NULL);
}
}
else
{
#ifdef DEBUG
fprintf(stderr, "nxagentBlockHandler: Delaying flush with [%d][%d] and [%d] bytes.\n",
synchronize, nxagentReady, flushable);
#endif
zero.tv_sec = 0;
zero.tv_usec = 0;
*timeout = &zero;
}
#else /* #ifdef FLUSH_AFTER_MULTIPLE_READS */
/*
* We are entering the select. Tell the NX transport to write any
* produced data to the remote end.
*/
NXFlushDisplay(nxagentDisplay, NXFlushLink);
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentBlockHandler: Reading the events available.\n");
#endif
nxagentDispatchEvents(NULL);
}
#endif /* #ifdef FLUSH_AFTER_MULTIPLE_READS */
}
else
{
#ifdef DEBUG
fprintf(stderr, "nxagentBlockHandler: Nothing to flush with [%d][%d].\n",
synchronize, nxagentReady);
#endif
if (NXDisplayError(nxagentDisplay) == 0 &&
nxagentQueuedEvents(nxagentDisplay) > 0)
{
#ifdef WARNING
fprintf(stderr, "nxagentBlockHandler: WARNING! Forcing a null timeout with events queued.\n");
#endif
zero.tv_sec = 0;
zero.tv_usec = 0;
*timeout = &zero;
}
}
/*
* WaitForSomething() sets a zero timeout if there are clients with
* input, but doesn't stop the timer. The select is then interrupted
* to update the schedule time even if, what the dispatcher cares,
* is only the number of ticks at the time the client is scheduled
* in.
*/
#ifdef DEBUG
fprintf(stderr, "nxagentBlockHandler: Stopping the smart schedule timer.\n");
#endif
nxagentStopTimer();
nxagentPrintGeometry();
#ifdef BLOCKS
fprintf(stderr, "[End block]\n");
#endif
}
void nxagentWakeupHandler(void * data, int count, void * mask)
{
#ifdef BLOCKS
fprintf(stderr, "[Begin wakeup]\n");
#endif
if (nxagentException.sigHup || nxagentException.ioError)
{
#ifdef TEST
fprintf(stderr,"nxagentWakeupHandler: Got SIGHUP or I/O error.\n");
#endif
#ifdef TEST
fprintf(stderr, "nxagentWakeupHandler: Calling nxagentHandleConnectionStates "
"with ioError [%d] sigHup [%d].\n", nxagentException.ioError, nxagentException.sigHup);
#endif
nxagentHandleConnectionStates();
}
if (!SmartScheduleSignalEnable)
{
#ifdef DEBUG
fprintf(stderr, "nxagentWakeupHandler: Resetting the dispatch state after wakeup.\n");
#endif
nxagentDispatch.start = GetTimeInMillis();
nxagentDispatch.in = nxagentBytesIn;
nxagentDispatch.out = nxagentBytesOut;
}
/*
* Can become true during the dispatch loop.
*/
nxagentBlocking = False;
/*
* Check if we got new events.
*/
if (count > 0 && FD_ISSET(nxagentXConnectionNumber, (fd_set *) mask))
{
#ifdef TEST
fprintf(stderr, "nxagentWakeupHandler: Reading the X events with count [%d].\n",
count);
#endif
nxagentDispatchEvents(NULL);
#ifdef TEST
fprintf(stderr, "nxagentWakeupHandler: Removing the X descriptor from the count.\n");
#endif
FD_CLR(nxagentXConnectionNumber, (fd_set *) mask);
count--;
}
else if (nxagentQueuedEvents(nxagentDisplay) == 1)
{
/*
* We may have left some events in the queue.
*/
#ifdef TEST
fprintf(stderr, "nxagentWakeupHandler: Reading the queued X events with count [%d].\n",
count);
#endif
nxagentDispatchEvents(NULL);
}
/*
* Save the number of descriptors ready.
*/
if (count <= 0)
{
count = (XFD_ANYSET(&ClientsWithInput) ? 1 : 0);
}
nxagentReady = count;
#ifdef TEST
if (nxagentReady == 0)
{
fprintf(stderr, "nxagentWakeupHandler: No X clients found to be processed.\n");
}
#endif
/*
* If the XDM connection can't be established we'll need to create a
* dialog to notify the user and give him/her a chance to terminate
* the session.
*/
if (nxagentOption(Xdmcp) && !nxagentXdmcpUp)
{
#ifdef DEBUG
fprintf(stderr, "nxagentWakeupHandler: XdmcpState [%d].\n", XdmcpState);
#endif
if (XdmcpState == XDM_RUN_SESSION)
{
nxagentXdmcpUp = True;
}
if (!nxagentXdmcpUp)
{
#ifdef DEBUG
fprintf(stderr, "nxagentWakeupHandler: XdmcpTime [%lu].\n",
GetTimeInMillis() - XdmcpStartTime);
#endif
#ifdef DEBUG
fprintf(stderr, "nxagentWakeupHandler: XdmcpTimeOutRtx [%d].\n",
XdmcpTimeOutRtx);
#endif
if (!nxagentXdmcpAlertUp &&
GetTimeInMillis() - XdmcpStartTime >= XDM_TIMEOUT)
{
#ifdef WARNING
fprintf(stderr, "nxagentWakeupHandler: WARNING! The XDM session seems to be "
"unable to start after [%ld] ms.\n",(long int)(GetTimeInMillis() - XdmcpStartTime));
#endif
NXTransAlert(FAILED_XDMCP_CONNECTION_ALERT, NX_ALERT_REMOTE);
nxagentXdmcpAlertUp = True;
}
}
}
#ifdef BLOCKS
fprintf(stderr, "[End wakeup]\n");
#endif
}
void nxagentShadowBlockHandler(void * data, struct timeval **timeout, void * mask)
{
static struct timeval zero;
int changed;
int suspended = 0;
int width_, height_;
#ifdef BLOCKS
fprintf(stderr, "[Begin block]\n");
#endif
if (nxagentNeedConnectionChange())
{
nxagentHandleConnectionChanges();
}
if (nxagentSessionState == SESSION_DOWN && nxagentOption(SleepTimeMillis) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentShadowBlockHandler: sleeping for %d milliseconds for slowdown.\n",
nxagentOption(SleepTimeMillis));
#endif
usleep(nxagentOption(SleepTimeMillis) * 1000);
}
#ifdef TEST
else if (0 == nxagentOption(SleepTimeMillis)) {
fprintf(stderr, "nxagentShadowBlockHandler: not sleeping for slowdown.\n");
}
#endif
if (nxagentReadEvents(nxagentDisplay) > 0 ||
nxagentReadEvents(nxagentShadowDisplay) > 0)
{
#ifdef TEST
fprintf(stderr, "nxagentShadowBlockHandler: Reading X events queued.\n");
#endif
nxagentDispatchEvents(NULL);
}
if (nxagentShadowResize)
{
nxagentShadowResize = False;
nxagentShadowAdaptToRatio();
}
changed = 0;
NXShadowGetScreenSize(&width_, &height_);
if (width_ != nxagentShadowWidth || height_ != nxagentShadowHeight)
{
/*
* The master session has been resized.
*/
NXShadowSetScreenSize(&nxagentShadowWidth, &nxagentShadowHeight);
nxagentShadowAdaptToRatio();
}
nxagentShadowPoll(nxagentShadowPixmapPtr, nxagentShadowGCPtr, nxagentShadowDepth, nxagentShadowWidth,
nxagentShadowHeight, nxagentShadowBuffer, &changed, &suspended);
nxagentShadowSendUpdates(&suspended);
if (!nxagentBlocking)
{
nxagentSynchronizeDrawable((DrawablePtr) nxagentShadowPixmapPtr, DONT_WAIT,
ALWAYS_BREAK, nxagentShadowWindowPtr);
}
/*
* We are entering the select. Tell the NX transport to write any
* produced data to the remote end.
*/
/*
FIXME: Must queue multiple writes and handle the events by resembling
the ordinary block handler.
*/
NXFlushDisplay(nxagentDisplay, NXFlushLink);
if (*timeout == NULL)
{
*timeout = &zero;
}
if (changed == 0)
{
(*timeout) -> tv_sec = 0;
(*timeout) -> tv_usec = 50 * 1000;
}
else
{
(*timeout) -> tv_sec = 0;
(*timeout) -> tv_usec = 0;
}
nxagentPrintGeometry();
#ifdef BLOCKS
fprintf(stderr, "[End block]\n");
#endif
}
void nxagentShadowWakeupHandler(void * data, int count, void * mask)
{
#ifdef BLOCKS
fprintf(stderr, "[Begin wakeup]\n");
#endif
if (nxagentException.sigHup || nxagentException.ioError)
{
#ifdef TEST
fprintf(stderr,"nxagentShadowWakeupHandler: Got SIGHUP or I/O error.\n");
#endif
nxagentHandleConnectionStates();
}
if (!SmartScheduleSignalEnable)
{
#ifdef DEBUG
fprintf(stderr, "nxagentShadowWakeupHandler: Resetting the dispatch state after wakeup.\n");
#endif
nxagentDispatch.start = GetTimeInMillis();
nxagentDispatch.in = nxagentBytesIn;
nxagentDispatch.out = nxagentBytesOut;
}
/*
* Can become true during the dispatch loop.
*/
nxagentBlocking = False;
/*
* Check if we got new events.
*/
if (count > 0 && FD_ISSET(nxagentXConnectionNumber, (fd_set *) mask))
{
#ifdef TEST
fprintf(stderr, "nxagentShadowWakeupHandler: Reading the X events with count [%d].\n",
count);
#endif
nxagentDispatchEvents(NULL);
#ifdef TEST
fprintf(stderr, "nxagentShadowWakeupHandler: Removing the X descriptor from the count.\n");
#endif
FD_CLR(nxagentXConnectionNumber, (fd_set *) mask);
count--;
}
else if (nxagentQueuedEvents(nxagentDisplay) == 1)
{
/*
* We may have left some events in the queue.
*/
#ifdef TEST
fprintf(stderr, "nxagentShadowWakeupHandler: Reading the queued X events with count [%d].\n",
count);
#endif
nxagentDispatchEvents(NULL);
}
/*
* Save the number of descriptors ready.
*/
if (count <= 0)
{
count = (XFD_ANYSET(&ClientsWithInput) ? 1 : 0);
}
nxagentReady = count;
#ifdef TEST
if (nxagentReady == 0)
{
fprintf(stderr, "nxagentShadowWakeupHandler: No X clients found to be processed.\n");
}
#endif
#ifdef BLOCKS
fprintf(stderr, "[End wakeup]\n");
#endif
}
void nxagentHandleCollectInputFocusEvent(int resource)
{
/*
* While we don't even need window or revert_to later on, a discrepancy in
* data type sizes between the X server (Window being a 32bit ID) and
* the Xlib (Window being a 64bit ID) will lead to stack corruption here.
* Calling functions from CompExt from nxagent sounds like a very bad idea
* to begin with, but let's assume that's necessary for now and work around
* the corruption issue.
*
* Even though the CompExt header shows that the function expects a Window-sized
* parameter, it's not the Window type as defined and used within the X.Org
* Server, but an Xlib type. Hence, we'll be using the "XlibWindow" type here
* and to avoid compiler warnings, "rewrite" the CompExt.h header file via
* overriding the original "Window" type with the XlibWindow type, including
* the header file and undefining the macro again, essentially unshadowing
* the original type.
*/
XlibWindow window;
int revert_to;
if (NXGetCollectedInputFocus(nxagentDisplay, resource, &window, &revert_to) == 0)
{
#ifdef PANIC
fprintf(stderr, "nxagentHandleCollectInputFocusEvent: PANIC! Failed to get the input focus "
"reply for resource [%d].\n", resource);
#endif
}
#ifdef DEBUG
fprintf(stderr, "nxagentHandleCollectInputFocusEvent: Received a sync reply with [%d] pending.\n",
nxagentTokens.pending);
#endif
nxagentTokens.pending--;
nxagentCongestion = (nxagentTokens.pending >= TOKENS_PENDING_LIMIT / 2);
#ifdef TEST
fprintf(stderr, "nxagentHandleCollectInputFocusEvent: Current congestion level is [%d].\n",
nxagentCongestion);
#endif
}
Bool nxagentCollectInputFocusPredicate(Display *disp, XEvent *X, XPointer ptr)
{
return (X -> xclient.window == 0 &&
X -> xclient.message_type == 0 &&
X -> xclient.format == 32 &&
X -> xclient.data.l[0] == NXCollectInputFocusNotify);
}
void nxagentDispatchHandler(ClientPtr client, int in, int out)
{
/*
* This function is called by the dispatcher (with 0 bytes out)
* after a new request has been processed. It is also called by the
* write handler (with 0 bytes in) after more data has been written
* to the display. It may be optionally called in the block and
* wakeup handlers. In this case both in and out must be 0.
*/
if (out > 0)
{
/*
* Called by the display write callback.
*/
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Called with [%d] bytes written.\n",
out);
#endif
nxagentBytesOut += out;
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Total bytes are [%.0f] in [%.0f] out.\n",
nxagentBytesIn, nxagentBytesOut);
#endif
/*
* Don't take care of the synchronization if the NX transport is
* running. The NX transport has its own token-based control flow.
*
* We can't produce more output here because we are in the middle
* of the flush. We will take care of the sync requests when
* called by the dispatcher.
*/
if (nxagentOption(LinkType) == LINK_TYPE_NONE)
{
nxagentTokens.soft += out;
if (out > BYTES_BEFORE_HARD_TOKEN)
{
nxagentTokens.hard += out;
}
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Sync bytes accumulated are [%d] and [%d].\n",
nxagentTokens.soft, nxagentTokens.hard);
#endif
}
if (!SmartScheduleSignalEnable)
{
/*
* Pay attention to the next client if this client produced
* enough output.
*/
if (nxagentBytesOut - nxagentDispatch.out > BYTES_BEFORE_YIELD)
{
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Yielding with [%ld][%.0f][%.0f] for client [%d].\n",
GetTimeInMillis() - nxagentDispatch.start, nxagentBytesIn - nxagentDispatch.in,
nxagentBytesOut - nxagentDispatch.out, nxagentDispatch.client);
#endif
nxagentDispatch.start = GetTimeInMillis();
nxagentDispatch.in = nxagentBytesIn;
nxagentDispatch.out = nxagentBytesOut;
isItTimeToYield = TRUE;
}
#ifdef DEBUG
else
{
fprintf(stderr, "nxagentDispatchHandler: Dispatching with [%ld][%.0f][%.0f] for client [%d].\n",
GetTimeInMillis() - nxagentDispatch.start, nxagentBytesIn - nxagentDispatch.in,
nxagentBytesOut - nxagentDispatch.out, nxagentDispatch.client);
}
#endif
}
return;
}
else if (in > 0)
{
/*
* Called by the dispatcher.
*/
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Called with [%d] bytes processed for client [%d].\n",
in, client -> index);
#endif
#ifdef COUNT_CLIENT_BYTES
/*
* This is presently unused.
*
* nxagentClientAddBytes(client, in);
*
* #ifdef DEBUG
* fprintf(stderr, "nxagentDispatchHandler: Bytes processed for client [%d] are [%ld].\n",
* client -> index, nxagentClientBytes(client));
* #endif
*
*/
#endif
nxagentBytesIn += in;
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Total bytes are [%.0f] in [%.0f] out.\n",
nxagentBytesIn, nxagentBytesOut);
#endif
/*
* When using the dumb scheduler, before reading from another
* client, the dispatcher tries to drain all the input from the
* client being processed. This means that, if isItTimeToYield is
* never set and the client never produces any output, we'll stick
* into the inner dispatch loop forever.
*/
/*
* The behaviour described in the comment above also happens with the
* smart scheduler if all of the following conditions are met:
* - the agent is suspended
* - SleepTimeMillis is set (the default is sufficient to trigger this)
* - a client is doing a lot of image operations
* - nxagentShadowCounter is 0
* In that case the agent will slow down the image operations by calling
* an intermediate sleep resulting in the client's request queue never
* being empty. Which in turn leads to the drain loop described above.
* isItTimeToYield will then never be set. The (dramatic) result of this
* is that nxagent will not process any signals and therefore cannot be
* resumed anymore!
* For this reason we do not limit below code to the dumb scheduler but also
* run it if above conditions are met - ensuring regular yields.
* See issue #903
*/
if (!SmartScheduleSignalEnable ||
(nxagentShadowCounter == 0 &&
NXDisplayError(nxagentDisplay) == 1 &&
nxagentOption(SleepTimeMillis) > 0))
{
if (client -> index != nxagentDispatch.client)
{
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Resetting the dispatch state with [%d][%d].\n",
nxagentDispatch.client, client -> index);
#endif
nxagentDispatch.client = client -> index;
nxagentDispatch.start = GetTimeInMillis();
nxagentDispatch.in = nxagentBytesIn;
nxagentDispatch.out = nxagentBytesOut;
}
else
{
static unsigned long int now;
now = GetTimeInMillis();
if (now - nxagentDispatch.start > TIME_BEFORE_YIELD ||
nxagentBytesIn - nxagentDispatch.in > BYTES_BEFORE_YIELD)
{
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Yielding with [%ld][%.0f][%.0f] for client [%d].\n",
now - nxagentDispatch.start, nxagentBytesIn - nxagentDispatch.in, nxagentBytesOut -
nxagentDispatch.out, nxagentDispatch.client);
#endif
nxagentDispatch.start = now;
nxagentDispatch.in = nxagentBytesIn;
nxagentDispatch.out = nxagentBytesOut;
isItTimeToYield = TRUE;
}
#ifdef DEBUG
else
{
fprintf(stderr, "nxagentDispatchHandler: Dispatching with [%ld][%.0f][%.0f] for client [%d].\n",
now - nxagentDispatch.start, nxagentBytesIn - nxagentDispatch.in, nxagentBytesOut -
nxagentDispatch.out, nxagentDispatch.client);
}
#endif
}
}
}
/*
* Let's see if it's time to sync.
*/
if (nxagentOption(LinkType) == LINK_TYPE_NONE)
{
if (nxagentTokens.hard > BYTES_BEFORE_HARD_TOKEN)
{
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Requesting a hard sync reply with [%d] bytes.\n",
nxagentTokens.hard);
#endif
XSync(nxagentDisplay, 0);
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
nxagentDispatchEvents(NULL);
}
nxagentTokens.soft = 0;
nxagentTokens.hard = 0;
}
else if (nxagentTokens.soft > BYTES_BEFORE_SOFT_TOKEN)
{
/*
* Alternatively, the amounts of bytes accounted for each sync
* request may be decreased according to the number of pending
* replies already awaited.
*
* else if (nxagentTokens.soft > (BYTES_BEFORE_SOFT_TOKEN / (nxagentTokens.pending + 1)))
*/
int resource;
/*
* Wait eventually for the number of synchronization requests to
* return below the limit.
*/
#ifdef TEST
if (nxagentTokens.pending == TOKENS_PENDING_LIMIT)
{
fprintf(stderr, "nxagentDispatchHandler: WARNING! Waiting for the synchronization reply.\n");
}
#endif
while (nxagentTokens.pending == TOKENS_PENDING_LIMIT)
{
if (nxagentWaitEvents(nxagentDisplay, 0) == -1)
{
nxagentTokens.pending = 0;
nxagentTokens.soft = 0;
return;
}
nxagentDispatchEvents(NULL);
nxagentBlocking = True;
}
/*
* Send a new synchronization request.
*/
resource = nxagentWaitForResource(NXGetCollectInputFocusResource,
nxagentCollectInputFocusPredicate);
if (resource == -1)
{
#ifdef PANIC
fprintf(stderr, "nxagentDispatchHandler: PANIC! Cannot allocate any valid resource.\n");
#endif
nxagentTokens.soft = 0;
return;
}
#ifdef DEBUG
fprintf(stderr, "nxagentDispatchHandler: Requesting a sync reply with [%d] bytes "
"and [%d] pending.\n", nxagentTokens.soft, nxagentTokens.pending);
#endif
NXCollectInputFocus(nxagentDisplay, resource);
NXFlushDisplay(nxagentDisplay, NXFlushBuffer);
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
nxagentDispatchEvents(NULL);
}
nxagentTokens.pending++;
nxagentCongestion = (nxagentTokens.pending >= TOKENS_PENDING_LIMIT / 2);
#ifdef TEST
fprintf(stderr, "nxagentDispatchHandler: Current congestion level is [%d].\n",
nxagentCongestion);
#endif
nxagentTokens.soft = 0;
}
}
/*
* Check if there are events to read.
*/
if (nxagentPendingEvents(nxagentDisplay) > 0)
{
nxagentDispatchEvents(NULL);
}
}
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