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/**************************************************************************/
/*                                                                        */
/* Copyright (c) 2001, 2007 NoMachine, http://www.nomachine.com/.         */
/*                                                                        */
/* NXAGENT, NX protocol compression and NX extensions to this software    */
/* are copyright of NoMachine. Redistribution and use of the present      */
/* software is allowed according to terms specified in the file LICENSE   */
/* which comes in the source distribution.                                */
/*                                                                        */
/* Check http://www.nomachine.com/licensing.html for applicability.       */
/*                                                                        */
/* NX and NoMachine are trademarks of NoMachine S.r.l.                    */
/*                                                                        */
/* All rights reserved.                                                   */
/*                                                                        */
/**************************************************************************/

#include <stdio.h>
#include <string.h>

#include "X.h"

#include "Agent.h"
#include "Args.h"
#include "Options.h"
#include "Utils.h"

/*
 * Instead of having a single options repository
 * data could be attached to the display or the
 * screen. The macro nxagentOption() should make
 * the transition simple.
 */

AgentOptionsRec nxagentOptions;

AgentOptionsRec nxagentOptionsBackup;

AgentOptionsPtr nxagentOptionsPtr = &nxagentOptions;

/*
 * If this is set, print the geometry in the block handler.
 */

unsigned int nxagentPrintGeometryFlags = 0;
/*
 * This must be called at startup to initialize
 * the options repository to the default values.
 */

void nxagentInitOptions()
{
  nxagentOptions.LinkType = UNDEFINED;

  nxagentOptions.Desktop    = UNDEFINED;
  nxagentOptions.Persistent = 1;
  nxagentOptions.Rootless   = UNDEFINED;
  nxagentOptions.Fullscreen = UNDEFINED;

  nxagentOptions.X           = 0;
  nxagentOptions.Y           = 0;
  nxagentOptions.Width       = 0;
  nxagentOptions.Height      = 0;
  nxagentOptions.BorderWidth = 0;

  nxagentOptions.SavedX      = 0;
  nxagentOptions.SavedY      = 0;
  nxagentOptions.SavedWidth  = 0;
  nxagentOptions.SavedHeight = 0;

  nxagentOptions.Timeout = 0;

  nxagentOptions.Nested = 0;

  nxagentOptions.BackingStore = BackingStoreUndefined;

  nxagentOptions.Clipboard = ClipboardBoth;

  nxagentOptions.SharedMemory = 1;

  nxagentOptions.SharedPixmaps = 1;

  nxagentOptions.DeviceControl = 0;

  nxagentOptions.ResetKeyboardAtResume = 1;

  nxagentOptions.Reset = 0;

  nxagentOptions.RootX = 0;
  nxagentOptions.RootY = 0;
  nxagentOptions.RootWidth = 0;
  nxagentOptions.RootHeight = 0;

  nxagentOptions.ViewportXSpan = 0;
  nxagentOptions.ViewportYSpan = 0;

  #ifndef __CYGWIN32__

  nxagentOptions.DesktopResize = 1;

  #else

  nxagentOptions.DesktopResize = 0;

  #endif

  nxagentOptions.Ratio  = DONT_SCALE;
  nxagentOptions.XRatio = DONT_SCALE;
  nxagentOptions.YRatio = DONT_SCALE;

  nxagentOptions.FloatRatio  = 1.0;
  nxagentOptions.FloatXRatio = 1.0;
  nxagentOptions.FloatYRatio = 1.0;

  nxagentOptions.UseDamage = 1;

  nxagentOptions.Binder = UNDEFINED;
  nxagentOptions.BinderOptions = NULL;

  nxagentOptions.Xdmcp = 0;

  nxagentOptions.DisplayLatency = 0;
  nxagentOptions.DisplayBuffer  = UNDEFINED;
  nxagentOptions.DisplayCoalescence = 0;

  nxagentOptions.Composite = 1;

  nxagentOptions.IgnoreVisibility = 0;

  nxagentOptions.ViewOnly = 0;

  nxagentOptions.Adaptive = 0;

  nxagentOptions.Streaming = 0;

  nxagentOptions.DeferLevel   = UNDEFINED;
  nxagentOptions.DeferTimeout = 200;

  nxagentOptions.TileWidth  = UNDEFINED;
  nxagentOptions.TileHeight = UNDEFINED;

  nxagentOptions.Menu = 1;

  nxagentOptions.ClientOs = UNDEFINED;

  nxagentOptions.InhibitXkb = 1;

  nxagentOptions.CopyBufferSize = COPY_UNLIMITED;
}

/*
 * This is called at session reconnection
 * to reset some options to their default
 * values. The reason to avoid calling the
 * nxagentInitOptions() is that not all the
 * options can change value when reconnec-
 * ting.
 */

void nxagentResetOptions()
{
  if (nxagentLockDeferLevel == 0)
  {
    nxagentOptions.DeferLevel   = UNDEFINED;
  }

  nxagentOptions.DeferTimeout = 200;

  nxagentOptions.TileWidth  = UNDEFINED;
  nxagentOptions.TileHeight = UNDEFINED;
}

void nxagentSaveOptions()
{
  memcpy(&nxagentOptionsBackup, &nxagentOptions, sizeof(AgentOptionsRec));
}

void nxagentRestoreOptions()
{
  nxagentOptions.DeferLevel   = nxagentOptionsBackup.DeferLevel;
  nxagentOptions.DeferTimeout = nxagentOptionsBackup.DeferTimeout;

  nxagentOptions.TileWidth  = nxagentOptionsBackup.TileWidth;
  nxagentOptions.TileHeight = nxagentOptionsBackup.TileHeight;
}